[Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
[Balance] Skills can be improved in the Camp without penalty to cost
[Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
[Balance] Mercenary health and defense increased
[Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
[Balance] Increased trap damage
[Misc] The Bestiary now displays a preview of the main location for the monster
[Misc] Updated some sound effects
[Misc] Iron Rats removed from the Christmas generation
[Fixed] Monster walking sounds might not play
[Fixed] Training Dummy in the Camp had blood
[Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)
Update 1.29.2
[Halloween] Added Halloween paraphernalia to the game (until November 6th)
[Generation] Added 6 new types of monsters
[Generation] Added a new monster spawner - Spider's Nest
[Misc] Added some previously absent ordinary monsters to the Bestiary
Update 1.29.1
[Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
[Generation] Added new Treasury
[Fortress] Bestiary added to the Guild and Map screens
[Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
[Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
[Misc] Added creature preview icons to the general list of Bestiary
[Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
[Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
[Balance] Slightly rebalanced all mini-bosses and monster heroes
[Balance] The cost of torches has been halved
[Balance] Treasure chest type now depends on depth
[Fixed] Defense value on Stats Screen was always 0
[Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
[Fixed] Many small fixes
Update 1.29
CHANGELOG:
[Gameplay] Added Bestiary to the game
[Fortress] Added a new building that gives access to the Bestiary - Library
[Balance] Some monsters got new abilities
[Balance] Minor balancing edits to monster modifiers
[Settings] Increased default and maximum Brightness
[Settings] Updated appearance of sliders in Settings
[Settings] Adjustment sliders (brightness, volume, and so on) have become larger and now more convenient to adjust
[Fixed] Camera borders could be smaller than real floor borders
[Fixed] Many small fixes and optimizations
Pocket Rogues 1.28.2 - 1.28.3
[h3]UPDATE 1.28.2[/h3]
[Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
[Items] Added 9 new Artifacts
[Items] Added 7 new armor
[Items] Added 4 new hats
[Generation] Added a new type of chests - a chest with an Artifact
[Generation] Burial Mound generation has been slightly reworked
[Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
[Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
[Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
[Balance] Changed the parameters of some types of armor and hats, as well as some effects
[Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
[Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
[Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
[Misc] When droping items from inventory, they now appear not directly on the character, but next to it
[Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
[Misc] Slightly modified first Ambush
[Misc] Optimized algorithms for damage and coins drop
[Fixed] Level loading could freeze when moving between floors of Burial Mound
[Fixed] The same quests could be generated
[Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
[Fixed] Some monsters could not be killed
[Fixed] The color of the glow of legendary items was wrong
[Fixed] Iron Mask was unreasonably expensive
[Fixed] Rabbit's Paw efficiency could not be calculated correctly
[Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
[Fixed] Many small fixes and optimizations
[h3]UPDATE 1.28.3[/h3]
[Fixed] Disabling vibration in Settings didn't work
[Fixed] Black screen might appear on first launch on Steam
[Fixed] Steam error might occur when linking account