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First Class Trouble News

Stability hotfix - Patch 0.6.4.2



We are continuing the onslaught of tearing down major bugs and crashes.

This patch should further improve the game state and improve overall stability. We are aware that players are finding it cumbersome to find games. We are working on a fix for this. It is not the ideal solution as we are in for a rework of the matchmaking system.

  • Forced a airlock emergency meeting when travelling to server room.
  • Added sounds to airlock emergency meeting.


  • Fixed crash on end screen when quitting game when calling achievements.
  • Fixed crash when exiting the game to menu as a robotic vacuum cleaner.
  • Fixed sound missing on fire extinguisher.


  • Robotic vacuum cleaners can talk to other players - stay quiet when dead ːsteammockingː.


Stay tuned while we update the game.
The latest updates can be found on our Discord here.

Stability hotfix - Patch 0.6.4.1



We are aware that people are having issues with some crashes and we are actively pursuing fixes.
Expect a rapid fire of updates coming out over the next few days.

The following patch should address many of the most critical issues. However, it does not fix everything, but we are working hard to provide a stable experience


  • Fixed a crash when you Quit to main menu
  • Fixed Freeze during loading screen
  • Fixed Crash during loading screen
  • Improved Find Game Crash - however still present


Stay tuned while we update the game.
The latest updates can be found on our Discord here.

Major Update from First Class Trouble




Over the last 6 months we have been very quiet. As many of you might already know, we have refactored large parts of the game, which essentially means, we’ve built the game from scratch all over again. This took more time than expected. Things are about to change - a lot - as we are getting close to releasing the game to the public in Early Access. So below are a few major announcements and a lot of info. It’s a bit long - but hopefully it covers everything.





First of all, we want to say thank you. Most of you here has helped us test the game when it was only in it’s early stages. Some joined already in the very beginning in February - others a bit later. We want to thank each and everyone for helping us test the game and stay with us till now. It’s been invaluable help and support, which means we are here today. As a developer you are always extremely worried about putting an unfinished and many times broken product into the hands of anyone; but everyone has been extremely supportive and we want to make sure we say a proper thank you for this. We are committed to keeping and growing a community that is as dedicated as you have been up until now. Thank you!





We are happy to announce that First Class Trouble has found a fantastic home with Versus Evil, who will be publishing the game in 2021. They have previously published games like The Banner Saga and Faeria. What it means for you is that First Class Trouble now has a definite plan for launch and you can expect to get a release date soon. To learn more about the plan for First Class Trouble, stay tuned as we will release our newly tuned Road Map in the coming days.






As part of this announcement we have made a special Christmas edition, that will be gradually open over the holidays - and run until the 31st of December. This will likely be the very last free alpha playtest we have (besides releasing a small demo in February). It’s still not a complete game, but we need to do the last few fixes before we close down and run the last stretch of this crazy space marathon before launch. We hope you will help us out a bit more and stay forgiving of possible flaws. Below is some information on how you can get to play - because for very practical reasons we need to change how we run our playtests.





To play the game over the holidays using the new Steam playtest function, request access through our Steam Store page. It is a brand new Steam feature so we hope that it will work as intended. We will try to give as many people access as we possibly can in consideration to server load etc. We of course encourage you to wishlist the game on Steam - and get your friends to wishlist it as well. It’s just about the very very best help you can give us.





Thank you again for supporting us and this interstellar journey! If you have any questions don’t hesitate to reach out. Either at our Discord or throw us an email at [email protected]

Bringing you new content to get you through lock downs, cold days and cheer you up in the spirit of Christmas. In this build we have dressed up a new area The Restaurant for Christmas and filled it to the brim with murderous items, treacherous intrigue and overall funny moments to share with your friends.

There are still a few issues listed at the bottom of this list - fret not we are working hard to solve any issues and push updates frequently ːsteamhappyː.






  • Merry Christmas all Residents and Personoids!
  • Decorated select areas up for the holidays - celebrate responsibly.
  • Completely refactored most of the codebase.
  • Completely reworked the interaction system.
  • Added a pre-game lobby.
  • Secret Agendas - Get extra score for completing covert missions
  • Environmental hazards:
  • Fire - burn to a crisp, just like the good old days in 1955.
  • Electrocution - fry like a shrimp.
  • Freeze - chill out like an icicle.
  • New Item: Fire Extinguisher - Used to extinguish fire hazards that have arisen around the ship.
  • New Item: Paper Plane - Throwable paper planes that you can toss in other peoples faces, it truly is a new world!
  • New Item: Hat Loot - Find some swag lying around during your match and make your character truly stand out.
  • New Item: Oxygen Kit - Save some oxygen for the road and refill when you want to.
  • Added a bunch of new items that you can pick up in the common room before mall. Please share them well in the spirit of Christmas.
  • New Item: Electric Ratchet/Wrench - Bypass doors, but becareful people might think you are a
  • Personoid for easily getting into that closed off room.
  • New Item: Corpse Scanner - Killed a person, but are feeling a little guilty? Scan the corpse and redeem yourself!
  • New Item: Squash Racket - When knocking a player out with a bottle just isn’t enough. Fling them across the room!
  • New Item: Velocity Pills - Chased by Personoid? Use your boost to quickly make your escape!
  • Keycard Scanner: Having a hard time finding that pesky green keycard? Whip out your keycard scanner and listen your way to victory!
  • New World Interaction: Jukebox - Get out on the dance floor and show them your moves.
  • New Ability: Push - Push other players around and save those bottles for later.
  • Added the possibility to light up alcohol pools so you can block off areas again - or burn people to a nice human lumb of coal - fly a paper plane through for an added bonus!
  • New Personoid Ability: Personoid Transport - Rapidly move around the map at specific doors, by going through the personoid transport system
  • New Personoid Ability: Force open doors.
  • Inventory wheel system where you can equip two different items with Mouse button 1 and Mouse button 2.
  • New Map: The Restaurant - enjoy a nice meal at L'Étoile Du Nord, a cigar in the lounge or listen to some music in the concert hall. Don’t get stuck in the freezer. It's mighty cold - not good for weak human flesh.
  • Added a completely new skillcheck system
  • Added a new amazing vending machine for cocktails. Put a coin in and get yourself a nice cold Piña Colada in a box.
  • Added an authentic kitchen experience - Mess about in the kitchen and press all of the buttons.
  • Added an authentic concert experience - now you can jam away on instruments and enjoy the sweet sound of space.
  • Added an authentic toilet experience - this is the update you are looking for. Flip up the toilet lids, seats and pull the lever to flush a toilet. You can even turn on water faucets - hot AND cold.
  • Added a lighter dispenser so you never need to ask someone when you need a light!
  • Added work-in-progress customization menu. Does not take into effect in-game yet.
  • Added work-in-progress experience- and level system to your player profile.
  • Added a new post process effect to assets.
  • Added new ‘First Class’ graphics preset, for those with high end computer hardware
  • Added work-in-progress achievements system.
  • Redid the entire escape pod area.




  • Made it easier to see the server shutdown status in the Server Room.
  • Reworked the buttons for various interactions such as door buttons, escape pods and so forth.
  • Overhauled the existing levels with some of the newer assets and mechanics.
  • Complete overhaul of the ingame UI. Still more to be done!
  • Tweaked the ingame score point system, but it still needs more bug fixing as not everything gives points.
  • Volumetric Lightmaps for higher quality global lighting.
  • Adjusted the Personoid chat to be a push-to-talk ability and reworked the UI.
  • Upgraded some beer textures - get drunk in style.
  • Upgraded the trash can textures - don’t litter - recycle and help save the environment.
  • Added a stand-in sign to easier find the escape pod in the mall.
  • Overhauled the Airlock UI and voting stages.
  • Updated voting menu with ability to remove vote
  • Changed the angle character portraits are taken at.
  • First Class Trouble now running on Unreal Engine 4.25.
  • Reimplemented the voice chat plugin - might be a bit buggy.
  • Upgraded many of our textures, materials and so forth.
  • Tweaked the post process effect ingame.
  • Updated a bunch of sounds in the game.




  • Too many to list - it’s a new world!
  • No seriously it’s many pages long.
  • You would not like to read the amount of fixes especially with more to come.




We unfortunately have a few pesky bugs that plague us, but we are presently working on ironing them out as soon as we can.
  • You occasionally crash when pressing “Find Game”.
    Temporary fix: Open the game up again and press “Find Game” Again.



[h3]We hope that despite a hiccup or two you will enjoy the game and remember to add us to your steam wish list so you will be ready to go for new information regarding First Class Trouble!

MERRY CHRISTMAS EVERYONE[/h3]
- Invisible Walls

Patch Notes: v.0.2.6.5

The time has come for our intermedient patch before a larger rework goes live later in June. This patch will hopefully bring a huge performance boost for everyone as we have optimized a lot of our assets and the way we render them.
Moreover, a lot of the issues that players have reported have been fixed and First Class Trouble haven't run as smooth as it does now!

We hope you will enjoy this upgraded version of the game and watch out filthy personoids camping the syringes at the medical stations.

[h2]Patch Notes - 0.2.6.5[/h2]
[h3]Features[/h3]
  • Vastly improved performance in all levels with an almost doubling in frame count - expect an even greater performance boost in the coming patches.
  • Remodelled the airlock - both the airlock for the deliberation and the cooperative airlock.
  • Added VFX and details to the airlocks to really polish it up.
  • Remade the model for the syringe stand in order to make it stand out more in open environments.
  • Temporarily masked a lot of the outside of the levels so it looks a little more clean when you look outside and when you get spaced.
  • Adjusted the look of the main menu into a more clean look and added a stamp to emphasize that the game is in development.
  • Added a benchmark feature in the graphical settings.
  • Added more audio cues and screen shake that react to the game environment.
  • A Personoid can no longer die due to lack of oxygen, but will instead stagger emulating someone about to die.
  • The Personoid is notified about who their ally is, at the beginning of the game.
  • Added sounds when you give another player oxygen.
  • Added ambience sounds to the server room.
  • Skillchecks now only runs twice during a co-op exercise and the time has been reduced to 7 seconds.
  • A new standalone end screen.
  • Added new pickup containers more suitable in the server room and more industrial looking levels.
  • Added a black/white filter to the elevator camera and increased the FOB to encompass all players.
  • Added a neon-sign hum sound.


[h3]Tweaks[/h3]
  • Skillchecks are slightly easier in general
  • Lowered the difficulty of the symbol puzzle - there are now fewer symbols and we made it smaller so you can use the chat feature if you don’t have a microphone.
  • When using Personoid private chat you are automatically placed back in public chat when one Personoid leaves the chat.
  • Tweaked ragdoll physics when being spaced, so the ragdoll is more consistently shot out of the airlock.
  • Added invisible walls around the server room and airlocks so the robotic vacuum cleaners cannot escape.
  • Increased the amount of oxygen in the start areas.
  • Changed some fonts and sizes to make the UI a little more clean.
  • Increased the size of the player start cabins.
  • Added some extra details to the cabins and common rooms.
  • Various means to increase performance.
  • Moved mouse invert settings from “Esc”-menu to settings.
  • Moved mouse sensitivity settings from “Esc”-menu to settings.
  • Moved voice gain settings from “Esc”-menu to settings.
  • Improved the collision on many assets to allow for better robotic vacuum traversal.
  • Added some hints and text to explain the goal of the server room a little more clearly - wip.
  • Added a frost effect when you get spaced.
  • Lighting build rework in the Server Room.
  • Increased the button time on a few double-button doors in the lobby.
  • Added some more details to the elevator in the mall.
  • Added various emissive signs around in the levels.
  • Improved the UI for the server room level.
  • Added some more festive thematics to the mall - wip.
  • You can now see the global oxygen as a robotic vacuum cleaner.
  • Replace the ‘alien’-lamps in the server room with industrial lamps.
  • Reduced the range of a person getting killed.


[h3]Bugfixes[/h3]
  • Fixed thrown bottles hovering mid air if thrown at downed players.
    Then immediately reverted it back to hovering in mid air.
  • Fixed extreme jitter on corpses that had been carried at least once.
  • Fixed a bug with the Airlock skill check that caused it to fail when another person looked at it.
  • Fixed the lighting in the airlock deliberation areas.
  • Added an extra fail state to the airlock voting. If a player disconnects the during voting the game will continue 2,5 minutes after.
  • Fixed an issue where a player could be killed by standing too close to an airlock door when it was venting out into space.
  • Fixed some LOD draw distances on several pieces of level architecture.
  • Fixed a bug where the player remained muted when exiting the game before the end screen.
  • Fixed an issue where LOD2 and LOD3 of the Passenger Logs changed to the wrong material.
  • Fixed an issue where a co-op button-door did not open in the Lobby when helping other players out of their common room.
  • Fixed an issue in the Mall where some walls popped in.
  • Hid the tutorial video to fix a bug where the main menu would be hidden underneath it if you weren’t using a widescreen resolution.
  • Fixed the vacuum sounds continuing at the end screen.
  • Fixed a spelling mistake on the syringe stand tooltip.
  • Fixed a spelling mistake on the symbol puzzle.
  • Fixed an issue where the keycard handin points could be duped.
  • Fixed an issue with the colliders of gas cylinders blocking the players.
  • Reduced light bleeding in all levels.
  • Rotated some panels on the elevator doors so they sit correctly on the doors.
  • Removed the army choir track.

Patch Notes: v.0.2.5.5

COVID-19 is still upon us but fret not we are steadily churning out content for everyone to enjoy. This patch includes a new lev el for everyone to run around in, the Server Room. The server room is the area where CAIN is located and where the brave residents venture in to shut down the A.I - better hope there isn't a Personoid hiding amongst you or it might just go very wrong!
The server room includes two new cooperative tasks that we can't wait for people to try out.
Lastly, we have a few tweaks, which all can be read below on the full list of additions.

[h2]Patch Notes - 0.2.5.5[/h2]
[h3]Features[/h3]
  • New level - Server Room is playable. It might still be pending some balancing.
  • Added an auto-aim system to throwable champagne bottles.
  • Added emergency audio system and camera shake (Various props, furniture and light sources now respond to the occasional shakes and rumbles on the ship).
  • Changed the spawn location on the server room.
  • Added a new cooperative “server sabotage mechanic”
  • Added a new cooperative “Hold-The-Bridge” mechanic.
  • Added additional audio cues to the menus.
  • Added additional emergency lighting to the start areas.
  • Reworked lighting in the Server Room - still a work-in-progress.


[h3]Tweaks[/h3]
  • Remodeled the tutorial signs.
  • Removed the abilities for the robotic cleaners to earn points and spawn bottles for the players.
  • Additional spot sounds, menu sounds and sound effects in general.
  • Lowered the passenger log information so it always gives less precise information in the beginning levels.
  • Made it clearer who the different factions were on the score screen.
  • Reworked many objects colliders to allow for the robotic vacuum cleaners to traverse.
  • Lowered the threshold for when to play syringe kill audio.
  • Reworked the sounds on CAIN.
  • Reworked the symbol puzzle audio.


[h3]Bugfixes[/h3]
  • Fixed a certain bug, where interactions were sometimes being turned off for world interactables.
  • Optimized light and shadow in the server area for increased performance.
  • Fixed an issue where a victim could single handedly knock down a personoid trying to kill you with the syringe.
  • Cleaned up the persistent layers to increase performance.