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Battlecruisers News

Ultra-Marginally Improved Edition

You all asked for more content, so to prove we're still alive, here it is :)



● Five new AI enemies to challenge, including Kentron, the most handsome robot on Earth!
● Five new weapons and buildables, including the SteamCopter, the MLRS and the mighty GatlingMortar.
● Simpler UI and better accessibility
● New boss fights - can you beat them on the first try? I doubt you can. Prove me wrong!
● Destruction score and ranks to climb, starting from a lowly Boat Thief, up to Fleet Admiral and beyond.
● A conclusion to Charlie’s story, making for 95% less confusion.
● Improved AI tactics, making for more variable gameplay and strategic options
● Improved balance game-wide, giving you the choice of how to dispatch your enemy
● Available in 12 languages: English, German, French, Spanish, Portuguese Brazil, Polish, Turkish, Japanese, Simplified Chinese, Korean, Arabic and even Russian (it's not their fault their leader is a small-dog-syndrome drop-nuts fake-tough-guy psychopath :)

If you consider yourself to be a connoisseur of pyrotechnics, or your drug of choice happens to be nuclear conflagration of mechanized war-machines, then now is the time to pick up Battlecruisers :)

Tweak Difficulties

[h2]Difficulty changes[/h2]
• Removed Easy difficulty
• Renamed difficulties
  • • Normal => Easy
  • • Hard => Normal
  • • Harder => Hard

• Made (new) Easy and Normal difficulties increase AI build speed per level:
  • • Easy: 0.65 (level 1) => 0.77 (level 25) (Previously constant 0.7)
  • • Normal: 0.93 (level 1) => 1.05 (level 25) (Previously constant 1)
  • • (new) Hard difficulty AI build speed remains at 1.25


[h2]Bugfixes[/h2]
• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward
• Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot
• After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).

[h2]Balancing[/h2]
• Increase artillery build time from 120 to 140 seconds

[h2]Other[/h2]
• Tweak clocked game message to encourage users to try the Skirmish game mode

[h2]What we’re working on next (long term)[/h2]
• Localization
• Expansion
• Multiplayer maybe?

Skirmish Game Mode

[h3]Skirmish Mode[/h3]
In a skirmish you decide:
  • The AI to fight (random, balanced, rush or boom)
  • The cruiser the AI uses (random, or one of the eight cruisers)
  • The cruiser you use (random, or one of the eight cruisers)
  • The difficulty (easy, normal, hard or harder)




Unlike in the campaign you won't know which strategy the AI will use!



[h3]Other Improvements[/h3]
  • Remember help label toggle (question mark) state between levels
  • Improve Options screen UI


[h3]Balancing[/h3]
  • Destroyer

    • Increase build time from 80 to 100 seconds
    • Reduce air turret range from 20 to 18
    • Reduce SAM site range from 25 to 20
    • Reduce SAM site burst size from 3 to 2
  • Reduce Mann o` War built time from 360 to 300 seconds

Fix tired artillery bug

[h3]Bugfixes[/h3]
  • Fix bug where offensive buildings would sometimes get tired and stop firing
  • Fix bug where mortar shells would magically pass through attack boats on fast forward speed

[h3]Balancing[/h3]
  • Reduce Eagle builder bay build speed bonus from 15% to 10%
  • Reduce Eagle hit points from 2,800 to 1,800
  • Reduce artillery build time from 180 to 120 seconds
  • Increase air turret hit points from 220 to 310
  • Reduce deathstar laser duration from 5 to 4 seconds

[h3]Other[/h3]
  • Make explosions look even better

Another volume fix

  1. Fix issue where changing the music volume during a battle would not affect the music volume for the main menu.