1. Bloons TD 6
  2. News

Bloons TD 6 News

Bloons TD 6 - Update Notes! Version 24.0

Bloons TD 6 v24.0 - Update Notes!
New Awesome
  • New Melee hero - Sauda the Swordmaster, to hack, slash and slice your way to victory.
    • Melee towers have a long history of discussion by both dev team and community. We’ve enjoyed adding them to the mix with Pat Fusty, and several characters in BATTD. The design concept for Sauda has been around for a few years, and we truly hope the many, many players who have asked for a “sword hero” over the years will enjoy!
  • New Intermediate map Balance. You can play it in CHIMPS right now using this challenge code: ZMUHSGK
  • New Benjamin skin Sushi Bento - treat him nicely or else there’s NO SUSHI FOR YOU!
  • The Golden Bloon has returned! A chosen map in each difficulty will now contain an extra Golden Bloon every 10 rounds, these Golden Bloons can get tricky to pop on the higher rounds but do not cost any lives when they escape. If popped successfully every Golden Bloon will reward a small monkey money bonus. (Gold Bloons will not spawn in Deflation or CHIMPS modes)
    • Golden Bloon is another design item we’ve had on the “add this” list since BTD6 was launched. We had fun adding the Golden Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make it work even better with the scaling power of BTD6. And who doesn’t love-hate treasure gobliny things!
    • We’ve felt it ourselves and had feedback from players that they like chasing the Collection Reward bonuses on different maps and that they’d like to have a way to earn a bit more Monkey Money each game. Adding the Golden Bloon helps address those items, and making it evolve and stay relevant as late round power grows feels good to us from a design side. We hope you enjoy!
  • New Trophy Store Items
    • Heroes: Benjamin Matrix Placement
    • Monkeys: Ninja kiwi ninja pets for Ninja Kiwi fans (yes, we finally put a kiwi in the game!)
    • Bloons: Flowers Pop FX
    • Co-op: Dancing Monkey emote, Blooming Flowers emote
    • Game & UI: 3 Community designed Competition Avatars
      • u/mutamarkl: Tack Monkey - Congratulations!
      • u/Kuzuyku: Powerful Sentai - Congratulations!
      • u/Concilliabule: Intense Wizard - Congratulations!
      • To the other 7 winners and the many contributors and voters - thanks so much for your patience. We didn’t want to flood the Trophy Store or profile inventory all at once, and we want each group of winners to have some time in the sun. The others will be coming in the next updates!
  • Limited Time only: Obyn Bunny Pet, Obyn’s Eggs Avatar, Chocolate MOAB, Chocolate BFB, Bunny Ear Bloons, Dartling Easter Eggs projectiles for Buckshot & Hydra Rockets
  • Race Pass IAPs have been added to the game (in a block of 4, or a discounted block of 12). Each Race Pass will grant unlimited Race Entries for one entire Race Event.
    • Races have been a locus of some of the most dedicated BTD6 play in the game, and we’ve been putting a lot of effort into keeping Races challenging and working with community race ideas. Our goals since launch have been to keep Races challenging, fair, leaderboard policed, and practical to play over and over for dedicated players.
    • We’ve recently had feedback from the community that the practical repeat play has not been achieved. The idea of a pay to play over and over was raised and that is what the Race Pass seeks to address. Making this IAP keeps the system extra secure, and we chose to make it a per use rather than time-based system so players could skip races by choice or if they can’t play on any given weekend.
    • We’ll keep listening to feedback on Races and on these Race Passes, and we will also do more discounted Race entry weekends as we’ve done in the past for players who want to stick with Monkey Money entry.
Key Features
  • The experience reduction for continuing into freeplay has been reduced from 90% to 70%. Whatever the game mode, rounds beyond 100 remain at 90% reduction. As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
  • New Challenge Info information button has been added to all custom user challenges. Open this panel to view some detailed stats for any challenge including Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.
  • Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!
Big Changes / Additions
  • Advanced Challenges should now count towards most player stats.
  • Those daring should now attempt to take on the challenge of Ravine CHIMPS.
  • Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock. This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
  • As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
Bug Fixes & General Changes
  • Upgrade description and localization fixes and tweaks - each update it’s important that we capture balance changes, as well as crosspath functions that players might otherwise miss (more info below)
  • Regrow Rate icon now correctly displays on Odysseys when rate has been modified
  • Many behind the scenes optimizations & removing of some unused art assets
  • Heroes no longer play level 20 audio when they hit level 20 if hero audio is disabled
  • Resolved some issues in sandbox freeplay with MOABs leaking incorrect amounts of lives
  • Due to past corruption issues, loading cloud data will no longer load challenge creation saves
  • Resolved a Crash/UI break caused by cycling through instamonkey pages too fast
  • Monkey Meadow modified slightly to allow for Juggernaut bounces off new trees near the map entrance. We’ve watched too many players try the Juggernaut for the first time on this map with good placement but not see the value of object rebounds.
  • Spike Factory pineapples skin description has been updated with more detail
  • Fancied up the save conflict screen
  • Resolved some layering of UI popups

Dart Monkey
  • x4x Super Monkey Fan Club description has been updated with more detail

Boomerang Monkey
  • 5xx Glaive Lord description has been updated with more detail

Bomb Shooter
  • 3xx Really Big Bombs description has been corrected
  • x4x MOAB Assassin description has been updated with more detail
  • xx5 Bomb Blitz description has been updated with more detail

Tack Shooter
  • 4xx Ring of Fire description has been updated with more detail

Ice Monkey
  • 4xx Embrittlement description has been updated with more detail
  • x3x Arctic Wind description has been updated with more detail
  • x5x Absolute Zero description has been updated with more detail

Glue Gunner
  • 410 Bloon Liquifier can now correctly pierce through 3 Bloons, not just 2.
  • 4xx Bloon Liquifier description has been updated with more detail
  • x4x Glue Storm description has been updated with more detail

Sniper Monkey
  • x4x Supply Drop description has been updated with more detail
  • xx4 Full Auto Rifle description has been updated with more detail

Monkey Sub
  • 3xx Submerge and Support description has been updated with more detail

Monkey Buccaneer
  • 1xx Faster Shooting description has been corrected
  • x5x Pirate Lord description has been updated with more detail
  • xx1 Long Range description has been corrected
  • xx4 Favoured Trades description has been updated with more detail

Monkey Ace
  • x1x Exploding Pineapples description has been updated with more detail

Heli Pilot
  • xx1 Faster Firing description has been updated with more detail
  • xx3 MOAB Shove description has been updated with more detail

Mortar Monkey
  • xx2 Burny Stuff description has been updated with more detail

Dartling Gunner
  • 3xx Laser Cannon description has been updated with more detail
  • x3x Hydra Rocket Pods description has been updated with more detail
  • x4x Rocket Storm description has been updated with more detail
  • x5x M.A.D description has been updated with more detail

Wizard Monkey
  • x3x Dragon’s Breath description has been updated with more detail
  • xx3 Shimmer description has been updated with more detail

Super Monkey
  • xx3 Dark Knight description has been updated with more detail

Ninja Monkey
  • x2x Counter-Espionage description has been updated with more detail
  • 004 Sticky Bomb should work correctly now and not break with DoTs - please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!

Alchemist
  • 2xx Acidic Mixture Dip description has been updated with more detail
  • xx3 Lead to Gold description has been updated with more detail

Druid
  • x5x Spirit of the Forest vine visuals should correctly layer over split tracks now

Spike Factory
  • 042 Spike Storm now correctly works on splitting tracks

Monkey Village
  • x4x Call to Arms description has been corrected

Engineer
  • x2x Deconstruction description has been updated with more detail
  • x4x Overclock description has been updated with more detail
  • x5x Ultraboost description has been updated with more detail
  • xx1 Oversize Nails description has been updated with more detail

Adora
  • Level 3 The Long Arm of the Light description has been updated with more detail

Etienne
  • UCAV should no longer have a footprint slightly below Etienne that blocks towers from being placed in that area

Monkey Knowledge Force vs Force
  • Description has been corrected
Desktop Version
  • Improved integration with discord - now shows a variety of game and menu states
    • We are working on improved integration with Steam and Twitch for future updates, we appreciate your patience on these!
  • Resolved an issue that could occur on Steam causing the game to hang at step 3 of 8
Balance Changes

Dart Monkey

The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value.
  • xx4 sharpshooter damage increased 5 -> 6

Boomerang Monkey

Rotating Glaives aren’t quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these.
  • 5xx Glaive Lord’s rotating glaives now deal bonus damage to Fortified Bloons +2

Tack Shooter

Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
  • x4x Blade Maelstrom pierce per blade reduced to 100
  • x5x Super Maelstrom pierce per blade reduced to 500

Ice Monkey

Small tweaks to the benefit of still under-utilized T5 Ice Monkey upgrades.
  • 5xx Super Brittle price reduced from $30,000 -> 28,000
  • x5x Absolute Zero Ability & buff duration increased from 10s -> 15

Glue Gunner

More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
  • 3xx Bloon Dissolver price reduced $2600 -> 2500
  • 4xx Bloon Liquifier price reduced $5500 -> 5000
  • xx3 MOAB Glue MOAB slow effectiveness changed from 0.75x back to 0.625x

Monkey Ace

Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance.
  • x4x Ground Zero ability pierce reduced to 1000
  • x5x Tsar Bomba ability pierce reduced to 5000
  • x5x Tsar Bomba ability cooldown reduced from 40s -> 35

Heli Pilot

Razor Rotors doesn’t synergize well with it’s own T2 and is kinda the dunce of T3 Helis
  • 3xx Razor Rotors blade damage increased from 1 -> 2

Mortar Monkey

As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
  • xx5 Blooncineration price reduced from $45,000 -> 40,000

Dartling Gunner

Base Dartling performance doesn’t quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam ‘tic rate’ matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance.
  • Base Price reduced from $1000 -> 850
  • 4xx Plasma Accelerator attack delay buffed from 0.25s -> 0.2
  • xx5 Bloon Exclusion Zone price reduced from $60,000 -> 58,000

Super Monkey

While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount.
  • x4x Tech Terror price reduced from $22,000 -> 19,000
  • x4x Tech Terror ability pierce reduced to 2000
  • x5x Anti Bloon ability pierce reduced to 10,000

Alchemist

Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
  • 220 - Acidic Mixture Dip charges per stack increased from 10 -> 13
  • 320 - Berserker Brew charges per stack increased from 35 -> 40

Spike Factory

Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike’s neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules.
  • 3xx Spiked Balls price increased from $2200 -> 2300
  • 4xx Spiked Mines price reduced from $12,000 -> 11,000
  • 105 Permaspike pierce increased from 70 -> 80

Obyn Greenfoot

To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
  • Obyn’s level 3 Brambles will now target Bloons in radius unless there is none
  • Obyn’s level 10 Wall of Trees will now target Bloons in radius unless there is none

If you are visually attuned and missed it above, we’d like to shout out the winners of the avatar competition again! You can find the full list here.

These will be added into the next few updates in no particular order!

Bloons TD 6 - Update Notes! Version 23.0

We’re back from holidays mini-update!
New Awesome
  • New Expert Map, Ravine!
  • New Trophy Store Items
    • Monkeys: Pineapple projectiles for Spiked Ball factory
    • Bloons: Trucker Hats, Lantern BFB skin, Pow Pop FX
    • Game & UI: BMC Street Party music track, Kabuki Ninja avatar, Heli Pilot avatar
Challenge Browser changes / additions
  • Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
  • Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them
  • Added a ‘follow user’ option & ‘Following’ search to the challenge browser
  • Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players
  • Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
  • Challenge browser win rates now support displaying >99% &
  • Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
  • Added an option to disable Double Cash in challenge creation
Big Changes / Additions
  • Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters.
  • Reworking of tower upgrade UI when hovering/holding over upgrades
  • Added a first-time pop-up for targeting priorities
  • First ever continue to be used is now free
  • Added a ‘customized rounds’ icon for when rounds are changed in Odyssey/ Race
  • Improved sorting of race leaderboard scores
  • Apopalypse screen will now display a victory at round 60
  • Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
  • Center lanes widened on the intermediate map Bazaar to allow Medium placement.
Bug Fixes & General Changes
  • Resolved some map specific FX not speeding up their animations when in 3x speed
  • Resolved an issue that would cause pets to continue playing their SFX after being sold
  • Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
  • Fixed login prompts which had stopped working for guest users
  • Login page should correctly load in the webview
  • A number of localization issues resolved
  • Improved tutorial to feel less clunky
  • Resolved some collision on Flooded Valley
  • Snap of Your Fingers achievement correctly works again for players with Double Cash
  • The corner of some random Heli can no longer be spotted in the corner of Chutes
  • Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
  • Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
  • Restarting apopalypse will no longer pause the game
  • Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
  • Added some instruction for how to unlock locked maps
  • Minor UI fixes and optimizations in a few places
  • Some general minor cleaning up of UI in challenge creation
  • Changing hero skin right before a co-op game should no longer cause a desync
Monkey Sub
  • 2xx Advanced Intel no longer gains camo detection from Lvl 1 Etienne or Dartling
  • 3xx & 4xx Subs have had some optimizations to unnecessary code
  • 4xx Sub correctly layers assets onto regrow Bloons again
  • 5xx Sub inconsistencies resolved with how buffs were applying
Monkey Ace
  • No longer locks in place after enabling wingmonkey and then disabling knowledge
Mortar Monkey
  • xx4 Shattering Shells removing fortification should now reflect the children Bloons losing their fortification as well towards the damage counter
Wizard Monkey
  • 110 Fireball now correctly ignores blockers with Guided Magic
  • xx4 Necromancer no longer depletes grave from current round before previous
Alchemist
  • 3xx Berserker Brew no longer closes open UI panels when buffing selected tower
Monkey Village
  • x1x Regrow Blocker has had some inconsistencies fixed
Engineer
  • 5xx Paragon Sentry “can always sell” property on sentries has been fixed to work in challenges as well
Dartling Gunner
  • Can no longer shoot over walls when locked on top of them
  • Lock Targeting Reticle now scales in size to reflect accuracy changes
  • 4xx Plasma Accelerator no longer creates Plasma Pools when beams are obstructed but would be crossing streams if they were not
Striker Jones
  • Is no longer so terrified of MOAB Class Bloons that he is occasionally rendered speechless by the mere sight of them
Obyn Greenfoot
  • Track items should once again always be retained when loading saves
Ezili
  • Lvl 11 description updated to reflect interaction with Necromancers
Pat Fusty
  • Visual effects should all work correctly again while Pat is placed in water
  • Resolved a crash caused by chinooking Pat under specific circumstances
Knowledge
  • Backroom Deals knowledge once again works
Balance Changes
Dart Monkey

While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
  • 4xx Juggernaut damage increased from 1 -> 2
  • 4xx Juggernaut pierce reduced from 100 -> 50
  • xx4 Sharpshooter attack rate increased from 0.85 -> 0.75
  • xx4 Sharpshooter damage reduced from 6 -> 5
  • T5's both remain the same
Boomerang Monkey

Small price adjustment to push when you get this tower a little closer to when it’s useful.
  • 5xx Glaive Lord price reduced from $40,000 to $35,000
Bomb Shooter

Small nerf to the regular-Bloon power of MOAB Mauler’s domination.
  • x3x MOAB Mauler bonus to Ceramic reduced from 4 -> 3
  • x4x MOAB Assassin unchanged
Tack Shooter

With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
  • xx5 The Tack Zone damage increased from 1 -> 2
  • xx5 The Tack Zone range reduced from 46 -> 30
  • xx5 The Tack Zone pierce reduced from 9 to 4
  • 025 The Tack Zone range increased to 50
  • 025 The Tack Zone pierce increased to 10
Ice Monkey

Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
  • 4xx Embrittlement price reduced from $3000 -> 2200
  • x3x Arctic Wind price reduced from $3200 -> 2900
  • xx3 Cryo Cannon price reduced from $2000 -> 1750
  • x4x Snowstorm ability cooldown decreased from 60s -> 30
Glue Gunner

Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.
  • 3xx Bloon Dissolver price reduced from $2700 -> 2600
  • 4xx Bloon Liquifier pierce increased from 1 -> 2
  • xx3 MOAB Glue slow amount on MOABs reduced from 0.625x -> 0.75x
  • xx4 Relentless Glue slow amount on MOABs remains 0.625x
Sniper Monkey

Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..
  • 5xx Cripple MOAB damage increased from 60 -> 80
  • x4x Supply Drop’s shrapnel pierce increased from 3 -> 6
Monkey Sub

As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
  • 400 Bloontonium Reactor pierce reduced from 70 -> 50
  • 410 Bloontonium Reactor pierce reduced from 84 -> 70
  • 420 Bloontonium Reactor pierce increased from 50 -> 100
Monkey Ace

Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
  • Monkey Ace projectile size increased from 2 -> 3
  • Monkey Ace attack cooldown reduced from 2.1s -> 1.68
  • 1xx Rapid Fire attack rate buff reduced from 40% -> 25%
  • x1x Exploding Pineapple attack cooldown reduced from 3s -> 2
  • 104 Spectre which always gained 25% from Rapid Fire is unchanged
  • xx5 Spectre now has a very slight seeking effect on the dart projectiles
  • xx5 Flying Fortress price reduced from $105k -> 100k
Heli Pilot

Further small buff to Comanche as prior balancing has not felt sufficient.
  • xx4 Heli reinforcements duration increased from 12s -> 15
Wizard Monkey

Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
  • x5x Wizard Lord Phoenix price reduced from $60,000 -> 54,000
  • x3x Dragon's Breath, x1x Fireball radius increased from 10 -> 14
  • x3x Dragon's Breath, x1x Fireball damage increased from 1 -> 3
  • x5x Wizard Lord, x1x Fireball damage increased from 1 -> 9
  • x5x Wizard Lord Dragon's Breath damage increased from 1 -> 2
  • xx5 Prince of Darkness pops retained in graveyard increased from 2 -> 3 rounds
  • xx5 Prince of Darkness grave required for damage stacks increased from 200 -> 300
Alchemist

Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.
  • xx3 Lead to Gold attacks deals +9 damage to Lead & DDT
Druid

The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
  • 4xx Ball Lighting price reduced from $6000 -> 5500
  • 5xx Superstorm pierce consumptions buffed: MOAB 20 -> 5
  • 5xx Superstorm pierce consumptions buffed: BFB 50 -> 20
  • 5xx Superstorm pierce consumptions buffed: ZOMG 200 -> 50
  • 5xx Superstorm pierce consumptions buffed: DDT to 50 -> 10
Banana Farm

Monkey Bank is just too stonks even without Benjamin. This nerf shouldn’t hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.
  • x3x Monkey Bank price increased from $3300 -> 3500
Spike Factory

Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
  • Spike Factory price increased from $800 -> 1000
  • x1x Faster Production price reduced from $700 -> 600
  • x2x Even Faster Production price reduced from $900 -> 800
  • Spike Factory rate increased from 2.2s -> 1.75
  • x1x Spike Factory rate increase reduced from 40% -> 20
  • x2x Spike Factory rate increase increased from 25% -> 30
  • x5x Carpet of Spikes price reduced from $42,000 -> 40,000
Monkey Village

Call to Arms didn’t last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
  • x4x Call to Arms duration increased from 10s -> 12
  • x5x Homeland Defense unchanged
Engineer

Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries. We’ve added a pierce & speed boost to Overclock’s base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
  • 120 Deconstruction now gives all Sentries +1 damage to Fort & MOAB
  • 401 now increases sentry pierce by roughly 25% instead of +1
    • 401 Crushing Sentry pierce increased from 22 -> 28
    • 401 Bomb Sentry pierce increased from 30 -> 38
    • 401 Cold Sentry pierce increased from 15 -> 19
  • x4x Overclock projectile speed increased 375 -> 750
  • x4x Overclock base pierce increased from 3 -> 15
  • x5x Ultraboost base pierce increased from 3 -> 30
  • x5x Ultraboost ability cooldown reduced from 45 -> 35
  • xx4 Bloontrap rate increased from 20 -> 15
  • 204 Bloontrap rate buff increased from 0.8x -> 0.6x
Dartling Gunner

As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy.
  • 4xx Plasma Accelerator can now apply Laser Shock with the beam as well as focal point
  • 5xx Ray of Doom price reduced from $110,000 -> 95,000
  • 140 Rocket storm ability spread reduction increased from 30% -> 60%
  • x5x M.A.D price reduced from $65k -> 60k
  • xx3 Buckshot price reduced from $4000 -> 3800
  • xx3 Buckshot now knocks back non-MOAB class Bloons a small amount on hit
Gwendolin

The last Gwendolin change didn’t come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again
  • Lv4 Heat it Up should trigger roughly 30% more at all levels
Adora

Ball of Light’s power before level 20 has been improved to scale through the mid game better
  • Lv10 Ball of Light damage increased from Adora Damage +1 to +2
  • Lv15 Ball of Light damage increased from Adora Damage +1 to +3
  • Lv20 Ball of Light remains at Adora Damage +18
Etienne

Etienne’s main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.
  • Level 10 UCAV duration reduced from 20s -> 18
  • Level 15 UCAV duration reduced from 25s -> 20
Some Known Issues
  • 'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
  • Tower UI may break if too many actions are taken during garbage collection
  • Save integrity of any current Odyssey progress may have issues updating if not already completed

Steam's latest hit is... Bloons TD 6?

I like to browse the Steam charts sometimes. It's partly for fun, just to see what weird games are climbing up the rankings, but it's also partly for work, as I now get to tell you that Bloons TD 6 is suddenly one of the top games on Valve's platform. Yes, that's the latest entry in the Bloons Tower Defense series, those games you probably remember playing in your browser over a decade ago.


Bloons TD 6 peaked at 43,629 players today, as SteamDB shows. That makes it the 23rd-biggest Steam game for the day, sandwiched right between venerable hits like Terraria and Civilization 6. The game's daily highs have been steadily rising just before Christmas, when the Steam Winter Sale brought the price down just under one dollar.


What can I say? Tower defense is fun, Bloons is cute and nostalgic, and one United States dollar is a fine price to pay for any videogame. A number of Twitch streamers, including xQc, picked the game up during its sale period, which certainly added to the popularity, as well.


Read the rest of the story...

Bloons TD 6 - Update Notes! Version 22.0 - Long live the Dartling Gunner!

Bloons TD 6 v22.0 - New Awesome Features
  • Dartling Gunner! After a long time in design and development, we are delighted to present the BTD6 version of this multipurpose beast tower!
    • BTD5 and Battles players will notice a few key differences in the BTD6 version, most importantly not being able to detect camo without middle path and pushing Depleted Bloontonium style popping power into the second path 3rd tier
    • Swivel speed added to all Dartlings, which was important for co-op sync
    • Locking rotation added as a targeting option to the base tower for ease of use (and a related monkey knowledge ability that allows you to panic unlock all Dartlings - see Emergency Unlock)
    • Variety of range and placement strengths and weaknesses across all 3 paths, with attention to crosspathing variety and tier 5 specialization
    • How do you get access to Dartling? Check the gift box on the main menu - it’ll tell you how many pops you need to unlock it and start blasting Bloons!
  • Obyn Redfoot, Mountain Guardian skin and VO added
  • New Maps
    • Beginner map - Skates
    • Advanced map - X Factor
  • New Monkey Knowledges & One Edit
    • Emergency Unlock (Dartling Knowledge; note this can’t be "tech-botted")
    • Cross the Streams (Dartling Knowledge)
    • Gorgon Storm (Dartling Knowledge)
    • Grand Prix Spree
    • First Last Line of Defense
    • Monkeys Together Strong
    • Flanking Maneuvers
    • Ambidextrous ‘Rangs changed to Recurring ‘Rangs, and all Boomerang Monkeys have now become Ambidextrous by default; if you had Ambidextrous ‘Rangs already, it will switch automatically to Recurring ‘Rangs
  • Challenge Browser with Win %, Ratings, and Favorites
    • New browser-system to allow for easier searching of player-made challenges
    • Many changes made to the storage and setup of custom player-made challenges
    • Player-made challenges now record a soft clear-rate percentage
    • Player-made challenges can be added to Favorites and will now allow others to ‘Like’ a challenge after an attempt
    • Browser-system will support a few different methods of sorting through challenges; Trending, Newest, Most Liked, Casual & Expert as well
    • Additional browsing based on your interactions: Favorites, Your Challenges, Played Challenges, and Saved Games (up to 10)
    • New Challenge Editor option: Regrow Rate
  • 10 new Achievements
    • Ready Player One?
    • Crash of the Titans
    • A La Code
    • Regifted
    • Coupon Crazy
    • Instant Gratification
    • Insta Century
    • Limited Run
    • Tools to Darwin
    • Plus one more to find!
  • New Trophy Store Items
    • Heroes: Dread Pirate Brickell - Parrot Pet
    • Monkeys: 3 items in the limited time list below
    • Bloons: Frozen Glacier MOAB, Snowflakes Pop FX
    • Co-op: Ezili Facepalm emote, Celebration emote
    • Game & UI: Music Track - Jingle Bloons, Iceberg Pontoon, Monkey Ace Avatar, Dartling Gunner Avatar
    • Limited Time only: Fusty the Snowman - Penguin Pet, Presents Upgrade Fx, Candy Cane ‘Rangs, Monkey Village - Elf Pet, Red Nose MOAB-Class decal, Santa Hats Bloon Decal, Retro Techbot, Bauble Mine, Happy Holidays emote, Ninja Avatar, Patch Avatar
Noteworthy Changes / Additions
  • Hero Skin Bundles have been added to the game. Now that quite a few heroes have a lot of alternate cosmetics, we’ve bundled some of these into new IAP store items for any players that want to fast track their unlocks
  • Updated achievements system to consume less memory, this will mean that external-platform achievement may now not reflect until returning to menu or collecting the achievement
  • Odysseys now support tower path restrictions for more variety in Crew setups
Bug Fixes & General Changes
  • Updated placement circle color to have a more frame-perfect display of when a tower can be placed, and when it cannot. Previously there was a frame-difference on the color updating which could be noticed on slower devices
  • Resolve some issues with displayed game over stats when loading saved games
  • Link to these detailed update notes from the in-game top-level notes has been updated
  • Heroes with Placement Animation trophy store items will now play animations on upgrades as well
  • Resolved an issue where the search feature under achievements section lost functionality when using it after collecting rewards from a completed achievement
  • Empty 'named monkeys' bar will now link to the trophy store if the item is not purchased
  • Resolved an issue with a certain achievement tracking easy wins even though restricted to medium and hard only
  • Resolved a number of stats that were not counting correctly in co-op
  • Resolved an inconsistency with flooding the valley on Flooded Valley
  • Firing Range map had ‘bounceable blocker’ support added for path 1 dart monkey bouncetasticness
  • Bonus Rewards during collection event correctly translated
  • Resolved a rare load game crash
  • Resolved a soft lock that could occur in co-op when levelling up with the tower upgrades menu covering the screen
  • Resolved a crash that could occur when a save conflict appeared while playing co-op
  • Reloading a save on Workshop should no longer occasionally double up on increasing price of the reverse motor
  • Trophy Store, Top Hats item icon has been updated
  • Bloon Skins should no longer be removed in co-op when removing camo/regrow from the target

Ice Monkey
  • xx4 Icicles now correctly inherits the radius of xx3 instead of shrinking

Monkey Sub
  • Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike

Monkey Ace
  • x5x Tsar Bomba resolved an issue with crosspath stacking

Heli Pilot
  • x4x Support Chinook now records Cash Earned separately from pops

Mortar Monkey
  • x4x Artillery Battery issues resolved with ejection point
  • x4x Artillery Battery issues resolved with crosspath application
  • x5x Pop and Awe active ability now lasts between rounds

Wizard Monkey
  • x2x Wall of Fire should no longer occasionally ‘be eaten’ by nearby walls if the tower is placed next to a blocker
  • x5x Wizard Lord Phoenix correctly hits all Bloon Types with radial balls

Super Monkey
  • xx3 Dark Knight resolved an issue with placement when Darkshifting

Ninja Monkey
  • xx4 Sticky Bomb should now detonate correctly even when other bloon mutations (like glue) are applied to the same target

Druid
  • x4x Jungle’s Bounty now records Cash Earned separately from pops
  • x2x Heart of Oak should no longer remove regrow from Bloons that it cannot damage

Monkey Village
  • x1x Regrow Blocker should work more reliably

Captain Churchill
  • Resolved some issues with Churchill aiming and spinning like he’s chasing his own tail

Ezili
  • Swapping Ezili’s skins should no longer cause her to apply the wrong DoT Fx

Pat Fusty
  • Resolved an issue with Pat’s footprint being an incorrect size

Adora
  • Adora vengeful portraits now use the correct portraits again
Desktop Version
  • Resolved an issue where ability hotkeys were not correctly working as multi-key-hotkeys. This should now allow you to separately have hotkeys setup for ‘shift+2’ and ‘2’ set up at the same time and work without triggering each other.
Balance Changes

Dart Monkey

We’re happy enough with most of Dart Monkey’s bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
  • xx4 Sharpshooter reload time reduced from 0.95 to 0.85s
  • xx5 Crossbow Master reload time remains unchanged

Boomerang Monkey

MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made
  • xx4 MOAB Press price increased from 2000 to 2200

Bomb Shooter

Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact’s price was increased as it didn’t need to benefit from this buff, and a buff was made to 502’s Bloon Impact’s frags to alter this underused crosspath.
  • 000 base pierce reduced from 18 to 14
  • 1xx Bigger Bombs pierce bonus reduced from 10 to 6
  • 1xx Bigger Bombs price reduced from 400 to 350
  • 2xx Heavy Bombs now increases pierce by a further +10
  • 2xx Heavy Bombs price reduced from 800 to 650
  • 4xx Bloon Impact price increased from 3200 to 3600
  • x4x MOAB Assassin MOAB damage bonus increased from 25 to 30
  • 502 Bloon Crush frag damage increased from 3 -> 12
  • 502 Bloon Crush frag pierce increased from 2 -> 3

Tack Shooter

Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
  • 4xx Ring of Fire price reduced from 4500 to 3500

Glue Gunner

Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we’ve increased the base amount of layers glued by Strike & Storm so that it won’t expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver’s price and a small increase to MOAB Glue’s price due to dominance in conjunction with MOAB Press.
  • 5xx The Bloon Solver price reduced from 24000 to 22000
  • 040 Glue Strike ability layers glued increased from 3 to 6
  • 050 Glue Storm ability layers glued increased from 3 to 9
  • xx3 MOAB Glue price increased from 3200 to 3400

Sniper Monkey

Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
  • 420 Maim MOAB shrapnel fragments now also benefit from stun
  • 520 Cripple MOAB shrapnel fragments now also benefit from stun and debuff
  • 030 Shrapnel pierce increased from 2 to 3

Monkey Sub

Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
  • x3x Ballistic Missile missile reload time reduced from 1.5 to 1.3s

Monkey Buccaneer

Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
  • Buccaneer base cost reduced from 550 to 500
  • x1x Grape Shot price increased from 500 to 550
  • x5x Pirate Lord grape shot damage increased to 5
  • x5x Pirate Lord grape shot ceramic damage bonus of +5 added

Monkey Ace

While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn’t match well with freeplay progress.
  • x1x Exploding Pineapple bomb pierce reduced from 40 to 20
  • x11 Exploding Pineapple bomb pierce increased from 20 to 32
  • Exploding Pineapple pierce change carries up to x3x Bombing Run
  • x4x Ground Zero pierce remains at current pierce value of 40
  • x41 Ground Zero pierce increased from 40 to 52
  • xx5 Flying Fortress price reduced from 120,000 to 105,000

Heli Pilot

A little more buffing of underused crosspath
  • 013 Bigger Jets now allows MOAB Shove to push back faster
    • MOAB speed reduced further from -0.33 -> -0.44
    • BFB speed reduced further from 0 -> -0.11
    • ZOMG speed reduced further from 0.33 -> 0.22

Mortar Monkey

We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
  • 000 Base accuracy increased from 30 back to 18
  • x5x Pop and Awe ceramic damage bonus increased from 3 to 12
  • x5x Pop and Awe Lead damage bonus increased from 1 to 4
  • x5x Pop and Awe Fortified damage bonus increased from 1 to 4
  • x5x Pop and Awe MOAB damage bonus increased from 1 to 4

Wizard Monkey

Some changes have been made to wall of fire to improve race balance in particular
  • x2x Wall of Fire attack begins on cooldown when the upgrade is purchase
  • x2x Wall of Fire now saves the time remaining on it’s attack cooldown
  • x2x Wall of Fire attack projectiles are removed when the tower is sold

Super Monkey

The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role.
  • 4xx and 5xx mini avatar spawn rate is no longer increased by attack rate buffs
  • x3x Robo Monkey price reduced from 9000 to 7000
  • x4x Tech Terror ability cooldown reduced from 60 to 45s

Alchemist

While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased.
  • x4x Transforming Tonic transformed monster pierce increased from 4 to 6

Druid

Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
  • 5xx Superstorm’s Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires

Spike Factory

We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx, and a new bonus added to 5xx. We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
  • 000 Base projectile lifespan reduced from 70 to 50s
  • xx1 Long Reach lifespan remains at 100s
  • 1xx Bigger Stacks price increased from 600 to 800
  • 2xx White Hot Spikes price reduced from 800 to 600
  • 4xx Spiked Mines ceramic damage increased from 3 to 6
  • 5xx Super Mines each spike of each mine now triggers a smaller explosion
    • Radius 20
    • Pierce 10
    • Damage 10
  • 042 Spike Storm targets only active paths (ie. on Bloody Puddles)
  • x5x Carpet of Spikes save cooldown of passive ability when saving

Monkey Village

Call to Arms has never had enough uptime for the small amount of space that it benefits.
  • x4x Call to Arms ability cooldown reduced from 60 to 45s

Engineer

Bloon Trap can now be used more effectively
  • xx4 Bloon Trap now has a cooldown of 20s instead of 1 per round
  • xx4 Bloon Trap is still limited to 1 at a time per Engineer
  • 2x4 Faster Engineering reduces Bloon Trap cooldown from 20s -> 16
  • xx5 XXXL Trap will cooldown at 1/6th of the rate of the standard Bloon Trap
  • Note: Bloon Trap’s minimum deploy time of 2.8s will override 205 Trap’s 2.7s cooldown

Gwendolin

Gwendolin’s Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime
  • Level 4 Heat it up! cooldown reduced from 15s to 4.5s
  • Level 4 Heat it up! Shots required to trigger has been scaled up to her match her innate attack rate at all levels

Ezili

Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control
  • Level 10 MOAB Hex initial target will now follow Ezili’s priority instead of Strong
  • Level 10 MOAB Hex jump target will now follow Ezili’s priority instead of Close

Adora

Adora’s level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used.
  • Level 7 for 10 seconds Blood Sacrifice now also increases radius of Adora & all Sun Avatars in radius by 10%
  • Level 7 for 10 seconds Blood Sacrifice now also increases attack speed of Adora & all Sun Avatars in radius by 10%

Monkey Knowledge - Ability Mastery

It should still be pretty crazy, but the previous state of complete 100% uptime of some level 3 buffs without any additionally applied cooldown buffs required was a little much
  • Amount of reduced cooldown for hero level 3 ability reduced from 40% -> 30%

Bloons TD 6 - Update Notes! Version 21.0

New Awesome
  • New map Encrypted - Do you dare enter the ruins to discover the ancient secrets?
  • At least 4 new spooooky Achievements
    • Oathbreakers - Summon a giant army of the undead!
    • Freaky Friday - Using Transforming Tonic
    • Living on the Edge - Win non-CHIMPS/Impoppable with 1 life left
    • Monkey Fan Club - Create or Login to your Ninja Kiwi account
  • New Trophy Store Items
    • Monkeys: Super Monkey Bat pet, Ghost Upgrade FX, Sub Ducky Pet
    • Bloons: Skeleton BAD
    • Co-op: Scream emote!
    • Game & UI: Etienne Avatar, Mortar Avatar, Flamenco - Synthwave music track, Super Vampire Storm skin
  • Limited Time Only during the Halloween event! Get these Trophy Store items while you can!
    • Bomb Shooter Pumpkin Bombs, Banana Farm Candy Corn 'Nanas, Monkey Ace Bone Darts, Bones Pop FX, Hatchet Bloons, Frankenmonkey Avatar, Wolf Monkey Avatar, Coffin Drop skin, Grim Farmer Skin
Key Features
  • Stats summary now displays upon Game Over in freeplay
  • A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
  • The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
    • Beginner maps: Insta reward range Tier 0 to Tier 2
    • Intermediate maps: Insta reward range Tier 1 to Tier 3
    • Advanced maps: Insta reward range Tier 2 to Tier 4
    • Expert maps: Insta reward range Tier 3 to Tier 4
    • Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
Big Changes / Additions
  • Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
  • Added Hover/Tap and hold state to all medals on the stats screen
  • Odyssey Menu now supports the display of a seasonal theme
  • Added in a ‘Loop’ option to the Jukebox for current song
  • After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
  • Added Search Functionality to the Achievements menu
  • Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’
  • Added a new ‘More Money Pack’ offering 20 Cash Drops, 5 Monkey Farmers & 5 Thrive boosters at a discounted price
Bug Fixes & General Changes
  • Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
  • Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
  • Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
  • Pets now have shadows
  • Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
  • Necro Bloons Reanimated & Transforming Tonics used now record to player stats
  • Added support to prevent the game crashing at launch under some situations where Player files were corrupted
  • Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
  • Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
  • Double tapping checkmark to place towers should no longer cause a crash
  • Decimals have been cut off from displaying in challenge editor
  • Jukebox should no longer scroll to the bottom of the song list when opened
  • Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
  • Resolved some issues with selling towers crashing the game simulation
  • Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
  • Updated Spring Spring map icon to match the actual map
  • Fixed some layering issues with Top Hats and Glue
  • Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
  • Monkey Knowledge respec option should no longer sometimes open twice when pressed
  • Odyssey stats correctly reset on replay
  • Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
  • Current Race Rank will no longer disappear after opening rewards and exiting back out
  • Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
  • Co-op should correctly match all upgrades again after a resync
  • Added polish to some UI which was clipping under certain resolutions
  • Resolved some issues with a slight delay on the pause menu
  • Adjusted size of Odyssey description box to allow for more detail
  • Challenge Editor can again apply camo/regrow properties to apopalypse
  • Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin

Boomerang Monkey
  • 204 Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack

Ice Monkey
  • 4xx Embrittlement once again allows ‘Sharp’ damage to penetrate any Bloons frozen in the Embrittled state
  • x3x Placing an Arctic Wind on top of a flagship will no longer create an ice platform on top of the buccaneer
  • x3x Arctic Wind no longer inconsistently slows one of two Zebra children after popping a rainbow

Bomb Shooter
  • 024 Recursive Clusters now have an alternate missile projectile for recursive shots

Monkey Sub
  • Corrected a typo for Pre-emptive Strike’s description

Heli Pilot
  • x3x Downdraft Blowback effects can no longer push Bloons out of bounds
  • x5x Resolved an issue with Door Gunner allowing deployment on invalid terrain

Mortar Monkey
  • Resolved an issue with selling mortars leaving target circles on screen

Alchemist
  • Resolved an issue where Alchemist’s 320 increased number of shots for Berserker Brew would read the number it should give from the wrong upgrade & give a lower number
  • x4x Cookie Monster range buff from Strong Tonic knowledge lasts the entire duration

Super Monkey
  • 4xx Temple can no longer receive ‘water tower’ buffs unless it is placed in water
  • x3x Resolved an issue with Robo Monkey arm targeting which allowed same target or crashed on some devices.

Druid
  • 3xx Druid of the Storm Blowback effects can no longer push Bloons out of bounds
  • 5xx Superstorm no longer creates an additional cloud platform every time it is crosspathed
  • x5x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys
  • xx5 Avatar of Wrath once again upgrades asset of projectiles

Banana Farm
  • x4x Abilities will no longer block others from being used while they are still in debt

Striker Jones
  • Zebra Children no longer have a chance to become immune to Jones’ immunity removal

Obyn Greenfoot
  • Level 11 Pierce buff applies in the correct order
  • Savegames now load totems with the correct skin applied

Benjamin
  • Level 16 description updated to reflect 2x Trojan cash

Pat Fusty
  • Level 10 ability no longer freezes the pause button until animation is done
  • Should no longer create invincible MOAB Class Bloons after grabbing a MOAB hooked by Buccaneer
  • Can no longer receive ‘water tower’ buffs unless it is placed in water

Adora
  • Reworked how Adora’s sacrifice functions in Extreme Odyssey events, so that it only consumes following the same rules as if you were to sell the towers
Desktop Version
  • Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
  • Your ‘Placement Mode’ is now saved locally per device rather than in your player save
  • In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
  • Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
  • Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well
Balance Changes

Boomerang Monkey:

Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
  • 502 Glaive Lord Boomerang gains increased Orbital Glaives damage 2 -> 3
  • 004 MOAB Press pierce reduced from 300 -> 200
  • 104 MOAB Press pierce reduced from 350 -> 300
  • 204 MOAB Press pierce increased from 410 -> 420

Tack Shooter:

The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
  • 401 Ring of Fire crosspath now increases damage from 3 -> 4
  • 402 Ring of Fire crosspath now increases damage from 4 -> 5
  • 501 Inferno Ring crosspath now increases damage from 4 -> 5
  • 502 Inferno Ring crosspath now increases damage from 5 -> 6

Ice Monkey:

While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off it’s freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier.
  • xx3 Cryo Cannon Blast Radius increased 10 -> 20
  • xx3 Cryo Cannon ice ball damage increased 1 -> 2
  • xx4 Icicles 'shard' damage increased 1 -> 2

Glue Gunner:

The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving.
  • 4xx Bloon Liquifier price reduced from $6500 -> $5500

Sniper Monkey:

To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
  • 120 Shrapnel now gains Normal type damage from Full Metal Jacket

Monkey Buccaneer

Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
  • 4xx Aircraft Carrier's forward dart projectile radius increased by 2
  • 5xx Carrier Flagship Missiles damage type changed from Explosive -> Normal
  • xx1 Long Range increases projectile speed of all attacks by +25%

Monkey Ace:

Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit .
  • x5x Tsar Bomba bombs damage type changes from Explosive -> Normal
  • x5x Tsar Bomba cooldown reduced from 45 -> 40

Heli Pilot

Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
  • Heli base speed reduced from 45 -> 40
  • x1x Bigger Jets speed increased from 67.5 to 70
  • xx4 Heli MOAB Shove price reduced from $5000 -> 3500

Mortar Monkey:

Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
  • Base Mortar random spread area increased in size from 18 -> 30
  • xx1 Increased Accuracy random spread area stays the same as it currently is (8)
  • Mortar base rate of fire increased from 2.2 -> 2
  • x1x Faster Reload rate buff reduced from 30% -> 25%
  • x2x Rapid Reload rate buff reduced from 30% -> 28%
  • 302 Shell Shock, Burny Stuff damage increased from 1 -> 2
  • 402 The Big One, Burny Stuff damage increased from 1 -> 3
  • 502 The Biggest One, Burny Stuff damage increased from 1 -> 25

Wizard Monkey:

Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
  • 000 Wizard Monkey price reduced from $450 -> 400
  • 000 Wizard Monkey pierce increased from 2 -> 3
  • 030 Dragon's Breath, breath attack gains bonus damage to ceramic +1
  • 130 Dragon's Breath increases lifespan of Dragon Breath 0.4 -> 0.8
  • 040 Summon Phoenix projectile radius increased from 5 -> 6
  • 040 Summon Phoenix damage increased from 3 -> 4
  • 040 Summon Phoenix pierce increased from 5 -> 6
  • 040 Summon Phoenix projectile speed increased from 300 -> 350
  • xx4 Unpopped Army now gains a bonus to graveyard after round 81 to make up for the total decrease in child Bloons that are created from Super Ceramics (About 10 per pop)
  • xx4 Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
  • xx4 Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
  • xx5 Prince of Darkness max Graveyard capacity increased from 2000 -> 3000

Ninja Monkey:

While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
  • xx4 Sticky Bomb damage increased from 400 to 500
  • xx4 Sticky Bomb 'sticky attack' range increased to Ninja's range
  • 1.5

Alchemist:

Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402.
  • xx1 Acid Pools & xx2 Faster Throwing upgrades have been swapped
  • 4xx Stronger Stimulant price increased from $2500 -> 3000
  • xx1 Faster Throwing price increased from 500 -> 650
  • xx2 Acid Pools price reduced from 600 -> 450

Druid:

We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
  • x5x Druid Spirit of the Forest price reduced from 50,000 -> 35,000

Spike Factory

Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades
  • xx1 Long Reach -> lifespan increased 70 -> 100
  • xx4 Deadly Spikes last for 1 more round before expiring
  • 041 Spike Storm lifespan will increase by 50% with this change
  • (No changes here carry over to xx3 Long Life Spikes or xx5 permaspike)
  • x5x Carpet of Spikes passive cooldown reduced 20s -> 15
  • 4xx Spiked Mines blast radius increased from 15 to 19

Engineer:

Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
  • 5xx Sentry Paragon explosion damage increased from 85 -> 100
  • 010 Larger Service Area price reduced from $550 -> 250
  • 020 Deconstruction price increased from $200 -> 350
  • 230 Faster Engineering increases Cleansing Foam rate 2 -> 1.2
  • 031 Oversize Nails increases Cleansing Foam pierce 10 -> 15
  • x4x Overclock duration formula has been reworked to apply on a tier by tier basis rather than just lasting for a shorter duration based on the cost of the tower.
    • Based on the current “100% duration” of 60seconds
    • Overclock used on T5 duration reduced to 50%
    • Overclock used on T4 duration reduced to 75%
    • Overclock used on T3 duration remains at 100%
    • Overclock used on T2 duration increased by 25%
    • Overclock used on T1 duration increased by 50%
    • Overclock used on T0 duration increased by 75%
  • x4x Overclock for purpose of this duration, Hero tier is equivalent to 'Hero level / 4' (starting at level 0 rather than 1)

Captain Churchill:

Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
  • XP Requirement for all levels reduced by 5%
  • Churchill level 10 MOAB Barrage damage increased 100 -> 200
  • Churchill level 20 MOAB Barrage damage increased 250 -> 500

Ezili:

It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
  • Lv 11 Ezili also increases pierce of ALL Zombie Bloons you summon by +50%

Pat Fusty:

We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
  • Lv 3 Rallying Roar buff duration increased from 5s -> 8
  • Lv 14 Rallying Roar buff duration remains the same

Adora:

Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
  • XP Requirement for all levels reduced by 5%

Etienne:

While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression.
  • Lv3 Drone Swarm ability duration increased from 15 -> 17
  • Lv3 Drone Swarm ability lasts +0.5s longer for every level of Etienne
  • Lv16 Drone Swarm no longer increases ability duration
  • Lv20 'Ability' UCAV duration increased from 15 -> 20
  • Lv20 'Ability' UCAV deals normal damage for buff duration