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Stormwatch Bastion: Now Operational

Saw a bunch of these comments under the last Steam post:



And since actions speak louder than words, check out this cannon action (sound on)!

[previewyoutube][/previewyoutube]

Basically, as you guys suggested, once you clear the area from enemies, you will now be able to partly repair the cannon and shoot with it around the area its located in.

Here's what the whole sequence looks from the inside, and the cannon animation on its own.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Hope you guys like it, and keep the feedback coming!

More island news coming soon.


P.S. Let me know what's going to be your first target in the comments. I'm probably aiming for one of my teammates

P.P.S. Volcanoids is 30% off I think

https://store.steampowered.com/app/951440/Volcanoids/

The Stormwatch Bastion

Hey everyone!

Hope 2025 has been treating you well so far!

Since y'all seemed to enjoy the last location sneak peek at The Imperial Rose

Here's another one!

[h2]The Stormwatch Bastion[/h2]

[previewyoutube][/previewyoutube]

[h3]Lore[/h3]

The Stormwatch Bastion was a crucial yet secretive defensive stronghold on the southern edge of Adranos Island. Built by the Iron Wealth to counteract the region's weak defenses, its primary role was to safeguard a nearby sulfur mine—an essential supplier of gunpowder and explosives. Hidden beneath a discreet copper dome, the bastion’s underground tunnels connected directly to a rail system, allowing for secure transport of volatile materials without drawing public attention.

When the catastrophic eruption struck, the bastion’s crew remained steadfast in their duty, securing weapons and sealing off access to prevent opportunists from seizing military resources. As chaos consumed the island, there was no effort to assist escaping civilians—few even knew of the bastion’s existence, and its remote location on the island’s highest ground meant no one tried to reach it. Just as the crew prepared to evacuate, violent tremors ruptured the bastion’s walls, exposing its ammo storage. Moments later, a devastating explosion obliterated most of the stronghold, hurling its massive turret out of the ground and leaving no survivors.

Now, in the aftermath, the ruined bastion stands as a haunting relic of its former might. The enormous Stormwatch cannon lies on its side, corroding, as if it had fallen from the sky. A gaping crater exposes the skeletal remains of the fortress, a labyrinth of twisted gears and shattered metal. While the explosion reduced much of the interior to rubble, some of its most fortified chambers may still hold secrets—locked behind reinforced doors, waiting to be uncovered.


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As mentioned in the previous announcement, right now we are putting together area 1 of the new island from all these locations like a big puzzle.

First puzzle piece I've shown was the Imperial Rose.

Stormwatch Bastion is another one.

This secret bunker is going to be the first time you will get to visit a military structure on the new island.

Military areas will have plenty of loot containing ammo, explosives and weapons.

But at the cost of harder enemies to fight.

Similarly how the military drillships work in the current version.

Hope you enjoyed another one of these location snippets!

More coming soon.

P.S. Here are some references that inspired this location:


Machine Hunt: COLDFIX 2

[h2]Changes[/h2]
  • improved Steam Deck support
  • set default render settings and hud scale
  • added Steam Deck input glyphs


[h2]Fixes[/h2]
  • fixed issues with on-screen keyboard
  • fixed controller issue when travelling underground
  • fixed colliders on new Cog structures
  • fixed client not seeing tesla beam on tesla turret drones
  • fixed hacking tool animation
  • fixed wrench repair animation
  • fixed hunt side mission being inactive after loading a save file
  • fixed water rendering behind heat distortion
  • fixed production Cog ragdoll
  • fixed rendering when ambient occlusion is disabled

ROLLING into 2025



Hey everyone!

Will keep it short and sweet this time.

Thank you all so much for all your support and patience in 2024.

See you in 2025, the year of the new island hopefully!

And as a small gift to y'all.

I brought a gameplay look at the Steam Roller!!!

Since some of you started to worry that we had forgotten about it...

We haven't, it will just come with the new island.

DISCLAIMER: It might look like it's almost ready from the video but it's far from done, putting together a quick prototype is the easiest part

Enjoy and happy holidays!

[previewyoutube][/previewyoutube]

P.P.S. The Steam Winter sale is live and Volcanoids is the perfect last-minute gift unless it's not

https://store.steampowered.com/app/951440/Volcanoids/

Machine Hunt Update: Coldfix

[h2]Improvements[/h2]
  • minor performance improvements
  • reduced VRAM usage a little

[h2]Balance changes[/h2]
  • increased respawn time for Tanks and Spiders in Area 3 by 30s
  • reduced threat growth by 30% in Area 3

[h2]Fixes[/h2]
  • fixed crash on game exit
  • fixed player Drillship disappearing after loading a save file
  • fixed Cog Drillship spawned inside the player Drillship when underground
  • fixed issue with too many Drillships when loading an old save file
  • fixed Iron Frame and Iron Gear unlock conditions
  • fixed Table recipe not visible
  • fixed kill colliders in water under cliffs
  • fixed Hunt in caves can be ended by killing Cog Drillship
  • fixed Tank having no loot in one of the boxes
  • fixed Corundum drill quest message
  • fixed other minor Quest descriptions
  • fixed outdated Inventory Full notification
  • fixed and reuploaded Captain mods
  • fixed Tutorial screen forcing player to take inventory when shown in unexpected moment
  • fixed outro playing on Multiplayer client incorrectly after joining a game
  • fixed wrong Hunt message on Multiplayer client


[h2]AI Fixes[/h2]
  • fixed Cog Spider stuck after player leaves with his Drillship
  • fixed self-spawning Cogs not spawning when Cog mission resumes
  • fixed Cogs not patroling for Cog side missions
  • fixed Cogs not moving when Cog work mission resumes
  • fixed Cogs not resuming their behaviour after player is lost
  • fixed Cogs not returning into their Drillship before eruption
  • fixed Tanks getting stuck on sloped terrain
  • fixed issue with Cog missions when landing site is occupied


[h2]Visual improvements[/h2]
  • fixed minor TAA issues (occasional ghosting, overall quality)
  • fixed ocean floor visible through water
  • fixed Cog Spider animation when jumping out of the ground or returning back
  • fixed Cog Spider animation when stunned on drillship soil
  • fixed Cog animation when stunned on drillship soil
  • fixed visual issues with Tutorial screen
  • fixed camera clipping issues in Submarine and Blast shelter
  • fixed LODs for self-spawning unit elevator
  • fixed overlapping texts in the UI