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Pocket Rogues News

Update 1.25.1



Updated algorithm for generating the Catacombs, added many new elements of the environment and types of enemies in the Catacombs, added the function of cross-platform cloud synchronization!

UPDATE 1.25:


* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
* [Generation] Updated Catacomb generation algorithm
* [Generation] Almost three dozen unique generated rooms have been added to the Catacombs
* [Generation] Added new hostile creatures (Catacombs): Ancient Guard, Fel Source, Ratman-Warrior, Ratman-Archer, Ratman-Hunter
* [Generation] Added many new environmental elements to the Catacombs
* [Gameplay] After cleaning the floor in the dungeon now becomes a little lighter
* [Gameplay] Instant heal button now has animation and description (when you hover over PC)
* [Gameplay] The health bar now plays the animation when the stock of health drops below 20%
* [Gameplay] When you open the Minimap to full screen, you can now zoom (with buttons or with mouse wheel), as well as scroll through it. The displayed size of the map and the maximum distance in this mode is increased
* [Settings] In Settings, you can enable "Vertical Sync" (section "Video")
* [Settings] The Android version adds the function of automatically creating backup saves upon entering the game (if local saving was created earlier, then autosave works only if the current guild level is not lower than the old one)
* [Settings] Removed "decimal values" of pop-up damage values - now they are always on by default
* [Settings] A new one has been added to the list of available screen resolutions - 1680x1050
* [Misc] Added several alternative display sprites for barrels and crates
* [Misc] When you try to sell an item unavailable for sale, the required level of Merchant will be displayed
* [Misc] When you turn on Other Lighting in Settings, the light source on the character is now slightly muffled, so that for better visibility of external light sources
* [Misc] Altars and many other objects of the environment now have their own light source (when you turn on "Other Lighting" in Settings)
* [Misc] Animation of pop-up messages (location name and floor, for example) is now played a little longer
* [Misc] Added hints for character attributes on the Characteristics Screen
* [Misc] Added shot animation for Guardian Statue
* [Misc] Changing the field of view has become a little smoother
* [Misc] Camera shift off when opening inventory is disabled
* [Misc] Several visual changes in the tutorial
* [Misc] Arrows no longer move through Suspicious Pipe if shot angle is too big
* [Misc] On the map screen, the "Next" button is replaced by the "Start" button
* [Misc] Partially redrawn sprites of arrows and sword "Serrated Bastard"
* [Misc] Changed the color of the Candy icon (from pink to blue)
* [Misc] Winter Spirits temporarily removed from generation
* [Balance] The standard resistance to poisoning in the Warrior is significantly increased (from 7 units to 12)
* [Balance] The formula for calculating the level of creatures generated in non-standard locations (for example, in Ambush) now corresponds to the standard
* [Balance] Arrows trapped in the Suspicious Pipe now lose half the damage and can harm even the person who released them
* [Balance] Decreased turning speed of the Guardian Statue and the Corrupted Guardian
* [Balance] Slightly reduced search target radius for Cursed Soul skill
* [Balance] Battle madness now increases damage by 3% for each enemy killed (was 1%)
* [Balance] Many small balance edits
* [Fixed] Items in cell 6 of the Personal Chest disappeared after the game was completed
* [Fixed] Guardian statues could not turn towards the target
* [Fixed] When opening the Minimap, it could be displayed incorrectly
* [Fixed] On the Minimap one could see the walls of the dungeon through the "fog of war"
* [Fixed] The formula for calculating the bonus damage when killing enemies under the influence of "Battle Frenzy" was inaccurate
* [Fixed] Character could fall into wall during dash
* [Fixed] Some sound sources did not respond to changes in volume in Settings
* [Fixed] Numbers showing the number of items in the inventory cell could partially overlap the bottom cells
* [Fixed] When controlling the gamepad, it was impossible to open the pause menu from the inventory (it immediately closed)
* [Fixed] Several fixes in the descriptions

UPDATE 1.25.1:

* [Balance] Slightly adjusted the size of all generated locations
* [Balance] Random gains for Spirits of Stone are disabled (by default they are displayed as reinforced, but without changing the characteristics)
* [Misc] When generating "Cave" type dungeons (Adamantite Garden, Burial Mound), the descent could be too close to the starting position
* [Fixed] One of the generated rooms in Catacombs might not have an input
* [Fixed] When trying to switch an account, an infinite device binding will occur
* [Fixed] The icons of the enemies on the minimap could be displayed with the wrong color
* [Fixed] Summoned Slime did not have icons, and could also be saved as enemies (when leaving the game or when visiting the Camp)

Update 1.24.1-1.24.2



UPDATE 1.24.1:
  • [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
  • [Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
  • [Fixed] Mercenaries disappeared when re-visiting the Camp
  • [Fixed] In the tutorial it was impossible to pick up some subjects
  • [Fixed] In tutorial, when changing class, the armor and helmet could be gone
  • [Fixed] In the tutorial it was impossible to choose a starting class when playing on a gamepad


UPDATE 1.24.2:
  • [Generation] Added a new mechanism - "Corrupted Guardian" (Catacombs)
  • [Gameplay] Shells can now move when they hit the pipes (Catacombs)
  • [Balance] Dog's stun time increased from 12 to 16 seconds
  • [Misc] In the latest update, King of Bones could die many times due to a bug, so for all players who have this boss level above 15 his level will be reduced
  • [Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
  • [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
  • [Fixed] Some effects could remain on the character even after removing the item on which they are applied
  • [Fixed] Grim Paladin could be attacked without entering his arena
  • [Fixed] Pumpkinhead gates could disappear not only after exiting them, but simply when loading save
  • [Fixed] Visual effects of poisoning could not be displayed and vice versa - displayed, even if disabled in Settings
  • [Fixed] Performance hints might not be fully displayed on the character selection screen (at the selected low screen resolution)
  • [Fixed] Bosses inflicted less damage to pets than they should have
  • [Fixed] Some sounds could be played even with the volume turned off in Settings
  • [Fixed] Retractable spikes could be displayed under other sprites (such as objects and descent)
  • [Fixed] Several fixes in the descriptions

Update 1.24



In the new update you will see:

* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] At the beginning of a new game (after passing tutorial), the player will be asked to choose one of three starting classes
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow
* [Gameplay] Characteristics of pets "Attack speed" (due to its low efficiency) replaced by a new one - "Defence". All skill points spent on Attack Speed are returned to the host characters
* [Gameplay] A dash can now be made even with a lack of mana, but the animation will be replaced by an alternative (short dash). Mana cost per dash slightly reduced
* [Misc] The appearance of pets now depends on their level and changes as you level (at levels 10 and 25)
* [Misc] Added pet characteristics screen, displayed before purchasing them, similar to mercenaries
* [Misc] Added the ability on the PC to change the binding of the movement buttons
* [Misc] When playing on a PC, you can now quickly put on / use items in your inventory by right-clicking
* [Misc] When playing on a PC, you can now quickly throw items in the inventory by pressing the middle mouse button (LShift + middle mouse button to destroy item)
* [Misc] Added a lot of new music tracks and sound effects
* [Misc] Disabled reset of settings after loading saved progress
* [Misc] Replaced some of the animations of Dog, Lynx, and Maimed Wolf
* [Misc] A new class of creatures has been introduced - Mechanisms (Training Dummy, Statue-Guardian)
* [Misc] When transferring progress, achievements and scores are now also saved
* [Misc] Many small visual improvements
* [Settings] Added the "Other effects" toggle, which is responsible for creating particle effects when containers are broken and arrows hit the walls
* [Balance] Added "Defence" for all pets and slightly increased their basic characteristics
* [Balance] The cost of buying all pets increased (from 50 crystals to 100)
* [Balance] Hunter's skill "Crossbow Volley" will not work if a character does not have enough mana
* [Balance] Reduced damage bonus for amplified ("green") monsters
* [Balance] Regular ("quick") attacks are penalized for effectiveness if the creature does not have enough mana, but the animation plays as before
* [Balance] Increased damage taking animation duration
* [Balance] The chance of triggering an animation of taking damage is increased for monsters that the player is attacking in melee
* [Balance] Increased the effectiveness of enchantments "Burning" and "Poisoning"
* [Balance] The effect of poisoning overlaid with Witch shots is slightly weakened
* [Balance] A number of minor edits of monster characteristics
* [Fixed] Quests could be duplicated after completing them and receiving a reward
* [Fixed] When overcoming a certain value of attack speed, the speed began to decrease
* [Fixed] Increasing the pet level of one character could lead to higher levels for other pets as well
* [Fixed] Skill "Killer Step" did not move the character
* [Fixed] The Death Breath could arbitrarily interrupt its action when a character takes damage
* [Fixed] Score was saved incorrectly when saving to dungeon
* [Fixed] The music could stop playing in the dungeon and did not change when changing locations (for example, when entering the Camp or when entering the Ambush)
* [Fixed] A fast berserk attack could be detected incorrectly
* [Fixed] Screen resolution could be reset when switching to the start screen and between floors
* [Fixed] Many small fixes

Update 1.23.1



  • [Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move
  • [Gameplay] Activated traps can now be used by hitting or shooting at a lever
  • [Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)
  • [Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation
  • [Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)
  • [Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)
  • [Generation] The chance of generating runes-teleports increased in the Prison
  • [Balance] Animations of melee strikes by monsters have a long swing
  • [Balance] Increased chance of altar generation (from 42% to 65%)
  • [Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage
  • [Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)
  • [Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)
  • [Balance] Hellfire discards enemies a little when dealing damage
  • [Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced
  • [Balance] Archer’s power shots deal 40% more damage
  • [Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced
  • [Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance
  • [Balance] Monster gain depending on character level is now limited
  • [AI] Monsters now bypass altars as an obstacle
  • [Settings] Added alternative cursor-sight
  • [Misc] Changed the standard binding of the interaction button ("E" instead of "Space")
  • [Misc] In the fortress, while improving the building to max. the level now fully displays the bonuses that it gives
  • [Misc] The camera shake is a little weakened
  • [Misc] Part of the tanks with poison in the Forgotten Guardian arena replaced by fire bombs
  • [Misc] Walls in the Catacombs are now displayed more neatly.
  • [Misc] The prompt on the screen of purchase of crystals is disabled due to its irrelevance
  • [Fixed] New buildings were not saved when creating a local save
  • [Fixed] Instead of being created after the Merchant built the gate, on the contrary, the Camps were destroyed
  • [Fixed] Could drop out the recipes of items not available in the store
  • [Fixed] Pumpkinhead could arbitrarily slow down
  • [Fixed] Activated traps were stored incorrectly
  • [Fixed] At the Merchant, instead of “Sell all”, it was displayed simply “Sell”
  • [Fixed] When replacing shields with the effect of the old shield is not dropped
  • [Fixed] The effect of "Reflection of arrows" worked only if the player himself is the shooter, which is impossible
  • [Fixed] Some items that should not have received random quality still got it (for example, Manual Crossbow)
  • [Fixed] Hover prompts are sometimes shown in the wrong place

Update 1.23