Bloons TD 6 - Patch Notes! Version 10.0

Key Features
- New Collection Event! Thought you were going to spend every game tapping on eggs? Try this instead!
- New skin:
- Ocean Guardian Skin - We came from the Oceans, and we shall return to the Oceans.
- New map:
- Spring Spring! A map so good we named it twice.
Bug Fixes & General Changes
- Insta-Monkeys will now pop-up showing their correct portrait when received
- We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
- Fixed a memory leak/crash when loading the events panel while not connected to the internet
- ! Users receiving ‘broken’ insta-monkeys should no longer have a notification on their powers menu permanently stuck
- Save Conflict screen should no longer occasionally display a very large number in seconds
- Random insta-monkeys can now be awarded as in-game rewards
- Double Cash mode has been moved to an “extras” menu within the options page
- x5x Glue Gunner should no longer apply glue to MOABs without the 2xx upgrade
- xx5 Elite Defender works again
- 4+xx buffs now apply correctly to other towers
- x5x Special Poperations now spawns the marine in the correct location again
- 5xx The Biggest One can now deal damage to non-camo DDTs
- xx5 Blooncineration will now display correctly on any map with terrain height
- xx2 Caltrops will no longer count to other towers’ damage counts when the main ninja is sold
- Alchemist Dips and Brews now add a visual indicator to towers buffed
- Alchemist buffs should no longer miss their target and buff another tower nearby
- x5x Total Transformation should no longer cause crashes when used in a number of situations
- Added a special art asset for Striker’s level 10 ability
- Fixed an issue where reaching level 20 did not buff Churchill’s level 10 ability
- Bank Hack should now work correctly for newly placed banks
- Pat Fusty’s level 3 ability no longer gives the level 14 bonus at level 3
- Resolved an issue with Pat sometimes not animating briefly after performing a slap
- Pat can no longer grab BADs as additional targets when grabbing another MOAB nearby
Desktop Version
- Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
- Having your device power off while the game is open should no longer break the game
- Resolved an issue with loading the game which would prevent players from progressing past the start menu
- Hovering over upgrades in-game should now bring up info for that upgrade
- We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.
Balance Changes
Glue Gunner
- xx5 Super Glue pierce increased +5
- xx5 Super Glue once again stuns MOABs and DDTs completely
- xx5 Super Glue slow against BFBs increased from 90% -> 95%
- x3x Bomber Ace bomb damage reduced from 4 ->3
- x3x Bomber Ace cooldown increased from 1.5s -> 1.7s
- 130 Bomber Ace will now benefit from the 40% rate increase crosspath, lowering rate from 1.7s -> 1.02s
- x4x Ground Zero, no one really noticed that this gained +8 damage for 10 seconds after ability use. So, Bombs dropped by this tower now deal 10 damage permanently
- xx4 Shattering Shells price increased from $10,000 -> $11,000
- x3x Dragon’s Breath now applies a burn Damage Over Time equal to Mortar’s Burny Stuff to any Bloon it touches.
- 1xx Laser Blasts price reduced from $2700 -> 2500
- 2xx Plasma Blasts pierce increase reduced from 2 -> 1
- 2xx Plasma Blasts price reduced from $5000 -> $4500
- 3xx Sun Avatar price increased from $21,000 -> $22,000
- x2x Epic Range now gives attacks pierce +1
- x2x Epic Range now gives attacks projectile speed +25%
- x3x Robo Monkey pierce increased from 5 -> 6
- xx3 Dark Knight pierce increased from 2 -> 3
- 5xx Superstorm, Super Storm damage increased 5 -> 12
- 5xx Superstorm, Ball Lightning damage increased 2 -> 5
- 5xx Superstorm, Lightning damage increased 1 -> 3
- 5xx Super Mines base spike damage increased from 1 -> 10
- Price reduced from $700 -> $540
- Just like Quincy, Captain Churchill’s level 3 Armour Piercing Shells ability has had its duration reduced from 10 to 8 seconds, however, this duration is increased by 0.5 seconds for every level Churchill has.
- Captain Churchill’s level 10 MOAB Barrage Ability cooldown reduced from 90s -> 60
- Captain Churchill’s level 20 MOAB Barrage Ability cooldown reduced from 60s -> 30
Ceramic Health can now be increased to 2000%