Tweak Difficulties
[h2]Difficulty changes[/h2]
• Removed Easy difficulty
• Renamed difficulties
• Made (new) Easy and Normal difficulties increase AI build speed per level:
[h2]Bugfixes[/h2]
• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward
• Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot
• After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).
[h2]Balancing[/h2]
• Increase artillery build time from 120 to 140 seconds
[h2]Other[/h2]
• Tweak clocked game message to encourage users to try the Skirmish game mode
[h2]What we’re working on next (long term)[/h2]
• Localization
• Expansion
• Multiplayer maybe?
• Removed Easy difficulty
• Renamed difficulties
- • Normal => Easy
- • Hard => Normal
- • Harder => Hard
• Made (new) Easy and Normal difficulties increase AI build speed per level:
- • Easy: 0.65 (level 1) => 0.77 (level 25) (Previously constant 0.7)
- • Normal: 0.93 (level 1) => 1.05 (level 25) (Previously constant 1)
- • (new) Hard difficulty AI build speed remains at 1.25
[h2]Bugfixes[/h2]
• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward
• Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot
• After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).
[h2]Balancing[/h2]
• Increase artillery build time from 120 to 140 seconds
[h2]Other[/h2]
• Tweak clocked game message to encourage users to try the Skirmish game mode
[h2]What we’re working on next (long term)[/h2]
• Localization
• Expansion
• Multiplayer maybe?