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  3. Bloons TD 6 - Patch Notes! Version 18.0

Bloons TD 6 - Patch Notes! Version 18.0

Awesome New Features
  • New water based Hero, Admiral Brickell
  • 2 Awesome New Maps
    • Expert - Flooded Valley
    • Intermediate - Bazaar (Design by u/polavux, original post here.)
  • 2 New Monkey Knowledges
    • Bank Deposits - Invest money into your banks to kickstart them
    • Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
  • Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
    • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
    • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Boomerang Monkey
  • 400 Boomerang Monkey’s X is back on the hood

Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes

Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps

Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner

Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated

Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • x4x Redeploy should always drop onto the correct layer now
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform

Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top

Super Monkey
  • xx4 Dark Champion’s drop-down prompt for Darkshift updated to read ‘any valid location’

Alchemist
  • 5xx Permabrew’s buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • x3x Unstable Concoction now works correctly

Druid
  • x5x Spirit of the Forest description updated

Banana Farm
  • x3x Banks ‘collect’ buttons are now correctly translated

Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights

Gwendolin
  • Some descriptions updated to match current values

Striker Jones
  • Some descriptions updated to match current values

Captain Churchill
  • MOAB Barrage will no longer target ‘Last’ with the majority of projectiles.

Pat Fusty
  • Some descriptions updated to match current values

Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times

Monkey Knowledge
  • Mana Shield description updated
  • A number of ‘first time’ knowledge points that were being lost if unused before loading a save should now correctly save
Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025
  • The 025 variation will now offer even faster attack speed but with much less pierce
  • xx5 Crossbow Master fire rate increased from 0.2375s to 0.16
  • xx5 Crossbow Master pierce reduced from 23 to 10
  • 105 Crossbow Master pierce increased by +6 to 16
  • 205 Crossbow Master pierce increased by +7 to 23

Boomerang Monkey
  • 204 Boomerang now increases the Knockback power of MOAB Press by 50%

Bomb Shooter
  • x1x Bomb Shooter fire rate buff Increased from +20% to +25%
  • x2x Bomb Shooter fire rate buff from +15% to +20%
  • 302 Bomb Shooter increases radius of Frags from 2 -> 3
  • 302 Bomb Shooter increases pierce of Frags from 1 -> 2
  • 302 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.257
  • 402 Bomb Shooter increases damage of Frags from 1 -> 2
  • 402 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.322

Tack Shooter
  • x2x Super Range Tacks now increases pierce by +1
  • x3x Blade Shooter does not benefit from this increased pierce

Monkey Sub
  • 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • 420 Submerged Reactor Sub gains increased damage to Lead +1
  • 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • 1xx Monkey Sub range increase increased from 8 -> 10
  • 1xx Monkey Sub increases the range of Ballistic Missile
  • x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • x3x Monkey Sub range increased from 42 to 60
  • x3x Ballistic Missile range reduced to 60, matching the regular sub attack
  • 230 Ballistic Missile attack gains full map coverage
  • 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
  • xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
  • xx5 Sub Commander increases Energizer damage by 2x
  • xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
  • xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500

Monkey Buccaneer
  • 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • 5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.

Heli Pilot
  • xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped

Mortar Monkey
  • xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons

Wizard Monkey
  • 120 Wizard now uses tower targeting priority to guide the Wall of Fire
  • x2x Wall of Fire pierce reduced from 20 -> 15
  • 021 Wall of Fire pierce increased from 15 -> 20
  • xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
  • xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • xx5 Prince of Darkness Graveyard Capacity increased to 2000

Banana Farm
  • xx3 Marketplace now produces an additional 4 bananas
  • xx4 Central Market banana value increased from 20 -> 70
  • xx4 Central Market no longer produces an additional $900 chunk at end of round

Engineer
  • 4xx Sentry Expert’s Boom Sentry blast radius increased 12 -> 18
  • 4xx Sentry Expert’s Boom Sentry attack rate increased 1.4 -> 1.3

Obyn Greenfoot
  • Obyn’s level 2 buff of +1 pierce now only applies to Druids
  • Obyn’s level 11 added bonus of +2 pierce to this buff still applies to all magic towers
  • These bonuses will both stack together on Druids at level 11