Patch Notes: v.0.2.4.5
Patch Notes
[h2]0.2.4.5[/h2]
[h3]Features[/h3]
- Added throwable champagne bottles. Knock out your fellow passengers from a distance!
- New C.A.I.N. server level where you shut down the A.I.
- New minigame to progress through the C.A.I.N. level - still needs balancing.
- New audio occlusion layer for better sounding music and ambience transitions.
- New UI icons for throwing champagne bottles, scanner, private chat etc.
- Added C.A.I.N. AI computer system.
- Multiple new computer systems, servers and electronic statics.
- Removed holiday themed environments.
- Added the capability for the Personoids to enter a private voice channel using “T”.
- Added more setting goodies such as a ring planet, stars and light rays to simulate movement.
[h3]Tweaks[/h3]
- Reworked lighting in a range of levels. Still a work-in-progress.
- Added more destruction, props and sense of life in the Mall level.
- Added new sounds:
- Grab drink from table (with ‘drunk mode’)
- Emergency flush
- Foliage (when walking into bushes)
- Physicalized props: bottles and chairs
- Speakers now play music from a much bigger collection of old music
- Throwable bottle
- Added more physicalized objects to levels.
- Made the hacking skill-check more difficult.
- Reworked the wording on passenger logs to be more simple to relay and understand.
- Added post-processing effect when drunk
- Moved ragdoll system replication from server to local to fix physics replication
- Added multiple LOD groups for objects
[h3]Bugfixes[/h3]
- Fixed several UI errors not showing the correct info, vanishing at the wrong times, order etc.
- Fixed various issues with the score screen not showing the correct end scenario.
- Implemented additional measures to counteract the player running out of VRAM on level streaming.
- Symbol puzzle tweaks and fixes.
- Implemented several VOIP tweaks and fixes.
- Fixed Vivox shut off when ending game.
- Fixed camera teleport player orientations