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VirtualCast News

[Beta] VirtualCast ver 2.0.4b release

[h2]Bug fix[/h2]
  • Fixed an issue where you couldn't start a stream using niconico

[Stable] VirtualCast ver 2.0.3e release

[h2]New features[/h2]
  • You can now take photos in the resolution of up to 4K
    • From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
  • You can now purchase characters, items and locations that are registered as unlisted products.
    • The character, item or location can be purchased only when the user who spawned these are the product's registerer.
  • The title screen has been modified. You can now enter directly into your My Room or Studio/Room with an ID specified.
  • Room: A feature to attract an item that is out of your reach is added.
    • Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
    • When the white line hits the item you want to attract, the item will start to light up (If the item is not attractable, the item will not light up)
    • While in that state, press the grip button on the controller to attract the item toward you
  • You can now specify the studio you want to visit beforehand from the Web page.

[h2]Changes[/h2]
  • Changed the timing of when items and locations will appear after they have been loaded.
  • Room: The head rotation offset will no longer be saved when changing characters.
    • If you look up while your character is loading, your character will spawn in look-up posture
    • To substitute, you can now specify the tilt offset of the head in the ring-menu (System > Motion adjustment)
  • Room: You can now respawn the camera.
  • You can now start a timer from the context menu of the camera.
  • Studio: You can now reload the inventory from the ring-menu: System > Refresh Inventory.
  • Studio: The VCI loading indicator will spawn in a lower position.
  • Jump is now assigned to a button on the right-hand controller instead of the stick push.
  • The expression control for the stick-type controller has been changed from `tilting joy-stick while pushing the stick down` to `tilting joy-stick while pushing the left-hand button.`
  • The photos taken in Room will be named [{Date}_{Room name}_{Name of photographer}]
  • Changed the order of preset items in Studio
    • We have aggregated the usage rate of preset items and re-ordered them in the order from the most used to the least used.
  • When you take a selfie with the photo capture, you can now see the preview on top of the camera.
  • Reduced the duration of location change animation in Room
  • You can now specify your height in the calibration scene.
  • You can now visit a room directly from the in-VR title menu.


[h2]Bug fixes[/h2]
  • Fixed the issue where the walking motion was broken when you turned in a single point without walking.
  • Fixed the issue where VirtualCast became unstable after long hours of continuous run.

[h2]VCI[/h2]
[h3]New feature[/h3]

[Beta] VirtualCast ver 2.0.4a release

[h2]New feature[/h2]
  • You can now see VCI debug consoles in Room
  • If an item contains "Designed for PC", "Designed for VC Studio" or "Designed for VC Room" tags, you will be able to see those tags on the product information panel when purchasing an item in VR.

[h2]Changes[/h2]
  • Cache for Studio and Room will now be kept even after the application has quit.
  • When the cache volume exceeds 5GB, the cache will be deleted from the oldest.
  • You can delete all cache by selecting [General] > [Delete cache and reset]

[h2]Bug fixes[/h2]
  • Fixed an issue where blinking was not reflected correctly in Room when using a touchpad-type controller with the operation type "Room."
  • Improved behavior when loading a large number of buttons simultaneously in a ring menu.
  • Fixed an issue where audio playback was not working correctly when using VCIs with 3D audio enabled in Studio.
  • Fixed an issue where photos taken with Photo Capture were not saved when the room name or user name contained characters that could not be used in the file name.
  • Fixed an issue that made the ring menu inoperable when the character was buried in a collider.

[h2]VCI[/h2]
[h3]Bug fix[/h3]
  • Fixed an issue that prevented the browser from opening the script logger for VCI
  • Fixed an issue where attachable collider was not scaled when VCIAttachable Scale setting was enabled

[Beta] VirtualCast ver 2.0.3e release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Bug fix[/h2]
  • Fixed the issue where you couldn't purchase items in Room.

[Beta] VirtualCast ver 2.0.3d release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Bug fix[/h2]
  • Fixed an issue where models couldn't load properly in a certain condition.