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Battlecruisers News

Battlecruisers 6.4.43 Patch Notes

[h2]Changed[/h2]
  • Improved startup times
  • AI no longer builds StealthGen when on a cruiser with only 1 mast
    this is currently limited to hard difficulty but may be added to medium as well
  • Hints now only get displayed for the first 4 levels (including Tutorial)
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

[h2]Fixed[/h2]
  • Level #1 "Rusty Fly" and Skirmish backgrounds now have proper background colours

[h2]Under Investigation[/h2]
  • Updates to PvP initialisation to prevent being stuck on 'Loading Assets' (full bar)
    please let us know if you encounter any issues with PvP

Battlecruisers 6.4.42 Patch Notes

[h2]Changed[/h2]
  • Updated GrapheneBarrer health bar position
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

[h2]Fixed[/h2]
  • AI now properly responds to StealthGen again
  • Background in Skirmish now has correct colour again
  • SideQuest 24 (Craner) and 27 (Yark) backgrounds are no longer misaligned

Premium UI Fixes and Story Bug Cleanup

Re-Added Premium Edition button to home screen. Updated GrapheneBarrier health bar. Fixes to StealthGen, Craner, Yark and Skirmish Simulator.

Battlecruisers 6.4.41

[h2]Changed[/h2]
  • Improved Japanese translation

Battlecruisers 6.4.40 Patch Notes

[h2]Balancing[/h2]
  • Megalith
    • Increased health: 7200 -> 8000 HP
  • CIWS
    • reduced burst reload: 4s -> 3.33s
  • Orbital Laser
    • increased health: 520 -> 540
    • increased build time: 1020 -> 1080
  • Globe Shield
    • reduced building health: 1080 -> 1020
    • reduced build time: 1080 -> 1020

[h2]Changed[/h2]
  • Faster PvP Initialisation
  • Updated Orbital Laser description
  • Updated aircraft texture encoding
  • Upgraded to Unity 2021.3.44f1
    this may or may not introduce stability problems, please report any issues you encounter in our Discord
  • Updated Credits
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

[h2]Fixed[/h2]