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[Changelog] First Major Update

[h3]Hello,
here's the changelog for our first Major Update![/h3]

Update version 1.31.0.0
This Early Access update includes brand new content, as well as a list of fixes and balancing changes

New Content
  • Added new Tiny Inkulinati Boss - Francis, who is also available in Duel Mode
  • Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode - Andreas from Pentiment
  • Added new Beast army: Pigeons (Sword-Wielding Pigeon, Spear-Wielding Pigeon, Bow-Wielding Pigeon), Sheep Devotee and Wolf Pilgrim
  • Added 6 new Talents: Daily Prayer, Daily Heresy, Aspiration, Beast Friend, Blessed Anger, Cheaper-plated than cheap
  • Added 3 new Hand Actions: Add Armour, Add Armours, Stigmat Laser
  • Added 2 new Status effects: Armour, Cooing
  • New Battlefield object: the Pilgrim's Shrine
  • New Journey Mode minimaps and Battlefields, which some of them are also available in Duel Mode
  • Added new Prestige level in Journey Mode (7000)
  • Added Dante profile without Talents to Duel Mode


Balance

Bosses, Beasts and Battlefields:
  • Godfrey on Act 2 have “Inky Business” instead of “Healing Grief”
  • Deleted one of Hildegard’s Hand Actions on Act 2: “Greater Blessing”
  • Battlefield with Death are easier for Easy and Normal


Death has fewer and a little different Talents:
  • until the player defeats Death for the first time, Death will no have Talent “For the love of Hell’s Maw”
  • Death don't have “Healing Grief” Talent
  • Death have “Cheaper than cheap” Talent instead of “Cheaper Beasts” Talent
  • Death don't have now “Inky Business” Talent that grant her Ink every Chapter


Hell Balance:
  • Boss Dante: “Scorching Flames” Talent replaced with “Thorned Fingers”
  • Boss Dante Act 4: Hand Action “Draw Lazy Hell’s Maw” replaced with “Let them Bleed”
  • Apocalypse in Hell Battlefields will starts later
  • Decreased the number of Hell’s Maws during One-sided Apocalypse

  • Cook Exploder action (“Bean Time”) range has been increased from 2 to 3
  • Miraculous Healing Hand Action range has been increased from 4 to 5 and cooldown reduced from 2 to 1
  • Jaw Exploder attack damage has been increased from 3-5 to 3-6
  • Hat Exploder attack damage has been increased from 2-4 to 2-5
  • Bean Exploder attack damage has been increased from 2-3 to 2-4
  • The Bishop Cat's health has been decreased from 13 to 12
  • Consistent Gate health in Duel Mode – all Gates have 12 health
  • In the first act, during the Boss fight, the Head Exploder will not appear


Rebalanced minimaps

Tweaked certain Battlefields in Journey Mode:
  • all Battlefields in Journey Mode have been rebalanced – they should be easier at lower difficulty levels
  • the difficulty level should increase gradually
  • excluded Skeletons army from few small Battlefields


Limited the number of Donkey-Bards Godfrey draws during Boss battle:
  • Act 2 - none
  • Act 3 - max 1 Donkey-Bard
  • Act 4 - max 2 Donkey-Bards


Prestige adjustment after Boss battles:
  • Act 1: from 35 to 20 Prestige
  • Act 2: from 20 to 35 Prestige
  • Act 3: from 20 to 50 Prestige
  • Act 4: from 20 to 75 Prestige


  • Plague Cloud should spawn less often on lower difficulty levels in the first Acts
Changed difficulty level parameters in Journey Mode:

EASY:

Starting stats changed:
  • starting Health changed from 18 to 25 HP
  • amount of starting Quills increased from 4 to 15
  • starting Gold increased from 200 to 300
  • starting Ink increased from 15 to 16
  • Boss starting Ink now increased every Act by 1 (not by 2)
  • More Prestige bonus after successful run: from 0 to 400 Prestige


MEDIUM:

Starting stats changed:
  • starting Health changed from 15 to 20 HP
  • starting Ink increased from 12 to 14
  • amount of starting Quills increased from 3 to 5
  • starting Gold increased from 150 to 200
  • Boss starting Health increased every Act by 2 (instead of 3)
  • More Prestige bonus after successful run: from 250 to 800


HARD:
  • More Prestige after successful run: from 1000 to 1400


UI and Effects

  • Added the ability to control the camera by using RMB
  • Added new animation for the “Pet” Hand Action
  • Improved UI of AOE actions (ex. the fields that are excluded from the Action are now highlighted in purple, now UI shows that flying Beasts can’t occupy enemy closed Gate)
  • Effect range of Hand Actions and objects (Tomb and Belfry) are no longer shown on Abyss


Bug Fixes

  • The Altar object will now disappear after being devoured by Sir Snail
  • Apocalypse Fire no longer skips fields
  • Beasts, which are immune to infections, will no longer be affected by the 'Stinking Breath' Beast Action
  • Enemy Beasts will no longer self destruct by walking through Campfires if their health is lower than the damage taken for stepping on Campfires
  • Triple-field Actions are now usable when the selected middle field is an Abyss field
  • The 'Dance Macabre' effect can be now dispelled by receiving damage from Bonfires
  • Beasts can no longer create field effects on fields that are occupied by undestroyable objects (ex. Boulder, Rock)
  • Fire Sparks can be created now on fields, that are occupied by a destructible Battlefield objects, such as Belltowers or Altars
  • Created Fire Sparks will now overwrite positive effect fields, such as Divine Clouds of Inspiration which will cause them to disappear
  • Decreased game stuttering before AI actions
  • Cook Exploder attacks no longer pass through Gates
  • Removed a bug where doors wouldn't open when AI was drawing a Beast on them
  • Increased the chance of a new different Battlefield in the next battle location in Journey Mode
  • The player will no longer get stuck if exits the campaign after losing a Boss fight
  • Fixed bug with incorrectly Boredom counting in the non-battle location “Inkulinati Guild”
  • The game got stuck when Sir Snail on the gate was about to move
  • Strange Beasts are displayed in proper order
  • Fixed bug: Items in shop repeat themselves if Beast or Hand Action was not collected or bought from previous shop visit
  • Other minor bugs have been fixed


Texts and Localization

  • Improved descriptions of Beasts
  • Localization updated for all languages


Other Changes

  • AI logic has been improved
  • There should be no NBL “Masters Cousin Twice Removed” and “Inkulinati Guild” in Act I


Known Issues
  • We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
  • Campaign difficulty tooltip HP displays wrong value after returning without starting the Campaign
  • Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't devour it


Thank you for all of the feedback, reports and suggestions!
Keep them coming, as we continue our work on further updates.

https://store.steampowered.com/app/957960/Inkulinati/

Pentiment and medieval strategy game Inkulinati combine for the perfect video game crossover


The perfect video game crossover doesn't exi... Oh wait, what's that? Ink-based strategy indie Inkulinati is crossing over with who? The other game inspired by medieval manuscripts of course: Pentiment. This comes courtesy of Inkulinati’s first major content update, St. Francis And Friends (out now), and it’s beautiful enough to crack your repressed childhood excitement.


Read more

St. Francis and Friends Major Update is here!

Rejoice Inkulinati Masters,

All of us here at the studio are proud to announce that the first Major Inkulinati update is here! We wanted our first major content drop to be one for the ages, packed with new characters and improvements. An update that will make you go “splendid”. We hope that it is exactly how you felt. So, what do we have in store for you? Well, quite a bit! Let us tell you about what you can expect to see once you download that update.



First up, we have a new Inkulinati Master and a new Army of Beasts! May we introduce to you St. Francis and his loveable-yet-deadly furry and feathery Army. He is the patron saint of the environment and animals, so it’s only fitting that by his side you will encounter sword, bow, and spear-wielding Pigeons, a Sheep Devotee, and the Wolf Pilgrim! How exciting! Along with the new Beasts, St. Francis will also have all new hand actions, like shooting a deadly Stigmat Laser and the all-new ability to add Armour. Hopefully, these new additions will keep your heads scratching - just don’t scratch while the Stigmata Laser is going off in full-blast mode.

We’ve also added new minimaps and Battlefields to Journey Mode, along with a new Battlefield object - the Pilgrims Shrine. We’ve also polished our Battlefield randomization system, meaning that the odds of having the same Battlefields appearing in your campaign run should be greatly diminished. This should add more replayability to Inkulinati. Fear not, as we are listening to your feedback and we’re working on making the game even more replayable.

We’ve also added a new playable Tiny Inkulinati - the one and only Andreas from Pentiment! Yes, you’ll be able to choose the Andreas look in Journey mode, as well as in Duel mode. We’ve been huge fans of Obsidian for what seems like forever, and when Pentiment was announced, we were thrilled that another game that’s tackling medieval art is coming out. We then had a chance of meeting them personally at Gamescom and had a fantastic week with them where we talked about games, medieval times, and more. We clicked and became friends. We had this wild idea of putting each other characters in our games, like a little easter egg exchange, and after a few emails back and forth it became a reality! So, Inkulianti Masters, we hope you give Andreas a warm welcome to the Inkulinati universe and thank you to our friends at Obsidian for making this happen!



We’ve been hearing your thoughts and feedback on the game itself, and we worked a lot on balancing Inkulinati. We’ve rebalanced the Easy mode (like, a lot, so it should be much easier to play) as well as the Normal mode. Now, here’s a question for you. Tell us, how are these modes now? Do they feel ok, or should we tinker with them more? Tell us, as we would love to hear your thoughts.

These are just some of the new additions that we’ve implemented. There’s more that we did too. If you want to see the full list of changes, have a look at our changelog which is just below. And please, keep your feedback incoming. We can’t stress enough just how useful it is to have your comments coming through. This is our first major update. There will be more coming. We would love to hear what you would like to see more of. So leave your comments, join and comment in our Discord, and make your voice heard. After all, we are doing this Early Access adventure with you.


All the best and speak soon,

Yaza Games and Daedalic Entertainment

A glimpse of what’s coming next to Inkulinati

Hello Inkulinati Masters,

It’s been now a good solid few weeks since Inkulinati came out. In the last month or so we’ve been collecting all your feedback while also working on all new content. Curious to know what’s coming? Follow us in that case!

First up, we have a new Army of Beasts joining the Inkulinati Bestiary. Giving you all the details of who is coming would be one heck of a spoiler. Yet giving you nothing would be a bit cruel. So, how about a happy medium? Seems fair? Nice! In that case, we can reveal that the feathery-and-deadly Pigeon Beasts are coming! There will be three types - the bow, sword, and spear wielding. And as any pigeon fanatic knows, a good pigeon is a flying pigeon. And these soldiers will definitely fly. They will be joined by two other units, but we’ll leave that as a surprise for when the update goes live.



As every general knows, an army needs a leader. Yep, you know where we’re going with this. A new Inkulinati Master is coming. Who is he? Or who is she? What are their powers? Well, we cant reveal too much, but we can mention that this Saint loves animals. Perhaps this screenshot can give you a little clue on what to expect.



There are a few more surprises that we have left up our proverbial sleeve, but we’ll leave them for the actual release of the update, which is coming in the not so distant future. We can also confirm that we’re working on balancing the game, squashing bugs, and going through your suggestions and implementing those that we can. We’re also working on making Easy mode easier too, as per our Discord and Twitter poll. Before we leave, just a final word. Your feedback is what makes Inkulinati better, so please share your thoughts with us. We’re here to listen to all that you have to say. And your reviews mean the world, so if you have a minute or two to spare, leave a review on Steam now.

Thanks for reading and for being the best community we could ask for!


Until next time,

Your Yaza Games Team

Hotfix - Bishop cat

Hey everyone,

this small hotfix addresses the issue some players encountered where the healing action won't work after the latest patch. The healing actions works as intended again.

Team Yaza Games & Daedalic Entertainment.