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A small status update

It's been a long time since we actually updated the game or even made any posts about the process, so we thought that we own you guys one.

As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!

However it would still take quite a time the update is in releasable condition.

But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:

Upcoming: Custom furniture placement

[previewyoutube][/previewyoutube]

Upcoming: Level redesign

The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:
  • Bazaar – the heart of commerce and industry
  • Residential – where your quarantined tenement resides
  • Swamp – I guess turnips come from here?
  • Mines – Minitrains!!!




Upcoming: Deekula overhaul

Deekula tenement now has more enterable apartments, and the old apartments have far more detail.


Upcoming: Intro overhaul

Intro sequence has been redone.

Update 0.1.7

Hey, here's the quick update before we actually start redesigning the main level into smaller more manageable chunks with more content and detail, as we recently announced.

So there'll be quite a time before next update will happen, but that will be a major one.

So anyway, what this update does:

  • Improves FPS
  • Adds more dialogue
  • Fixes player getting stuck in prison
  • Fixes stuff being multiplied in production devices
  • Fixes random names not saving


Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Main level will be redesigned

We're not very happy right now how Open Sewer currently plays and looks, so we will redesign the main level and split it into smaller more manageable zones with more detail and content.

There will be small patch to the current version fixing few bugs and improving FPS, before starting the redesign process. Then there'll be quite a delay before next update.

0.1.6 And Mayday sale!

Prrrrkl!

It's Mayday, so Open Sewer and it's parent game, INFRA are now both on sale with record high discount percentage!

https://store.steampowered.com/app/951240/Open_Sewer/
https://store.steampowered.com/app/251110/INFRA/



Also we did push 0.1.6 update out few days ago, which improves FPS and fixes some major game breaking bugs.


Full changelist can be seen here:
https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Update 0.1.5


(Minitrains not yet included)

Hey!

It's time to update Open Sewer once again.
This update is rather large, so i'll post short summary instead of full change log:

  • Added rats
  • Added conclusion to the intro
  • Added detail to Rob-In shop.
  • Added detail to Osmo Olut factory lobby.
  • Added detail to Deekula apartments
  • Added a police station
  • Added "areaportals"
  • Added name and look randomization
  • Added conclusion to the bathroom event
  • Lighting optimization.
  • Texture improvements
  • Bugfixes


Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Naturally this update may mess up saves, so you can stay in older version by signing to 0.1.4 branch via Steam library/Open Sewer/options/betas

Next, I think, we will work on the upcoming "mine" level and tenement upgrades.