1. Definitely Sneaky But Not Sneaky
  2. News

Definitely Sneaky But Not Sneaky News

Changelog for Definitely Sneaky But Not Sneaky 1.0.4

Hello everyone!

Definitely Sneaky But Not Sneaky has just been updated to version 1.0.4. With this update comes the usual: some new features, bug fixes, and optimizations! The bulk of this update is for small polishing details and performance optimizations.

Features:

  • Added a new weapon: the AK-74. Unlocked in the second difficulty.
  • Added seven achievements (On your way, Murderer, Die, Sneaky, Sneakier, Home run, Teamwork).
  • Added a 'Social' menu to the main menu. It includes links to the boxedworks Discord, Twitter, and a link to the music used in-game.
  • Merged two level menus into one. It should now be easier to choose which level you want to play.


Bugs fixed:

  • The first map loaded in a play session might have missing wall tiles. This was fixed by loading a map right when the game starts.
  • Deflected bullets will miss their target and fly everywhere. The method the bullet uses to reach its destination after being deflected was updated to fix.
  • Grenade enemies will not explode sometimes. This was caused by the explosion script trying to access a null joint (specifically, the hip joint if chopped in half).
  • Ragdolls would change to a shade of black if near some lights. This was caused by the skinnedMeshRenderer's root bone being at the Base of the ragdoll instead of the Hip.


Optimizations:

  • All furniture meshes are combined into one at the end of level loading. This has dramatically sped up FPS and rendering times per frame.
  • The Unity Job system is now being used for enemy physics-based raycasting.
  • Changed enemy raycast count per frame from three to two. There was one for left, middle, and right; now there is just the left and right.


Small things:

  • Tweaked the colors of the themes for better visual appeal.
  • All camera movements have been slowed slightly.
  • Some levels have been tweaked; furniture added, enemies moved, etc.
  • If the ragdoll is only holding one item, they will no longer stick both hands out (the empty hand would stick out before).


That is it for now! However, there are of course some features in the works.

-Thomas
boxedworks

Changelog for Definitely Sneaky But Not Sneaky 1.0.3

A new update was rolled out last night that should fix some issues you may or may not have noticed along with introducing a few new features! With this update comes a week-long sale of 30% on the Steam store from 4/22/19 - 4/29/19 so if you are looking to pick up the game, now is your chance.


Features:
  • The second difficulty has finally been completed; enjoy trying to beat those last few levels! The total level count is now at 288.
  • Added a laser sight toggle to all firearms for more accurate aiming. To enable, press 'TRIANGLE' or 'Y' on your controller or press the 'F' key on the keyboard.
  • A splash screen is now shown before the main menu that recommends using a controller.
  • Many levels were given another coat of polish; objects were moved slightly and some lights were removed. This was done for aesthetic and performance reasons.


Bugs fixed:
  • Different monitor refresh rates no longer affect gameplay. Before, the different refresh rates would affect character movement, rotation, and animation speeds.
  • The enemy that chases you with the bat no longer tries to infinitely chase your dead body after death. He now stands still and contemplates life as he should.
  • Bullets do not collide with doors when they are closing. Before, a second collider was present on the door that would remove bullets if you shot while the door was opening.
  • Raycasting for melee weapons has been tweaked so it should be easier to melee enemies. Before, it was harder to successfully melee an enemy.
  • The noise that plays when your gun is out of ammo has been slowed down. Before, if you were out of ammo and held down the trigger, the noise would play very quickly and would get annoying.
  • The Player UI (P1, P2, P3, P4) does not show itself until the main menu appears. Before, it would show itself during the splash screen.
  • The VFX flickering of candles/light sources has been lessened. Before, some people complained about the intensity of the light flickering.
  • The second main menu song's volume has been slightly lowered. It was slightly too loud before.


Optimizations:
  • Enemy colliders are properly removed after death. Before, some colliders were not removed because of an indexing mistake. This should improve performance as fewer physics objects need to be updated.
  • Changed the mesh count of all characters from 11 to 1. This reduces the number of draw calls and should improve performance.
  • Enabled GPU skinning for supported hardware. This should take some strain off of the CPU.


Hopefully, those of you who have played the game enjoy and notice the new features! There are some more features currently in the works that will be coming out shortly such as:
  • Online P2P multiplayer (!).
  • A 'How to play' menu for better instructions.
  • A 'Social' menu for Twitter, Discord, and other social channels.


Remember, I am always looking for feedback or ideas. If you ever have any, do not hesitate to reach out to my Twitter or Gmail ([email protected])! Keep your eyes out for the next update!

Changelog for Definitely Sneaky But Not Sneaky 1.0.2

Hello anyone and everyone! A new update was just pushed out to address some issues I have been thinking about since the last update which includes new features and minor bug fixes.

Features:
  • The silenced shotgun has been added and unlocks in the harder difficulty.
  • You can now select your character's color in the options menu between a selection of colors.
  • A small UI indicator when you die to remind newer players how to restart the game without using the pause menu.
Bugs fixed:
  • Unity's new Input System has been implemented, fixing most if not all of the controller issues in the previous version. Multiplayer should not have any issues concerning controllers.
  • Aiming has been improved significantly. Before, the character's arms were like 'jelly' and would bend; making it hard to aim. Now, your arms point perfectly straight, making aiming much easier and more precise.
  • Enemies with ranged weapons would shake violently when they were supposed to be standing still.
  • Barrels' heights were too tall and would cause a visual glitch when bullets passed over them.


I hope you enjoy these quality of life features and bug fixes! There are more updates in the works including new levels, player all-time stats, a better main menu, and more settings to change in the options menu. Please report any bugs or feedback to me via my Twitter!

Changelog for Definitely Sneaky But Not Sneaky 1.0.1

Hello all, a shiny update was just rolled out to polish out some of the gritty details that got left out before release!

Added POLISH:
  • The 'BACK' button for menus ('CIRCLE' for PS4, 'B' for XBOX, or 'BACKSPACE' for keyboard) will no longer exit the game in the main menu. It will now place the selection to the 'EXIT' selection. It was too easy to quit the game by accident before.
  • You can now speed up the splash screen and credits to get past them faster.
  • After a music track is finished playing, it is unloaded from memory. This leads to a dramatic decrease in RAM usage over time.
  • Hitboxes for chairs are smaller. Hopefully, you will stop getting stuck on them...
  • Co-op colors have been updated for better contrast: 1st player stays blue, 2nd has been changed to yellow, 3rd has been changed to cyan, and 4th is now orange. Please give me feedback for better player colors if you have any.
  • Minor optimizations with different maps such as moving some furniture, or adding/removing lights. (I will try to keep track of specific map changes for the future)


Fixed BUGS:
  • Enemies with ranged weapons only shoot if within a certain distance. If they are not in that distance they become stuck and constantly shout '!' at you. (Caused by a check to see if an enemy is stuck which would revert the enemy back to an idle state infinitely)
  • With redirected bullets, if the original shooter dies before the bullet returns, the bullet gets stuck in space; unmoving. It stays there until someone unluckily runs into it or the map reloads. (Caused by the bullet trying to return to sender even if the sender is dead)
  • When the goal is picked up, even if the bat chasing-guy is dead, the 'slap' death sound effect plays as if they just died again. (Caused by lack of checking for the bat guy being dead)
  • For a brief moment in co-op after a player other than player 1 dies, their ring turns red as it fades out. (Caused by the alpha in the color turning negative)
  • When selecting the 'Force Keyboard' option in the Game Settings with a controller, the setting does not change. (Caused by the number players changing, causing the setting to be toggled twice, finally setting it back to its original state).
  • The tutorial arrow does not disappear if the level is switched before the tutorial completes. (Caused by the tutorial loop breaking without hiding the arrow)


Please report any bugs to me via my Twitter or in the Community section! I will do my best to look into and fix them. You can also give me suggestions for possible features to be added at those locations.
This is not the last update to come to Definitely Sneaky But Not Sneaky! Future updates will include:
  • Harder maps
  • More settings to customize (Camera, controls)
  • Better menus
  • Steam achievements
  • Player all-time stats such as deaths, kills, teamkills, etc.


Features that are not guaranteed:
  • More (multiplayer) modes such as: Party modes, challenge modes, survival
  • Level editor along with Steam Workshop
  • P2P Steam multiplayer


Hold tight until the next update drops with some more features. They will be mentioned as they progress.

Enjoy!

Thomas
boxedworks

Game launch

Definitely Sneaky But Not Sneaky has finally launched on Steam! Please enjoy the game and good luck. Here are some tips for getting started in the game:

  • Look at the controls menu!
  • Play with a controller (optional)
  • Aim your character with the right thumb stick
  • Use both weapons!
  • Play with a friend


You can contact boxedworks through Twitter. There will be upcoming updates with added features and levels coming in the near future. Keep a look out!