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  3. Tweak Difficulties

Tweak Difficulties

[h2]Difficulty changes[/h2]
• Removed Easy difficulty
• Renamed difficulties
  • • Normal => Easy
  • • Hard => Normal
  • • Harder => Hard

• Made (new) Easy and Normal difficulties increase AI build speed per level:
  • • Easy: 0.65 (level 1) => 0.77 (level 25) (Previously constant 0.7)
  • • Normal: 0.93 (level 1) => 1.05 (level 25) (Previously constant 1)
  • • (new) Hard difficulty AI build speed remains at 1.25


[h2]Bugfixes[/h2]
• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward
• Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot
• After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).

[h2]Balancing[/h2]
• Increase artillery build time from 120 to 140 seconds

[h2]Other[/h2]
• Tweak clocked game message to encourage users to try the Skirmish game mode

[h2]What we’re working on next (long term)[/h2]
• Localization
• Expansion
• Multiplayer maybe?