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M.A.S.S. Builder News

WIP: 0.8.0 Release dates, accessories, and weapon copy system



Hello everyone! I know this come at a surprise to you, but it's the UPDATE announcement! We're relieved that we're finally able to tell you about it, which is January 15th, this coming Saturday. Expect a patch notes on the same day by the time the update goes live, as we're continuing our final tests and balancing of the game.

But aside from that, here's the rest of the new accessories coming into 0.8.0









and another system we mentioned were in the works but have not shown before, the Weapon Copy System. With this new Weapon Copy System, you can now copy a weapon from one slot and paste it into another slot, allowing quick small changes between weapons without the hurdle of having to recreate, paint, or accessorize them.



Discord: discord.gg/CwYdb7aayP
Feedback: bit.ly/3wpWofe

WIP: 0.8.0 Accessories Preview Part 1



So... Welcome to the first accessories preview of the coming update. As we've said before, we'll be adding more and more accessories in coming updates and 0.8.0 is a good place to add ones that could help with the things you players are making.



These accessories can be said to be leaning towards the physical and organic based style. We saw players creating humanoid droids, muscles, cloaks, scarfs, and much more so we made some accessories to make those fantasies easier to make. Instead of using spheres and pieces of plates pile atop each other and using more than a few accessories slot, you'll now be able to use these parts instead. Hope you'll look forward more to the 0.8.0 update now!







M.A.S.S. Builder 2021 Recap and 2022 Expectations



Hello everyone, and welcome to the first piece of Saturday update of 2022. This week is a different kind of update, in which we'll be having a recap of 2021 and also what to expect in 2022. So how did 2021 turned out? Well, we weren't able to release as much update as we'd like, settling only to two major updates. The two, however, were quite large in itself.

0.6.0 was the release of challenge missions and the Panzer armor set. Panzer was a set that was designed based on militaristic looks of our modern world, and we had hoped at the time that it would provide players looking for those aesthetics an armor set they can use as a base for their creations, which we've seen at this point that the Panzer had fulfilled its purpose nicely. Challenge missions, on that same note, had been grounds for players to test their mettle, breaking records against each other, and finding their best tuning. It was quite fun for us developers to watch as each of you discuss what's best to use for each playstyle, using less and less time to complete the boss rush, surviving much longer than we expected in battlegrounds, and more. It was also a great help in clarifying how broken some of them mechanics that we had in our game, and how to fix them.

0.7.0 then, was one of the biggest update we've added into the game in terms of customization. Accessories was a concept we'd like to add into the game as soon as possible, but the scale was so large that we had to prepare everything like base armors, basic functions and infrastructures, and more into the game before we were able to work on it. Its completion was finally an opening of a floodgate and we saw your M.A.S.S. evolved to the next level. We'd like to say we're more than surprise at some of them and every week there's something much much more than we know out there showing in social media and the screenshots area. We didn't even know how some of you managed to create awe-inspiring units or change the whole aesthetics of a bipedal into something much more. You're even better than us in using those systems.

Then comes the problematic 0.8.0 which promises new launchers and a lot of reworks. It's much more than we expected and we can only say that we'll try our best to finish it as soon as possible. As you're reading this, we're probably still working on it, be it testing and balancing and more. But let's not stop ourselves here, let's talk about the future.



2022 will be a year that will have at most three major updates coming, version 0.9.0 / 0.10.0 / 0.11.0. So what are they bringing to the table? 0.9.0 was first planned as a complete multiplayer update, but we've decided against that. The new 0.9.0 plan is to finish it in at most four months with new contents to the game, and to test out a multiplayer lobby system where players can enter into an area together, but with no goals to work towards. This is to check if everything can work out correctly with as few bugs as possible, before we work towards both PvP and PvE and release it in 0.10.0 that should happen a few months later. It's like we're breaking the old 0.9.0 into two updates instead of one truly large one, still, it will take about the same amount of time as we wanted before. And honestly, 0.11.0 is something that's unknown to us as well since we'll need to see whether 0.9.0 and 0.10.0 performs as expected or not and whether we need to adapt our schedule or workflow towards something of priority.

That will be all for today, we'd like to say, thank you for following us through our journey from the start, and we hope to deliver a better 2022 to every one of you. Happy new year!

WIP: Bullet Launchers Position Adjustment Sneak Peak



Here's a short preview for another upcoming feature of the 0.8.0 update, the customization of Bullet Launchers' positions. We tried a simple position changing at first, but we thought it won't fulfill what players might want for their fantasy, so we worked more on it to allow showing all of them on various positions at the same as well.



This ends the tease and we'll be ready to show more in the coming weeks.



Discord: discord.gg/quS7E46
Feedback: bit.ly/3wpWofe

WIP: Projectile Barrier



Well! Here's another week of WIP for the 0.8.0 incoming update. There's a lot of updates to ranged weapons coming in the patch and with the status rebalance, some ranged weapons are getting even stronger. While we usually nerf their numbers, we wanted something different, something that would allow those that dedicate their aim to feel rewarded when playing, a mechanic that could allow us to keep their strength without going tipping the scales too far.



Thus, the "projectile barrier" was added into some Quarks or Quarks Bosses (I repeat, not all of them). These barriers will prevent ranged attacks from hitting Quarks, forcing ranged players to either aim, or get into a closer range to perform their attacks, and not just hold boost back/sideward alongside left clicking.

While this is a straight up nerf to ranged playstyles, the power provided from base status, some newer mechanics we haven't showed yet, and the rebalance should counteract it when aimed properly. We'll keep an eye on how it feels on release and balance them accordingly.

In anticipation of questions:
Q: Will most Quarks boss have it?
A: Only some, and each are different

Q: How about normal Quarks?
A: Those that are annoying might get more annoying, but they don't spawn much.

Q: Always active?
A: Each enemy has differing choice to trigger their shield.

Q: Can it break?
A: No, but you can shoot through them holes

Q: But the preview showed miniscule holes...
A: That's one of the strongest shields, others might have slower turning, or bigger holes, or smaller shields. As mentioned, each one that has shields will have differing shields itself.

Q: Detonators and Missiles?
A: Nullified and destroyed.