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Pocket Rogues News

Update 1.28.1

[h2]UPDATE 1.28[/h2]
  • [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
  • [Gameplay] When you click on the companion icon, the camera will move to it
  • [Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
  • [Fixed] Christmas attributes were not automatically removed from the game
  • [Fixed] Passive effects of items could be displayed on the character twice
  • [Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
  • [Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
  • [Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
  • [Fixed] Arrows were drawn on top of chests


[h2]UPDATE 1.28.1[/h2]
  • [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
  • [Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
  • [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
  • [Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
  • [Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
  • [Multiplayer] Many small changes and optimizations
  • [Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
  • [Fixed] Grim Paladin did not go into the second phase
  • [Fixed] Errors occurred when disabling auto-loot of items
  • [Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
  • [Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed

Update 1.27.3

Changelog:

* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Generation] Added new versions of activated traps with an alternative arrangement of levers
* [Generation] Lizards returned to the Borderlands
* [Settings] Removed some not very useful settings items (such as disabling the direction arrow and the monster counter on the floor)
* [Settings] Added the ability to disable the display of passive effects under the character’s health bar
* [Settings] Increased the maximum and minimum brightness values
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
* [Fixed] Experience bar was not displayed correctly with non-standard screen resolution
* [Fixed] When loading a saved dungeon, instead of rat-humans, goblins appeared in their place
* [Fixed] The number of HP restored by creatures using vampirism could not be displayed correctly (it was always rounded to the nearest whole value)
* [Fixed] The names of items on the ground may not be displayed when you hover over the mouse

Update 1.27.1-1.27.2

POCKET ROGUES 1.27.1:

* [Balance] Significantly reduced the number of opponents in the new Ambush
* [Balance] Resistance to petrification and poisoning now increases with the overall level of the character (for every 3 skill points spent)
* [Balance] Monster resistance to poisoning no longer depends on their level
* [Balance] Reduced the probability of generating a Witch Bonfire
* [Balance] Reduced the speed of the Archer skill "Elven Shot"
* [Balance] Hunter lunges now drop opponents, and also have a slightly larger range
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls
* [Fixed] Poison and Petrification Resistance bonuses received from items and the current character level were not taken into account on the character’s characteristics screen
* [Fixed] The ratio of current and maximum poisoning / petrification could be displayed incorrectly
* [Fixed] Monsters generated in the Witch's Bonfires could be hostile to other monsters and destroy them without player
* [Fixed] Several corrections in game texts

POCKET ROGUES 1.27.2:

* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drop out
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage

Update 1.27

CHANGELOG:

* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
* [Items] Added 14 new types of armor
* [Items] Added 12 new types of hats
* [Balance] Parameters of most types of armor and helmets are rebalanced
* [Balance] Damage bonus received from buffs and items (for example, from the Sharpening Stone) now increases not only the basic damage of the character, but also the damage of equipped weapons
* [Balance] Slightly increased the health and damage of all the main bosses
* [Balance] Some animations of the Grim Paladin were corrected
* [Misc] Now in the store are displayed icons of standard effects of items
* [Misc] Altar and gate icons were added to the minimap (Cartographer 3 levels required)
* [Misc] Improved accuracy of tracking animation tweens
* [Misc] Returned shaking screen with a powerful shot
* [Misc] Added a tooltip for the effects of attributes on the character characteristics screen, which is displayed when you hover over and duplicates the text of the tooltip opened by clicking on the question mark
* [Fixed] Purchased equipment did not receive special properties
* [Fixed] Bosses did not take poison damage
* [Fixed] Some skills could continue to work regardless of the button pressed, if during activation of the skill go to the inventory or the pause menu

Update 1.26.2



* [Gameplay] Floor condition (whether it is cleared or not), max number of monsters, as well as the availability of healing and the opening of the portal are now saved when loading a previously saved dungeon
* [Misc] Increased path finding distance for creatures
* [Misc] Increased hearing distance of sounds
* [Fixed] When saving to the Camp, various problems could arise
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor
* [Bug] When improving the characteristics, their level was considered incorrect if equipped Artifacts affect this characteristic
* [Fixed] When installing a torch in the holder, instead of one torch, the entire stack disappeared from the inventory
* [Fixed] Level bonuses for creatures summoned using items could be considered incorrect
* [Fixed] Thrown out improved items may not be highlighted
* [Fixed] Many small fixes