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Play the FCT Demo at Steam Game Festival - Patch 0.6.6.1


It's been a little over a month since last time you could play the game, but we are super excited to be back to give you are look at the resort. This time it is in the form our a demo during the Steam Game Festival. You can download the game right away through the store page! What are you doing here? Download here and then get back!

... Glad to have you back! Below you will find some of the things that we manage to include in this build. There is probably more, but these are the most important. We will continue to roll out revision and patches throughout the festival so please provide us with your feedback and report bugs that you encounter.

Happy Game Festival!


Sorry for the weird update numbering, but this build will fit just in between to major updates - so in essence it has some features from the upcoming Update 11, but we aren't quite there - yet!


  • Character Customization:
    You can now adorn different hats and dresses. The customization will persist in the game as well.
    The customization is still under implementation so expect to see more features added to that including more diverse skin tones, clothing options and body types.
  • Clothing options:
    Wear exactly what you feel because Alithea’s mall is booming with options for you.
  • New level: The resort!
    It’s vibrant and it’s cool. Chill by the pool, lounge in the massage room, dip in the spa and grab a cocktail in the resort bar! It is always time for a pool party in First Class Trouble!
  • Environmental hazards:
    Drowning - drown like a tortoise in our heated pool resorts
  • New Item: Swim Ring Loot - equip your own colorful bathing animal Find some swag lying around during your match and make your character truly stand out. They are quite flimsy so don’t trust it to keep you alive if you dive into a pool by a mistake.
  • New Item Type: A selection of powerful items are now available during the cruise - pick wisely, though; you can only carry one of these items at a time!
  • New World Interactable: Smoke a cigarette - you forgot your lighter so get someone to help you tear down your lungs inner lining. Who thought inhaling smoke was a good idea again?
  • Added functionality to the stage microphone so it can broadcast across the restaurant.
  • Improved Partial Controller support - Most in game functionality should be playable by default on standard gamepads. Gamepad menu navigation still needs work.
  • Hitting another Vroomba with a fork awards you points on the end screen.
  • Tooltips added to help new players. Can be disabled in the settings.
  • Added our new First Class Trouble splash screen at the start of the game.
  • Added “Render Resolution” to graphics options and properly set advanced graphics from graphics preset.
  • Added achievements to the game. Currently we have 6 different achievements ready for you to test and try out. They all reward you with trophies, which you can see under customization.
  • Added work in progress cabin customization. It is still a work in progress, but now you can change the trophies, which is linked to our ingame achievements.
  • Started to add steam avatars in the game, but still needs further implementation.
  • Each player is assigned a unique color used for identification.
  • Added a ton of new music tracks coming from the speakers.
  • Your character now remembers the last item used in a slot, and will automatically assign new items to said slot.


  • Reduced the time it takes to die in a flame.
  • Vroomba now requires trash to fire it’s trash.
  • Changed the personoid VISIONTHINGIE visuals to better visualize particles and hazards, such as fires.
  • Re-introduced invert camera axis options for both mouse and gamepad.
  • The airlock meeting has been slightly redesigned for better readability.
  • Removed hats as a pickup as you can now choose your own hat in the customization menu.
  • Redid the Key Card Finder mesh and texture.
  • Redid the Wrench mesh and texture.
  • Added more length to the music on the score screen.
  • Made the background music in the menu loop.
  • Improved character name filter.
  • Added some missing menu and button sounds.
  • The faction of each player is now visible to personoids during airlock meetings.
  • You can now look around while interact with (most) world objects.
  • Players on fire can no longer interact with anything.
  • Added distance indicators to point of interest UI.
  • Removed ‘give feedback’ button - we love getting feedback on Discord!
  • Changed ‘patch notes’ button to redirect to our Steam news page.


  • Fixed issue with certain players having very low or no output volume on voice chat.
  • Fixed issue with personoids not being able to talk privately when using their special ability.
  • Fixed issue with dead players not being able to listen to people talking that are still alive.
  • Fixed issue with dead players still being able to talk to alive players.
  • Fixed several issues when completing a match and joining a new match.
  • Fire extinguisher particles correctly turn on / off instead of disappearing from existence.
  • Fixed players sometimes not turning into a Vroomba upon death.
  • Attempted to fix an issue with players losing the ability to talk when the match begins.
  • Reintroduced mute button.
  • Attempted to fix several issues related to disconnecting on voice chat.
  • Fixed an issue where several people could co-op kill the same player at a time.
  • Fixed an issue where you could knock down a grabbed player with a paper plane.
  • Fixed items sometimes still being visible after having been used.
  • Fixed incorrect score when co-op killing.
  • Fixed context UI being visible above the end screen.
  • Fixed an issue with Escape Pod Room not being responsive.
  • Fixed hazards not properly resetting, causing you to sometimes die even though you were rescued.


  • The points that you receive on the end screen are temporary and not balanced. Needs further rework.
  • Due to our rework of our ongoing process of reworking our characters the character icons are stand-in colored icons.
  • Personoids using their private talk ability is not showing any visual feedback.
  • Voice visual indicators that a player is talking is not updating.



Thanks so much for reading. We hope you will enjoy the demo.
Join the discussion on our discord here and add the game to your wishlist here.