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VirtualCast News

[Beta] VirtualCast ver 2.0.3c release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Bug fixes[/h2]
  • Eliminated unnecessary communication when VirutalCast is not connected with TSO.

[Beta]VirtualCast ver 2.0.3b release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.



[h2]New features[/h2]
  • You can now specify the studio you want to visit beforehand from the Web page.

[h2]Changes[/h2]
  • We have made the following changes to the Room feature that allows you to attract items in the distance.
    • You can now attract cameras.
    • The white laser will appear without delay from your hand.
    • The laser will appear only for items that can be attracted toward your hand.
    • Objects within the range of 20cm from your hand will be exempted from this feature.
    • To prevent unintended attractions, your hand and head must be facing toward the same direction.
  • Jump is now assigned to a button on the right-hand controller instead of the stick push.
  • The photos taken in Room will be named [{Date}_{Room name}_{Name of photographer}]
  • Changed the order of preset items in Studio
    • We have aggregated the usage rate of preset items and re-ordered them in the order from the most used to the least used.
  • When you take a selfie with the photo capture, you can now see the preview on top of the camera.
  • Reduced the duration of location change animation in Room
  • You can now specify your height in the calibration scene.
  • You can now visit a room directly from the in-VR title menu.

[h2]Bug fixes[/h2]
  • Fixed the issue where you could enter a studio even when the studio is full by visiting a studio directly from the title menu using destination studio ID.
  • Fixed the issue where the ring-menu disappeared when you choose [Cast] > [(Yourself)] in Studio.

[Stable] VirtualCast ver 2.0.2b release



[h2]Changes[/h2]
  • Added mic mute button in the ring-menu in Room.
  • You can now agree to VRM licenses from the character list in the ring-menu in Room.

[Beta] VirtualCast ver 2.0.3a release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]New features[/h2]
  • You can now take photos in the resolution of up to 4K
    • From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
  • You can now purchase characters, items and locations that are registered as unlisted products.
    • The character, item or location can be purchased only when the user who spawned these are the product's registerer.
  • The title screen has been modified. You can now enter directly into your My Room or Studio/Room with an ID specified.
  • Room: A feature to attract an item that is out of your reach is added.
    • Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
    • When the white line hits the item you want to attract, the item will start to light up (If the item is not attractable, the item will not light up)
    • While in that state, press the grip button on the controller to attract the item toward you

[h2]Changes[/h2]
  • Changed the timing of when items and locations will appear after they have been loaded.
  • Room: The head rotation offset will no longer be saved when changing characters.
    • If you look up while your character is loading, your character will spawn in look-up posture
    • To substitute, you can now specify the tilt offset of the head in the ring-menu (System > Motion adjustment)
  • Room: You can now respawn the camera.
  • Studio: You can now reload the inventory from the ring-menu: System > Refresh Inventory.
  • Studio: The VCI loading indicator will spawn in a lower position.

[h2]Bug fixes[/h2]
  • Fixed the issue where the walking motion was broken when you turned in a single point without walking.
  • Fixed the issue where VirtualCast became unstable after long hours of continuous run.
  • Fixed the issue where loading GLB item or background in Studio resulted in an error.

[Beta] VirtualCast ver 2.0.2b release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Bug fix[/h2]
  • Fixed the issue where the resolution of images taken with photo capture in Room was low.