Bloons TD 6 - Patch Notes! Version 17.1

Bug Fixes & General Changes
- Resolved an issue preventing many specific achievements
- Resolved a rare crash upgrading Wizard to x5x
- Fixed temple texture in the background on the main menu
- Fixed removable object textures on spillway
- Fixed layering on Frozen Over from awarding correctly
- Resolved a save data issue causing decreased performance and memory crashes
- Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
- Resolved an issue where 520 Monkey Ace could not damage DDTs
- Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
- Supermonkey’s Darkshift now has audio
- Monkey Ace darts will no longer hit Camo Bloons without 520
- Effects will now render higher on Candy Falls
- Improved jukebox performance & added some polish that didn’t make 17.0
- Resolved an issue where 042 Buccaneer Bombs would not hit camo
- Resolved an issue where recent 4xx Village buffs were lost at T5
- Engineers chosen as Door Gunners will now drop Sentries directly under the heli
- Adora can no longer target Door Gunners for sacrifice
- Resolved an issue that could randomly cause multiple towers to sell at the same time
- Sniper Monkeys will no longer shoot during transit on regular Redeploy
- Resolved an issue preventing recently recovered Mana Shield from saving
- Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
- Resolved an issue attempting to redeploy a Dark Knight during Dark shift
- Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
- Resolved a crash with Techbotting Dark Knight
- Resolved a bug with turning off MK with an active door gunner
- Resolved a bug with spawning marines during redeploy
- Resolved a crash when collection events end while in a match
- Resolved a crash when restarting and hitting back on android at the same time
- Resolved an issue causing autostart to sometimes not work in co-op
- Resolved a specific case crash during the tutorial