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Whole-lotta-fixes Update

Hey everyone!

Even though we're going full throttle at the next major update, we still wanted to push out a smaller update in the meantime fixing bugs that have been lingering in the game for quite some time now.

So that's what this update is.

That being said the upcoming major update (that I've been carefully teasing) is getting closer and there will be a more detailed Steam post about it soon!

Lastly, Volcanoids is 30% off during the Steam Survival Fest right now so if you have any friends that were looking to give the game a try, now might be a good time to recruit them for your crew.

[h2]Patch Notes[/h2]

[h3]Changes[/h3]
  • Added more scrap recipes for destroyed parts that can be scrapped into copper ingot
  • Added autoupgrade to Wide Stations and Hubs, all upgrades now install automatically except Segment
  • Changed order of recipes in Research station
  • Increased stock value of all ingots
  • Increased default drillship storage on the start
  • Changed default mode of HUBs to Queue when built
  • Removed Military COGs from T1 ships to make the first combat easier for new players
  • Adjusted repair kits to allow stack, it will keep used repair kits in different slot
  • Changed icon in Volcano Heart quest to properly show the icon of entry to the last level

[h3]Fixes[/h3]
  • Description of an icon does not fit and wrong texts
  • Quests dead end
  • Quest ‘Explore nearby mine’ doesn’t lead to nearby mine
  • Client cannot finish control bracer quests
  • Quests ignore cog pickaxe
  • Texture streaming setup
  • Hand computer adjustments for camera
  • Player - hand computer was moved into Skeleton, revert this change
  • No completable quests available
  • Quest: Find Upgrade advanced production incompletable
  • SuperSoaker mod crash
  • Find grenade instead of produce grenade
  • Host does not see armor breaking up effect when destroyed by client
  • COGs without weapons - STR updated
  • Stuck in the loading screen
  • Upgrading drillship core with override core freezes quest
  • Quest Disable COG Front Drill leads me underground to tunnels for no reason
  • Boiler is reflecting lava
  • Intro cinematic black screen
  • Quest Hardened Drill - Find COGs heads
  • Building menu mentions Q for rotating items but it brings out the bracer
  • Cannot load enclosed savefile without mods - stuck on entering the game
  • Find cogs head quest
  • Broken fog near lavapools (particles, distortion layers, etc..)
  • Quest ‘Prepare for attack’ tells you to find materials
  • Station wide refinery needs refinery module to operate
  • Quest: Upgrade refinery worktable not possible
  • Find Upgrade starter refinery
  • Find upgrade starter research
  • Free hands animations visible and offset
  • Cannot access boiler inner storage
  • Interior houses have doors and doubled walls and pipes (z fighting)
  • Please change Level of detail to be related to tangens function with FOV
  • Refinery T3 recipe only in hub
  • Dropcrates are missing the icon on top
  • Client cannot put armor on himself
  • Storage door description old
  • Quest control drillship with bracer bug
  • FrontBoiler - lighting retest on master
  • Player keeps walking animation when accessing any device
  • Broken detonator animation
  • Recheck duplicating items in mp
  • Modded SMG has free hands
  • Handcomputer display and diodes blinking/corrupted - arm shaking
  • Updated front boiler model
  • Fix hand computer mesh, player can see through
  • Quest saying explore house but it leads into the mine
  • Dropping crates can be hear all over the map
  • Player looking weird while using camera
  • Stuck on entering the game
  • Drillship override core 1 needs T3 component
  • Periscope can see through itself
  • Advanced research quest available after tutorial
  • Cannot access storage through wide stations
  • producing the pistol turret takes too much time
  • Grenade empty hand
  • Grenade off hand bug
  • Player armor destroyed but still visible
  • Lavapool missing sounds
  • Energy production doesn’t update
  • Hand computer is spazzing in 3rd person when holding armor
  • Command function called on pure server (no client)
  • All objects have a purple texture
  • Can’t hide the Control Bracer toolbar using the dev console
  • Story intro screen shows a black screen halfway in
  • Players got into T2 without destroying laser device
  • Starting new game results in hand bug
  • Hidden mods prevent worlds from loading
  • Quests do not check if pickaxe is in player inventory
  • Fixed many issues on stuck quests, by adjusting recipes
    - Mine Coal quest
    - Gatling
    - Advacned Research T3
    - Modified tracks
    - Drillship core and engine
    - Geothermal module
    - Hand mortar
    - Power plant T1

Big thanks to folks who brought our attention to these bugs by sending reports!

See y'all around!

Rich

Social Links
Join the community on Discord
Follow us on Twitter for more teasers

https://store.steampowered.com/app/951440/Volcanoids/

DO NOT OPEN

And the next gun coming soon is...

[h3]LEE ENFIELD[/h3]



A bolt action rifle as many of you correctly guessed from the clip in the previous teaser!



I also saw some folks in the comments asking for a higher-quality version of the previous teaser to use as a wallpaper. Here it is in 4K: https://drive.google.com/drive/u/2/folders/196lwm-Lz5lRpjMOXSbmLLjj-2Imx8kwt

Last but not least, in case you haven't picked up Volcanoids yet, it is now 20% off during the Steam Summer Sale till July 7th!

- Rich

https://store.steampowered.com/app/951440/Volcanoids/

PS: new teaser coming soon

There is no teaser in this image



or is there?

Quick Update on State of Development

Hey everyone!

Got a quick progress update for you so let's dig into it, shall we?

First, just clarify, the airship announcement was, as most of you skillfully recognized, a joke for April Fools'. Drillships are here to stay and airships are NOT coming (but you know what they say, never say never).

Now, as far as development goes we are currently working on two main things:
  1. The Cold Fix update that should fix everything the Control Bracer Update broke
  2. The NEXT. MAJOR. UPDATE.

But let's start with the Cold Fix since that's coming sooner.

[h2]Cold Fix[/h2]

Is pretty much done when it comes to fixes regarding technical bugs, AI navigation, and the other usual suspects. And most of the team has already moved on and is working on features for the next update. So far so good.

[h3]Why is the Cold Fix taking so long then?[/h3]

Even though everything seems to be ready, we ran into an issue related to balancing and progression in general.

The way we've been balancing things until now has been pretty wobbly. In simple terms, we just continued adding things on top of things hoping it would hold together, and till now it somehow did. But this less than ideal approach has finally caught up with us as we released the last update and showed that things need to change. So now we're trying to build a more sustainable system that can be reliably used for every update. Sort of like a tech tree that takes everything into account and can be quickly adjusted for every update without so much room for error.

So to wrap this part up before you fall asleep, the Cold Fix is taking so long because the last update caused some balancing issues and in order to fix them, we need the new system I mentioned in place.

As far as when it should come, we don't really have an estimate but I'll keep you updated.

[h2]Next Major Update[/h2]

Now the rest of the team that's not working on balancing issues has begun working on the NEXT MAJOR UPDATE!! woo big hype

We do have a pretty solid idea about all the things we want to add in it but you already know I won't spoil it all right away. But don't worry, I won't leave you empty-handed either.

Here come the teasers!

[h3]Drones[/h3]

Flying drones will be a new type of enemy unit in the next major update! OGs might remember the concept art from some time ago. There will be 4 classes of them (like the current units) each with their unique abilities.

Here's a REFINERY DRONE, TIER 1:



And here's concept art of MILITARY DRONE TIERS:



[h3]New Gun(s)[/h3]

The Mauser C96 will be added to your arsenal in the upcoming update. As well as a couple of other well-known guns from the same era.



[h3]Controller Support[/h3]

Another thing that's finally coming is proper controller support that you guys have been asking for. The reason why we've been putting it off is because it will require a pretty significant overhaul of the game's UI.

And yes, this is a stepping stone for the eventual console release. Don't have any details yet though.



[h3]More teasers loading...[/h3]

[h2]Other stuff we've been working on for the future[/h2]

Meaning this won't be part of the next update but some update later on.

Our level designer is knee-deep in working on the island rework I mentioned at the bottom of this announcement some time ago. From what I've seen so far, I can confidently say that once all the map changes get released, it will feel like a whole new game.

Here's a sneak peek at one of the new locations, THE MILITARY BASE:



And that's it for this quick progress update. So keep an eye out on our socials for updates about the Cold Fix as well as more teasers from the upcoming major update!

Take care guys and as always, thanks for the support!

- Rich

Social Links
Join the community on Discord
Follow us on Twitter for more teasers
Subscribe to our Newsletter to get only the most important news in your inbox (e.g. new update)

https://store.steampowered.com/app/951440/Volcanoids/


bonus leak