WIP: Multiplayer PvP Visions

Welcome back to another WIP update. We've talked Co-op PVE Multiplayer last week, so this week, it will all be about the PvP Multiplayer. There are a lot of things that we'll still need to flesh out first for PvP so let's discuss some of them that we're certain will be in the game or how will things work out. With that said, we'll be answering to feedbacks on both PvE and PvP multiplayer in the next week WIP update so feel free to leave your feedbacks in the comments, in our discord, or in the Nolt feedback hub.
First, let's talk about PvP modes. For now, we're settling with some basic modes. First, we'll have a 1v1 deathmatch, where players just mindlessly pit their M.A.S.S. units against each other in combat. This will be a simple mode with a simple ruleset, there's nothing much except two players fighting to get the most kill count within a limited amount of time or reaching a set kill count first, either of those.

With that out of the way, we can now talk about the second mode, which is the 3v3 mode. In this mode, with no name at the moment, players will be fighting against each other, but not to score kill counts. Instead, those kills will be score multipliers when objectives arrive. Players will then complete simple objectives, be it collecting items or interacting with objects. In design, we wanted this 3v3 mode to have players not that focused on killing each other, as that will only benefit certain builds and limit playstyles, creating toxicity and discord among players.
Since we're on the topic of builds, let's also discuss on our vision of balance in PvP. PvP will have a separate tuning page from PvE tuning. Status tuning isn't a problem at all, since we wanted everyone, new and old players to receive the same experience and have decided for now that we'll use either a point system for players to put into the various status available, straight on as is, or a tuning that is unlocked and scaled to the same power level. However, on the topic of tech nodes, we're still discussing internally on how that will work, might be a system where we provide a set of nodes only available for PvP and unlocked everything at the start, or might be some other methods. The point is, we want everyone to be at the same power level, and only experience will help one win against another.
That will be all we can say about PvP at the moment and is our current vision, something we wanted to create at the moment for PvP. We'll respond to your feedbacks on both PvE and PvP next week, so discuss among yourselves and tell us about it!
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe