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The Ape Professor and the Frenzy Ape Army are here!

Hello Inkulinati Masters,

We are thrilled to announce the much-anticipated arrival of the third Major Inkulinati update, specially crafted for your enjoyment. Brace yourself for new and exciting Beasts, features, Tiny Inkulinati Master, Battlefields, and other improvements that will add more Medieval manuscript sparkle to your Inkulinati experience!

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First and foremost, prepare to meet the brand-new Inkulinati Master - the Ape Professor, who brings with him the unique and highly formidable Ape Army. These fresh warriors will undoubtedly add a whole new dimension to your gameplay, offering thrilling challenges and strategic opportunities like never before. They certainly don’t… wait for it… monkey around.

The Ape Professor is equipped with three Hand Actions: Awakening (wakes a friendly beast up from their Nap and gives them an additional Turn in the current Chapter), Mass Headache (gives a Headache to up to three selected enemy Beasts), and Swat with Infection (strikes the selected target for 5 damage and Infects it). In Duel mode, The Ape Professor has five Talents to use: Plague Immunity (Professor is immune to Plague), Painful Fingers (moving enemies with hand Actions cause Headache), Ape’s Anger (when Tiny gets damage from an enemy attack, a random enemy Beast gains Headache), Plague Business (for every infected Beast on the Battlefield at the end of the Chapter, Tiny will gain 1 drop of Living Ink), and a Non-Daily Headache (if Professor's health drops below 50%, a random enemy Beast will gain a Headache at the beginning of each Chapter).

The Ape Professor and his Ape Army.

Now that we introduced the new Inkulinati Master, allow us to tell you a bit about the Professor’s formidable Ape Army, featuring the mighty Broom-Wielding Ape, Belt-Wielding Ape, Goblet-Wielding Ape, and the ever-curious Professor's Assistant. Their extraordinary capabilities are an adventure waiting to unfold in itself, so we will leave the joy of discovering their prowess entirely in your hands. However, we’ll leave you with one tip. What unites almost all Apes (except Profossor's Assistant, he has more important things to do) is their profound appreciation for Frenzy. Each Ape soldier possesses one level of Ape's Frenzy, which will increase by 1 at the end of their turn. Now, you may be curious about the wondrous effects of Ape's Frenzy. As this captivating Frenzy takes hold, it removes Infection, and with each level gained, random effects will be added to Ape’s attacks. A word of caution though: just like with everything in life, it’s all about balance. Should Ape's Frenzy exceed the maximum level of 3, a Headache will befall, leading to a loss of the Ape Frenzy status. As with any great power, moderation is indeed the key to triumph.

Ape Professor and Apes.

But that's not all! Alongside the captivating addition of the Ape Professor and his Army, we're introducing a series of fresh, new Battlefields that promise to immerse you in visually stunning and tactically diverse settings. Your battles are about to become even more thrilling and unpredictable.

Two examples of new Battlefields.

As seasoned tacticians, we understand the importance of honing your skills. With this update, we proudly present the opportunity of a lifetime. You may now fine-tune your Inkulinati tactical prowess with new Intermediate Lessons in the Academy. Our newly added lessons will teach you some new cunning tips and tricks that will elevate your gameplay, ensuring you can outwit any opponent that crosses your path. Just imagine the look on your friend’s faces when you battle them next with your new found knowledge…

New Intermediate Lessons in the Academy.

With these exciting additions, we're pleased to introduce a new "pause" feature that’s designed to make your life easier on your Journey mode adventure. Based on your feedback we’ve also re-jigged the Dance Macabre, and we’ve implemented a lot of other various enhancements. For a complete breakdown of all the changes, please refer to our Changelog below. Enjoy the new Major Update and we look forward to speaking with you again soon.

Until next time,

Your Yaza Games and Daedalic Teams



Changelog

[h3]Update version 1.42.0.0[/h3]

This Early Access update includes brand new content, as well as a list of improvements and balancing changes.


New Content
  • Added new Tiny Inkulinati Boss – Ape Professor, who is also available in Duel Mode
  • Added new Beasts:
      - Broom-Wielding Ape
      - Belt-Wielding Ape
      - Goblet-Wielding Ape
      - Professor's Assistant
  • Added 11 new Talents:
      - Non-daily reinforcement
      - Bleeding Proof
      - Painful Fingers
      - Ape's Anger
      - Non-daily Headache
      - Dirty Fingers
      - Painful Business
      - Plague Business
      - Born Ready
      - Desperate Cunning
      - Death Immunity
  • Added 2 new Hand Actions:
      - Mass Headache
      - Swat with Infection
  • Skeletons army got a new perk – Plague spreader
  • More advanced lessons added to the Academy
  • New additional battles with Death in Act V
  • New Boss battle in Act VII (against Ape Professor)
  • New battlefields in Journey mode


Balance
  • Hand Action Draw Lazy Hell’s Maws – increased cooldown by 1 (to 3), reduced range from 5 to 2 fields
  • Cheaper Beasts Talent changed – Beasts with a base cost greater than 7 are now 2 drops cheaper instead of 1
  • The Inky business Talent guarantees 3 Ink drops instead of 2
  • Cheaper than Cheap Talent changed – now Beasts with a base cost of 7 or less are cheaper
  • Reduced the cost of drawing a Donkey Bard from 9 to 8
  • Increased the cost of drawing Pigeons:
      - Sword-Wielding Pigeon – from 5 to 6
      - Spear-Wielding Pigeon – from 5 to 7
      - Bow-Wielding Pigeon – from 5 to 7
      - Increased the Mighty Hare's Health from 20 to 25
  • Cure added to Bishop Cat action “Purr purr purr” and Bishop-like Creature action “Mass Healing”
  • Trumpet-Wielding Skull actions changed and renamed:
  • “Sleepy Honk” changed to “Painful Honk”: now inflicts Danse Macabre and causes Headache
  • “Trumpet” changed to “Infectious Music”: now inflicts Danse Macabre and infects enemies
  • Post-combat healing added to Master difficulty – now Tiny heals for 3 HP
  • The difficulty level of the Battles in Act 1 and 2 has been lowered
  • Rematch Beasts Health reduction increased for Hard and Master from 0.25 (Hard) and 0.1 (Master) to 0.5
  • Increased the Ink limit from 50 to 99
  • Changed Beast prices and Hand Actions in the Shop
  • Added a new healing option in the Shop – 15HP healing for 100G


Non Battle Locations Balance Changes
  • Alehouse – Health regeneration increased from 2 to 5 and the first option is now free. In the rest of the dialogue options, the health regen has been increased from 3 to 8, from 4 to 8, from 5 to 10, respectively
  • Bard – Gold income reduced from 200 to 150 in the third dialogue option, life regeneration has been added to the last dialogue option (+5)
  • Goose – Life regeneration has been added to the last dialogue option (+5)
  • Inkulinati Guild – Gold income removed from last dialogue option
  • Masters Cousin – Life regeneration has been added to the last dialogue option (+5)
  • Scriptorium – First dialogue option is now free. Life regeneration has been added to the last dialogue option (+5)
  • Treasure – Gold income reduced from 150 to 100 in the first dialogue option. Life regeneration has been added to the last dialogue option (+5)
  • Tree – Second and third option cost less – from -30 to -15 and from -60 to -50
  • Alchemist – Health regeneration has been added to the last dialogue option (+5)
  • More Prestige after Boss fights in Acts:
      - VI – from 75 to 125
      - VII – from 75 to 150
  • After winning the Battle with the Beast’s Lair, the player gets a Hand Action or Talent, not a Beast


UI and Effects
  • Added information to the pause menu about:
      - Act number (only in Journey)
      - Chapter
      - Difficulty level
      - Apocalypse type
      - Number of chapters to the Apocalypse
  • Added an Indicator for new Beasts, Hand Actions, and Talents in the Bestiary


Bug Fixes
  • Can’t start the boss fight with Godfrey in I Act on easy
  • Bishop Cat's Beast Action Purr Purr Purr heals +5 and an additional +3 (the bug affects all versions except Win Steam)
  • Head Exploder can be a target of allied Snail's Devour Beast Action
  • Other minor bugs have been fixed


Texts and Localization
  • Improved descriptions of Beasts and Level objects
  • Localization updated for all languages


Other Changes
  • A complete redesign of Danse Macabre
  • Changing the spawning algorithm of objects occupying a field during Random events – they only spawn when adjacent fields are empty
  • Camera changes – limiting the number of zooms and unzooms, returning more often after performing an action to the player's camera settings
  • One of the spawner battles moved from Act VII to Act VI before the Boss fight
  • The number of Beasts available in the Shop increased to 5
  • The limit on the number of beasts that can be collected in Journey Mode has been increased from 10 to 12
  • The limit on the number of Hand Actions that can be collected in Journey Mode has been increased from 8 to 9


Known Issues
  • Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
  • The text with information about the effect applied to the beast/Tiny appears twice
  • Trumpet-wielding Skeleton - Plague Bringer does not trigger when flying past enemies
    The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered
  • Bestiary - Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
  • The achievement First Steps does not trigger
  • Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
  • Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear
  • AI difficulty modifiers affect Player vs. Player battles' starting HP in Duel Mode
  • Professor's Assistant triggers the achievement "Absolute Efficiency"
  • Nap removes 1 level of Ape's Frenzy
  • Act 6 - Inkulinati vs Beast’s Lair battle does not provide Hand Action or Talent rewards
  • Asian fonts are displayed as box characters in the talent OnActivation notifications (MAC versions only)

A tease of what's coming in the next major update

Welcome Inkulinati Masters,

Our entire Yaza Games team is working tirelessly on our next Inkulinati Major Update. While we're putting the finishing touches here and there, we couldn't resist giving you a sneak peek at some of the exciting new features coming your way. Rest assured, we won't spoil all the surprises just yet! However, if you're curious to see what we've been crafting over the past few weeks, get ready for a glimpse into the crazy world of marginalia. There’s no apeing around (ahem).

First and foremost, allow us to introduce you to the newest addition to our esteemed Inkulinati Master squad: the one and only Ape Professor! This remarkable individual brings with him an unparalleled blend of expertise and wisdom. Get ready to be amazed by this immense competence and unwavering maturity. Ladies and gentlemen, let's give a warm welcome to the incredible Ape Professor!

By his side, you'll discover the valiant Ape Army, known for their bravery and their undeniable fondness for beverages. Curious about our new Master's capabilities and the unique skills he possesses? Who exactly will join forces and fight alongside him? Alas, to unveil these exciting details, you must patiently await our upcoming Major Update. Trust us, it will be well worth the wait.

But hold on, there's more! Brace yourself for the forthcoming Major Update, as we're not just stopping at new Beasts. Prepare to battle on and conquer exhilarating new Battlefields that we're adding to the game. We’ve overheard in the Academy halls that you can never have too many Battlefields to test your strategic prowess upon. We tend to agree. How many new Battlefields are coming? Well, that would be a spoiler now, wouldn’t it?

New Battlefields are incoming!

Last but certainly not least, we're happy to announce that numerous improvements will be implemented into the game as well. Your valuable feedback has played a huge role in guiding our development process, making sure that we address the areas in need of change. After all, we're creating this game for you, our fantastic players. Among the exciting new features, we've focused on enhancing the camera mechanics and refining the journey experience. Furthermore, we've made notable adjustments to the economy, enemies' progression, and emphasised the importance of diversity in Battlefields. And we’ve heard your feedback on Danse Macabre - we are giving it a re-jig too. There are other changes happening too, but we’ll tell you more about them when the update comes out.

We hope that you like this little tease of what’s coming and you like the new content that we’re planning. We can’t wait to show you what else we’ve got for you, but we’ll leave that for another time. All we can say is that we’re not that far off from when the new content is coming!


Until next time, take care and speak to you soon,

Your Yaza Games and Daedalic Teams

Inkulinati is now 30% off!

Hello Inkulinati Masters,

As some of you may have already noticed, the Steam Summer Sale is upon us. We thought that it would be nice to be part of the celebrations, so with that in mind, Inkulinati is now 30% off for a limited time!

We hope you’re having a fantastic summer (or winter to all our southern hemisphere fans. Stay warm) and we’ll speak with you soon.




Until next time,

Yaza Games and Daedalic Entertainment

https://store.steampowered.com/app/957960/Inkulinati/

Major Update #2 “Dragon, Hares, and the Beast’s Lairs” is here!

Rejoice Inkulinati Masters,

Well, would you believe it - the second major inkulinati update is here. It’s done, tested, and ready for you to download! We’ve received a lot of great feedback from you since our release, and this update is a result of all your comments, thoughts, and ideas. In this update you will find a bit of everything; new Beasts, a new type of battle, changes to gameplay, new talents, a new Academy class, and loads, loads more. Let’s dive in then Inkulinati Masters. Shall we??

We know that a lot of you are wondering about the new Beasts (heck, we’re excited about them too), so let’s start with those. There are now four new Beasts joining the Inkulinati roster - two Hares, Bees, and the all-powerful Dragon. The Hares are the bigger and more vicious cousins of Rabbits. The Mighty Hare (the one with the Mace) smashes its weapon so hard that whoever receives that blow will get a painful Headache. As you all know, Headaches are a serious issue as any Beast that has one can either move or take an action - not both. That can certainly throw any plans you might’ve had out the window, giving you a headache in the process too. The Hare with the Basket is also one vicious Beast - he uses puppies as explosives! And if you get hit with this cute explosive, you will get a nasty Headache too. Now, if you think this is as bad as it gets, you would be wrong. This Hare also eats the puppies that he carries (told you it gets worse). Why would he do such a travesty?!?! Well, by doing so it allows him to regain health, but also - Motivation, which lets him go through the whole range of movement and still perform an action. Pretty powerful stuff. So the lesson is “Beware of the Hare with the Basket”.

As of right now, you will also be able to play with, and face against the Dragon! This is the most powerful Beast in all of Inkulinati. It’s also the Beast that costs the most amount of Living Ink. It flies around in stylish eyewear, bites enemies which causes Infection, spits fire which creates Fire Sparks, and is itself immune to Infection and Fire Sparks. What a magnificent, legendary Beast. You will also get to meet the hat-wearing Bees. These little Beasts may not have a lot of life, and they lose health when they attack. However, when they do sting they make their enemies Bloat, making them explode upon their death. Plus, the Bees have a really cool, tiny hat. Sure, seems like a frivolous thing to mention, but it would feel like a missed opportunity not to do so.

The next major addition coming with this update are the Beast Lairs. Thanks to them, you will have a new type of battle in the Journey mode. The Beast Lairs are an element on the Battlefield from which opposing Beasts emerge from time to time. You win the battle when you destroy all the Beast Lairs on the Battlefield - and all the opponents. There are four different types of Beast Lairs, and all spawn different Beasts. The battles against them are intense. However, if you come away with a victory, your rewards are also greater than a normal fight.

Next up, is our new Faculty system. From now on in the character creator screen when you venture out and start your Journey, you can choose your Faculty which determines your specialty as an Inkulinati Master. Each of the nine Faculties represents different strategies and synergies that you will use during the game. You can choose a Faculty that is designed specifically to your needs. Hate to be pushed around, and off the Battlefield? There’s a Faculty for that. Looking for a strategy that can defeat Heretics? There’s a Faculty for that too. Take a look through them and see which one suits your style of play.

We’ve also added tons of new features that will add replayability to the game. It was your feedback in fact that made us improve this. We’ve added such features as the aforementioned Faculty system, a new Act that’s unlocked after completing Journey mode for the second time, leaderboards, a rating system, new Non-Battle Locations (look out for the Alchemist and the Princess!), and new hand actions too! Ooo, and we’ve almost forgotten - we’ve added a new Academy Tutorial too, this time presented by Hildegard herself.

These are just a few of the new additions that are coming in this update. There are a few more that we haven’t mentioned too. If you want to see the full list of changes, have a look at our changelog which is just below. And as always, keep that feedback coming! It’s thanks to you that Inkulinati is becoming a bigger, better, and more polished game. There is more content in the works too and we would love to hear what else you would like to see coming. We believe that this Early Access phase is an adventure, and we’re doing it together with you. So leave your comments, join and comment in our Discord, and tell us your thoughts.


All the best and speak soon,

Yaza Games and Daedalic Entertainment


--------------------------------------------------------------------------------------------------------------

[h2]Changelog Second Major Update[/h2]
Update version 1.39.0.0

This Early Access update includes brand new content, as well as a list of fixes and balancing changes.

The way of starting Journey has been completely changed – starter sets have been created and the player starts with 4 Beasts.

[h3]New Content[/h3]

Added new Battle Mode:
  • Inkulinati vs Beast’s Lair
Added new Beasts:
  • Hare with a Basket
  • Mighty Hare
  • Dragon
  • Bees
Added new Field Object – Beast’s Lair:
  • Suspicious Tree
  • Royal Tent
  • Rabbit Hole
  • Beehive
Added 15 new Talents:
  • Plague Immunity
  • Heavy Flying Brigade
  • Heavy Tiny
  • Long feather
  • Hereditary Gold
  • Hereditary Prestige
  • Hereditary Strength
  • Hereditary Inkwell
  • Love for Explosions
  • Ink Attack
  • Ink Health
  • Ink Prestige
  • Motivating Friendly Attack
  • Anointed Halo
  • Minimal Chaos Effect
  • Added 4 new Hand Actions:
  • Motivate
  • Mass Motivate
  • Select Heretics
  • Drain Ink


Added 2 new NBLs:
  • Gracious Princess
  • Alchemist
  • Added game progress indicators
  • Added Act VII
  • Hildegard's lessons have been added to the Academy
  • Added the opportunity to exchange Beasts and Hand Actions in the Shop
  • Added the opportunity to exchange Beasts, Talents and Hand Actions in Reward screen after Battle
  • High Score screen (Famous Inkulinati leaderboard) added


[h3]Balance[/h3]
  • To the Talent “For the love o Fire” added additional feature - Fire Sparks immunity for Tiny
  • To the Talent “For the Love of Hell’s Maws” added additional feature - Hell's Maws immunity for Tiny
  • The Altar does not heal at the end of the chapter
  • The "Farting the Pipe" Donkey Bard action only causes a Headache
  • The “Blow the Bagpipes” Donkey Bard action doesn’t wake up ally Beasts, it only adds Motivation
  • Rabbits now automatically pray after finishing their turn, and they don't have Pray action
  • Sheep Devotee has more HP (from 12 to 15) and deals more damage (maximum 5)
  • Beasts limit decreased from 18 to 10
  • Hand actions limit decreased from 12 to 8
  • Mass Blessing hand action has a lower cooldown from 3 to 2
Added Prestige bonus even when Journey is lost (the Prestige bonus increases from Act to Act):
  • Easy = 15
  • Medium = 25
  • Hard = 50
  • Master = 100
  • Handy Business Talent now grants 10 Ink drops instead of 6
  • Talents Stronger Explosions and Stronger Fire Sparks removed
  • Collect Ink cooldown decreased from 2 to 1
  • Cheaper Beasts Talent - Beasts with a base cost of 6 and above are 1 ink drop cheaper
  • Apocalypse "Plague!" and “One-sided Infection!” removed from all battles in Act I
  • Bard (non battle location) - removed Prestige reduction from last dialogue option


[h3]UI and Effects[/h3]
  • Added information about the type of the Battle in pre-battle screen
  • Popups related to Beast’s Lair have been added to the list of Instructions
  • Added information to the Minimap about what Beasts appear in a given Battle
  • The Character Creator UI has been adapted to the new changes related to the addition of starter sets to the game


[h3]Bug Fixes[/h3]
  • Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't eat it
  • Other minor bugs have been fixed


[h3]Texts and Localization[/h3]
  • Improved descriptions of Beasts
  • Localization updated for all languages

[h3]Other Changes[/h3]
  • Increased cursor speed in tooltip mode when playing pad
  • In Act I (except first run), the Master is just one of the possible Bosses

[h3]Known Issues[/h3]
  • Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
  • Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
  • Head Exploder can be a target of allied Snail's Devour Beast Action
  • Bishop Cat's Beast Action Purr Purr Purr heals +5 and an additional +3 (the bug affects all versions except Win Steam)


https://store.steampowered.com/app/957960/Inkulinati/

A tease of our next major update!

Welcome Inkulinati Masters,

Not that long ago, we released our first major Inkulinati update, St. Francis and Friends. And now we are getting ready for our second one, which is called... A Dragon, Hares, And the Beast Lairs! That’s right, everyday we are working to make your Inkulinati experience that much better. This update has been shaped a lot by your comments and feedback. It’s an update in which you played a massive part in. We’ve also added some cool new content too. Now, we don’t want to spoil all the surprises for you, but it doesn’t mean we can’t reveal some of it! So get ready and check out what’s coming!

The first thing we want to show you are Beast Lairs. They are new objects on Battlefields that appear in new battle scenarios which you will come across during your journey. Be warned though as these Lairs are a tough nut to crack as new opposing Beasts will appear from them during a battle every few turns - and they won't stop appearing until you destroy the Beast Lair itself! In some cases, there will only be one Lair. In other situations, you might have multiple of them to deal with. So use your tactical acumen and get rid of them ASAP!

When you see a Beast's Lair on the Battlefield, make sure to destroy it fast!

There are also new Beasts joining the Inkulinati roster too! Today, we’ll concentrate on one. This particular Beast is big, strong, and able to fly. Ladies and Gentlemen, we are happy to announce the coming of the Dragon.

The Dragon is joining the Inkulinati bestiary.

Beware of the Dragon. This mighty creature is the strongest one from all Inkulinati Beasts. He can fly, so he’s able to quickly change his position on the map. Going up or down from one level to another is not a problem for him - he doesn’t need ladders, to move up that’s for sure. If you face him, then you better keep a safe distance as his Fireball will burn anything and anyone standing on its way - and it will leave firesparks too! The mighty Dragon is not the only Beast that will join Inkulinati in the next update. He will come along with a few more companions…

Thanks to your feedback, we’ve also redesigned how you choose your starting Inkulinati Master and its Beasts. We’ve introduced a Class system which also comes with a new set of Talents that will work well with the Beasts that you start with. This will help you choose a combination of Talents and Beasts that suit your style of play. We’ll tell you more about this a bit later on, so stay tuned.



This is just a little taste of what's coming. We will be showing you more soon, so stay tuned. And of course, send us all your feedback - after all, we are making this game for you! So post those comments away! And do leave a review too. The more reviews we get, the more frequently we appear to new people thanks to the algorithm. And the more appearances we make, the more sales we can get, which means we can add even more features and content for you! So please, if you have a minute or two, leave Inkulinati a review. It’ll mean the world to us.


Until next time,

Your Yaza Games Team