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VirtualCast News

[Beta] Ver 2.2.8b Better stabilization for stream cameras

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room/Studio[/h2]
  • Fixed the issue where the thumbnail image option in the stream option was sometimes not displayed correctly.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Adjusted the stabilizer algorithm for the stream cameras.
    • This will reduce the lag introduced when the camera is moved or rotated.
  • Adjusted the locomotion logic: It is now easier to climb steps and slopes.
    • You can now walk over steps around 50cm in height.

[h3]Bug fixes[/h3]
  • Fixed the issue where character colliders distort into unexpected shapes under a specific condition.
  • Fixed the issue where the ring menu behaved unexpectedly when it failed to load a user icon.
  • Fixed the issue where turning on "Optimize the rendering for characters and items" will render boxell items completely black.

[h2]VRM/VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.

[Beta] Ver 2.2.8a Change in angle reset feature for streaming cameras

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]New features[/h3]
  • Added a feature to reset the angle of the streaming camera by holding Use without grabbing it.

[h3]Changes[/h3]
  • When you hold Use while grabbing a streaming camera, both roll and yaw will be reset.

[h3]Bug fixes[/h3]
  • Fixed the issue where the text shown above pre-agreed avatars in the ring menu did not render line breaks correctly.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • Reboot will be required if you change "TCP port number to host logger for VCI scripts" or "TCP port number for VCI script debugger" in VCI settings.
  • In the VCI WebSocket logger, multiple instances of the same item will be shown separately.
  • In the VCI WebSocket logger, you can now scroll when items in the item list overflowed.

[h3]Bug fixes[/h3]
  • Fixed the issue where VCI crashed when the VCI script "requires" modules recursively/circularly.
  • Fixed the issue where MatCaps on VCI is not rendered correctly.

[Stable] Ver 2.2.7a Straightened VRM & VCI download issue

[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Adjusted processes to combat the issue where the download of VRM and VCI stops.

[h2]Rooms[/h2]
[h3]Changes[/h3]
  • Changed the timing of voice chat initiation. From "when your avatar is loaded" to "when you are moved to the room from the loading space."
  • If a VCI placed in a room is already deleted on THE SEED ONLINE, it will be removed from the room when the room's owner or an administrator enters the room.
  • Added a feature to change the volume for videos in the ring menu.
  • You can change the volume from System > Sound > Video Volume.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • Added an API that can acquire the name of controllers from VCIs.
  • Following new APIs have been added.
  • vci.me.GetLeftControllerName()
  • vci.me.GetRightControllerName()
  • If controllers don't exist (e.g., the battery ran out), these will return "none."
  • When the controllers are switched, the result will change following the new controllers being connected.

[h3]Improvements[/h3]
  • Improved the processing speed of the VCISpringBone.

[h3]Bug fixes[/h3]
  • Fixed the issue where an error occurred when you tried to attach/detach an inactive attachable object from the VCI script.
  • Fixed the issue where MatCap is not rendered correctly for VCIs.

[h3]Others[/h3]
  • Updated the platform Unity version to 2021.
  • Location and item creators shouldn't have to do anything regarding this change, but if you find any issue, such as particular items not displaying correctly, please report from here.

[Stable] Ver 2.2.6d Itemized photos will automatically be an free product

[h2]Room[/h2]
[h3]Changes[/h3]
  • To reduce the load, an animation GIF set on a room's thumbnail will no longer animate on the link objects in rooms.
  • When you select "Create VCI" for a photo in the ring menu's media, the VCI will be spawned as a free product in an unlisted state.
    • You can now hand over a photo you've taken by just creating a VCI for it and letting others acquire the VCI.

[h2]Improvements[/h2]
  • Optimized the update process of characters' colliders.

[Beta] Ver 2.2.7a Changed the timing of voice chat initiation

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Adjusted processes to combat the issue where the download of VRM and VCI stops.

[h2]Rooms[/h2]
[h3]Changes[/h3]
  • Changed the timing of voice chat initiation. From "when your avatar is loaded" to "when you are moved to the room from the loading space."
  • If a VCI placed in a room is already deleted on THE SEED ONLINE, it will be removed from the room when the room's owner or an administrator enters the room.

[h2]VCI[/h2]
[h3]New features[/h3]
  • Added an API that can acquire the name of controllers from VCIs.
    • Following new APIs have been added.
      • vci.me.GetLeftControllerName()
      • vci.me.GetRightControllerName()
    • If controllers don't exist (e.g., the battery ran out), these will return "none."
    • When the controllers are switched, the result will change following the new controllers being connected.

[h2]Improvements[/h2]
  • Improved the processing speed of the VCISpringBone.

[h2]Bug fixes[/h2]
  • Fixed the issue where an error occurred when you tried to attach/detach an inactive attachable object from the VCI script.