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Secret Government News

Update v0.9.18.67 is live NOW!



Greetings brethren!

Just as was foretold in the ancient scrolls, last week Secret Government has received it's third Content Update that has added brand new campaign along with numerous other features to the game. However as you know, our work never ends or the wheels of time would stop turning altogether, so after a week of meditating and researching planetary alignment, we are proud to announce that Update 0.9.18.67 containing numerous small fixes and updates is now available to download!

We would like to thank all members of our brotherhood who help us make the best game possible, by posting feedback and bug reports into our Steam forums - Thank you! You help make the world a better place!

[h2]Changelog Update 0.9.18.67[/h2]
[h3]Bugfixes[/h3]
  • FIXED Tutorial Save / Load issues
  • FIXED Quests
  • FIXED Political assassination errand
  • FIXED an issue where "Build a Lodge" errand wasn't available during tutorial
  • FIXED issues with government panel during tutorial
  • FIXED Element highlighting in Tutorial
  • FIXED War event no longer appears during Indian raids

[h3]Features[/h3]
  • UPDATED Localization
  • UPDATED Tutorial texts improvements
  • UPDATED Counteraction errands made available during Tutorial
  • UPDATED Added raid icon to the country panel

Content Update #3 is now available + info about Early Access and a new Roadmap!



Rejoice Brothers and Sisters!

The day of the update is upon us! With this update, brand new campaign called "The New World" has been introduced – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Additionally after numerous nights spent meditating and studying the signs in the night sky and listening to we have decided, to prolong the Early Access period until March 15th, 2021 which will give us more time to polish the game and add more features to it, so that both you and us are happy with the final product. The longer Early Access period also means, that there will be two more content updates for you all to enjoy!

Also, we would like to mention that due to the many changes that the new build includes, you may find a few issues here and there. We did our best to have the build as ready as possible on time and with as few issues as possible, but some things still need more polishing, so we ask for your understanding. And as usual we would appreciate your valuable help by reporting the issues you find in the game through our Steam Discussion forum

Below is the list of all the main changes that the third Early Access content update brings to Secret Government as well as a new detailed roadmap for all players who would like to see what’s planned until the end of the Early Access period.

https://store.steampowered.com/app/946990/Secret_Government/
[h2]Changelog Content Update #3[/h2]
[h3]Features[/h3]
  • "The New World" campaign added - Decide the fate of America and it's colonies in this brand new campaign
  • Extended Government mechanics
  • Identity of the Government officials is now hidden by default
  • New actions for the Brotherhood members in the Government
  • New character traits
  • Customizable Free play mode
  • Tutorial updated
  • New artworks
  • New icons

[h3]Bugfixes[/h3]
  • Fixed multiple issues where Tutorial got stuck and players couldn't progress further
  • Fixed an issue where Illustrations / Text at the beginning of the Tutorial didn't appear for some players
  • Fixed an issue when it was impossible to open the task window
  • Fixed Overlapping issues
  • Fixed the Brotherhood Appointment window
  • Fixed an issue where players were unable to change colony taxes after 90 days
  • Fixed an issue where players were unable to reduce colony taxes
  • Colony taxes / subsides are now correctly increased
  • "Search for signs of activity" errand finds all the opponents
  • Localization improvements
  • Text in the Lodge meeting window now appears correctly
  • Uprisings now happen as they should
  • Opponent Difficulty / Balancing changes
  • Proper numbers are now displayed in resource transfer errand
  • Trait "Conformity" now works properly

[h3]New Roadmap[/h3]

Content Update #2 is live NOW!



Greetings brethren!

The time has finally come! After a long pause we are finally back with the second Content Update!

With this update, the free play mode gets expanded with the addition of The New World – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Below is the list of all the changes that the second Early Access content update brings to Secret Government. A detailed roadmap is available to all players who would like to see what’s planned until the end of the Early Access period.

[h2]Changelog Content Update #2[/h2]
[h3]Features[/h3]
  • New map
  • Government mechanics added
  • Tutorial updated (new Government mechanics)
  • New design of start menu
  • Countries needed for quests completion can no longer be destroyed
  • New flags
  • New portraits and illustrations added
  • Caravans added
  • Ships added
  • Cities added
  • New ideology added to ideology filter
  • Save files now display time and date
  • Saves can now be removed from the main menu
  • Additional country statuses are displayed on the country panel
  • Added icons and actions for riots, organized crime, strike, epidemic

[h3]Bugfixes[/h3]
  • Fixed settings window
  • Disabled empty tool-tips
  • Ideology filter is now disabled on shadow view
  • Chance of success for actions was corrected
  • Improved brothers highlighting and selection for errands
  • Improved extended tool-tips
  • Neophytes display in the Government window fixed
  • Unity version updated
  • Opponents activity mechanics fixed
  • Memory leaks fixed
  • Optimized sprites
  • Redundant resources removed
  • Errands can now be performed only if adepts are present in the country
  • Camera position fixed
  • Localization issues fixed
  • Time progress improved
  • Loading progress bar added
  • Filters counters are converted to percents
  • Diplomatic meeting mechanics upgraded
  • Battle sounds appear only for countries where adepts are present
  • Starting of wars regardless of neighbors power
  • Lodges removed from errands requirements
  • Countries AI improved
  • Economy window design improved
  • Brotherhood manuscripts updated



Content Update #2 Postponed - New Early Access Roadmap



Greetings Brothers!

We come once again with some news! The second content update that was postponed last week and was planned to be released today will be again postponed, this time to Thursday September 3rd! It turns out that this is a much bigger update than what we initially thought, so our team needs a bit more time to prepare and test the content properly so we deliver you a smooth and fully functioning build – unfortunately COVID-19 seems to be affecting everyone, including the Brotherhood!

We have also decided to change the content of the second update and also merge the third content update with the full release, so we will have enough time to implement and test all the features properly.

You can find all the information in the updated Early Access roadmap below. We hope that you understand our decision and we are looking forward to seeing your feedback in our forums!

Content Update #2 Postponed until 13th of August



Greetings brethren!

Today I come before you as a bearer of bad news - It seems that we have misinterpreted the signs given to us and thus miscalculated the date of the next turning point in history. After some new calculations and measurements we have come to conclusion that the next Content Update will be released on 13th of August, 2020 AD.

We hope that you understand and can excuse this short delay, but we would much rather present you with fully functioning update, without any significant technical issues, than to be on time, but with a game that is riddled with bugs. Rest assured that the person responsible for this false prophecy has been severely punished.