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Ultra-marginally Balanced Update



Mecha Weka, New Zealand's 2nd-best flightless bird-themed game studio, has released an update to Battlecruisers! We decided to address balance and bugs, as well as release a little bit of tasty new content at the same time. The icing on the cake is that we've managed to explain what we've done here in our patch notes, which is important to our dear players.

New Content
  • Added story stage interstitial screens, at the start of each stage.
  • Added video display settings for PC.


Tweaks & bugs
  • Informator behavior changed to on-hover instead of on-click.
  • Increased or improved sizes of some text objects.
  • Options screen text centered for 4:3 aspect ratios.
  • Spacebar now toggles pause/play.
  • Fixed issues with shipwrecks facing the wrong way.
  • Removed no-longer-accurate loading screen hints.
  • Fixed issue where too many aircraft dying at the same time caused SFX distortion.
  • Decreased time required to demolish a structure.
  • Adjusted credits in various non-English languages.
  • Video display settings are now accessible in the Options menu.
  • Alt-tabbing or multitasking in Windows no longer forces the game to pause.
  • Hovering over buildable buttons on the selector now shows their stats in the informator.
  • Only available buildables can be selected now.
  • Added link to our official Discord.


Balance adjustments
  • Mortar range increased.
  • Something happened to the MLRS.
  • SamSite rate of fire reduced.
  • AttackRIB fires 8 shots per burst cycle, rather than 12.
  • Buildings are immune to damage when under shield protection.
  • Shields now only delay their recharge when depleted, rather than anytime they take damage.
  • Shield recharge has been lowered to compensate.
  • Increased fire rate of front-facing cannons of Destroyer and Frigate.


To get involved with how Battlecruisers develops, or request a new weapon, please join our happy community of Battlecruiser Captains on Discord.