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  3. Patch Notes: v.0.2.4.1

Patch Notes: v.0.2.4.1

Patch Notes

[h2]0.2.4.1[/h2]
[h3]Features[/h3]
  • Inverted mouse & look sensitivity settings (bottom of menu)
  • Partial controller support (UI navigation/button prompts still not supported)
  • Removed visual cues on sabotaged elements
  • How-to-play video added to the menu (most basic rules)
  • “low global oxygen” warning to all players
  • Improved the visual message on start game if you are a Personoid or Resident
  • Characters mortal coil is sent into the cold embrace of space, upon being freed from life, within the “ Certified First-Class-Safety Airlock Ejection System™ “
  • Point system that is based on deduction, deception, sabotage, cooperation and the ending of the game. (Work-In-Progress)
  • In accordance with the above the end high score screen is under rework and should showcase some of the above mentioned categories instead
  • More Voice-over output/input options. Now you can test your microphone outputs. Push-to-talk, who is talking etc. (Work-In-Progress).
  • New First Class Trouble Steam icons & Logos
  • You can now get drunk of the ships many drink stands
  • New spectator roomba sounds
  • The spectator roombas can now clean up trash after the other players - holding left mouse button
  • New matchmaking sounds in menu including a loud elevator noise when game is found
  • Textured the syringe stand (personoid weapon) - awaiting a larger rework
  • Added some fun facts to the spectating roomba UI

[h3]Tweaks[/h3]
  • Reduced cooldown on airlock flush and reduced sirene playing time
  • Reduced the amount of information that people receive from passenger logs
  • General UI/HUD tweaks
  • Shortened the game waiting time
  • Only three players can now enter the final server area
  • Emergency flush room now has much shorter kill-period

[h3]Bugfixes[/h3]
  • Fixed an issue where Microphone/VOIP did not work after joining a second game without exiting to desktop. (no need to exit to desktop after each session now)
  • Fixed a sound/mic issue where windows default communication was used instead of default sound device
  • Airlock deliberation
  • AFK/Crashed player work around in airlock deliberation. It will now randomly pick an option after 30 seconds.
  • Spacing two players spaced allowed a player to not be marked as dead
  • Inventory properly showcasing champagne bottles
  • Transferring oxygen to other players should now properly work
  • Grabbing another player incorrectly would not give an invalid argument
  • Fixed bug where players could grab thin air, softlocking themself
  • Ragdoll should be less prone to get players stuck (not completely mitigated)
  • Fixed Heartbeat sound continues playing on roomba spectator mode
  • Now teleporting spectating roombas with players, as they move to next area (caused heavy performance issues)
  • Removed “low oxygen” icon on dead players
  • Fixed a bug where you wouldn’t get your mouse control back when interacting with a tutorial menu and pressing escape
  • Fixed an issue where players could not grab crouching players
  • Fixed a bug where two personoids could load in before everyone else and got a personoid-victory
  • Fixed an issue where other (not full-HD) resolutions messed up mouse controls/UI
  • Removed the passenger log from inventory after deliberation airlock
  • UI buttons for voting no longer pixelated before clicking
  • Loading screen correctly covers the whole screen on wide aspect ratios