Early Access Patch V0.10

Ready yourself, Champions! Zarus is coming in V0.10!~ Kari, Senior Community Manager
Zarus of course is our second original Hero after Kira and a devastating bruiser who marries deft agility with raw and limitless power. Internally we’re thrilled with how he’s come out and we can’t wait for you to get your hands on him!
For those of you who haven’t already skipped ahead to read about his abilities, this game update also brings some fairly hefty improvements to the way ability descriptions are showcased in game!
We won’t keep you any longer, pick up a spear and let’s leap into battle!

[h2]Zarus seeks out a new challenge![/h2]
The mighty Zarus, Champion of Nyr and blessed by the God of the Senezani, roars into combat!

A ferocious warrior with an insatiable appetite for power and glory, Zarus dominates the battlefield in his quest for godhood!
[h2]Watch Zarus In Action!
[/h2]
In case it Evaded you, now’s a good chance to catch up on our Zarus Ability Overview video!

[h2]Abilities: [/h2]
Gladiator [Passive]:
Upon entering combat, gain a stack of Gladiator when dealing damage with basic attacks or abilities to enemy Heroes or Monsters, stacking up to 8 times. Each stack grants 1% increased physical power.
After exiting combat, stacks will fall off over 5s, restoring 0.5/1/2/3% (levels 1/6/11/16) of Zarus’ maximum health per stack consumed.
Thrust [LMB]:
Cleave: 10%
Range: 375
Effect: Melee basic attack dealing 54 (+80% Bonus Physical Power) physical damage.
Barricade [Q]:
Cooldown: 22/20.5/19/17.5/16
Cost: 80
Effect: Unfold your shield for 1.75s, reducing incoming damage by 60/65/70/75/80%. Upon recasting or after the duration, swing the shield dealing 55/75/95/115/135 (+100% Bonus Physical Power) physical damage, increasing up to 110/150/190/230/270 (+200% Bonus Physical Power) based on duration, and Stunning targets hit for 0.5s.
Evade [E]: Cooldown: 16/15/14/13/12
Cost: 40
Effect: Dash in your current movement direction, gaining 15% movement speed for 1.5s and 20% Attack Speed for 4s.
Spear of Nyr [RMB]: Cooldown: 12/11.5/11/10.5/10
Cost: 30
Effect: Channel to throw a spear, dealing 70/100/130/160/190 (+110% Bonus Physical Power) physical damage to targets hit. Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown.
Damage increases by 100% against targets below 20% maximum health. Deals 75% damage to Minions.
Coliseum [R]: Cooldown: 120/100/80
Cost: 100
Effect: Leap at an Enemy Hero, dealing 150/235/320 (+150% Bonus Physical Power) physical damage. A large Coliseum is summoned for 6s and the bonus from Gladiator is doubled.
If the target is killed within the duration you will permanently gain 6/8/10 Physical Power. You may recast this ability to end it early.

[h2]New Skin - Warlord Zarus[/h2]
Not all gods have to be pleasant. It’s time to show your merciless side.

Show your deific might with the new Warlord Zarus skin [Rare], our first skin with additional visual effects! Find it in store in V0.10!

[h2]Updated Hero Ability Descriptions:[/h2]
Hero ability descriptions have had a glow up! All of the important text you need to know is now colour-coded, with each of the ability’s properties having its own bulleted line. It’s never been easier to follow along with what each ability is doing for you!
It’s not just abilities though! Attack speed, critical chance and damage are now also shown on basic attacks.
And, as a final bonus, we’ve also calculated the total amount of damage each ability deals, meaning you no longer have to do advanced maths on the fly. Neat!


[h3]Blood Tithe [Passive]:[/h3]
◆ Magical Lifesteal per stack decreased from 1.5% to 1%.
[h3]Eventide [E]:[/h3]
◆ Damage increased from 80/120/160/200/240 to 85/125/165/205/245.
[h3]Feast [R]:[/h3]
◆ Percent Healing increased from 45% to 50%.

[h3]Sticky Mine [Q]:[/h3]
◆ Magical Power Scaling increased from 70% to 75%.
[h3]Seek & Destroy [RMB]:[/h3]
◆ Cooldown increased from 10/9.5/9/8.5/8 to 12/11.5/11/10.5/10.
[h3]Tesla Dome [R]:[/h3]
◆ Shred duration decreased from 5s to 3s.

[h3]General:[/h3]
◆ Base Health increased 620 to 645.
[h3]Stoicism [Passive]:[/h3]
◆ Deflect Cooldown decreased from 15-6.5 (-0.5 per level) to 15-4.8 (-0.6 per level).
[h3]Make Way [Q]:[/h3]
◆ Damage increased from 70/115/160/205/250 to 75/120/165/210/255.
◆ Cooldown decreased from 16/14.5/13/11.5/10 to 14/13/12/11/10.
[h3]Assault The Gates [RMB]:[/h3]
◆ Damage increased from 90/135/180/225/270 to 100/145/190/235/280.
◆ Camera can now be rotated after casting.

[h3]General:[/h3]
◆ Base Health decreased from 610 to 600.
◆ Base Mana decreased from 520 to 440.
◆ Mana Growth increased from 38 to 43.
[h3]R2000 Missile [Q]:[/h3]
◆ Damage increased from 70/120/170/220/270 to 90/135/180/225/270.

[h3]Seismic Assault [Q]:[/h3]
◆ Innovation Stun duration decreased from 1.6s to 1.45s.
[h3]Void Drone [E]: [/h3]
◆ Gold when destroyed increased from 10 to 20.
[h3]Neural Disruptor [R]:[/h3]
◆ Damage increased from 150/225/300 to 170/235/300.
◆ Enemy Missing Mana damage decreased from 0.5/0.55/0.6 to 0.4/0.5/0.6.

[h3]General:[/h3]
◆ Basic Attack Cleave increased from 10% to 20%.
[h3]Song Of My People [E]:[/h3]
◆ Healing per Rhythm stack decreased from 0.3/0.35/0.4/0.45/0.5 to 0.2/0.25/0.3/0.35/0.4.
◆ Bugfix: Healing per Rhythm stack now correctly increases with rank.
[h3]Thunk [RMB]:[/h3]
◆ Base Damage decreased from 90/130/170/210/250 to 90/125/160/195/230.
◆ Magical Power Scaling increased from 50% to 70%.
[h3]Crash Bang Boom [R]:[/h3]
◆ Damage decreased from 200/300/400 to 180/270/360.
◆ Magical Power Scaling increased from 60% to 85%.

[h3]Bounty Hunter [Passive]:[/h3]
◆ Base Physical Power Amplification at levels 1-18 decreased from 5.75%-10% to 1.5%-10%.
[h3]Obliterate [Q]:[/h3]
◆ Damage Decreased from 40/60/80/100/120 to 40/55/70/85/100.
◆ Bonus Physical Power Scaling increased from 40% to 45%.

[h3]General:[/h3]
◆ Base Mana Regeneration increased from 1.1 to 1.3.
[h3]Siphon [Q]:[/h3]
◆ Mana Cost increased from 25 to 30.

[h3]FlyTrap [R]:[/h3]
◆ Damage increased from 200/275/350 to 200/300/400.
◆ Stun Duration decreased from 1.4s to 1s.
◆ Magical Power Scaling increased from 50% to 60%.

[h3]General:[/h3]
◆ [Bugfix] Magical Armor Growth increased from 0.5 to 0.9.
[h3]Vortex Grenade [RMB]:[/h3]
◆ Damage increased from 20/35/50/65/80 to 25/40/55/70/85.
◆ Total Physical Power Scaling decreased from 100% to 90%.

[h2]T2:[/h2]
[h3]Crimson Edge:[/h3]
A slight bump in early lifesteal to facilitate those that need some early healing.
◆ Lifesteal increased from 5% to 6%.
[h3]Rapid Rapier:[/h3]
A quick drop in physical penetration to resolve recipe issues.
◆ Physical Penetration decreased from 5 to 4.
[h2]Crests:[/h2]
[h3]Obelisk:[/h3]
Obelisk’s ability to turn its wielder, be they Mage or Tank, into a burst Mage veers away from the core identity of the item as a scaling option for Magical users and results in too much strength. We’re shifting some of its damage potential away from Soul stacking and further into its magical power scaling to ensure the overall damage output of Condemn is more reasonable, and more tailored to those that build for damage.
◆ Condemn Base Damage decreased from 80 to 70.
◆ Condemn Damage per Soul decreased from 15 to 12.
◆ Condemn Magical Power Scaling increased from 20% to 25%.
[h2]Assassin:[/h2]
Included within this section are 3 Assassin item reworks: Deathstalker, Dread and Nightfall.
These are described below in further detail, but the goal with these items is to provide clearer thematic options in the form of a new Attack Speed option, Anti-Magic option and Sustain option; which are not just viable for the Assassin class itself, but also creating new build possibilities for Fighters and Carries alike.
[h3]Deathstalker [Reworked]:[/h3]
Deathstalker provided an extra Percent Shred option that doubled up damage against both Tanks and squishies alike, providing too much damage output for those few Heroes that could use it and being especially abusive when stacked with other means of Percent Penetration.
We’ve opted to rework it into an Attack Speed-orientated choice, better facilitating new build combinations that wish to blend high Attack Speed with the Assassin playstyle, whether that’s with Feng Mao, a wild Grux, or even a Rad Rounds slinging Drongo.
NEW:
◆ Item Type: Physical Shred/Attack Speed
◆ Cost: 3100
◆ Physical Power: 40
◆ Physical Penetration: 8
◆ Attack Speed: 18
◆ Recipe: Rapid Rapier + Honed Kris + 650g
◆ Virulent Strikes: Basic Attacks against Enemy Heroes shred 2 physical armor for 3s, stacking up to 5 times.
◆ Onslaught: Gain Attack Speed equal to 70% of your Physical Penetration.
OLD: ◆ Item Type: Physical Shred
◆ Cost: 3100
◆ Physical Power: 45
◆ Physical Penetration: 10
◆ Ability Haste: 10
◆ Recipe: Honed Kirs + Ruthless Broadsword + 550g
◆ Corrode: Dealing damage to an Enemy Hero reduces their physical armor by 4% for 3s. Stacking up to 6 times.
◆ Virulence: Your abilities deal 25% bonus physical damage against Targets with 6 stacks of Corrode.
[h3]Dread [Reworked]:[/h3]
While enjoyed by many, Dread provided too many benefits as a standalone item. Not only did it serve as an anti-magic option via statline, but it also granted Health sustain, Mana sustain and mobility, all while granting a reset condition that blurs the lines with Draconum. Having so many functions within a single item bloated its utility, frequently making it an optimal pickup in the vast majority of cases and best in slot, while also overlapping thematically with other items, thus convoluting the item set.
To help keep Dread more focused, we’re repurposing it into a strictly anti-magical burst option, usable by anyone seeking some extra damage and looking to dive into the magical fray.
[NEW]:
◆ Item Type: Anti-Magic
◆ Cost: 3,000
◆ Physical Power: 40
◆ Physical Penetration: 10
◆ Magical Armor: 30
◆ Recipe: Honed Kris + Nullifying Mask + Sabre + 600g
◆ Sinister Shield: Upon receiving magical damage from an Enemy Hero, block 25% of all incoming magical damage for 3s. Sinister Shield regenerates after not receiving damage from Heroes for 20s.
◆ Scourge: While Sinister Shield is available, gain 20 bonus physical power.
[OLD]: ◆ Item Type: Anti-Magic
◆ Cost: 3000
◆ Physical Power: 40
◆ Physical Penetration: 8
◆ Magical Armor: 30
◆ Base Mana Regeneration: 150%
◆ Recipe: Honed Kris + Sabre + Polar Treads + 350g:
◆ Voracity: Killing an Enemy Target restores 5% of your missing health, increased to 20% for Enemy Heroes.
◆ Celerity: Gain 10% bonus movement speed out of combat.
[h3]Nightfall [Reworked]:[/h3]
Nightfall’s isolate/splitpush condition did not translate well into the 3D space with its previous implementation, and saw little play as a result. In a bid to revitalise the item and redefine it now that Deathstalker is better occupying the Attack Speed niche, we’re doubling down on Nightfall as an alternative Sustain tool.
[NEW]:
◆ Item Type: Sustain
◆ Cost: 2800
◆ Physical Power: 35
◆ Physical Penetration: 12
◆ Lifesteal: 8%
◆ Recipe: Honed Kris+ Crimson Edge + 850g
◆ Eclipse: Abilities heal for 5% of damage dealt to Enemy Heroes.
◆ Blood Moon: While below 40% maximum health, Eclipse’s healing increases to 10%.
[OLD]: ◆ Item Type: Dueling
◆ Cost: 2800
◆ Physical Power: 45
◆ Physical Penetration: 12
◆ Recipe: Honed Kris+ Honed Kris + 750g
◆ Eclipse: Dealing damage to an Isolated Enemy Hero grants 10% attack speed and 10 ability haste for 5s, stacking up to 3 times. At maximum stacks, gain 8% omnivamp.
[h3]The Perforator:[/h3]
A quick shift in stats to make Perforator more Haste heavy, better rounding out builds when it is picked up and differentiating it further from Demolisher.
◆ Cost decreased from 3300 to 3200.
◆ Physical Power decreased from 55 to 45.
◆ Ability Haste increased from 15 to 25.
[h2]Mage:[/h2]
[h3]Oathkeeper:[/h3]
Oathkeeper was needlessly scaling too heavily with Total Physical Power rather than Magical Power, so we’re adjusting its scalings to allow it ramp appropriately with Magical builds.
◆ Total Physical Power Scaling decreased from 60% to 35%.
◆ Magical Power Scaling increased from 50% to 60%.
[h2]Support:[/h2]
[h3]Truesilver Bracelet:[/h3]
Less base shield, more scaling. This will help reduce the efficacy of Truesilver as a first buy (regardless of class) and ensure it scales more sizeably throughout a match.
◆ Reprisal Base Shield decreased from 250 to 200.
◆ Reprisal Bonus Health Scaling increased from 15% to 20%.
◆ Reprisal Shield Duration decreased from 5s to 4s.
◆ Reprisal Damage decreased from 60% to 50%.

◆ Fixed a bug where Frostguard’s stacks would immediately be removed if the enemy walked outside the Aura.
◆ Fixed an error with Frostguard’s Item type. No longer states “Slowing Aura”.
◆ Fixed a bug where Mutilator’s enhanced ability proc would not scale down with On-Hit modifiers.
◆ Fixed a bug where Mutilator’s Mutilate passive would not correctly deal double damage when using On-Hit Abilities.
◆ Fixed a bug where Tectonic Mallet would cause Physical Power to be lost while Slowed.
◆ Fixed a bug with Cleaver’s shockwave VFX being larger than intended.
◆ Fixed a bug where Vanquisher would grant additional Malady stacks on kill.
◆ Fixed a bug where Feng Mao’s Ultimate Execute would not count as Ability Damage for certain item effects (such as Malady and Draconum).
◆ Fixed a bug where Murdock’s Stimpack would not display its increasing Mana Cost on level up.
◆ Fixed a bug where Terminus cost 50 gold less than intended.
◆ Fixed a bug causing Truesilver Bracelet’s explosion to deal more damage than intended.
◆ Fixed a bug where Draconum could stack with items in unintended ways.
◆ Fixed a bug where Dusk Minions could get stuck near Inhibitor ledges.
◆ Fixed a bug where players could stand on top of a tree in the Red Jungles.
◆ Fixed a bug where TwinBlast could use a rock to enable dashing up into Mid from River.
◆ Fixed a bug where Monsters would not always play impact SFX when hitting Heroes.
◆ Fixed an issue causing Tower Immune SFX to be too loud.
◆ Fixed a bug where TwinBlast would not show Cooldown notifications when trying to cast Vortex Grenades with no charges.
◆ Fixed a bug where Phase's Energy Lance [E] would pass through Steel's Force Shield [E].

That's all this week!
Let us know what you think of this update over on Twitter, the official Subreddit or our Discord server!