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Drill-ship survival game Volcanoids adds big mech spiders and tanks that drill up through the ground to say hi

I still think Volcanoids has one of the absolutely coolest ideas for a survival game, with your base being a big moving drill that burrows through the earth and it just keeps on getting better.

Read the full article here: https://www.gamingonlinux.com/2024/12/drill-ship-survival-game-volcanoids-adds-big-mech-spiders-and-tanks-that-drill-up-through-the-ground-to-say-hi

Machine Hunt Update OUT NOW

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The last non-island related update is here!

And boy do I think it will shake things up.

Volcanoids is also 30% off right now [INSERT MARKETING SPEAK HERE]

And without further a do, let's break down the trailer scene by scene!

[h2]COG Hunt[/h2]

Before we dig into the new enemies and structures, we have to cover this major behavior change on the COG side.

The way things were untill now is that COGs would attack you semi consistently as long as you were somewhere around the island (aside from the harbor).

But now the COGs are a bit more passive, minding their own business, you know.

Only doing their work missions around the island and the occasional patrol.

So you will see the refinery, research or production types around the island (red, green, blue).

BUT once you, dirty little saboteur, start causing some trouble, the COGs will slowly start to notice.

And once they get fed up with your bs,..

They will go into HUNT MODE

Which means that the military structures will spawn in the area along with military grade enemies.

Those will come after you until one of two things happen:
  1. Either you go on the defensive and hold them off for 10 minutes.
  2. Or you go on the offensive and destroy these structures (or the laser device)

This will stop the hunt mission and things will go back to normal.

Until you piss them off again.

[h2]COG Spiders[/h2]



One of the new enemies that will spawn during these HUNT MISSIONS is the one and only

Spider COG

Which is the biggest, loudest, scariest and definitely the most complex enemy we've ever added so far.

Equipped with a gatling gun and a variety of moves this enemy will definitely give you a run for your money.

[h2]Self-spawning tanks[/h2]



Second new enemy is the self-spawning tank.

Which means it doesn't need a drillship to drop it off, it can just dig its way up by itself.

These tanks are also part of the hunt mission.

[h2]COG Structures[/h2]



Last but not least are the new COG structures.

As mentioned, these are critical to target, if you want the hunt mission to end sooner.

[h2]Achievements and Easter Egg[/h2]



For all you completionists, we added a few more achievements for you to complete.

And a new Easter Egg as hinted in yesterday's comic.

[h2]Full Patch Notes[/h2]

[h3]Features[/h3]
  • reworked enemy drillship and unit spawning
  • added Cog Hunt
  • added Cog Military structures
  • added new enemy: Cog Spider
  • added new enemy: Self-spawned tank
  • added new way of spawning humanoid Cogs
  • added 5th drillship segment
  • added 4 new achievements

[h3]Improvements [/h3]
  • improved Cog AI
  • improved quest item navigation
  • improved positioning of HUD icons for player, drillship and modules
  • reduced range of Cog tesla weapons
  • modified positions of trees, rocks and deposits to accomodate 5th segment
  • modified terrain to accomodate 5th drillship segment
  • helper drones are no longer selected when opening map by game controller

[h3]Fixes[/h3]
  • fixed client cannot see modules on some segments
  • fixed kill quests stop counting when host dies
  • fixed custom settings affecting new game
  • fixed terrain and invisible obstacles in caves
  • fixed player teleporting when using device with a tool
  • fixed tank movement when driving on the edges
  • fixed player placement after using devices like worktable or pilot seat
  • fixed tunnel tooltips on the map
  • fixed Lava Source and Volcano tooltips
  • fixed typos in item and quest descriptions
  • fixed quest description
  • fixed “Drillship inventory full” message, when there is free space

[h3]Visual improvements[/h3]
  • fixed double highlight in inventory and production screen
  • fixed heat distortion
  • fixed wrong icon on drone modules
  • fixed coloring of modules on the drillship
  • fixed blurry dials on newly spawned drillships
  • fixed production large drone engines shutoff
  • fixed quest description overlayed with other elements


That's it, hope y'all have a blast!

https://store.steampowered.com/app/951440/Volcanoids/

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/

Surprise Party

🕷

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The Imperial Rose

Hey everyone!

Got a short update for you about the new island.

So far we’ve been mainly working on standalone concepts.

Now we’re taking them and putting them together like puzzle pieces to make sure it's all connected as we imagined.

And so, here's a sneak peak at one such puzzle piece with a bit of lore as well...

[h2]The Imperial Rose[/h2]

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[h3]Lore[/h3]

The Imperial Rose was once the pinnacle of luxury and status for the upper-class citizens of Adranos, offering an unparalleled vacation experience. The cruise ship frequently sailed around the island, boasting its own private harbor, where the elite would gather to come aboard. Its reputation was bolstered by posters plastered everywhere across Adranos, inviting the wealthy to indulge in the ship's luxurious cabins, lavish bars, and exclusive amenities.

But its golden age came to a tragic end during the catastrophic first eruption.

As the volcano unleashed its fury, the crew of the Imperial Rose sprang into action, offering refuge to desperate islanders trying to escape. Despite their heroic efforts and the many lives they managed to get onboard, their mission was abruptly cut short. Showers of volcanic rock rained down from the sky, severely damaging the ship before it could make a safe escape.

The once-magnificent vessel found itself stranded in shallow waters, rendered immobile and beyond repair. With the lifeboats insufficient to evacuate everyone, chaos ensued as passengers scrambled for survival. Many had no choice but to abandon their belongings, leaving them aboard the wrecked ship or scattered along the nearby shore.

Adding to the ship's mystique is a long-standing rumor that a treasure is hidden somewhere inside its cabins, waiting to be discovered.

To this day, the Imperial Rose remains a haunting sight, stuck in the shallows—a decaying monument to the sudden, terrifying transformation from luxury to horror.

It stands as a reminder of nature's unforgiving power.

-

Let me know if you like this format of having a quick look at each landmark with a bit of lore.

Next would be: The Orchard Harbour

Other than that, here's a bird's eye look at all the 'puzzle pieces' in the first area of the new Adranos.

This is the area you will get to explore once the first chapter drops.



Out of all the areas, this one will be the least destroyed visually.

But it will definitely have its fair share of surprises and challenges for you to overcome.

And unlike the current island, there’s going to be a lot more variety, not just slightly different village layouts with more or less the same buildings.

Unique lore elements, loot, and easter eggs will be scatered all around to make sure exploring feels rewarding.

Also, the connectivity, especially through the underground network, is going to be on another level.

No more waiting in a cramped 5x5 square basement for the eruption to pass.

Instead, you’ll be able to use all kinds of tunnels and cave systems to move around the island without having to stick your head out.



As for non-island related news, the last non-island related update is right around the corner.

Watch out for the trailer dropping soon!