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  3. Bloons TD 6 - Patch Notes! Version 17.0

Bloons TD 6 - Patch Notes! Version 17.0

Awesome New Stuff
  • Jukebox added - You can now play your favorite tracks on any map
  • New Gwendolin Skin - Harlegwen
  • New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
  • Brand New Monkey Knowledge:
    • Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
    • Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
    • Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features
  • Rules popup added to challenges to show more details on what rules are changing
  • Added a short pause before the victory screen pops up
  • Added a once per update Patch Notes popup
Some things we are aware of already
  • Jukebox currently has no skip option, but we plan to look into this
  • Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
  • Monkey Bank’s collection buttons moved
  • Removing obstacles on spillway currently shows some white squares
  • Some daily challenge rules display far too many decimal places
Bug Fixes & General Changes
  • Round hints can be dismissed again
  • Resolved some issues with the slider for path restrictions in the Challenge Editor
  • Resolved some translation issues
  • The ‘Continue’ popup will no longer close from mis-tapping inside the box
  • Resolved a crash that could occur when loading cloud data
  • Co-op stat “Bloons Popped” has been changed to “Pop Count”
  • Added some messaging and UI to indicate tower restrictions in challenges
  • Resolved some server sided issues that had started causing problems on all versions
  • Updated messages for incompatible lobby versions
  • Co-op resync should now be less obvious
  • Collection event should visually show correct values on the co-op menu now
  • ‘Small’ upgrade panels fixed, for towers with no upgrades
  • Resolved a rare crash when quitting from a game
  • Optimised light beam effects across many maps
  • Android Back Button should again work on the main menu
  • Reduced memory spike during co-op resync to lessen crashes when this occurs
  • Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
  • Removed Freeplay speed cap
  • The Greatest Challenge achievement no longer only records creations
  • Powers no longer count as towers for the tracking of some achievement purposes
  • Monkey Knowledge Mana Shield description updated
  • Monkey Knowledge Military Conscription reduced from 50% to 33%
  • Resolved a crash when removing obstacles and restarting
  • Resolved a rare issue with removable assets becoming stuck on screen after restarting
  • Added an arrow from Empowered Heroes to Weak Point which was not previously visible

Bomb Shooter
  • x2x Missile Launcher description updated to reflect previous changes
  • 025 Bomb Shooter now fires a Missile asset

Tack Shooter
  • 4xx Ring of Fire asset updated
  • 5xx Inferno Ring asset updated

Ice Monkey
  • x3x Ice Monkey resolved numerous specific crashes
  • x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling

Glue Gunner
  • x5x Glue Storm description updated to reflect previous changes

Sniper Monkey
  • x5x Elite Targeting Priority should correctly prioritise again

Monkey Sub
  • 4xx Bloontonium Reactor buff icon issues resolved
  • x1x Barbed Darts description updated to reflect previous changes

Monkey Buccaneer
  • 5xx Flagship resolved an issue where towers fell through the platforms
  • 520 Flagship had a rare crash resolved when placing next to a 250 Village
  • x2x Hot Shot fire asset updated
  • 015 Trade Empire no longer loses the 005 damage buff

Mortar Monkey
  • xx2 Burny Stuff should no longer gain MIB buff icon from any distance
  • xx5 Blooncineration fire assets updated

Wizard Monkey
  • x2x Wall of Fire asset updated
  • x3x Dragon’s Breath fire asset updated
  • x4+x Phoenix fire asset updated
  • x5x Wizard Lord Phoenix should no longer count as 2 towers
  • xx5 Prince of Darkness no longer rotates

Super Monkey
  • 5xx After selling a Dark Temple the x55 supers should now be purchasable again

Druid
  • xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes

Monkey Village
  • 000 Village fire asset updated
  • x2x Rader Scanner should no longer block the Energizer from applying buff icons
  • 5/x/x Slingshot now rotates correctly again

Engineer
  • 1xx Sentries no longer gain camo detection when a save is loaded
  • 1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track

Gwendolin
  • Cocktail of Fire asset updated
  • Firestorm asset updated
  • Heat it Up asset updated

Captain Churchill
  • Fixed projectile ejection point location

Benjamin
  • Now gives a Bank Hack buff icon to banks

Ezili
  • Now gives a Sacrificial Totem buff icon from her totem

Pat Fusty
  • Level 10 ability is no longer affected by Overclock

Adora
  • Joan of Arc Skin now lifts her sword more
  • Joan of Arc Skin now has fire trails from the main attack
Desktop Version
  • Added more visible resolution choices to the options
  • Some minor UI tweaks for powers/sandbox to fit better
  • Temple popup no longer stacks with hotkey presses
  • Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
Balance Changes

Boomerang Monkey
  • 3xx Glaive Bounce pattern improved
  • 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
  • xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back

Tack Shooter
  • 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.

Ice Monkey
  • 1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
  • 3xx Ice Shards range increased from 20 to 25
  • 4xx Embrittlement now gains camo detection
  • 4xx Embrittlement now also removes camo & regrow properties from anything hit
  • x5x Absolute Zero attack and ability freeze +2 additional layers
  • x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed

Glue Gunner
  • x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage

Sniper Monkey
  • x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
  • x2x Shrapnel Shot now produces shrapnel once upon every attack
  • 3+20 Crosspathing now increases the damage of Shrapnel

Monkey Buccaneer
  • 210 Double Shot now fires twice as many Grapes
  • x4x Monkey Pirates now fires 3 cannonballs instead of 1

Monkey Ace
  • 3xx Fighter Plane missile rate reduced from 3 to 4 seconds
  • 3xx Fighter Plane missile pierce increased from 1 to 3
  • 3xx Fighter Plane missile damage reduced 25 -> 18
  • 4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 4xx Fighter Plane missile pierce increased from 1 to 4
  • 5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 5xx Fighter Plane missile pierce increased from 1 to 5

Heli Pilot
  • 000 Heli Pilot price increased from $1500 to $1600

Mortar Monkey
  • x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
  • x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10

Super Monkey
  • xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
  • xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map

Alchemist
  • x3x Unstable Concoction’s %damage increase now scales until round 150

Banana Farm
  • xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times

Monkey Village
  • When placing a village, towers that are in its radius will now highlight
  • 4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
  • 4xx Primary Mentoring now adds +5 range to primary towers in range.
  • xx4 Monkey City now increases all income generated from towers within radius by +10%

Obyn Greenfoot
  • Level 10 Wall of Trees hitbox increased so it can overlap at intersections