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Battlecruisers News

Pick-Up-And-CrossPlay Mode!

New players get a full loadout during multiplayer battles; even if they've not unlocked those items yet! Your friends and child-bots alike may dive straight into Player-Vs-Player on a new device, with cross play. Wreck your inexperienced child-units with ease! Humiliate them, and devastate their morale until they regret depriving you of years of shut-down.

Battlecruisers 6.4.54 Patch Notes

[h2]Balancing[/h2]
  • Broadsword
    • onboard CWIS no longer fires in bursts
    • new reload: 0.02s
    this reduces DPS slightly (60 -> 50) but should reduce lag by quite a bit

[h2]Changed[/h2]
  • Adjusted GlassCannoneer targeting behaviour
    this is intended to resolve some of the issues that have been reported; please let us know if you still encounter unexpected bahvaviour
  • Simplifications to PvE and PvP

[h2]Fixed[/h2]
  • PvPDestroyer no longer tries launching bugged rockets
  • PvPGlassCannoneer no longer tries launching bugged missiles

Battlecruisers 6.4.51 Patch Notes

Quick patch for a multiplayer condition bug.
- Ship units now fire the correct projectiles
- Profile panel is back in the shop
- Fonts improved for better fit in some languages

Battlecruisers 6.4.50 Patch Notes

Balancing:
- SpyPlane now patrols above your cruiser and moves faster

Changes:
- Improved non-latin fonts
- Better cruiser explosions, flame effects, Huntress Prime visuals
- New shop button
- Profile is easier to reach
- Skirmish button visuals fixed
- 1vAI button renamed to Random AI Battle

Fixes:
- Nuke Launcher in multiplayer works again

Battlecruisers 6.4.49 Patch Notes

[h2]Changed[/h2]
  • Simplifications to PvE and PvP
    and still so much left...

[h2]Fixed[/h2]
  • PvP explosions are correct again
  • Kamikaze works correctly again
  • Players no longer become deaf when entering PvP
  • Added missing PreviousVariant translations
  • Private Match message box text is now localised correctly
  • PvPGlassCannoneer projectile gravity scale: 1 → 0.5 (as in PvE)
  • PvPSledgehammer projectile gravity scale: 0.2 → 0.25 (as in PvE)
  • PvPNukeLauncher damage: 90000 → 91000 (as in PvE)

[h2]Under Investigation[/h2]
  • Possibly fixed infinite Kamikaze impacts happening
  • Possibly fixed weapons firing at own Kamikaze aircraft
    since these issues aren't easily reproducible it's hard to verify if they are fully fixed