1. Pocket Rogues
  2. News

Pocket Rogues News

Update 1.27.3

Changelog:

* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Generation] Added new versions of activated traps with an alternative arrangement of levers
* [Generation] Lizards returned to the Borderlands
* [Settings] Removed some not very useful settings items (such as disabling the direction arrow and the monster counter on the floor)
* [Settings] Added the ability to disable the display of passive effects under the character’s health bar
* [Settings] Increased the maximum and minimum brightness values
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
* [Fixed] Experience bar was not displayed correctly with non-standard screen resolution
* [Fixed] When loading a saved dungeon, instead of rat-humans, goblins appeared in their place
* [Fixed] The number of HP restored by creatures using vampirism could not be displayed correctly (it was always rounded to the nearest whole value)
* [Fixed] The names of items on the ground may not be displayed when you hover over the mouse

Update 1.27.1-1.27.2

POCKET ROGUES 1.27.1:

* [Balance] Significantly reduced the number of opponents in the new Ambush
* [Balance] Resistance to petrification and poisoning now increases with the overall level of the character (for every 3 skill points spent)
* [Balance] Monster resistance to poisoning no longer depends on their level
* [Balance] Reduced the probability of generating a Witch Bonfire
* [Balance] Reduced the speed of the Archer skill "Elven Shot"
* [Balance] Hunter lunges now drop opponents, and also have a slightly larger range
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls
* [Fixed] Poison and Petrification Resistance bonuses received from items and the current character level were not taken into account on the character’s characteristics screen
* [Fixed] The ratio of current and maximum poisoning / petrification could be displayed incorrectly
* [Fixed] Monsters generated in the Witch's Bonfires could be hostile to other monsters and destroy them without player
* [Fixed] Several corrections in game texts

POCKET ROGUES 1.27.2:

* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drop out
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage

Update 1.27

CHANGELOG:

* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
* [Items] Added 14 new types of armor
* [Items] Added 12 new types of hats
* [Balance] Parameters of most types of armor and helmets are rebalanced
* [Balance] Damage bonus received from buffs and items (for example, from the Sharpening Stone) now increases not only the basic damage of the character, but also the damage of equipped weapons
* [Balance] Slightly increased the health and damage of all the main bosses
* [Balance] Some animations of the Grim Paladin were corrected
* [Misc] Now in the store are displayed icons of standard effects of items
* [Misc] Altar and gate icons were added to the minimap (Cartographer 3 levels required)
* [Misc] Improved accuracy of tracking animation tweens
* [Misc] Returned shaking screen with a powerful shot
* [Misc] Added a tooltip for the effects of attributes on the character characteristics screen, which is displayed when you hover over and duplicates the text of the tooltip opened by clicking on the question mark
* [Fixed] Purchased equipment did not receive special properties
* [Fixed] Bosses did not take poison damage
* [Fixed] Some skills could continue to work regardless of the button pressed, if during activation of the skill go to the inventory or the pause menu

Update 1.26.2



* [Gameplay] Floor condition (whether it is cleared or not), max number of monsters, as well as the availability of healing and the opening of the portal are now saved when loading a previously saved dungeon
* [Misc] Increased path finding distance for creatures
* [Misc] Increased hearing distance of sounds
* [Fixed] When saving to the Camp, various problems could arise
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor
* [Bug] When improving the characteristics, their level was considered incorrect if equipped Artifacts affect this characteristic
* [Fixed] When installing a torch in the holder, instead of one torch, the entire stack disappeared from the inventory
* [Fixed] Level bonuses for creatures summoned using items could be considered incorrect
* [Fixed] Thrown out improved items may not be highlighted
* [Fixed] Many small fixes

Update 1.26 - 1.26.1

Added a new Artifacts system, the ability to instantly teleport to the exit after killing all monsters, new buildings and objects, and (finally) brightness adjustment in Settings!



1.26

1.26
* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon
* [Fortress] New buildings added: Artifact Workshop and Circle of Masters
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
* [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items
* [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background
* [Misc] Minor interface improvements on the character selection screen
* [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last
* [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated
* [Misc] Used and passive items are now also highlighted, like upgraded items
* [Misc] Updated descriptions of some items, and descriptions of used items now display their effects
* [Misc] Removed the effect of shaking the screen when shooting from a bow
* [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment
* [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically)
* [Balance] Damage of Throwing Knives now depends on Agility of the character
* [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics
* [Balance] The field of view of monsters generated near the player’s starting position is halved
* [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors
* [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors
* [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage)
* [Balance] The speed of the shells of Lich and Archlich is more than halved
* [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin
* [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect
* [Fixed] Equipment recipes sometimes could not be pick up
* [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates
* [Fixed] Attack angle for the dummies was calculated incorrectly
* [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics
* [Fixed] Some translation changes
* [Fixed] Many small fixes and optimizations

1.26.1

* [Gameplay] The game can now be saved not only in standard (generated) dungeons, but also in the Camp
* [Balance] Increased chance of meeting mercenaries in the Camp (from 5% to 10% if the current floor is less than 5, and from 30% to 40% if more); however, now mercenaries appear only after defeating the Master of Bones
* [Misc] Phantom creatures can no longer be "roving"
* [Misc] Changed the "Defence" icon on the pet enhancement screen
* [Generation] Monsters are now generated with a random angle of rotation, rather than with a fixed
* [Fixed] Equipment purchased for gems and passive items might not be added to the character when starting a new descent
* [Fixed] New buildings might not be saved when transferring progress between different versions/devices
* [Fixed] After killing a merchant, the auto-aiming system could behave strangely
* [Fixed] Speed bonus received from Artifacts was not calculated correctly and was too low
* [Fixed] Circle of Masters could not be improved for gems
* [Fixed] Some new Artifacts may not load correctly