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Fury of Dracula: Digital Edition News

The dedicated Fury of Dracula website is now live!

Hi hunters!

We know you’re all excited to have Fury of Dracula: Digital Edition in your hands, so we’ve decided to make it easier for you to keep track of everything Fury of Dracula related!

Today we’ve launched furyofdracula.digital, where we’ll be putting all the updates for the game. You’ll also find all the information you could need about the game, all in one place.

Check it out now!

Go check it out, and let us know what you think on Facebook, Twitter and Instagram. Or if you’d like to join the ranks of the vampire hunters on our Discord, you can join it here.

Fury of Dracula Dev Blog - Vol. 5

“A rage grips me that I have not felt in aeons. The passage of time does little to quell my anger, as I can still feel the sting of that cursed night when they drove that blade through my heart. But soon I shall make them know true despair. They’ll know what it feels like to have every ounce of life drained from their weak, mortal shells. And when nothing is left but an empty husk, then I shall bask in my assured victory.”

  • Second entry in the recently discovered diary of Count Dracula, 13th November 1884


Hello Hunters!

We’re heading towards another milestone build right now in the development of Fury of Dracula: Digital Edition, which means that we’ve got a whole heap of exciting features to talk about in this update. And if you haven’t seen it already, we’ve also made the Steam page for Fury of Dracula: Digital Edition live, which has meant we can see people wishlisting our game - it’s lovely to see so many people are excited for when the game launches!

[h2]Player State Icons[/h2]

Fury of Dracula is the kind of board game where there are a lot of things to keep track of, so we want to make sure that you can tell at a glance what is happening to each character. As characters suffer from different status effects, icons will now appear above them to symbolise what effect they’re under.



In order to do this, we’ve created a number of different icons that will represent different possible player states.

[h2]Trading Dialogue[/h2]

Trading items between hunters is a key tactic if you want to make sure that everyone is prepared to face Dracula - so we’ve put extra effort into making sure that trading works perfectly.



Early into design, we had it so that only the player initiating the trade would be able to confirm the trade. As Fury of Dracula is a cooperative game, we know it’s important that both players agree and communicate before making decisions. We didn’t want players to be able to ‘steal’ from each other, as that goes against the spirit of the game!

[h2]More Music[/h2]

Our super cool in-house sounds man, Dan, is still hard at work making more tracks for Fury of Dracula! We've also been talking about potentially adding a soundtrack to Steam - how many people would be interested in that?

[h2]Sound Effects[/h2]

Along with more music for your hunt, Dan has also been working on sound effects for the game! These include the sound effects when you select options in menus, along with combat sound effects for when you play certain cards.

One of the benefits of playing the digital version of a board game is that we can add extra immersion to the game through things like sound effects, so we’re definitely doing our best to lean into the gothic horror theme.

[h2]Power Cards[/h2]

We’ve now implemented the logic needed for power cards to work in the game! These are an important part of Dracula’s arsenal, so the lives of the hunters just became a lot harder.



Now that these are working, our QA team can get to work testing them and making sure they do exactly what they should be doing. This is exactly why the debugger tools we’ve mentioned in previous developer blogs are so handy - being able to set up the exact situation we want to test each power card in is far easier when you can manually do it through our debugger tools.

[h2]Nomad Account + Stats tracking[/h2]

A few weeks back we announced that the next update for Talisman: Digital Edition will involve an overhaul of the profile system. You can read more about that here!

We’re going to bring the same system that we’ll be implementing into Talisman over to Fury of Dracula. This means profiles and stats tracking, logged across all your devices.



Right now we’re testing the system in Talisman, and starting to implement it into Fury of Dracula: Digital Edition too - it’s still in the early stages, so look out for more information in future developer blogs!

[h2]Tutorials[/h2]

Right now Carl, our Design Director, is getting started on the Fury of Dracula tutorial! Having talked to the Fury of Dracula development team, he’s now figured out what order information will be presented to players.

For our tutorials we are using a hybrid approach - this means players will be able to choose if they want tutorial messages to appear as they use features, while also offering more dedicated tutorials that walk you through the game step-by-step. The more options the better, right?

Setting up these tutorials will also require a bit of work from the development team, as they will need to make sure the tutorials highlight UI elements, add boxes for the tutorial text, setting up a specific deck/game to be played, etc. We’ll be sure to share more information as they progress!

[h2]What are we working on next?[/h2]

As we work towards the next milestone build, our main focus will be on getting the tutorial up and running, along with further work on the AI for both Dracula and the Hunters.

We’re also slowly rolling out the closed beta version of Fury of Dracula: Digital Edition to the lucky people who applied to be part of the closed beta. If you applied but we haven’t got back in touch with you yet, don’t worry - we’re planning on rolling the closed beta out in waves!

[h2]How can I keep up to date with Fury of Dracula?[/h2]

Add it to your wishlist and follow the game on Steam! That way you’ll get all the updates posted straight to you, and you’ll get notified when the game is available to purchase and play. Check it out on Steam here:

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/

You can also stay tuned to our social media. We’re going to be sharing updates more and more as we get closer to the release of the full game, including more blogs like this one.

Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to bolster the ranks of hunters on our Discord, you can join it here.

Fury of Dracula: Digital Edition - Online Play Announcement

Hi there Hunters!

Something that our community have repeatedly brought up since we’ve started showing off Fury of Dracula: Digital Edition is one question: “Will I be able to play this game online?”

Originally we’d planned to release Fury of Dracula: Digital Edition without online functionality at launch, and would have added it at a later date. However, two things have happened that made us reconsider that decision:

  1. We got a lot of great community feedback
  2. A big increase in people playing Talisman: Digital Edition online


This led to a lot of internal debate here at Nomad, as we reconsidered our decision to add online multiplayer post-release. It wasn’t an easy decision to make, but after readjusting our deadlines and priorities, we’re now happy to confirm that Fury of Dracula: Digital Edition will be launching with online multiplayer available from day one!

If it wasn’t for the feedback and comments from our lovely community, we wouldn’t have been able to realise how much of a priority this was for our players. So thank you all for sharing your thoughts!

[h2]So, how will online play work at launch?[/h2]

When we launch Fury of Dracula: Digital Edition, you’ll be able to choose from playing online or offline.

When you play online, you’ll be pitted in a 1v1 match where one player takes on the role of the hunters, and the other takes on the role of Dracula. When playing offline, you’ll be able to choose which roles are handled by local players, and which ones are controlled by AI.

[h2]What about local multiplayer? How will that work?[/h2]

We will support local (offline) cooperative multiplayer (aka pass-to-play, hotseat and couch coop) from launch with up to 5 players. Obviously Fury of Dracula is a game about hidden information, so Dracula will need to be trusting when taking their turns!

[h2]Are we planning on adding more online modes after launch?[/h2]

Yes! We’re planning to add a 1v4 mode at some point after launch - this will allow for realtime online play with up to 5 players, just like you would have around a table. We’re not sure how long this feature will take, but we’ll be sure to announce once we have a better idea.

[h2]How will players communicate with each other?[/h2]

There will be an in-game text chat that you’ll be able to use to communicate with each other.

In addition to the in-game chat we are hoping to get a ‘marker system’ into the game to allow Hunter players to mark locations where they think Dracula is. This will speed up communication between players a lot, as one of the most commonly discussed things is “where do you think Dracula is?”

[h2]Will there be matchmaking?[/h2]

You’ll have two options for playing Fury of Dracula: Digital Edition online - you will be able to join a listed public game or an unlisted private game that you can only join if you know the room code.

We’re hopeful that we will be able to support adding friends to your game directly via Steam at launch, however that might come slightly after depending on how development progresses.

[h2]If someone leaves during an online match, will they be replaced by AI?[/h2]

They will indeed be replaced by AI, so you can continue the hunt if you so desire.

[h2]Will there be support for asynchronous play?[/h2]

We won't be supporting asynchronous multiplayer at launch. Don’t be too disheartened though, we’re open to adding it later down the line if the game is successful and there is demand for it.

[h2]Will I be able to use Steam’s ‘Remote Play Together’ feature?[/h2]

You will! From launch day we’ll be supporting this feature, which effectively allows remote users to play as if they were in a local coop game. Note that you’ll still need to be trusting of whoever you play with as hidden information will be shown during each player's turn!

[h2]This all sounds great, how do I find out more about the game?[/h2]

The best way to keep up with Fury of Dracula: Digital Edition is by wishlisting it on Steam - not only will Steam notify you when the game is available, you’ll also see our updates directly and you’ll be helping us out too by bumping us up in the Steam algorithms, which is massively important to a tiny indie studio like ours!

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/

Fury of Dracula Dev Blog - Vol. 4

“Forgive me Abraham, for not writing since that awful night when we slew that unholy beast. However I fear that I have no other to turn to.

Every night, my dream is the same. A sea of blood surrounds me, the liquid silent and unmoving. If I focus, I can feel dark veins moving in the depths. Except last night I wasn’t alone. Out from the bloody sea, something grabbed my ankle, and the twisted form of Dracula rose out of the deep crimson with an inhuman look of fury upon his face. I awoke to find my ankle bruised and bloody, and tears marking my cheeks.”


  • Letter from Mina Harker to Dr. Abraham Van Helsing on 7th February, 1886


Hello hunters!

Welcome to another exciting dev blog for Fury of Dracula: Digital Edition! We’ve been hard at work as always, making the game more polished and adding more features. So take a read of what we’ve done!

So what have we been working on?

[h2]In-game Dialog Menus[/h2]

As we go through all the different menus in the game, we’re slowly making them look like they will in the final game! Right now it’s a long process to take them all from their ‘functional but ugly’ phase to their ‘functional and nice looking phase’. They grow up so fast!



[h2]The Game Music[/h2]

We’ve now reached the stage of development where we can start putting music into the game! We’re already halfway done with the music itself (it can be created separately and then imported into the game of course) but there is still more to do.

Our in-house Sound Designer / Composer Dan Meadowcroft is responsible for the music in Fury of Dracula, and if you’ve played Talisman: Digital Edition, Talisman: Origins or Mystic Vale then you’ll have already heard some of his awesome work! For Fury of Dracula, he’s making music that reflects the intensity of the game at the time - as Dracula gets closer to victory, the music will reflect the impending doom!

Something else to note is that right now the game doesn’t have any sound effects, but once we’ve finished work on the music we’ll be moving on to filling the game with suitably spooky sound effects.

[h2]Combat AI[/h2]

We’ve also been working more on the AI specifically for combat encounters. So far we’ve set up the ability to give each combat card a value which will tell the AI how ‘good’ cards are to play at any given time. The AI will then pick the card with the highest value as their combat card to play.

Obviously what makes a card ‘good’ to play at any given time changes depending on the scenario and situation. So we’re working on determining what factors will inform and change these values, so there will be a lot the AI considers before choosing which is the ‘best’ card to play in each situation. While that might sound simple, there is a lot of calculations happening behind the scenes!

To give you an example: The "Escape" hunter combat card which removes the player from combat probably isn't the most effective combat move to use at the very beginning of combat or when your health is high. So we can make the AI question "Is my health low enough to use Escape right now?" which then will affect how ‘good’ it sees the card in that moment. The AI will be running these queries for every single card it has in hand, along with all the different variables it needs to consider.

[h2]Talking about DLC[/h2]

While Fury of Dracula: Digital Edition is still actively being developed, we’ve started talking now internally about what else we think we could offer once the game has been released. We want to 100% complete the main game first of course, but having these discussions now can mean we’re better set up to provide post-launch content for you all.

Our primary goal for development is making the most faithful game to the original board game as we can, but we also know that extra content beyond the physical game is something the community have been asking us about. Don't worry, all of the board game content/rules will be available at launch - we're just looking at fun extras we can add post-release to keep supporting the game.

We don’t expect to have anything to share with you for a while when it comes to extra content, but we’re definitely keeping it in mind and listening to the community!

[h2]Adding a deck editor to help with debugging[/h2]

One of the things it’s important for our QA team to test is that all of the individual cards you can encounter in the game function as they should. Not only that, but they need to make sure that certain cards don’t cause conflicts with other cards! With so many different variables to test, our programming team were kind enough to add a ‘deck editor’ to their debugging tools.



As you can imagine, this speeds up the work of our QA team immensely. So you can see that not all of the work our developers do is for the end user, but this testing will most definitely make the game much better for you when it launches!

[h2]Trade Dialog Flow[/h2]

One of the aspects of the Fury of Dracula game we knew it would be important to get right is trading between hunters. There are a lot of different elements to consider and we need to make sure that both players are happy with the trade. This is easy enough to do physically, but in digital things need to be more absolute!

Previously, the hunter who performed the trade action simply declared "I am going to trade with you" without the other player having any say in the matter. And after this involuntary trade started, with only the trade initiator having any say in what was traded. After our team worked on it for a few days, both hunters involved have a say on:

  • Whether the trade is started at all
  • What is traded
  • When a trade ends


Much more fair to both parties, right?

Take a look at what our trade dialog looks like at the moment to get an idea of how we’re trying to handle it:



[h2]Stat Tracking[/h2]

Who doesn’t like statistics? We want to give players a whole heap of interesting data about their time playing Fury of Dracula: Digital Edition that they can browse at their leisure. We’re still finalising exactly what we want to track and how the game will make sure that the tracking is happening, but we’re making great progress so far!

Right now we’re also working on how this will be presented to users, so the art team is taking a look at it - as they’re the experts!

[h2]Auto Saving[/h2]

Now that we’ve ironed out most of the issues we were encountering with making sure the game can be saved manually, we’re working on having the game automatically save at certain points! Take a look at how our save file management page looks below:



As you can imagine, testing this kind of feature involves a lot of exiting the game and starting it up again. So take a moment to think of our poor QA testers please!

[h2]So what are we working on next?[/h2]

We’re still working on getting the AI as good as it can be, as we know it’s something players will be using a lot. Our art team are also working on updating the loading screens to bring them up to standard, as we slowly bring all the different elements together. We’re also going to be taking a look at how we want to handle tutorials in the game!

[h2]How can I keep up to date with Fury of Dracula?[/h2]

Add it to your wishlist and follow the game on Steam! That way you’ll get all the updates posted straight to you, and you’ll get notified when the game is available to purchase and play. Check it out on Steam here.

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/
You can also join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here.

Fury of Dracula Dev Blog - Vol. 3

“I haven’t been sleeping, father. It started when the local peasantry began bemoaning their taxes even more so than usual. Now, please don’t go thinking that your son hath gone soft. No, there was something in their eyes. A new emptiness that filled me with dread. And every time I return, there seems to be less of them.

At night, I can feel something watching me. When I do dare to dream, my mind is filled with blood, tearing veins and an endless night. I know not what I have done to deserve such torment, but tonight I plan to confront whatever creature is observing me. Keep me in your prayers.”


  • Unsent letter of Sir Lucius Mortcombe, discovered by Professor Abraham Van Helsing on 16th December, 1885


Hello hunters!

It’s been a big month for Fury of Dracula, as we’ve just hit ‘Milestone 5’. We have a number of milestones for Fury of Dracula, and each one has a deadline and list of features we want to implement by the time we reach that deadline. This helps us keep on schedule, and make sure we’re focusing on adding the right features based on how long they take to implement. As we’ve just hit a new milestone, this means we’ve added a bunch of new stuff to the game, which we can’t wait to tell you all about.

So what have we been working on?

[h2]The Settings Menu[/h2]

We now have a functioning settings menu! We’ve still got a bunch of stuff to add to it, but it works - which is definitely a start.



[h2]Labels for locations[/h2]

Something we have to take into account when designing a game is the wide range of devices it’s going to be played on. From 4K PC monitors to compact phone screens, we need to make sure that Fury of Dracula: Digital Edition is playable at many different resolutions.



So, in order to make sure all the information the player needs is conveyed clearly, we’ve been working on how we label the different locations in the game.

[h2]Debug Features[/h2]

Our testers need to be able to try breaking the game every single way they can, which is why developers implement debug features that allow us to manipulate the state of the game into whatever specific scenario we want to test at the time.

[h2]Hunters Size Changes[/h2]

In our further efforts to make sure all the information players will need is conveyed properly, we’ve been working on how best to display the hunters on the map. Things got too crowded when they were all on the same city space, so we decided to try shrinking them!



[h2]Combat Card Animations[/h2]

We’ve also implemented animations into all the combat cards in the game now - these should hopefully make your confrontations with Dracula even more intense!



You might notice that the cards look different when viewing them compared to when being used in combat - this is because we’ve adjusted the speed they play at in order for them to have more impact.

[h2]Refining the Look of the Game[/h2]

For a game boasting ‘Gothic Horror’, we’d be doing a pretty bad job if we didn’t bring that theme across to the digital version! One of the ways we’re adding to the horror vibe is adding a ‘silent cinema’ style to the menus. Think ‘Nosferatu’ and the 1925 Phantom of the Opera film.



We’re still refining this look for the final version (for example, we want to make sure the film grain only appears behind the UI), but we hope you all like it!

[h2]So what are we working on next?[/h2]

Some of the features we’re going to take a look at next include the AI for the game - we’ve got some very basic AI in the game at the moment but we’re planning on fleshing it out massively. We’re also going to be adding more debug features to help our QA team have an easier job testing features as we get closer to release.

We’re also getting things ready for our closed beta - thank you everyone who registered their interest!

[h2]How can I keep up to date with Fury of Dracula?[/h2]

Stay tuned to our social media! We’re going to be sharing updates more and more as we get closer to release of the full game, including more blogs like this one.

Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here.

And don't forget to add Fury of Dracula: Digital Edition to your wishlist of course!

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/