Patch Notes: v.0.2.4.1
Patch Notes
[h2]0.2.4.1[/h2]
[h3]Features[/h3]
- Inverted mouse & look sensitivity settings (bottom of menu)
- Partial controller support (UI navigation/button prompts still not supported)
- Removed visual cues on sabotaged elements
- How-to-play video added to the menu (most basic rules)
- “low global oxygen” warning to all players
- Improved the visual message on start game if you are a Personoid or Resident
- Characters mortal coil is sent into the cold embrace of space, upon being freed from life, within the “ Certified First-Class-Safety Airlock Ejection System™ “
- Point system that is based on deduction, deception, sabotage, cooperation and the ending of the game. (Work-In-Progress)
- In accordance with the above the end high score screen is under rework and should showcase some of the above mentioned categories instead
- More Voice-over output/input options. Now you can test your microphone outputs. Push-to-talk, who is talking etc. (Work-In-Progress).
- New First Class Trouble Steam icons & Logos
- You can now get drunk of the ships many drink stands
- New spectator roomba sounds
- The spectator roombas can now clean up trash after the other players - holding left mouse button
- New matchmaking sounds in menu including a loud elevator noise when game is found
- Textured the syringe stand (personoid weapon) - awaiting a larger rework
- Added some fun facts to the spectating roomba UI
[h3]Tweaks[/h3]
- Reduced cooldown on airlock flush and reduced sirene playing time
- Reduced the amount of information that people receive from passenger logs
- General UI/HUD tweaks
- Shortened the game waiting time
- Only three players can now enter the final server area
- Emergency flush room now has much shorter kill-period
[h3]Bugfixes[/h3]
- Fixed an issue where Microphone/VOIP did not work after joining a second game without exiting to desktop. (no need to exit to desktop after each session now)
- Fixed a sound/mic issue where windows default communication was used instead of default sound device
- Airlock deliberation
- AFK/Crashed player work around in airlock deliberation. It will now randomly pick an option after 30 seconds.
- Spacing two players spaced allowed a player to not be marked as dead
- Inventory properly showcasing champagne bottles
- Transferring oxygen to other players should now properly work
- Grabbing another player incorrectly would not give an invalid argument
- Fixed bug where players could grab thin air, softlocking themself
- Ragdoll should be less prone to get players stuck (not completely mitigated)
- Fixed Heartbeat sound continues playing on roomba spectator mode
- Now teleporting spectating roombas with players, as they move to next area (caused heavy performance issues)
- Removed “low oxygen” icon on dead players
- Fixed a bug where you wouldn’t get your mouse control back when interacting with a tutorial menu and pressing escape
- Fixed an issue where players could not grab crouching players
- Fixed a bug where two personoids could load in before everyone else and got a personoid-victory
- Fixed an issue where other (not full-HD) resolutions messed up mouse controls/UI
- Removed the passenger log from inventory after deliberation airlock
- UI buttons for voting no longer pixelated before clicking
- Loading screen correctly covers the whole screen on wide aspect ratios