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  3. The Immortal Update - 2nd Patch Released

The Immortal Update - 2nd Patch Released

Hi again hunters! ːsmall_batː

We've just rolled out another update for the Fury of Dracula: Digital Edition Immortal Update Beta. If you missed the original announcement for the beta, you can find out all about it here.

Please note that if you're still playing on the default branch, none of the changes below will effect your game.

Just like before, if you notice any bugs or issues in the beta version, please post them either on the Steam forums, or in the #bug-reporting channel on our official Discord! And if you can, please make sure to include your player log - you can find information about how to provide that on the Discord!

First up, these are changes and fixes that only effect things that were already in the beta:

[h2]Changed[/h2]
  • The Rumour Token Influence house rule now resets to the default 3 when Rumour Tokens are toggled on
  • Reduced number of discard dialogs while reserving ticket tokens
  • Spectators can now use the map toggle button during combat
[h2]Fixed[/h2]
  • Fixed AI hunters always discarding their newly acquired rail tickets
  • Fixed Escape as Bat not properly re-adding power cards to the deck when clearing the hideout
Alongside those changes and fixes, we've again implemented a whole heap of brand-new things into this version of the beta too. Check out the full list below:

[h2]Added[/h2]
  • Added visibility token to lair dialog so Dracula knows which lairs have been discovered by hunters
[h2]Changed[/h2]
  • Updated night supply prompt to be more clear on the risk for hunters
  • Hunter players who control multiple hunters now only have one mute button next to their first character
  • Reduced likelihood that AI Dracula moves to a location in which he cannot legally move out of
  • Encounter card source hideout is now displayed if Hide is involved when choosing the order to ambush/search
  • A hunter affected by bats on Cagliari now simply becomes delayed when they would take their next action rather than being affected by bats until they are able to move by road
[h2]Fixed[/h2]
  • Fixed progression block when a hunter becomes impaired by bats at night and Renewed Vigor is played the next dawn
  • Fixed Escape Route choices including hunters which declined to be in the combat with New Vampire
  • Fixed Dracula not being correctly revealed when using Wolf Form to move to a revealed Lair
  • Fixed defeated hunters being able to play event cards at dawn or dusk
Don't forget to join our awesome Fury of Dracula: Digital Edition community, who you can find on our official Nomad Games discord. Oh, and follow us on all our social channels for more Fury updates, and the latest from our small studio!