Quick Update on State of Development
Hey everyone!
Got a quick progress update for you so let's dig into it, shall we?
First, just clarify, the airship announcement was, as most of you skillfully recognized, a joke for April Fools'. Drillships are here to stay and airships are NOT coming (but you know what they say, never say never).
Now, as far as development goes we are currently working on two main things:
But let's start with the Cold Fix since that's coming sooner.
[h2]Cold Fix[/h2]
Is pretty much done when it comes to fixes regarding technical bugs, AI navigation, and the other usual suspects. And most of the team has already moved on and is working on features for the next update. So far so good.
[h3]Why is the Cold Fix taking so long then?[/h3]
Even though everything seems to be ready, we ran into an issue related to balancing and progression in general.
The way we've been balancing things until now has been pretty wobbly. In simple terms, we just continued adding things on top of things hoping it would hold together, and till now it somehow did. But this less than ideal approach has finally caught up with us as we released the last update and showed that things need to change. So now we're trying to build a more sustainable system that can be reliably used for every update. Sort of like a tech tree that takes everything into account and can be quickly adjusted for every update without so much room for error.
So to wrap this part up before you fall asleep, the Cold Fix is taking so long because the last update caused some balancing issues and in order to fix them, we need the new system I mentioned in place.
As far as when it should come, we don't really have an estimate but I'll keep you updated.
[h2]Next Major Update[/h2]
Now the rest of the team that's not working on balancing issues has begun working on the NEXT MAJOR UPDATE!! woo big hype
We do have a pretty solid idea about all the things we want to add in it but you already know I won't spoil it all right away. But don't worry, I won't leave you empty-handed either.
Here come the teasers!
[h3]Drones[/h3]
Flying drones will be a new type of enemy unit in the next major update! OGs might remember the concept art from some time ago. There will be 4 classes of them (like the current units) each with their unique abilities.
Here's a REFINERY DRONE, TIER 1:

And here's concept art of MILITARY DRONE TIERS:

[h3]New Gun(s)[/h3]
The Mauser C96 will be added to your arsenal in the upcoming update. As well as a couple of other well-known guns from the same era.

[h3]Controller Support[/h3]
Another thing that's finally coming is proper controller support that you guys have been asking for. The reason why we've been putting it off is because it will require a pretty significant overhaul of the game's UI.
And yes, this is a stepping stone for the eventual console release. Don't have any details yet though.

[h3]More teasers loading...[/h3]
[h2]Other stuff we've been working on for the future[/h2]
Meaning this won't be part of the next update but some update later on.
Our level designer is knee-deep in working on the island rework I mentioned at the bottom of this announcement some time ago. From what I've seen so far, I can confidently say that once all the map changes get released, it will feel like a whole new game.
Here's a sneak peek at one of the new locations, THE MILITARY BASE:

And that's it for this quick progress update. So keep an eye out on our socials for updates about the Cold Fix as well as more teasers from the upcoming major update!
Take care guys and as always, thanks for the support!
- Rich
Social Links
Join the community on Discord
Follow us on Twitter for more teasers
Subscribe to our Newsletter to get only the most important news in your inbox (e.g. new update)
https://store.steampowered.com/app/951440/Volcanoids/
bonus leak
Got a quick progress update for you so let's dig into it, shall we?
First, just clarify, the airship announcement was, as most of you skillfully recognized, a joke for April Fools'. Drillships are here to stay and airships are NOT coming (but you know what they say, never say never).
Now, as far as development goes we are currently working on two main things:
- The Cold Fix update that should fix everything the Control Bracer Update broke
- The NEXT. MAJOR. UPDATE.
But let's start with the Cold Fix since that's coming sooner.
[h2]Cold Fix[/h2]
Is pretty much done when it comes to fixes regarding technical bugs, AI navigation, and the other usual suspects. And most of the team has already moved on and is working on features for the next update. So far so good.
[h3]Why is the Cold Fix taking so long then?[/h3]
Even though everything seems to be ready, we ran into an issue related to balancing and progression in general.
The way we've been balancing things until now has been pretty wobbly. In simple terms, we just continued adding things on top of things hoping it would hold together, and till now it somehow did. But this less than ideal approach has finally caught up with us as we released the last update and showed that things need to change. So now we're trying to build a more sustainable system that can be reliably used for every update. Sort of like a tech tree that takes everything into account and can be quickly adjusted for every update without so much room for error.
So to wrap this part up before you fall asleep, the Cold Fix is taking so long because the last update caused some balancing issues and in order to fix them, we need the new system I mentioned in place.
As far as when it should come, we don't really have an estimate but I'll keep you updated.
[h2]Next Major Update[/h2]
Now the rest of the team that's not working on balancing issues has begun working on the NEXT MAJOR UPDATE!! woo big hype
We do have a pretty solid idea about all the things we want to add in it but you already know I won't spoil it all right away. But don't worry, I won't leave you empty-handed either.
Here come the teasers!
[h3]Drones[/h3]
Flying drones will be a new type of enemy unit in the next major update! OGs might remember the concept art from some time ago. There will be 4 classes of them (like the current units) each with their unique abilities.
Here's a REFINERY DRONE, TIER 1:

And here's concept art of MILITARY DRONE TIERS:

[h3]New Gun(s)[/h3]
The Mauser C96 will be added to your arsenal in the upcoming update. As well as a couple of other well-known guns from the same era.

[h3]Controller Support[/h3]
Another thing that's finally coming is proper controller support that you guys have been asking for. The reason why we've been putting it off is because it will require a pretty significant overhaul of the game's UI.
And yes, this is a stepping stone for the eventual console release. Don't have any details yet though.

[h3]More teasers loading...[/h3]
[h2]Other stuff we've been working on for the future[/h2]
Meaning this won't be part of the next update but some update later on.
Our level designer is knee-deep in working on the island rework I mentioned at the bottom of this announcement some time ago. From what I've seen so far, I can confidently say that once all the map changes get released, it will feel like a whole new game.
Here's a sneak peek at one of the new locations, THE MILITARY BASE:

And that's it for this quick progress update. So keep an eye out on our socials for updates about the Cold Fix as well as more teasers from the upcoming major update!
Take care guys and as always, thanks for the support!
- Rich
Social Links
Join the community on Discord
Follow us on Twitter for more teasers
Subscribe to our Newsletter to get only the most important news in your inbox (e.g. new update)
https://store.steampowered.com/app/951440/Volcanoids/
