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  3. Patch Notes: v.0.2.4.5

Patch Notes: v.0.2.4.5

Patch Notes

[h2]0.2.4.5[/h2]
[h3]Features[/h3]
  • Added throwable champagne bottles. Knock out your fellow passengers from a distance!
  • New C.A.I.N. server level where you shut down the A.I.
  • New minigame to progress through the C.A.I.N. level - still needs balancing.
  • New audio occlusion layer for better sounding music and ambience transitions.
  • New UI icons for throwing champagne bottles, scanner, private chat etc.
  • Added C.A.I.N. AI computer system.
  • Multiple new computer systems, servers and electronic statics.
  • Removed holiday themed environments.
  • Added the capability for the Personoids to enter a private voice channel using “T”.
  • Added more setting goodies such as a ring planet, stars and light rays to simulate movement.


[h3]Tweaks[/h3]
  • Reworked lighting in a range of levels. Still a work-in-progress.
  • Added more destruction, props and sense of life in the Mall level.
  • Added new sounds:
  • Grab drink from table (with ‘drunk mode’)
  • Emergency flush
  • Foliage (when walking into bushes)
  • Physicalized props: bottles and chairs
  • Speakers now play music from a much bigger collection of old music
  • Throwable bottle
  • Added more physicalized objects to levels.
  • Made the hacking skill-check more difficult.
  • Reworked the wording on passenger logs to be more simple to relay and understand.
  • Added post-processing effect when drunk
  • Moved ragdoll system replication from server to local to fix physics replication
  • Added multiple LOD groups for objects

[h3]Bugfixes[/h3]
  • Fixed several UI errors not showing the correct info, vanishing at the wrong times, order etc.
  • Fixed various issues with the score screen not showing the correct end scenario.
  • Implemented additional measures to counteract the player running out of VRAM on level streaming.
  • Symbol puzzle tweaks and fixes.
  • Implemented several VOIP tweaks and fixes.
  • Fixed Vivox shut off when ending game.
  • Fixed camera teleport player orientations