First Class Trouble has launched into Early Access!

[h3]IT IS FINALLY HAPPENING! WE ARE EARLY ACCESS![/h3]
Well, here we are at the launch pad. Tickets and baggage receipt in hand. Now just lean back and let our wonderful and fully automated Personoids take care of you...
On a more serious note, we want to start by thanking the community we already have. In building this insane ship, we have had such a lot of help from a wonderful community, which we are looking forward to growing and catering over the next many months and hopefully years.
We have tried to make a lot of improvements since previous builds, and we are sure you will have some great games tonight, in the next day and for a long time to come.
[h3]WE ARE BEYOND EXCITED![/h3]
https://store.steampowered.com/app/953880/First_Class_Trouble
Below here you will find the changelist for the patch.

- Push-to-talk
- Steam Achievements (work-in-progress)
- Many New outfits
- New face presets for character appearance
- Cosmetics unlocked by level progression
- Reporting system
- Simple gameplay analytics (for improving the game)
- Twitch integration with unique in-game drops
- Playable instruments in our backfill and restaurant levels
- Improved matchmaking and party system
- Improved and balanced point system
- New passenger log system
- Partial controller support and Steam controller integration for in-game
- Revised XP system and level cap to 30
- New ending conditions and bridge mechanic for shutting down CAIN
- Particle effects on Unique items
- Improved language translations (work-in-progress)
- Improved clothing on the new characters
- Server Room level is now a standalone level increasing performance greatly in main areas
- Improved interaction-prioritization between objects and characters
- Balanced Oxygen System
- Added new sound and voice options in the menu
- Improved personoid chat
- Added Personoid-Only and Vruumba-Only Text chat
- Optimized performance in Restaurant level
- Optimized performance in Backfill level
- New and improved sounds
- Improved UI elements
- Improved key rebinding system
- Only a couple of players will get the Secret Agenda
- New “Classy-the-Cat” emote icons
- New aim assist indicator for paper planes
- Improved in-game name display resolution
- Going for a lower graphics preset, affects performance more significantly
- Moved the escape pod default positions to the sides of the room for easier concealment
- Improved Vruumba Hat-Tag minigame
- Added scrollable camera to Vruumba
- Fixed bug where the party had to regroup to find a new match
- Vruumbas can now follow emergency meeting
- Players can no longer get pushed and hit through walls
- Party members crashing on endscreen due to the leader leaving and finding a new game (party members now quits when the leader quits)
- Emote wheel can now be used in backfill lobby
- First Airlock meeting now show a Passenger Log
- Countless of minor bug fixes related to gameplay and UI
- Fixed not being able to interact with people hiding in bushes
- Fixed issue with bottles not knocking down players who were holding a corpse

- The version number of the game in the menu is showing 0.7.1.1 despite actually being 0.7.5.0. :)
- Personoid chat does not stay on screen the first time when not speaking immediately
- Players can’t use push-to-talk during the symbol co-op task it can happen that no names are displayed in emergency meeting
- Voice icons above player heads is inconsistent in the backfill lobby
- Residents die when oxygen is at 2-3% and not 0%
- Dying with the TAB menu open leaves it on the screen
- Some sentences are not localized due to recent changes
- Players are seen in a different position when starting the airlock meeting
Thanks so much for reading. We hope you will enjoy the game!
Join the discussion on our discord here