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  3. Bloons TD 6 - Update Notes! Version 20.0

Bloons TD 6 - Update Notes! Version 20.0



New Awesome
  • New air-based drone hero, Etienne!
    • Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
  • New Advanced Map, Mesa
  • New Admiral Brickell Skin, Dread Pirate Brickell
  • Expanded Odyssey Events system
    • Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
    • Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
    • Odysseys now display a stats summary at the end with a number of interesting details including total time taken
    • Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
    • Added Clear All Monkeys / Powers options for crew selection
    • Added a number of new Odyssey related achievements!
    • Odyssey crew panels now show their category coloring
    • Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.
  • New Trophy Store items
    • New Player Icons for Adora, Engineer, Brickell & Benjamin
    • New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
    • New Bloon Modifiers Top Hats, Mo’ Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
    • New Co-op emotes Let’s Go!, OK, Crickets, & Sparkling Hearts
    • New Music Track Sunset - Silent Night
Key Features
  • Co-op players may now change their hero in the co-op lobby
  • Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
  • Fortification Bands have been added to skinned versions of MOABs
  • In-game update notes can now be viewed from the options page on the main menu
Big Changes / Additions
  • A larger overall behind the scenes change splitting up our assets and the way they load/download. This won’t have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
  • There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
  • Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
  • Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
  • Purchasing any trophy items should correctly trigger an immediate backup to the server
  • Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
  • Incorrect or ‘Unknown Powers’ will no longer be stored in account save files. This should prevent ‘infinite notifications’ on the power screen when the player can never view them.
Bug Fixes & General Changes
  • Playing a new game over the top of an old save should no longer double stack the stats summary at the end
  • Added some effects limitation to help improve performance
  • Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
  • Co-op improvements made to ‘game start disconnects’
  • Co-op double tapping join button should no longer cause an occasional crash
  • Co-op improvements to ‘Local Lobby’ system including a refresh button on the page
  • Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
  • Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
  • Corrected some visual issues with the water on Adora’s Temple
  • The tutorial should no longer count as a game played in player stats
  • Double tapping events menu will not load it twice anymore
  • Some localization formatting & translation fixes
  • Resolved an issue where playing custom challenges would reroll collection event bonus maps
  • Chromebook touchpads should function like steam touchpads now.
  • Behind the scenes components cleanup to MOAB-class assets & damage states
  • Performance improvements for all cash-related modifiers applied to Bloons
  • Resolved a number of height issues related to redeploying towers
  • Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
  • All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
  • Resolved an issue causing some models on the main menu to t-pose occasionally
Race specific:
  • Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
  • Viewing a Profile created on a future version will no longer cause a crash
  • Race timer should now immediately stop when the last Bloon is popped
  • Races once again correctly display your own rank
  • Display of the race leaderboard will update less frequently for players with scores outside of the top 100

Dart Monkey
  • Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited

Ice Monkey
  • 000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
  • 4xx Embrittlement description updated to mention camo & property removal

Monkey Sub
  • 2xx Sub portrait has been corrected to fit the model better
  • x5x Pre-Emptive Strike description reworded as the effect is very different to ‘MOAB Assassin’

Monkey Buccaneer
  • 5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded

Monkey Ace
  • Should no longer cause a crash on Geared when map is turning
  • x4x Ground Zero description updated to include base Bombs being upgraded

Heli Pilot
  • Should no longer cause a crash on Geared when map is turning
  • Resolved a crash related to 2 chinook helis targeting the same tower
  • Co-op no longer allows towers to be upgraded while redeploying

Mortar Monkey
  • 5xx The Biggest One description updated as it deals much more damage now
  • x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well

Wizard Monkey
  • x4x Phoenix summons should no longer be consumed when moving off an ice platform
  • xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff

Super Monkey
  • 5xx Resolved a number of art issues on gained temple powers

Alchemist
  • 3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower’s buff when they target the same tower at the same time

Druid
  • xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
  • xx4 Poplust description updated to mention ‘pierce’ not just attack speed

Banana Farm
  • xx2 Banana Salvage now gives the correct amount of cash

Spike Factory
  • x5x Carpet of Spikes now correctly gains +2 damage to all, not just 1

Monkey Village
  • xx4 Monkey City description updated to include increased cash production in radius
  • xx5 Monkeyopolis no longer takes buffs from Alchemist

Engineer
  • 5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
  • xx4 Bloontrap, resolved collection sometimes displaying less cash than it should

Striker Jones
  • Fixed Co-op icon emote for Octojones

Obyn Greenfoot
  • Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
  • Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees

Benjamin
  • Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop

Admiral Brickell
  • Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10

Energising Totem
  • Some UI issues cleaned up
Balance Changes
Dart Monkey

Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
  • xx2 Enhanced Eyesight projectile speed increased 300 -> 330
  • xx3 Crossbow projectile speed increased from 300 -> 360
  • xx4 Sharp Shooter projectile speed increased from 300 -> 400
  • xx5 Crossbow Master remains at 450 speed
  • 3xx Spike-o-pult can now damage frozen Bloons type changed Sharp -> Shatter
  • 3xx Spike-o-pult rate increased from 1.25s -> 1.15s
  • 4xx Juggernaut DOES NOT carry over this rate increase
Bomb Shooter

We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
  • 3xx Really Big Bombs damage increased 2 -> 3
  • 4xx Bloon Impact does NOT gain any improvement from this change
  • x3x MOAB Mauler Ceramic bonus reduced from 5 -> 4
  • x4x MOAB Assassin MOAB bonus increased from 18 -> 25
  • x5x MOAB Eliminator MOAB bonus increased from 79 -> 99
Tack Shooter

Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
  • 401 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 402 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 410 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 420 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 402 Ring of Fire now increases base damage from 3 -> 4
  • 502 Inferno Ring now increases base damage from 4 -> 5
Glue Gunner

Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
  • 3xx Bloon Dissolver $3,300 -> $2,700
  • 4xx Bloon Liquifier $7,000 -> $6,500
  • 5xx Bloon Solver now fires 2 projectiles per attack
  • 5xx Bloon Solver total pierce per projectile reduced from 12 -> 6
  • 510 Bloon Solver total pierce per projectile reduced from 13 -> 7
  • 520 Bloon Solver total pierce per projectile reduced from 16 -> 11
Sniper Monkey

This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
  • 000 Sniper Monkey fire rate increased from 2s -> 1.59
  • xx1 Fast Firing rate bonus reduced from 35% -> 30%
  • xx2 Even Faster Firing rate bonus reduced from 40% -> 30%
  • 5xx Cripple MOAB duration rates for stun/debuff increased
    • MOAB 6 -> 7
    • BFB 3 -> 6
    • ZOMG 1.5 -> 3
    • DDT 1.5 -> 4
    • BAD 0.25 -> 0.75
Monkey Sub

The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
  • xx5 Sub Commander pierce buff reduced from 5 -> 4
Heli Pilot

Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
  • 300 Razor Rotors area increased from 33 to 35
  • 030 blow rate reduced from 0.125 -> 0.15
  • 032 blow rate increased from 0.125 -> 0.12
  • xx4 Comanche Defense duration increased 10 -> 12
Wizard Monkey

Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
  • 031 Dragon’s Breath crosspath now benefits from increased pierce 4 -> 6
  • x4x & x5x Phoenix summon states should now save between games
  • xx3 Shimmer price reduced from $1800 -> 1700
  • xx5 Unpopped Army, we know how badly changes are wanted here, but there was more to do than we could achieve in this update
Super Monkey

We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase.
  • x3x Robo Monkey is now able to independently set its arms to different target priorities
  • xx3 Dark Knight pierce increased from 3 -> 5 (please note the xx4 Dark Champion does not inherit the pierce buff from xx3)
Alchemist

Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
  • 3xx Berserker Brew buff shots per brew reduced from 30 -> 25
  • 4xx Stronger Stimulant buff shots per brew reduced from 50 -> 40
  • 320 Berserker Brew buff shots per brew increased from 25 -> 35
  • 420 Stronger Stimulant buff shots per brew increased from 40 -> 50
  • 320 Berserker Brew duration increased from 5s -> 6
  • 320 Berserker Brew re-application cooldown reduced from 5s -> 4
  • 420 Stronger Stimulant duration increased from 12s -> 13
  • 420 Stronger Stimulant re-application cooldown reduced from 5s -> 4
Spike Factory

Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
  • 5xx Super Mines Price reduced from $175,000 -> 162,500
Engineer

Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
  • 110 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
  • 101 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
  • 101 Oversize Nails now increases sentry pierce by +1
  • 2xx Faster Engineering sentry deployment rate increased further from 7s -> 6
  • 4xx Sentry Expert base range of all sentries increased from 45 -> 50
  • 5xx Sentry Paragon explosion radius scales with sentry radius
  • x4x Engineer Overclock ability active buff state will now be included in save files
  • x5x Ultraboost will now apply ‘perma’ stacks upon ability activation rather than expiration
Admiral Brickell

While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
  • Lv 3: Naval Tactics Duration reduced 10 -> 9
  • Lv 14: Naval Tactics Duration reduced 15 -> 12
  • Lv 10: Mega Mine damage reduced from 5000 -> 4000