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Steampunk survival game Volcanoids has a huge combat upgrade

Stuck on an island where the volcano is erupting constantly, Volcanoids is an interesting setting for a survival game that gives you a big moving drill for a base.

Read the full article here: https://www.gamingonlinux.com/2021/01/steampunk-survival-game-volcanoids-has-a-huge-combat-upgrade

Combat Update is OUT NOW

[previewyoutube][/previewyoutube]
[h3]As many of you mentioned...[/h3]

Combat was the weakest aspect of the game. But not anymore. This update completely changes the combat experience with new guns, gear, enemies, turrets, and overhauled weapon mechanics.

Before we get to the specifics though, I would like to say that the support during the making of this update has been absolutely insane and we've reached so many milestones. So THANK YOU all so much, none of this would be possible without you!

To celebrate the launch of the Combat Update, Volcanoids is currently 25% OFF till January 25!

What's New?


[h3]Reworked Combat Mechanics[/h3]

We went back to the drawing board and completely overhauled the way weapons behave and how you use them.

We added things like:
  • aiming down sights
  • recoil
  • bullet drop & spread
  • hit indicators, kill confirms (hidden in trailer)
  • actual projectiles (instead of hit scans)
  • and more...


All of these combined change the combat experience drastically.



[h3]Reworked Animations[/h3]

All animations got improved and many were added to support the new weapon behavior.



[h3]New Guns[/h3]
From what I've seen, the two most requested guns were:

1. something light with a high fire rate
2. something long-range

Based on that we decided to add the SMG



and Sniper Rifle



[h3]New Enemies WITHOUT AIMBOT[/h3]

I want to address the aimbot first since it's the most mentioned thing in reviews. There will be no more aimbot because the things mentioned above, now apply to COGs as well. One of those things is that they are now also shooting actual projectiles that you can see and dodge.



Every class and every tier now has its unique look, set of weapons, behavior, and sound effects (including voice lines).



Additionally, COGs now carry more than one weapon and can switch between them based on the situation (eg. SMG while attacking you, grenades while attacking your drillship).

They position themselves better. If a COG has a longer-range weapon (sniper, pistol) he will stay in the back but COGs with shotguns and SMGs will charge forward. Also if a COG is low on HP he will retreat to the back.



Last but not least, COGs can be knocked out/down for a few seconds, so make sure to finish them off before they get back up!

[h3]New Gear[/h3]

You won't have to pop medkits every 5 seconds during large fights now. 3 sets of armors have been added that will extend your health bar. With the highest tiered armor, you will able to withstand twice as much damage as you would without it.



[h3]New Turrets[/h3]

Prepare to move some modules around because 5 new turrets are making it into the game!

3x tier 2 turrets: The Mortar, Gatling and Sniper turret



2x tier 1 turrets: The SMG and Shotgun turret



[h3]New Tool and Abilities[/h3]

We've added an old-school defibrillator so you can electrocute your crewmates back to life and also the ability to armor up and heal them too. Teamwork!



[h3]New Sound Effects[/h3]

Lastly, we added a ton of new sound effects and improved the old ones. From gunshots to seagulls on the beach, everything should sound much better.

Preview Branch Patch Notes


Since December 20th, the Combat Update has been available on the Preview Branch. Big thanks to everyone who gave it a try and sent over feedback. It helped us big time with fixing and balancing everything.

Below are all the patch notes for anyone interested (you can also find them on our Discord).

Initial Release of Combat Update on Preview Branch Combat Update - Preview Build 1.24.279 Combat Update - Preview Build 1.24.348 Combat Update - Preview Build 1.24.353 Combat Update - Preview Build 1.24.369 Combat Update - Preview Build 1.24.381 Combat Update - Preview Build 1.24.407 Combat Update - Preview Build 1.24.431 Combat Update - Preview Build 1.24.445 Combat Update - Preview Build 1.24.461 Combat Update - Preview Build 1.24.469 Combat Update - Preview Build 1.24.471

Super excited to finally deliver this update to you all and start working on the next one!

Hope you guys have an absolute blast with the new stuff (pun intended) and thanks again for everything!

- Rich and the other weirdos


Join the community on Discord
Follow us on Twitter and/or Instagram for more sneak peeks and updates

https://store.steampowered.com/app/951440/Volcanoids/

Combat Update Drops January 19th

Mark your calendars everyone, the Combat Update is dropping JANUARY 19th

That's 1 week from today!!

Bunch of giveaways will be happening in the next 7 days across all our platforms and a new trailer is coming too.

I compiled a list of teasers below so you can see what you will be getting into. However, if you want a more detailed list of the new features, check out the previous announcement.

[h3]Teasers[/h3]











Stay tuned!

- Rich and the other weirdos


Join the community on Discord
Follow us on Twitter and/or Instagram for more sneak peeks and updates

https://store.steampowered.com/app/951440/Volcanoids/

Combat Update Release Date



[h3]Hey everyone! [/h3]

First things first, hope y'all got through this year and kept your sanity. Secondly, thank you so much for being patient with us this whole time. This update is taking super long. Much much longer than we expected but I got some good news for you.

The estimated release of the Combat Update is mid-January 2021. HOWEVER, as we do realize that the update is taking too damn long already, it is possible to play it right now!

Combat Update on Preview Branch
The Combat Update is available on the Preview Branch and you can play it right now! Just keep in mind that this is a testing branch so not everything is going to be working optimally yet.

[h3]What's the Preview Branch? [/h3]
The Preview Branch is where we will post upcoming updates (like this one) before they get officially released on the Main Branch so you can help us test the new features if you want to.

[h3]How to Switch to Preview Branch?[/h3]
It's really simple actually, here's how:

don't make fun of my humble Steam library

[h3]Got more questions regarding the Preview Branch?[/h3]
You might find your answer in the frequently asked questions here. If not feel free to ask below.

What to Expect


[h3]Reworked Combat[/h3]
We basically reworked combat from the ground up since it was the weakest point of the game. Bullet drop, recoil, aiming down sights, better sound effects, and much more have been added to make combat more immersive and fun.





[h3]New Weapons[/h3]
A lot of you requested something for long-range as well as something light with a high fire rate. So check out the brand new sniper rifle and SMG!





[h3]Reworked COG Units[/h3]
New visuals, weapons, voices, sound effects, and behavior. The only thing we didn't change is their name.



[h3]New Turrets[/h3]
You will be able to secure your precious base with 6 different types of turrets.



[h3]Armor[/h3]
Armor up with 3 different types of armor.



[h3]Co-op Features[/h3]
Last but not least, the ability to armor up, heal, and even revive crewmates is also coming.



[h3]Full Patch Notes[/h3]
You can find the full patch notes on the "Preview Branch" forum here.

Estimated Release

The current plan is to polish the Combat Update during the holidays based on your feedback from the Preview Branch. And if things don't completely fall apart, the official release of the Combat Update will be mid-January 2021.

That being said, the team and I would like to wish you Merry Christmas and a Happy New Year! Your support this year was nothing short of amazing and as we often say in our private dev group (to keep y'all humble), you are the best community we could ever ask for.

~ Rich and the other weirdos


Join the community on Discord
Follow us on Twitter and/or Instagram for more sneak peeks and updates

https://store.steampowered.com/app/951440/Volcanoids/

Combat Update News

It's been some time since the Co-op Update was released and we understand that not everyone is following us on our social media where I post sneak peeks and other short-form updates.

So here's some news about the upcoming update mainly for folks that follow us only here! But don't worry, even if you follow us everywhere (stalker alert), I'm still going to include things I haven't leaked anywhere else yet.

Next update = Combat update?


That's right! The majority of the feedback after the Co-op Update mentioned the state of combat. Seeing that, we decided to make combat the top priority and dedicate this next update to improving all aspects of it.

DISCLAIMER: Keep in mind that many things are still unfinished/placeholder-ish and will look different when the update releases.

Here's what we've been working on


[h3]First Person Animations[/h3]
The 1st person view is no longer just a static hand with a gun. Anything you do will trigger some kind of response from the player model. We spent a lot of time analyzing these "immersive effects" in other games. There are still tons of adjustments to do, but the system is done and now it’s just about tweaking the values.



[h3]Improved Shooting & Projectiles[/h3]
One of the biggest community complaints was about the hit-scan shooting. All weapons are now projectile-based with recoil, bullet drop, muzzle velocity, and many more features that you're used to from other games. This includes the ability to hip fire or aim down-sights.



[h3]Reworked COG Units[/h3]
Some of you might remember when I shared the old concepts for improved COG units a few months back. Well, the time has come and COGs will be getting a major facelift along with a new brain (smarter behavior). Since they're getting smarter they will be able to use a larger array of new weapons to cause you all kinds of trouble. Defending your drillship or attacking theirs won't be as straight forward anymore.





Apart from that, COGs won't be hit-scan shooting anymore either and their aim won't be as perfect too. We are also working on audio clues for them to signal things like spotting you, losing you, being idle, and so on.

[h3]New Drillship Turret(s)[/h3]
The long-awaited new turret is finally making an appearance and it's even better than what you hoped for! Because we are not going to add just one new turret but a whole bunch of them! These will even out your chances against attacks from the now smarter, better equipped, and noisier COGs.





[h3]Armor[/h3]
One of the biggest issues in combat was that you couldn't increase your health as the game got more challenging. So to solve that, basic armor is being added to increase your chances against tougher enemies. However, it is not the planned "power armor" suit yet but more of a bulletproof vest. The "power armor" suit is planned for a later update.



[h3]Co-op Focused Features[/h3]
As the enemies get tougher, proper teamwork will be even more necessary. That's why we're adding the ability to heal or revive your crewmates. Being able to drop items like you're used to from other survival games is also happening.



Other things I should mention...

We expanded our team even more recently, which forced us to update our project management systems but everything seems to be working better than ever now. Our concept artist, for example, is already able to work on things for future updates wasting no time.

Why is this important? Well, it should really help with the long delays between each update since a lot of the work is being done in advance. Here's one of the things he's working on:



Last thing the team wanted me to mention is that maybe not all of these features will make it in this update. We are very aware that this update is taking way too long... again, so if some feature starts being overly complicated, we will push it into the next update. Still, the combat focus of this update stands, and I'm sure most of these will make it in.

And that's all for now. Thank you so much for your amazing support! Let us know what you think and if you have any questions, leave them below or ping me on Discord.

~ Rich

Join our community on Discord
Follow us on Twitter and Instagram for sneak peeks and short-form updates

https://store.steampowered.com/app/951440/Volcanoids/