1. First Class Trouble
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  3. First Class Trouble has launched into Early Access!

First Class Trouble has launched into Early Access!



[h3]IT IS FINALLY HAPPENING! WE ARE EARLY ACCESS![/h3]

Well, here we are at the launch pad. Tickets and baggage receipt in hand. Now just lean back and let our wonderful and fully automated Personoids take care of you...

On a more serious note, we want to start by thanking the community we already have. In building this insane ship, we have had such a lot of help from a wonderful community, which we are looking forward to growing and catering over the next many months and hopefully years.

We have tried to make a lot of improvements since previous builds, and we are sure you will have some great games tonight, in the next day and for a long time to come.

[h3]WE ARE BEYOND EXCITED![/h3]



https://store.steampowered.com/app/953880/First_Class_Trouble

Below here you will find the changelist for the patch.



  • Push-to-talk
  • Steam Achievements (work-in-progress)
  • Many New outfits
  • New face presets for character appearance
  • Cosmetics unlocked by level progression
  • Reporting system
  • Simple gameplay analytics (for improving the game)
  • Twitch integration with unique in-game drops
  • Playable instruments in our backfill and restaurant levels


  • Improved matchmaking and party system
  • Improved and balanced point system
  • New passenger log system
  • Partial controller support and Steam controller integration for in-game
  • Revised XP system and level cap to 30
  • New ending conditions and bridge mechanic for shutting down CAIN
  • Particle effects on Unique items
  • Improved language translations (work-in-progress)
  • Improved clothing on the new characters
  • Server Room level is now a standalone level increasing performance greatly in main areas
  • Improved interaction-prioritization between objects and characters
  • Balanced Oxygen System
  • Added new sound and voice options in the menu
  • Improved personoid chat
  • Added Personoid-Only and Vruumba-Only Text chat
  • Optimized performance in Restaurant level
  • Optimized performance in Backfill level
  • New and improved sounds
  • Improved UI elements
  • Improved key rebinding system
  • Only a couple of players will get the Secret Agenda
  • New “Classy-the-Cat” emote icons
  • New aim assist indicator for paper planes
  • Improved in-game name display resolution
  • Going for a lower graphics preset, affects performance more significantly
  • Moved the escape pod default positions to the sides of the room for easier concealment
  • Improved Vruumba Hat-Tag minigame
  • Added scrollable camera to Vruumba


  • Fixed bug where the party had to regroup to find a new match
  • Vruumbas can now follow emergency meeting
  • Players can no longer get pushed and hit through walls
  • Party members crashing on endscreen due to the leader leaving and finding a new game (party members now quits when the leader quits)
  • Emote wheel can now be used in backfill lobby
  • First Airlock meeting now show a Passenger Log
  • Countless of minor bug fixes related to gameplay and UI
  • Fixed not being able to interact with people hiding in bushes
  • Fixed issue with bottles not knocking down players who were holding a corpse




  • The version number of the game in the menu is showing 0.7.1.1 despite actually being 0.7.5.0. :)
  • Personoid chat does not stay on screen the first time when not speaking immediately
  • Players can’t use push-to-talk during the symbol co-op task it can happen that no names are displayed in emergency meeting
  • Voice icons above player heads is inconsistent in the backfill lobby
  • Residents die when oxygen is at 2-3% and not 0%
  • Dying with the TAB menu open leaves it on the screen
  • Some sentences are not localized due to recent changes
  • Players are seen in a different position when starting the airlock meeting


Thanks so much for reading. We hope you will enjoy the game!


Join the discussion on our discord here