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Update 1.33



Meet the Blacksmith in your Camp - the master of combining items, mixing potions and enchanting equipment!

[FORTRESS]
  • Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
  • Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
  • Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
  • Added the ability to view previous and future improvements for each open building
[GAMEPLAY]
  • After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
  • To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
  • The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[ITEMS]
  • Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
  • Added 3 new gems
  • Silver ingots are now used to upgrade equipment
  • Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
  • Ice Bow and Stick of Cold has a new standard effect - "Frost"
  • "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
  • Updated filters for auto-parsing items in Settings
[CONTROL]
  • When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
  • Camera shift when turning with the right stick of the gamepad can be disabled in Settings
  • Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
  • Virtual stick parameters updated
[BALANCE]
  • The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
  • The effect of "Bleeding" no longer affects mechanisms
  • Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
  • The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
  • Removed daily quests related to finding items
  • Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
  • Bone Terror can now destroy walls in the Sunken Grotto
  • The bonus to attack speed from the character's Agility is slightly reduced
  • Ancient Guardians and Fel Sources have become slightly more dangerous
  • Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
  • Monster champions no longer spawn in dungeons if Forgotten Keeper has not yet been defeated
  • Monster champions gain more HP per level
[MISC]
  • Replaced icons of some effects and items, as well as all buildings in the Fortress
  • Added new sound effects and replaced some old ones
  • Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
  • Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
  • Updated the appearance of the Altar of Knowledge
  • Characters are right-handed again
  • The quality of items is now displayed in the Personal Chest
  • Found in dungeons schemes for buying items in the Fortress are now called "blueprints" rather than "recipes"
  • Mini-bosses found right on the floor are now called "monster champions" instead of "monster heroes"
  • Changed the appearance of the pop-up message informing about the receipt of a new blueprint or modifier
  • Building "Forge" renamed to "Arsenal"
  • Removed the pop-up inscription "Level Up"
  • Significantly reduced the durability of walls with ore in the Sunken Grotto
  • Button "Forgot your password?" is now visible immediately when you open the login window
  • Slightly changed the appearance of the walls in the Forgotten Keeper arena
[FIXED]
  • Music sometimes stopped playing
  • The slowing effect on monsters was incorrect
  • Hunter skill "Web Arrow" did not slow down monsters
  • Skill of the Archer "Elven Shot" could destroy the object several times
  • Attack speed of creatures and character could be calculated incorrectly
  • Some weapon effects did not work
  • Pets no longer try to destroy the Merchant's chest if it gets in their way
  • The Obsidian Tower may have problems with resizing locations
  • Floors cleared in the Obsidian Tower are counted as floors cleared in normal locations
  • Auto-destroy settings did not work correctly with rings
  • "Bandages" and "Shining Stone" increased HP and MP regeneration significantly more than the description stated
  • It was possible to buy items from the Merchant even if there is no room in the inventory
  • Effects of passive items could be duplicated
  • "Ranger's bow" was displayed incorrectly on the character
  • The number of inventory slots available with the Bottomless Bag may not be correct after loading a save
  • The text on the Sign may have changed upon reopening
  • The achievement "Just For Lulz" was not obtainable

Update 1.32.2



Changelog:

[GAMEPLAY]
* Power attacks can now be used by pressing the button, just like normal

[MULTIPLAYER]
* The lobby now displays already started raids
* "No Mana" pop-up text is no longer displayed above other players

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory
* When exiting the Camp, summoned creatures and pets could appear inside the wall
* When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor
* HUD sound played twice when selecting items in inventory
* When playing with the keyboard and mouse, the "click" sound could be repeated continuously
* Throwing out rings may not have their effects disappear
* Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall
* The cost of modifiers for the Obsidian Tower may not display correctly
* Hunter could freeze in place after using "Crossbow Volley"
* Received negative damage increased the strength of the shield, which is received from the Steel Ring
* Vertical sync didn't work
* Navigation in filter settings did not work correctly
* There were two vibration switches in Settings, one of which did not work

Update 1.32.1

In the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant.



Changelog:

[GAMEPLAY]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed

[TOWER]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click

[BALANCE]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
* Increased the chance to get to the Camp when moving to the next floor

[MISC]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter

[FIXED]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas

Update 1.32

[GAMEPLAY]
  • A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
  • The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
  • Added a new building - Jewelry Workshop, the construction of which gives access to rings
  • Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
  • Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
  • Mini-boss Warlock got a new attack that destroys walls in his arena
  • Slightly redesigned Shop on the character select screen: items are now differently tabbed
  • The Shop can now buy more than one usable item at a time
  • If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
  • The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
  • Friendly shadows now have a slightly different color
  • When using keyboard and mouse, the camera now tilts towards the boss
  • Added current score display to pause screen
  • Increased target lock range in boss arenas
  • The building screen can now be zoomed in and out
  • Reduced brightness of some light sources
  • Updated the structure of the changelog
[BALANCE]
  • Obsidian Tower modifier drop chance slightly increased
  • Bonuses from some modifiers increased
  • Updated exchange rates for gold and gems
  • The parameters of many equipment effects have been slightly reduced
  • Significantly reduced Zombie-Guard harpoon damage
  • Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
  • Passive items now drop less often
  • The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
  • Damage from firing traps was calculated incorrectly and was overstated
  • When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
  • When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
  • Companions could stop following the character if they lost sight of him
  • Projectiles got stuck in the creature even if the "Dodge" ability was triggered
  • Instead of "Monocle" in the inventory and Personal Chest, another item was saved
  • Paralysis weapon effect not working
  • Pumpkinhead could continue to deal damage with claws after completing some attacks
  • The list of effects could overlap the create portal button if there were too many effects
  • In Group Raid it was possible to start the game without the consent of another player
  • Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
  • Resurrected shadows could drop crystals even if they were already dropped by killing a creature
  • Visual artifacts with lighting display could appear in the Pumpkinhead arena
  • The camera did not tilt towards some bosses
  • Monsters in Ambush might not attack right away
  • Bottomless Bag was not added to the player when loading a save game
  • Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
  • Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
  • Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear

Update 1.31



Added a new game mode, 18 difficulty modifiers, and a new mini-boss

[h3]CHANGELOG:[/h3]
  • [Generation] Added a new mini-boss - Warlock

  • [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
  • [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes

  • [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
  • [Balance] Increased the number of items dropped from "green" and "purple" monsters
  • [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
  • [Balance] Slightly slowed down Imp projectiles
  • [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
  • [Balance] Pumpkinhead arena chest is now based on current depth
  • [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
  • [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
  • [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added

  • [Settings] Added gamepad vibration
  • [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured

  • [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
  • [Misc] Added display of equipped sword on the character
  • [Misc] Added visual effects when leveling up and getting a new recipe
  • [Misc] Added icons to the fortress screen indicating the ability to upgrade each building
  • [Misc] Monster icons in Bestiary have become slightly larger
  • [Misc] Added experience bar to character stats screen
  • [Misc] Added a button to the map screen to hide the location interface
  • [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu

  • [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
  • [Fixed] When opening the map for the first time in the free version of the game, there was an error
  • [Fixed] Global illumination color in different locations was not updated
  • [Fixed] Removed visual effects of taking damage while dashing
  • [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
  • [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
  • [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
  • [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
  • [Fixed] On Android, there might be problems with connecting Google Play services
  • [Fixed] Many small improvements, fixes and optimizations