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Battlecruisers News

Battlecruisers 6.4.47 Patch Notes

[h2]Balancing[/h2]
  • Shepherd
    • increased fire rate boost: 1.25x -> 1.3x
  • Goatherd
    • increased mast structure build rate: 1.5x -> 1.6x
  • Megalith
    • increased health: 8000 -> 10000
    • increased building health multiplier: 2.5x -> 3x
  • Mortar
    • reduced health: 810 -> 720
    • reduced build time: 270 -> 240

[h2]Changed[/h2]
  • Improved Japanese trans* thanks to MMDerK
  • Simplifications to PvE and PvP
    yes, yet again...

[h2]Fixed[/h2]
  • No more performance reduction in some long battles
  • PvPRocketTurtle stats are now the same as in PvE (10 -> 6 Drones, 350 -> 180 build time)
  • Bodykits work again in skirmishes

Battlecruisers 6.4.46 Patch Notes

[h2]Changed[/h2]
  • Smaller Home button on narrow aspect ratios
  • Smaller button labels in Loadout on narrow aspect ratios
  • Minor UI tweaks
  • Simplifications to PvE and PvP
    does anyone even read this?

[h2]Fixed[/h2]
  • Game no longer lags in long matches

Battlecruisers 6.4.45 Patch Notes

[h2]Changed[/h2]
  • Updated BattleHub UI
  • Bodykit/ Variant switch buttons in Loadout are now labeled
  • German name for LocalBooster is less weird now
  • Simplifications to PvE and PvP
    no this we don't just blindly copy this line every time

[h2]Fixed[/h2]
  • AI is no longer able to construct buildings that aren't yet unlocked
  • Angry Spider SideQuest background is no longer too large

Battlecruisers 6.4.44 Patch Notes

[h2]Changed[/h2]
  • Improved cruiser death effects
  • Hard AI now selectively doesn't build StealthGen based on player cruiser
  • AI now only reserves 1 Mast if it doesn't build a StealthGen
  • Post-Battle buttons are now centered
  • Moved Next button in Story Scene
  • Improved particle quality within same memory footprint
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

[h2]Fixed[/h2]
  • pre-6.3 saves now load correctly again
    please let us know if you still have issues loading the game

Battlecruisers 6.4.43 Patch Notes

[h2]Changed[/h2]
  • Improved startup times
  • AI no longer builds StealthGen when on a cruiser with only 1 mast
    this is currently limited to hard difficulty but may be added to medium as well
  • Hints now only get displayed for the first 4 levels (including Tutorial)
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

[h2]Fixed[/h2]
  • Level #1 "Rusty Fly" and Skirmish backgrounds now have proper background colours

[h2]Under Investigation[/h2]
  • Updates to PvP initialisation to prevent being stuck on 'Loading Assets' (full bar)
    please let us know if you encounter any issues with PvP