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Fury of Dracula: Digital Edition News

Fury of Dracula Dev Blog - Vol. 2

Originally posted on NomadGames.co.uk on 6th July 2020

“I didn’t want to believe it at first. The signs were there, but I thought I knew better. That foul monster turned to dust when we impaled its heart, and that would have been the end of any human or creature born of this world. But you can’t apply logic to this monster. And given what I’ve seen since… now I very much believe. Dracula has returned.”

Hunting notes of Professor Abraham Van Helsing, 27th November 1884


Hello again hunters!

We’re glad you all enjoyed our first dev blog, and now we’ve got even more to update you on! This is the first time we’ve set out to create a dev blog for the work we do here at Nomad Games, so we’re very open to feedback on what you want to hear. Want to know more about the issues we face or what went wrong? Or want more deep-dives on specific aspects of the design of the game? Let us know! (You can find all of our super cool social media links at the end of this blog)

[h2]What are we working on right now?[/h2]

While our programmers and QA teams look at fixing bugs, this means our art team can dive into making the game look closer to the release version. They’ve been busy making the game look even nicer, so take a gander at what they’ve done!

[h2]Improving the UI[/h2]

Up until recently, the user interface for Fury of Dracula had been placeholder - our development team are focused on making the game work, and up until now it hasn’t mattered what the game looked like. When we’re working on a game, it’s more important that our developers can see all the moving parts to properly identify where issues are occurring and making sure everything works properly - which is why we only give the game a very minimal look to start with.

Obviously, that can’t be the case for the full release, so we’re now making sure things look nice and sparkly!



The user interface is something that takes a lot of time to perfect, as we need to make sure it conveys all the information that players need without being too cluttered and confusing.

We’ve also updated the look of the ‘Library’ page so you can browse all the cards in the game in style!



[h2]Post-Processing Effects[/h2]

Our awesome art team has been extra busy recently, as we start to make the game look even nicer. One of these changes is the addition of post-processing to the game. These are a mixture of effects we apply to the game after it has already been rendered. It doesn’t sound like much, but check out the difference for yourself!



We’re still finalising exactly what the game should look like once these effects are used, but we’ll get there soon we’re sure!

[h2]Character Cards[/h2]

One of the most important aspects of Fury of Dracula is the characters - which is why we’ve been working on adding character details to the UI. We now have a column of characters you can select from, allowing you to view specific characters to see how your allies or enemies are surviving!



This will help you keep track of how much health everyone has, how many bites they’ve taken and any special abilities they have.

[h2]Save System[/h2]

What’s the point of having a digital adaptation if you can’t save and resume it? That’s why we’ve been working on making sure the save and resume functionality is working properly for Fury of Dracula. At the moment this involves saving the game as much as we can, finding what the game doesn’t save and then diving into that on a case-by-case basis.

[h2]How can I keep up to date with Fury of Dracula?[/h2]

Over the coming months, we’ll continue to post updates on how development is progressing, to keep you all updated and in the loop. We’re also keeping a close eye on our community, so if there is anything you’d like us to talk about in these blogs just let us know!

You can also follow us on social media to keep up to date with the latest news. Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here.

And don't forget to add Fury of Dracula: Digital Edition to your wishlist of course!

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/

Fury of Dracula Dev Blog - Vol. 1

Originally posted on NomadGames.com on 19th June 2020

“I’ve slept for far too long… but this world has grown soft while I slumbered. The hunters thought they had seen the end of me, but my power grows mightier with each passing moon. Soon will come my time to raise to my true power, and my rightful place as ruler over the lesser thralls who dared thwart my plans for London. I will have to act with caution however… the hunters cannot discover my plans before they bear sweet, bloody fruit.”

First entry in the recently discovered diary of Count Dracula, 13th November 1884


Hello hunters!

We hope you’re just as excited about our upcoming release of Fury of Dracula as we are! In order to give you all a better idea of what is happening with Fury of Dracula, we’re going to be publishing a series of exciting blogs that give you some insight into what we’re doing behind the scenes. We’ll be releasing them up until the game releases, so you can follow along with our exciting developments!

Over the past few months, Fury of Dracula has come along in leaps and bounds. Currently, we’re on our 4th ‘iteration’ of the game, and have now got far enough that you can play the game - which means our QA team can start testing!

Over the coming months, we’ll continue to post updates on how development is progressing, to keep you all updated and in the loop. We’ll be sharing footage that shows the game in development, so expect to see unfinished assets and all sorts of horrors!

The good news is, we’re making great progress with the game! So far, we’ve implemented:

  • The Hunters as playable characters
  • Dracula as a playable character
  • Movement around the game board
  • Combat
  • The Day/Night cycle
  • Dracula’s influence tracker
  • ‘My Collection’ page that lets you browse all cards
  • Animations for a bunch of cards


We’ve still got a while to go before we’re ready to unleash Dracula upon you all, but the good news is that the core of the game is very much there!

[h2]What are we working on right now?[/h2]

This month has been another exciting one for Fury of Dracula development! Some of the features we’ve been working on recently include:

Combat Cards

While we had the mechanics for combat cards set up, we didn’t have the animations for them ready… until now! Now you can experience the thrill of combat in Fury of Dracula even more dramatically than before. These still need to be fully implemented into the game, but that’s now down to our awesome programming team. (Also, we've corrected the spelling here since grabbing this GIF, don't worry!)



Highlighting movement options

Fury of Dracula is a game all about travelling across Europe, so it’s important to know where you’re going! We’ve just updated how the game highlights your different movement options, so you can travel across Europe in style. We’ve also got around to adding the road and rail selection options, so you can choose your travel options!

One of the things we keep in mind when making our digital adaptations is how mechanics translate from the board to the screen. We want to make sure all your options are as clear as they can be!

[h2]How can I keep up to date with Fury of Dracula?[/h2]

Over the coming months, we’ll continue to post updates on how development is progressing, to keep you all updated and in the loop. We’re also keeping a close eye on our community, so if there is anything you’d like us to talk about in these blogs just let us know!

You can also follow us on social media to keep up to date with the latest news. Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here.

Sign up for the Fury of Dracula Closed Beta!

Hello hunters!

As many of you will know, we’re currently full steam ahead with development for Fury of Dracula: Digital Edition, and we’ve now reached the point where we’re starting to look for beta testers! We’re a super small development team, so we’re hoping that a team of beta testers will be able to help us spot bugs, iron out issues ahead of the full release and generally make the game much better for everyone!

As a beta tester, you will get a chance to play the game before it launches, chat directly with our lovely developers and help us iron out bugs ahead of the game releasing. You’ll also get your name in the credits of the game, so you’ll forever be known as a true hunter. We’ll be communicating with all our beta testers via Discord, so please note that being able to communicate through Discord is a requirement for anyone who wants to sign up.

If you’re interested, please fill out this form on our website and include your email - we only have resources to manage a certain number of beta testers, so apologies if you’re not one of the lucky ones chosen!

We're closing entries on the 24th of July, so don't miss out.

And once you’ve filled in the form below, make sure you add Fury of Dracula: Digital Edition to your Steam wishlist!

https://store.steampowered.com/app/958530/Fury_of_Dracula_Digital_Edition/

Fury of Dracula Steam Page goes live!

Hello Hunters!

We’ve got exciting news for you - the Steam page for Fury of Dracula: Digital Edition is now live! This means the community pages are now live on Steam too, so you can start talking about the game with other Fury of Dracula fans.

We’ll be posting updates, news and announcements on Steam between now and the day of release. You’ll also be able to check out the system requirements to make sure you’re ready for the hunt!

And of course, the Steam page being live means you can add it to your wishlist! We’re sure you’ll have seen a lot of developers push people towards wishlisting their games on Steam, with good reason!

[h2]Why should you wishlist Fury of Dracula: Digital Edition on Steam?[/h2]

Steam has a lot of games on it. We mean a LOT of games. More than 8,000 games were added to Steam in 2019 alone.

In order to cope with this flood of games onto the platform, Valve have been pushing the use of algorithms that decide what players want to see, and what is worth showing to you. One of the key ways that Valve decides what is worth showing is based on the number of players who wishlist that title.

As a tiny studio who make niche titles, it’s massively important to us that our audience sees our games amongst the flood of competing titles. By adding Fury of Dracula: Digital Edition to your wishlist, not only are you helping us reach you directly, you’re also helping other people find out about our game too.

Wishlist figures also help us get an idea of how we can expect a title to perform, and allow us to make much better decisions about our future. It’s a win-win!

Also, if you add Fury of Dracula: Digital Edition to your wishlist, we’ll think you’re really cool.

[h2]Should I follow Fury of Dracula on Steam too?[/h2]

You definitely should! Doing this means that our announcements, dev blogs and other exciting news will be sent to your activity feed. You’ll be able to see our progress with the game as it gets closer to release.

And of course, this is also something that Steam monitor the use of, so it also helps us seem much cooler to those awesome folk over at Valve!

So what are you waiting for? Add Fury of Dracula: Digital Edition to your wishlist now.