We have made the following changes to the Room feature that allows you to attract items in the distance.
You can now attract cameras.
The white laser will appear without delay from your hand.
The laser will appear only for items that can be attracted toward your hand.
Objects within the range of 20cm from your hand will be exempted from this feature.
To prevent unintended attractions, your hand and head must be facing toward the same direction.
Jump is now assigned to a button on the right-hand controller instead of the stick push.
The photos taken in Room will be named [{Date}_{Room name}_{Name of photographer}]
Changed the order of preset items in Studio
We have aggregated the usage rate of preset items and re-ordered them in the order from the most used to the least used.
When you take a selfie with the photo capture, you can now see the preview on top of the camera.
Reduced the duration of location change animation in Room
You can now specify your height in the calibration scene.
You can now visit a room directly from the in-VR title menu.
[h2]Bug fixes[/h2]
Fixed the issue where you could enter a studio even when the studio is full by visiting a studio directly from the title menu using destination studio ID.
Fixed the issue where the ring-menu disappeared when you choose [Cast] > [(Yourself)] in Studio.
[Stable] VirtualCast ver 2.0.2b release
[h2]Changes[/h2]
Added mic mute button in the ring-menu in Room.
You can now agree to VRM licenses from the character list in the ring-menu in Room.
[Beta] VirtualCast ver 2.0.3a release
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]New features[/h2]
You can now take photos in the resolution of up to 4K
From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
You can now purchase characters, items and locations that are registered as unlisted products.
The character, item or location can be purchased only when the user who spawned these are the product's registerer.
The title screen has been modified. You can now enter directly into your My Room or Studio/Room with an ID specified.
Room: A feature to attract an item that is out of your reach is added.
Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
When the white line hits the item you want to attract, the item will start to light up (If the item is not attractable, the item will not light up)
While in that state, press the grip button on the controller to attract the item toward you
[h2]Changes[/h2]
Changed the timing of when items and locations will appear after they have been loaded.
Room: The head rotation offset will no longer be saved when changing characters.
If you look up while your character is loading, your character will spawn in look-up posture
To substitute, you can now specify the tilt offset of the head in the ring-menu (System > Motion adjustment)
Room: You can now respawn the camera.
Studio: You can now reload the inventory from the ring-menu: System > Refresh Inventory.
Studio: The VCI loading indicator will spawn in a lower position.
[h2]Bug fixes[/h2]
Fixed the issue where the walking motion was broken when you turned in a single point without walking.
Fixed the issue where VirtualCast became unstable after long hours of continuous run.
Fixed the issue where loading GLB item or background in Studio resulted in an error.
[Beta] VirtualCast ver 2.0.2b release
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Bug fix[/h2]
Fixed the issue where the resolution of images taken with photo capture in Room was low.