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Pocket Rogues News

Update 1.22.1

POCKET ROGUES 1.22.1
  • [Halloween] Added new mini-boss - Pumpkinhead; entrance to the arena with it is generated in most dungeons
  • [Halloween] Added new helmet - Jack-o'-lantern
  • [Halloween] Some skeletons can now have a pumpkin instead of a head
  • [Balance] Increased chance of altar generation (from 24% to 34%)
  • [Balance] Reduced chance to drop items from ordinary zombies and rats in the Catacombs
  • [Balance] Slime and ordinary zombies in the Catacombs have become a bit stronger
  • [Misc] A hint about the absence of the Merchant has been added to the Camp, if you get there before it arrives
  • [Misc] A sword is no longer displayed on the Warrior without weapons (except for training)
  • [Misc] When you click on the tab in the store again, the list of items no longer opens - now this happens only by clicking on the corresponding slot
  • [Sound] Some sounds are quieter
  • [Fixed] Pumpkins had too big an explosion radius, and also it could not be counted in the monster counter
  • [Fixed] The names of items added in update 1.22 were not displayed in the store; also these items were not added to the local save file
  • [Fixed] Cleared floors sometimes could not be counted
  • [Fixed] Recipes dropout timer (no more than one recipe every 4 minutes) was not reset when leaving the game
  • [Fixed] Achieving the "Tomb Raider" did not work
  • [Fixed] When destroying an improved item, its properties were not removed
  • [Fixed] With "Autoloot" items were not counted for the quests
  • [Fixed] Some chests could be saved even if they were destroyed

1.22 - Halloween Update



POCKET ROGUES 1.22


  • [Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
  • [Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
  • [Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds
  • [Items] Added 2 new headdresses: Old Hat and Topfhelm
  • [Settings] Now you can enable auto-destroy of unused items
  • [Settings] Now you can enable auto-equipment of worn items, if the corresponding slot is empty during selection
  • [Misc] Excess background melodies removed from Camp
  • [Fixed] Runes of Teleportation were too rarely generated in the Borderlands; they now also respond only to the player, although they can still move monsters
  • [Fixed] Spurs created no more than one stack of creatures
  • [Fixed] Forgotten Guardian arena slightly corrected
  • [Fixed] "Rumple of the Battle" calculated the damage incorrectly
  • [Fixed] Comparing hat radius was too accurate
  • [Fixed] A single click on the attack button caused it twice
  • [Fixed] Hunter fired two arrows in one shot


Over the course of the coming week, new Halloween attributes will be added!

Update 1.21.6-1.21.7



Pocket Rogues 1.21.7
  • [Gameplay] Quick attack can now be used simply by holding the button
  • [Fixed] The effect of "Thirst for the Blood" on armor reduced current health twice
  • [Fixed] The effect of "Life Aura" on armor could be dropped after descending to the next floor
  • [Fixed] When clearing up the floor infinitely accumulating modifier health recovery
  • [Fixed] Comparison of the characteristics of the shields was too accurate


Pocket Rogues 1.21.6

First Day Update

Pocket Rogues 1.21.5:
    [Balance] The speed of the Grim Paladin's hammer in the second phase has been reduced.
    [Balance] Now a creature with the “Plague” modifier will create its mini-copies after death only if it is a animal or a mutant
    [Balance] After triggering the Seal of Death, subordinate monsters live longer
    [Balance] Balance edits of some bosses (slightly increased health and reduced damage of Forgotten Keeper and Master of Bones)
    [Balance] Reduced the base damage of the Spirit of the Stone (from 4.5 to 3.7)
    [Misc] Now all sorts of magical effects like a ball of fire are sources of light (if “Other Lighting” is turned on in the settings)
    [Misc] Several minor edits of the Treasury
    [Misc] Updated dungeon save method
    [Misc] The passive items in the inventory no longer displays the "Type" field - all the necessary information about the item is in its description
    [Misc] In training, the control under the keyboard and gamepad is improved
    [Control] When you hover the cursor over a dropped object, its name and quality will be displayed.
    [Control] Improved control with gamepad / mouse and keyboard
    [Settings] Now you can turn off the blood in the game and enable HDR support (improves lighting display)
    [Fixed] Could be a problem when using the skills "Throw Shield", "Roar of Battle" and "Seal of Death"
    [Fixed] Significantly improved translation dialogs in Training
    [Fixed] Settings (such as control type and button size) could be downloaded late
    [Fixed] After receiving the reward for completing the daily quest, the rest could be displayed incorrectly before restarting the menu.
    [Fixed] Some missiles could not be displayed correctly.
    [Fixed] On-screen items did not work tips
    [Fixed] Many small fixes and optimizations