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First Class Trouble News

Patch Notes: v.0.2.5.3

So COVID-19 has hit us as well and have forced us to work from home, but that does not mean that we have to push any of our scheduled test/patch events. This patch will see a lot of smaller features that combined has the goal of making the game more enjoyable when you are spectating. Moreover, we have reworked the level structure to to shorten the game sessions and tighten up the user experience. We will need additional testing on this before we finally commit to this direction and this is what you can help us with! Please enjoy the patch and give us feedback on how you think the game is headed.

[h2]Patch Notes - 0.2.5.3[/h2]
[h3]Features[/h3]
  • Reworked the level structure
  • Cabins and common rooms are now connect directly to the Lobby (no elevator ride)
  • Moved the C.A.I.N. server level up so it directly follows the Mall level.
  • Removed restaurant level pending reconstruction into a larger more standalone level.
  • Indicator to show if your system is connected to the VOIP servers. (we’re using the service VIVOX)
  • Added C.A.I.N. AI computer system.
  • Multiple new computer systems, servers and electronic statics.
  • You can now carry around the dead husks of other players. Press ‘Left Mouse’ to interact with a body and hide it where no one can find it again!
  • Both solo and cooperative kills can now be interrupted by bottle smash/throw
  • The roomba can now fly to the skies using powerful jets.
  • Roombas can shoot forks and shortly stun other (experimental)
  • Personoids now drop syringe weapon so other Personoid can pick it up
  • On-screen UI on syringes and key card slots
  • Greatly reduced the risk of crashing when loading a new level
  • Voice Icons on all players when talking
  • Characters move their mouths when players talk
  • Environmental storytelling in Mall (in progress)
  • New UI on Roomba
  • VFX effects on Roomba
  • Suitcases now opens when they are looted


[h3]Tweaks[/h3]
  • Max champagne bottles in inventory is now 3
  • Players now drop their items before being flushed out in the Emergency Flush
  • Additional spot sounds and sound effects in general
  • Killing as personoids now takes 3 seconds
  • Symbol task now has auto-closes when players have solved it and the cooldown for wrong guess is only 3 seconds
  • Syringe weapons now spawns at random predefined locations
  • Revised UI on start message “you are a personoid/resident”


[h3]Bugfixes[/h3]
  • Fixed an issue where only one player got “shut down CAIN” as an end-condition
  • Fixed an issue where Point Categories would no longer show on screen during actions
  • Fixed an issue where when you pressed escape during start screen you were stuck forever in the menu
  • Fixed an issue where passenger log picked up from a body would not show the log in the TAB menu
  • Fixed an issue where symbol co-op task would appear after solving it
  • And many, many more..

Patch Notes: v.0.2.4.5

Patch Notes

[h2]0.2.4.5[/h2]
[h3]Features[/h3]
  • Added throwable champagne bottles. Knock out your fellow passengers from a distance!
  • New C.A.I.N. server level where you shut down the A.I.
  • New minigame to progress through the C.A.I.N. level - still needs balancing.
  • New audio occlusion layer for better sounding music and ambience transitions.
  • New UI icons for throwing champagne bottles, scanner, private chat etc.
  • Added C.A.I.N. AI computer system.
  • Multiple new computer systems, servers and electronic statics.
  • Removed holiday themed environments.
  • Added the capability for the Personoids to enter a private voice channel using “T”.
  • Added more setting goodies such as a ring planet, stars and light rays to simulate movement.


[h3]Tweaks[/h3]
  • Reworked lighting in a range of levels. Still a work-in-progress.
  • Added more destruction, props and sense of life in the Mall level.
  • Added new sounds:
  • Grab drink from table (with ‘drunk mode’)
  • Emergency flush
  • Foliage (when walking into bushes)
  • Physicalized props: bottles and chairs
  • Speakers now play music from a much bigger collection of old music
  • Throwable bottle
  • Added more physicalized objects to levels.
  • Made the hacking skill-check more difficult.
  • Reworked the wording on passenger logs to be more simple to relay and understand.
  • Added post-processing effect when drunk
  • Moved ragdoll system replication from server to local to fix physics replication
  • Added multiple LOD groups for objects

[h3]Bugfixes[/h3]
  • Fixed several UI errors not showing the correct info, vanishing at the wrong times, order etc.
  • Fixed various issues with the score screen not showing the correct end scenario.
  • Implemented additional measures to counteract the player running out of VRAM on level streaming.
  • Symbol puzzle tweaks and fixes.
  • Implemented several VOIP tweaks and fixes.
  • Fixed Vivox shut off when ending game.
  • Fixed camera teleport player orientations

Patch Notes: v.0.2.4.1

Patch Notes

[h2]0.2.4.1[/h2]
[h3]Features[/h3]
  • Inverted mouse & look sensitivity settings (bottom of menu)
  • Partial controller support (UI navigation/button prompts still not supported)
  • Removed visual cues on sabotaged elements
  • How-to-play video added to the menu (most basic rules)
  • “low global oxygen” warning to all players
  • Improved the visual message on start game if you are a Personoid or Resident
  • Characters mortal coil is sent into the cold embrace of space, upon being freed from life, within the “ Certified First-Class-Safety Airlock Ejection System™ “
  • Point system that is based on deduction, deception, sabotage, cooperation and the ending of the game. (Work-In-Progress)
  • In accordance with the above the end high score screen is under rework and should showcase some of the above mentioned categories instead
  • More Voice-over output/input options. Now you can test your microphone outputs. Push-to-talk, who is talking etc. (Work-In-Progress).
  • New First Class Trouble Steam icons & Logos
  • You can now get drunk of the ships many drink stands
  • New spectator roomba sounds
  • The spectator roombas can now clean up trash after the other players - holding left mouse button
  • New matchmaking sounds in menu including a loud elevator noise when game is found
  • Textured the syringe stand (personoid weapon) - awaiting a larger rework
  • Added some fun facts to the spectating roomba UI

[h3]Tweaks[/h3]
  • Reduced cooldown on airlock flush and reduced sirene playing time
  • Reduced the amount of information that people receive from passenger logs
  • General UI/HUD tweaks
  • Shortened the game waiting time
  • Only three players can now enter the final server area
  • Emergency flush room now has much shorter kill-period

[h3]Bugfixes[/h3]
  • Fixed an issue where Microphone/VOIP did not work after joining a second game without exiting to desktop. (no need to exit to desktop after each session now)
  • Fixed a sound/mic issue where windows default communication was used instead of default sound device
  • Airlock deliberation
  • AFK/Crashed player work around in airlock deliberation. It will now randomly pick an option after 30 seconds.
  • Spacing two players spaced allowed a player to not be marked as dead
  • Inventory properly showcasing champagne bottles
  • Transferring oxygen to other players should now properly work
  • Grabbing another player incorrectly would not give an invalid argument
  • Fixed bug where players could grab thin air, softlocking themself
  • Ragdoll should be less prone to get players stuck (not completely mitigated)
  • Fixed Heartbeat sound continues playing on roomba spectator mode
  • Now teleporting spectating roombas with players, as they move to next area (caused heavy performance issues)
  • Removed “low oxygen” icon on dead players
  • Fixed a bug where you wouldn’t get your mouse control back when interacting with a tutorial menu and pressing escape
  • Fixed an issue where players could not grab crouching players
  • Fixed a bug where two personoids could load in before everyone else and got a personoid-victory
  • Fixed an issue where other (not full-HD) resolutions messed up mouse controls/UI
  • Removed the passenger log from inventory after deliberation airlock
  • UI buttons for voting no longer pixelated before clicking
  • Loading screen correctly covers the whole screen on wide aspect ratios