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Predecessor News

V1.3.1 Hotfix

  • Fixed a bug with wrong damage calculation when breaking shields in some cases.
  • Fixed a bug where Mourn's Contagion armor reduction accounted own armor instead of enemy armor.
  • Fixed incorrect damage values in Mourn's Abduct description.
  • Fixed an incorrect channeling duration for Mourn's Beguile.
  • Fixed the wrong magical power scaling for Mourn's Extract.
  • Instances where Skylar's Plasma Grenade spawns behind her should no longer be happening.
  • Several stability improvements

V1.3. Patch Notes

Greetings Champions, and Happy New Year!

While 2025 has only just begun, it’s time we pushed ahead with our first update of the year!

Quick Overview:
  • New Omeda Original Hero - Mourn
  • New Dynasty Skins
  • New Items
  • Hero & Role Swap in Draft
  • New Tutorial Videos
  • New Tower Fortification Mechanics
  • “Play Again” Function
  • Account Linking
  • …and more!


[h2]New Hero: Mourn – Nature’s Wrath! [/h2]
Take care where you step Champions, lest you tread through the domain of our newest Hero, the scornful wooded warden, Mourn!

[previewyoutube][/previewyoutube]


Mourn is an ancient protector of the forest, a living embodiment of nature’s fury. He serves as a warning to all who dare disrupt the delicate, primordial balance of the natural world.

[h3]Stats:[/h3]
  • Health: 730 (+131)
  • Health Regen: 1.6 (+0.25)
  • Mana: 330 (+44)
  • Mana Regen: 1.5 (+0.12)
  • Physical Power: 60 (+3.5)
  • Attack Speed: 105 (+1.5)
  • Physical Armor: 23 (+3.75)
  • Magical Armor: 26 (+1.4)
  • Movement Speed: 680
  • Basic Attack Range: 300u
  • BAT: 1.15


[h3]Abilities: [/h3]
Extract [Passive]: CD: 9
Mourn’s next Basic Attack gains additional range, dealing 25 (+5 per level)(+40% Magical Power) additional damage to all Enemies in front of him and converting all of the damage dealt to magical damage. Damaging an Enemy Target heals Mourn for 4/6/8/10% of his Maximum Health.

Clobber [Basic Attack]:

Melee basic attack dealing 60 (+90% Bonus Physical Power) physical damage.

Contagion [Primary]: CD: 15/13.5/12/10.5/9
Cost: 60/65/70/75/80
Effect: Mourn vomits magical bugs that attach to nearby Allied and Enemy Heroes. 

Mourn and Allied Heroes hit restore 8/13/18/23/28 (+12% Magical Power) Health every second for 3s, gaining 5 (+10% Physical Armor) Physical Armor and 5 (+10% Magical Armor) Magical Armor for the same duration.
Enemies take 20/30/40/50/60 (+15% Magical Power) magical damage every second for 3s and have their Base Physical Armor and Base Magical Armor reduced by 5 and their Bonus Physical Armor and Bonus Magical Armor reduced by 20%.

Beguile [Secondary]: CD: 16/15/14/13/12
Cost: 60
Effect: Mourn Channels energy into his fist, expanding up to 800u over the duration for 1.5s, gaining 25% Damage Reduction and Slows himself by 30%.
At the end of the duration or upon reactivation, Enemies within take 80/110/140/170/200 (+55% Magical Power) magical damage and are Mesmerized for 0.5-1.25s (based on Channel duration).

Abduct [Alternate]: CD: 15/14.25/13.5/12.75/12
Cost: 80
Effect: Channel for up to 3s, Slowing yourself by 25% and wind up your vines, increasing their range over 1s. After 3s the ability will be cancelled and go on a 50% cooldown.
Confirm to unleash a torrent of vines that collide with the first Enemy Unit hit dealing 100/150/200/250/300 (+75% Magical Power) magical damage. Enemies hit by this ability are partially Pulled towards Mourn and Slowed by 90% for 1s.

Eclipse [Ultimate]: CD: 150/130/110
Cost: 100/125/150
Effect: Mourn absorbs light from the map for 4s, causing all Enemy Heroes to have massively reduced vision for the duration.
During this time, Mourn gains 40/60/80% bonus Movement Speed.

Store News


[h2]Skins[/h2]

Invasion Mourn [Uncommon]
Take on even the most persistent invasive species at their own game.
published



Dynasty Murdoch  [Epic]
Sure the armour is spectacular, but gun shaped like a dragon’s head? Epic. 




Dynasty Grux [Epic]
Embody the aspect of a powerful blue dragon!



Dynasty Sparrow [Rare]
Are you red-y for this?



Dynasty Kwang [Common]
Protect the dynasty at all costs. 



[h2]New Limited-Time Bundles[/h2]

Invasion Mourn Bundle
  • Mourn [Hero]
  • Invasion Mourn [Skin]
  • Invasion Mourn [Profile Icon] 
  • Invasion Mourn  [Banner] 
  • Get Over Here [Spray] 
  • Mourn Premium Affinity Pass


Dynasty Mega Bundle
  • Sparrow[Hero]
  • Murdock [Hero]
  • Grux [Hero]
  • Kwang [Hero]
  • Dynasty Murdock [Skin]
  • Dynasty Grux [Skin]
  • Dynasty Kwang [Skin]
  • Dynasty Sparrow [Skin]
  • I’m Watching You Overhead [Spray]
  • Dynasty Murdock [Banner]
  • Dynasty Murdock [Icon]


Dynasty Murdock Bundle 
  • Murdock [Hero]
  • Dynasty Murdock [Skin]
  • I’m Watching You Overhead [Spray]
  • Dynasty Murdock [Banner]
  • Dynasty Murdock [Icon]


Account Linking 

We're pleased to share that full Account Linking and Account Migration is now available, allowing you to transfer game progress between platforms.

[h2]Account Migration[/h2]
In order to move game data from one platform to another:
  1. Log in to My Account at www.predecessorgame.com using the account you wish to migrate to a different platform. This account will serve as your master account. Any accounts linked to your master account will have their data deleted and replaced by data from your master account For example - to migrate PlayStation game data to a new platform, you’d need to log in via PlayStation.
  2. Link the new platform you want to migrated your account data over to such as Epic Games, Steam or Xbox. If there’s existing game data associated with the account you’re trying to link to, it will be deleted and replaced by data from your master account.
    For more information on linking accounts, read our support article on Account Linking.
  3. Load up the newly linked platform. Your progress and account data will have been migrated!


[h2]Account Preservation[/h2]
Any accounts you link will have their data and progress overwritten and replaced by data from the master account. Merging accounts to combine game data is not currently possible.
For example, if you are migrating PS4 data to Steam and connect it to a Steam account that already has game data, the pre-existing Steam data will be deleted and replaced by the PS4 data.
Additionally you may only link to an account that has not already been linked to another account.
At this time account unlinking is not supported. Be sure to take care when linking accounts.
If you mistakenly link an account or need any additional help, please contact our Support team for assistance.

Level-Up Rewards Update

In 1.2, we introduced new level-up rewards for each level up to level 20. At the time however, we were unable to retroactively grant these rewards to players at higher levels.
This is corrected with the launch of 1.3. When you log in after updating you’ll receive a reward pop-up with all the missed level-up rewards added to your account.
Thank you for your patience and enjoy your rewards!

Draft Improvements

With the release of 1.3, several requested improvements are coming to Draft including the ability to swap Roles, Heroes, and Draft Order with your allies.

[h2]How Swapping Works[/h2]
  • Players must first select the type of swap they’d like to request and then choose the ally they wish to swap with.
  • The requested player must accept the swap for it to take effect.


[h2]Types of Swaps[/h2]
[h3]Role Swapping[/h3]
  • Available for the entire duration of the draft.
  • Swaps the role (Offlane/Jungle/Midlane/Carry/Support) of the two players.
This feature is particularly important as the Hunt item is tied to the player's role in Draft.

[h3]Hero Swapping[/h3]
  • Only available once both players have locked in their Heroes.
  • The swap exchanges the locked-in Heroes between the two players.
  • Both players need to have the Hero unlocked.


[h3]Position Swapping[/h3]
  • Only available if you haven’t yet locked in a Hero.
  • The swap exchanges the position in the draft order between the two players.


Players can perform swaps as many times as they like, provided both players agree to each swap.
These improvements are designed to provide greater flexibility and teamwork during Draft, ensuring a smoother and more collaborative experience.

Ranked Mode 24/7 Trial

One of the most popular requests we’ve received is for Ranked Mode to be available 24/7. And guess what? We heard you loud and clear!
While we’re not yet ready to make Ranked Mode permanently available at all times, we’ve made the necessary preparations to run a 24/7 Ranked Mode trial for a limited time.
Starting with the release of V1.3, Ranked Mode will be open around the clock on NA and EU servers for 14 days. We’ll let you know in advance via our social channels when the trial is set to end.
We’d greatly appreciate your feedback on your experience with Ranked “after hours”—particularly during the timeframes when it wasn’t previously available.

Tower Fortifications

Outer Towers have received some upgrades! 
From the start of a match, they are now Fortified until the 15-minute mark. During this time, Towers have Plated Healthbars, meaning each time you damage them down to 75%/50%/25%/0% of their Health, you will be rewarded with additional gold that will drop nearby on the floor.
Be warned though, each time you destroy a Plated Segment, the Tower will become more durable, while also summoning a temporary Barrier that grants it an even larger increase in Armor for 10s based on the number of Enemy Heroes near it when a Plate is destroyed. This means that while additional rewards are on offer to players bold enough to damage their enemy’s Outer Towers, they must carefully choose whether to back off after destroying a Plate, or risk hitting through the additional durability for even more Gold!
Overall, the Tower Fortification mechanic will provide you with greater potential for reward when playing for Tower damage over making roams in the earlier stages of a match. As with any new gameplay feature, some balance tuning may be required in subsequent updates, but for now we’re excited to see the new range of tactics and strategies as a result of this change!

[h2]Tower Fortification - Mechanics Breakdown:[/h2]
- Outer Towers are now Fortified with Plates for the first 15-minutes of a match.

  • After 15m, Tower Fortification is removed and Outer Towers revert to normal.


- While Fortified, Outer Towers have Plated Health Bars at 25% intervals.
- At each 25% damage threshold, it will drop 2 Gold Pick-ups onto the ground.
* Each Gold Pick-up grants 55g (110g per Plate).
+ Gold Pickups travel to the furthest away Ally Player in the Enemy Tower’s Range
+ If no player is in Range when a Plate is destroyed the gold will fall to the edge of the Outer Tower’s range.
+ Upon pick up, Gold is shared equally with all nearby Allies within a 2000u radius.
+ Only Allies may pick up the Gold for their respective team.
+ Gold Pick-ups last for 25s before disappearing from the world.
- Upon destroying a portion of the Fortified Tower, it generates a defensive Barrier, gaining temporarily increased Armors for a short duration based on the Number of Nearby Enemy Heroes at the time of activation.
* Barrier Duration: 10s.
* Barrier Enemy Hero Detection Radius: 2000u.
* Barrier Bonus Armors: 
+ 0-1 nearby Heroes: +80.
+ 2 nearby Heroes: +140.
+ 3 nearby Heroes: +200.
+ 4 nearby Heroes: +280.
+ 5 nearby Heroes: +400.

- Fortified Outer Towers have generically increased Armors based on the amount of Plated Segments remaining:
* 4 Segments Remaining: +20.
* 3 Segments Remaining: +35.
* 2 Segments Remaining: +50.
* 1 Segments Remaining: +65.
+ This is additive to the normal Tower Armor both pre and post-8m.


[h2]All Towers[/h2]
- Additionally, All Towers and Inhibitors no longer grant Local Gold to nearby Killers upon death. 
- Instead, Tower Local Gold is now dropped as 2 Gold Pick-ups for ALL TOWERS on destruction (or Final Plate Kill). 
* These grant the same amount of Local Gold as normal and share it among nearby Allies from the location it was acquired (2000u).


New Items

We’ve added 14 brand-new items to the in-game shop—plus a returning classic!



[h2]New Stat: Ultimate Haste:[/h2]
Ultimate Haste is a new stat that is offered on some Items. It works similar to Ability Haste, but it is only applied to your Ultimate Ability’s Cooldown Calculation, instead of all Abilities. 
For example, if you have 10 Ability Haste, and 15 Ultimate Haste, your Ultimate effectively has 25 Total Haste’s worth of Cooldown Reduction, but your Basic Abilities only have 10 Ability Haste worth of Cooldown Reduction. 

[h2]Miscellaneous:[/h2]



  • - Cost: 350g.
  • - Recipe: Refillable Potion + 350g.
  • - Purchase: Permanently upgrade your Refillable Potion to now restore additional Health and Mana. 
  • - Active (Consume): Regenerate 160-360 Health and 100-135 Mana over 15s. 
  • - Max Charges: 2 (Charges are restored upon entering your Base).




  • Cost: 700g.
  • 3% Omnivamp.
  • Profiteer (Passive): Deal 5% increased damage to Minions and Monsters. Upon killing an Enemy Unit, gain 7 additional Gold. Camp Leaders grant 17 additional Gold instead.
  • Restriction (Passive): This item will Destroy Itself upon Death and sells for a reduced value of 300g.


[h2]Tier 2:[/h2]



  • Cost: 850g.
  • 15% Attack Speed.
  • 5% Lifesteal.
  • Recipe: Longbow + 500g.




  • Cost: 900g.
  • 20% Attack Speed.
  • 8 Ability Haste.
  • Recipe: Longbow + Pendant + 250g.




  • Cost: 1000g.
  • 30 Magical Armor.
  • 80% Base Health Regen.
  • Recipe: Wraps + Life Stream + 300g.




  • Cost: 950g.
  • 20% Attack Speed.
  • 4 Physical Penetration.
  • Recipe: Longbow + 600g.





  • Cost: 800g.
  • 15 Physical Power.
  • 200 Mana
  • Recipe: Spirit Beads + Shortsword + 100g.


[h2]Carry:[/h2]



  • Cost: 3200g.
  • 30 Physical Power.
  • 30% Attack Speed.
  • 6 Physical Penetration.
  • Recipe: Ruthless Broadsword + Sai + 900g.
  • Corrode (Passive): On damaging an Enemy Hero, reduce their Physical Armor by 4% for 3s, stacking up to 6 times. Enemies with 6 stacks of Corrode become Eroded.
  • Diligence (Passive): Eroded Heroes receive 8% increase On-hit Damage and Ability Damage from you. 


[h2]Assassin:[/h2]



  • Cost: 2950g.
  • 45 Physical Power.
  • 7 Physical Penetration.
  • 10 Ability Haste.
  • Recipe: Honest Kris + Temporal Ripper + 950g.
  • Final Hour (Passive): Upon using your Ultimate, gain 7% increased damage for 6s.
  • Razor’s Edge (Passive): Gain 15 Ultimate Haste.




  • Cost: 3000g.
  • 45 Physical Power.
  • 7 Physical Penetration.
  • 10 Ability Haste.
  • 12% Lifesteal.
  • Recipe: Honed Kris + Pendant + Crimson Edge + 850g.
  • Duplicity (Passive): Upon casting an Ability, your next 2 Basic Attacks within 3s gain 45% bonus Attack Speed.
  • Close Combat (Passive): Melee Heroes reset their Basic Attack Cooldown when activating Duplicity.


[h2]Fighter:[/h2]



  • Cost: 3000g.
  • 30% Attack Speed.
  • 300 Health.
  • 15 Ability Haste.
  • 7% Omnivamp.
  • Recipe: Composite Bow + Violet Brooch + Razorclaw + 300g.
  • Nearsight (Passive): While within 475u of an Enemy Unit, your Basic Attacks deal 20 (+3.5% Bonus Health)(+12% Bonus Physical Power) physical damage On-Hit.





  • Cost: 3100g.
  • 40 Physical Power.
  • 375 Health.
  • 10 Ability Haste.
  • Recipe: Temporal Ripper + Stone Of Strength + 750g.
  • Oppression (Passive): Upon casting your Ultimate, gain 30% Decaying Movement Speed for 4s, and 20 Ability Haste for 8s. Takedowns within this time re-trigger this effect - 45s CD. 


[h2]Support:[/h2]



  • Cost: 2600g.
  • 450 Health.
  • 250 Mana.
  • 10 Ability Haste.
  • Recipe: Violet Brooch + Spirit Beads + Banded Emerald + 400g.
  • Tele-Blink (Passive): Replace your Blink with Tele-Blink. Tele-Blink has a reduced Cooldown but cannot be used while In Combat - 120s CD.
  • Quantum Edge (Passive): Gain 15 Ultimate Haste.


[h2]Tank:[/h2]




  • Cost: 2900g.
  • 250 Health.
  • 40 Magical Armor.
  • 100% Base Health Regen.
  • 10 Ability Haste.
  • Recipe: Rejuvenation Robe + Violet Brooch + 900g.
  • Deconstruction (Passive): Your next Basic Attack On-Hit against an Enemy Minion will cause them to explode, Healing you for 30 (+6% Max Health) and granting 10 additional Gold. The explosion deals 100 (+6% Bonus Health) magical damage to nearby Enemy Units.
  • Converter (Passive): Upon Executing 25 Minions with Deconstruction, return to Base to Evolve this item into Cybernetic Drive.




  • Cost: 2900g.
  • 250 Health.
  • 40 Magical Armor.
  • 100% Base Health Regen.
  • 10 Ability Haste.
  • Recipe: Fully charged Catalytic Drive.
  • Lesser Deconstruction (Passive): Your next Basic Attack On-Hit against an Enemy Minion will cause them to explode, Healing you for 30 (+6% Max Health). The explosion deals 100 (+6% Bonus Health) magical damage to nearby Enemy Units.
  • Cybernetic Conversion (Passive): Gain 15% increased Physical Armor and 15% increased Magical Armor.


[h2]Editor's Note:[/h2]
For those of you that follow our social channels, you’ll know that we previously mentioned our hope to add 18 new items in this update.
Unfortunately however, some of those extra items didn't quite meet our balance/gameplay integrity checks during the testing phase and were thus shelved for the time being.


Removed Items

Bonesaw.

Check out the rest of patch notes here!

Hotfix v1.2.1 Available Now

Champions!

We've just released a new hotfix to resolve various issues reported by the community since update v1.2.

Take a look below for the full notes:

[h2]Release Notes[/h2]

◆ Fixed an issue where a player would appear online despite being offline
◆ Fixed an issue where Hero VO was not affected by the silence status effect
◆ Fixed an issue where Sparrow's VO would play too much during her Ultimate
◆ Fixed an issue with Yin's Lashkick while the enemy died or blinked away
◆ Fixed an issue with ability buffering while stunned
◆ Fixed missing collision next to dawn offlane inhibitor
◆ Added fixes for various crashes
◆ Fixed an issue with Match History displaying reversed information
◆ Fixed an issue with adding friends on other platforms
◆ Added "(HOLD)" to emotes controls description for more clarity in a match
◆ Fixed a slight delay when opening the emote wheel on controller
◆ Fixed an issue where Crests would not activate with alternative controls
◆ Fixed an issue with levelling up an ability on alternative controls
◆ Fixed an inconsistent input when using quick emote on controller

[h3]Default Controller Layout Changes:[/h3]

◆ D-pad left (HOLD) now opens the emote wheel
◆ D-pad left (PRESS) is quick emote
◆ Options/Menu (HOLD) opens the Menu
◆ Options/Menu (PRESS) opens Item Shop
◆ Right stick navigates emote wheel

That's all for now!

Update V1.2 - Yin, Arcshot Gateways, UI Changes, Toxicity Improvements & More!

Greetings Champions!


With spooky season behind us at last, we're gathering our winter warmers and getting ready for 1.2 (and Winterfest 2024)!

1.2 is chock full of highly requested features and changes, from Arcshot Gateways (our fancy new official name for the previously showcased Teleporters) to communication changes, UI overhauls, map adjustments, and more!

[hr][/hr]

New Hero: Yin - The Jade Serpent




[h2]Claim the storms and surge into action![/h2]

Introducing Yin, Predecessor's newest whip-cracking, wind-running Hero! A powerful yet agile Jungler/ADC hybrid, Yin can manipulate intense gusts of wind with a crack of her whip, turning her opponents' own attacks against them.

[h2]Stats:[/h2]
  • Health: 755 (+128)
  • Health Regen: 2 (+0.18)
  • Mana: 390 (+45)
  • Mana Regen: 1.5 (+0.15)
  • Physical Power: 56 (+2.5)
  • Attack Speed: 115 (+1.2)
  • Physical Armor: 24 (+3.5)
  • Magical Armor: 25 (+1.4)
  • Movement Speed: 655
  • Basic Attack Range: 550u
  • BAT: 1.3


[h2]Abilities:[/h2]

[h3]Rising Storm [Passive][/h3]
Effect: Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times. Each stack grants 3/4/5/6% Bonus Attack Speed, up to a maximum of 24/32/40/48%.
  • Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm.


[h3]Silksong [Basic Attack][/h3]
Effect: Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage.
[h3]Lash Kick [Primary][/h3]
CD: 17/15/13/11/9
Cost: 80/85/90/95/100
Effect: Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself toward the location. Upon arrival, she vaults off in her chosen direction, dealing 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and pushing the target in the opposite direction.

[h3]Windburn [Secondary][/h3]
CD: 13/11/9/7/5
Cost: 60
Effect:
  • Active: Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds.
  • Passive: Every third consecutive Basic Attack deals 3/3.5/4/4.5/5% of the target’s Max Health as bonus physical damage and heals Yin for 10/13.5/17/20.5/24% of Total Physical Power.


[h3]Backlash [Alternate Ability][/h3]
CD: 9/8.5/8/7.5/7
Cost: 50
Effect: Yin cracks her whip, dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby enemies and creating a sphere of pressure around her for 0.8s.
  • Projectiles that hit the pressure sphere are reflected back to their source.


[h3]Quelling Gale [Ultimate][/h3]
CD: 130/105/80
Cost: 100
Effect: Yin summons gale winds at her location for 5 seconds, granting herself 10% bonus Movement Speed and slowing enemies in the area by 25%.
  • Projectiles passing through the gale are halted and can be reflected using Backlash.


[hr][/hr]

Store News


[h2]New Skins[/h2]

[h3]Wind Gauntlet Yin [Uncommon][/h3]
Turn up the tempo and command the tempest with Yin's new Wind Gauntlet skin!


[h3]Apocalyptic Khaimera [Rare][/h3]
It’s survival of the fittest in the Wasteland! Khaimera's new skin makes him one tough cookie.


[h3]Apocalyptic Grim.exe [Uncommon][/h3]
Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Apocalyptic skin!


[h3]Apocalyptic Kallari [Uncommon][/h3]
Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Apocalyptic skin!


[h3]Apocalyptic Twinblast [Common][/h3]
Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call.


[h2]New Bundles[/h2]

[h3]Wind Gauntlet Yin Bundle[/h3]
Contents:
  • Yin [Hero]
  • Wind Gauntlet Yin [Skin]
  • Wind Gauntlet Yin [Profile Icon]
  • Wind Gauntlet Yin [Banner]
  • Strike [Spray] (*Exclusive*)
  • Yin Premium Affinity Pass


[h3]Apocalyptic Mega Bundle[/h3]
Contents:

  • Khaimera [Hero]
  • Grim.exe [Hero]
  • Kallari [Hero]
  • Twinblast [Hero]
  • Apocalyptic Khaimera [Skin]
  • Copper Apocalyptic Khaimera [Skin]
  • Graphite Apocalyptic Khaimera [Skin]
  • Apocalyptic Grim.exe [Skin]
  • Apocalyptic Kallari [Skin]
  • Angelic Sevarog [Skin]
  • Apocalyptic Twinblast [Skin]
  • Toxic [Spray]
  • Bullseye [Spray]
  • Apocalyptic Khaimera [Banner]
  • Apocalyptic Khaimera [Icon]


[h3]Apocalyptic Khaimera Bundle[/h3]
Contents:

  • Khaimera [Hero]
  • Copper Apocalyptic Khaimera [Skin]
  • Graphite Apocalyptic Khaimera [Skin]
  • Toxic [Spray]
  • Apocalyptic Khaimera [Banner]
  • Apocalyptic Khaimera [Icon]


[h3]Apocalyptic Grim.exe Bundle[/h3]
Contents:

  • Grim.exe [Hero]
  • Apocalyptic Grim.exe [Skin]
  • Bullseye [Spray]


[h2]New Store Section - Extras[/h2]

Some of you may know that for a while we’ve spoken about a new section of the store, specifically for smaller cosmetics and a place where you can use Amber or Platinum to pick up the little things you might be missing from your collection.

V1.2 will see this new section of the store, the new Extras tab, finally become reality - becoming the #1 destination for standalone effects, emotes and menu cosmetics.



Be sure to take a look!

[h2]Purchasing Variants[/h2]
It’s now possible to buy Skin Variants outside of bundles for all new variants added to the game.

Currently only the new Apocalyptic Khaimera variants are available to purchase this way, but as time goes on more and more variants will be available this way too.

Note, you must own the base Skin that a Variant is based on in order to purchase a Skin Variant in this way.

[hr][/hr]

Communication Improvements


[h2]Overhead Emotes[/h2]
One such cosmetic available in the new Extras tab are a new type of emote, Overhead Emotes.



Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a wave at the enemy, wow at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you!

[h2]Emote Wheel[/h2]

With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel!

The Emote Wheel is an in game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once.

You can equip or change your selection under the Profile tab in the Main Menu, and in game you can pull up the wheel by simply holding down the existing Spray button.

[h2]Communication Wheel Improvements[/h2]
The Communication Wheel has also been give a once-over this update.

We've updated the selection of options, taking out some pings based on your feedback or that we commonly saw get misused, while also adding some brand new phrases such as "Never surrender!", "Stand and fight" and "Out of mana". We've also re-recorded some.

Check out some of the new pings below and let us know what you think when you start using them in game!

[hr][/hr]

Ranked Mode Improvements


Following player feedback, we've made several changes to Ranked Mode:

  • Inter-division promotion games removed: Players with over 100 VP will be automatically promoted between Divisions III, II, and I.
  • Promotion games between Ranks (e.g., Silver I → Gold III) remain.
  • VP progression for Platinum and Diamond Ranks has been adjusted for faster advancement.
  • Paragon Rank VP updates standardized for equal gains and losses.


For more details, check out our Ranked Mode Recap.

[hr][/hr]

Arcshot Gateways & Map Changes


[h2]Arcshot Gateways[/h2]

Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later!



Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies!

Arcshot Gateways will provide new strategic and tactical opportunities for players to consider and take advantage of in any given match, whether that’s new ganking opportunities, creative new rotations, or simply providing splitpushers with a new angle.

Naturally there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future!


[h3]Core Mechanics:[/h3]
  • Initial Arcshot Gateway Activation Time: 10 Minutes.
  • Arcshot Gateway Charge-up Time: 2.5 seconds.
  • Arcshot Gateway Travel Time: 4 seconds.
  • Arcshot Gateway Cooldown: 3 Minutes, per Hero. (This information is displayed on the Mini-map and in the Player’s Buff Bar.)

[h3]Arcshot Gateway Activation Rules:[/h3]
  • Once Arcshot Gateways become active at 10 minutes, stand on one for 2.5 seconds to charge it up.
  • Upon fully charging an Arcshot Gateway, become immune to Damage and Crowd Control effects, and travel to the other Arcshot Gateway.
  • If an Enemy stands on top of the Arcshot Gateway while you are also on the Gateway, it will be contested, pausing the charge progress.
  • Example: You stand on the Arcshot Gateway for 1 second, and an Enemy contests it. You still have 1.5 seconds of uncontested time until you can travel through the Gateway.
  • Arcshot Gateways that are either fully or partially charged will decay their charge at the same rate if there is no Hero actively standing on them.


[h2]Fangtooth & Orb Prime Pit Changes[/h2]
The Fangtooth and Orb Prime pits have received changes to their geometry to open up the areas, reducing the sense of claustrophobia experienced when fighting in the area and providing more opportunities to join the fight!



The ledge within the Fangtooth and Orb Prime Pits has been levelled, providing for a more open fighting area. This gives Heroes equal opportunities, reduces instances of camera clipping and ensures more accurate use of Area of Effect Abilities.

Additionally, a nearby wall at the entrance of the pits has been changed to a new half wall, providing the area with a greater feeling of openness and allowing for more vertical play to occur in the area, with ground targeting and mobility all able to be used over the wall.

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Toxicity Improvements


[h2]AFK Detection[/h2]
Following feedback we've made a series of changes to improve our AFK detection system, meaning we have new and more effective ways to take action against players going idle in the base (or just tabbing out or abandoning the game for extended periods of time).



This improved detection should reduce the number of ruined matches from AFK'ing, ensuring a smoother and better experience for everyone.

[h2]AFK Match Cancellations[/h2]
If a player is considered AFK for too long in the first 5 minutes of the game, the match will now automatically cancel and the offending player will be punished.



All other players receive no rewards or penalties when a game is cancelled in this way.

[h2]Player Report Feedback[/h2]
We’ve also introduced a new feedback notification off the back of player reports, which will let you know if a report you've made against another player has contributed to a ban or similar action.



We went into detail about this feature in our latest Toxicity Report, check it out here.

[hr][/hr]

Menu Improvements


[h2]Main Menu Visual Improvements[/h2]
We’ve heard your feedback and have been quietly tinkering away on an all-new main menu UI. The new menu pays homage to Predecessor's original look, while feeling more polished, immersive and fluid than ever before!

We hope you'll find this new version of the menu not only more visually appealing but also more user-friendly.

Take a look and as always, we’re keen to hear your feedback!

[h2]Match History[/h2]
You can now view your recent match history in the new Matches tab of the Main Menu.



You’ll be able to see key insights such as the match result, your K/D/A and which items you used, as well as all of the end-of-match information you might want to look back on.

From there you can also send friend invites or report offending players.

[h2]Watch Tab Merged[/h2]
The Watch tab has been merged into the new Matches tab, meaning replays are now accessible via your match history.

There's also additional tabs to view your friends' replays or to search for a specific replay.

[h2]Learn Tab & Tutorial Videos[/h2]
Got a friend who's new to the game? Perhaps you're a fresh addition to Predecessor yourself and are looking for ways to level up your playstyle.

A new “Learn” Tab has been added to the Main Menu, providing everyone with a selection of short tutorial videos that explain everything you need to know to get started with Predecessor.

[h2]Top Ranked Leaderboard[/h2]
Battle it out for the top spots with in-game leaderboards for Ranked!



The all-new Top Ranked tab will display the top 500 Ranked players, as well as their platform, Profile Icon and Banner.

Note, due to PlayStation compliance requirements, this feature will be unavailable on the platform in 1.2 We're currently aiming to deliver it in 1.3, but stay tuned for updates.

[h2]Draft Purchasing[/h2]
Forgotten to pick up a newly released Hero or a skin before heading into draft? No problem!



You can now purchase any unowned Skins and Heroes directly in the draft screen.

[h2]Match Found Audio[/h2]
We've added new audio that plays when you find a match.

It's now much more noticeable that a match has been found and that people are waiting for you to accept the match - ideal for anyone guilty of holding things up because you've tabbed out to watch a funny cat video and missed the match prompt.

[hr][/hr]

Gameplay Changes


[h2]Basic Attack Projectile Speed Increases[/h2]
Basic Attack projectile speed for all Ranged Heroes has been nearly tripled, creating a smoother and more responsive combat experience.


[h2]Buff Transfers[/h2]
Certain Buffs will now be transferred when a Player kills an Enemy Hero possessing an active Red or Blue buff.

These transferred buffs function the same as if you had acquired them normally but last for a slightly reduced duration.

This change offers new strategic opportunities to gain buffs in new ways while helping protect against early Jungle invasions and giving players the chance to recover a stolen buff.

Let us know what you think!

  • Sanctuary Buffs: Red and Blue Buffs transfer with a reduced duration of 45 seconds.
  • Brawl Buffs: Purple and Brown Buffs transfer with a reduced duration of 25 seconds.


[h2]Enhanced Recall[/h2]
Mini-Orb and Orb Prime Buffs now grant their owners an Enhanced Recall effect, reducing the time it takes to Recall to Base from 8s to 4s for the duration of their corresponding Buffs.

[h2]Enhanced River Bugs[/h2]
Rivers Bugs are fighting back, now growing in size and becoming stronger at the 21 minute mark. After they grow, they have increased durability and damage, but provide increased rewards and Buff effects when killed.

These larger River Bugs will provide a greater point of contention in the later stages of the match after Orb Prime spawns on the battlefield, adding a further layer of strategy and signalling that it’s time to transition away from the laning phase.

A full breakdown of the new rewards can be found in the Balance Notes below.

[hr][/hr]

Other Improvements


[h2]Additional Hero Voice Lines[/h2]
Shhhh! The Heroes are talking!

We've updated all Heroes with a range of new voice lines, which each trigger in reaction to various new in-game events and situations. This should give each Hero more personality while making them feel more alive and more firmly anchored into the heat of battle.

We won't spoil the new voice lines here - keep an ear out and let us know what new lines you hear!

[h2]Tower Danger Visual Effects[/h2]
Towers now display their Attack Range via a snazzy new visual glow that surrounds how far they can shoot. Better still, the colour of this new glow will be change based on tower’s aggression status!

This should make it easier to see when you're in danger!

[h2]Brawl Mode - Hero Freedom[/h2]
Ever wanted to watch the world burn with a battlefield full of Iggy & Scorchs? We did too!

At long last you can now select multiple of the same Hero in Brawl, meaning your wildest fantasies of 5v5 all Phases, each yeeting one another into oblivion can at last play out.



Editor's Note: Enjoy this fresh new type of chaos but be warned - we fully expect some unexpected and downright unbalanced behaviour or bugs as you fill the map with Morigesh Ults etc.

[h2]PlayStation Improvements[/h2]
Promised improvements are here for the PlayStation 5 users! These include:
  • Trophies
  • 120 FPS mode
  • Mouse & Keyboard Support
  • Initial Localisation


[h2]New Level-Up Rewards[/h2]
We've added new level-up rewards up to Level 20. Already Level 20 or higher? We'll be retroactively adding these to accounts in a later patch.



[hr][/hr]

Other News


[h2]Winterfest returns on December 3rd![/h2]
Winterfest is back for 2024, and it's bigger and better than ever before!

This year's event starts on December 3rd and features a brand new Battlepass loaded with free and premium festive rewards that you can earn by getting stuck in to the event.



Consider this a heads up - we'll go into full details and showcase all the rewards and event features a little closer to the time!

[h2]Twitch Drops[/h2]
Missed out on Blueberry Punk Countess earlier in the year? We’re bringing the skin variant back for an encore!

Tune in to any Predecessor Twitch stream to earn these freebies!



[hr][/hr]

Full Patch Notes


For all the balance changes, bug fixes and further improvements, visit our website or click here!

V1.0 Available Now!

Introduction


Greetings Champions!

The moment we’ve all been waiting for, the culmination of nearly two years in Early Access and countless additional years of closed development is about to come to fruition. Predecessor’s full release, V1.0 is here!

We couldn’t release an update this big on our own though. We still need a little… Support!

That's right, Zinx is pouncing into battle, ready to help her allies with her incredible healing abilities!

That's not all though, V1.0 is our most feature heavy game update to date, packed full of exciting new features. Whether that’s tutorial improvements, new loading screens, comms wheel improvements or gameplay automations, there’s something for everyone.

There’s no time to paws though, so let’s at long last dive into the V1.0 patch notes!

New Hero: Zinx - The Augmented Ally!


[h2]Biotech Prodigy, Zinx, bursts into battle![/h2]

An expert in giving others a taste of their own medicine, Zinx joins Predecessor, ready to help and hurt in equal measure!

[previewyoutube][/previewyoutube]

A capable medic, Zinx is a potent healer able to top up her allies health pool in even the direst of circumstances. She’s also anything but powerless however, capable of prescribing deadly doses of pain on top of being able to resurrect fallen allies using her cutting edge medicinal might!

Store News


[h2]More Uses for Amber[/h2]

At long last Premium Hero Affinity tracks can now be purchased with Amber!

Visit the Affinity tab of any of your favourite Heroes and click ‘Purchase Affinity’ where you’ll be prompted to pick your preferred payment method, Platinum or Amber!



In addition to Hero Affinities, you’ll also now be able to buy two select bundles using Amber too! Scroll down to the Bundles section to see more.

[h2]New Skins[/h2]

[h3]Star Queen Zinx [Uncommon][/h3]

Guard the galaxy and take your healing to the stars above, with the Zinx’s debut Star Queen skin!



[h3]Undertow Riktor [Legendary][/h3]

Embrace the Eldritch forces of the deep as you swap chains and gears for terrifying tentacles and rotting ropes with Riktor’s stunning new Undertow skin! Complete with all-new visual effects, sound effects, voice over and a tentacular recall animation!



[h3]Undertow Feng Mao [Legendary][/h3]

Breach the briny depths with Feng Mao’s undead new Undertow skin! Swing your sea-stained anchor to summon a surge of salty suffering, complete with all-new visual effects, sound effects, voice over and a bone-chilling recall animation!



[h3]Undertow Gideon [Legendary][/h3]

A fearsome fan-favourite captain crosses the threshold, with Undertow Gideon at last making his debut voyage in Predecessor! A skeleton dredged from the murky wrecks, Undertow Gideon brings stunning unique visual effects, sound effects, voice over and a rib-ripping new recall animation!



[h3]Undertow Zarus [Rare][/h3]

Conquer the seven seas from the turbulent tides and creeping currents below, with Undertow Zarus! Bask in his sinister subaquatic style!



[h3]Undertow Rampage [Rare][/h3]

Bite back at the bitterness of the brine beneath, with Undertow Rampage! Prey on all who dare to swim too far from the safety of the shallows!



[h3]Undertow Grux [Rare][/h3]

The shoreline offers no reprieve thanks to Undertow Grux’s snapping new skin! Just try not to get too shell-ous of his belt or back piece!



[h2]New Bundles[/h2]

Different Bundles may be available for different amounts of time. Limited availability Bundles are marked in Store, and will be removed in a future update.

[h3]Star Queen Zinx Bundle[/h3]

Get everything you need to protect the cosmos, all in one handy bundle!



Bundle Contents:

◆Zinx [Hero]
◆Zinx [Hero Premium Affinity]
◆Star Queen Zinx [Skin]
◆Star Queen Zinx [Spray] (Exclusive)
◆Star Queen Zinx [Banner] (Exclusive)
◆Star Queen Zinx [Profile Icon] (Exclusive)

[h3]Undertow Bundles[/h3]

Grab one of our assorted Undertow Bundles and build your motley crew of pirates and plunderers!



Undertow Riktor Bundle

◆Riktor [Hero]
◆Undertow Riktor [Skin]
◆Undertow Riktor 1 [Spray] (Exclusive)
◆Undertow Riktor [Banner] (Exclusive)
◆Undertow Riktor [Profile Icon] (Exclusive)

Undertow Feng Mao Bundle

◆Feng Mao [Hero]
◆Undertow Feng Mao [Skin]
◆Undertow Feng Mao 1 [Spray] (Exclusive)
◆Undertow Feng Mao [Banner] (Exclusive)
◆Undertow Feng Mao [Profile Icon] (Exclusive)

Undertow Gideon Bundle

◆Gideon [Hero]
◆Undertow Gideon [Skin]
◆Undertow Gideon 1 [Spray] (Exclusive)
◆Undertow Gideon [Banner] (Exclusive)
◆Undertow Gideon [Profile Icon] (Exclusive)

Undertow Zarus Bundle

◆Zarus [Hero]
◆Undertow Zarus [Skin]
◆Undertow Zarus 1 [Spray] (Exclusive)

Undertow Rampage Bundle

◆Rampage [Hero]
◆Undertow Rampage [Skin]
◆Undertow Rampage 1 [Spray] (Exclusive)

Undertow Grux Bundle

◆Grux [Hero]
◆Undertow Grux [Skin]
◆Undertow Grux 1 [Spray] (Exclusive)



Undertow Spray Bundle*

These sprays are different to the sprays included in the individual Undertow Hero Bundles!

◆Undertow Riktor 2 [Spray] (Exclusive)
◆Undertow Feng Mao 2 [Spray] (Exclusive)
◆Undertow Gideon 2 [Spray] (Exclusive)
◆Undertow Zarus 2 [Spray] (Exclusive)
◆Undertow Rampage 2 [Spray] (Exclusive)
◆Undertow Grux 2 [Spray] (Exclusive)

Undertow Skin Bundle

◆Riktor [Hero]
◆Feng Mao [Hero]
◆Gideon [Hero
◆Zarus [Hero]
◆Rampage [Hero]
◆Grux [Hero]
◆Undertow Riktor [Skin]
◆Undertow Feng Mao [Skin]
◆Undertow Gideon [Skin
◆Undertow Zarus [Skin]
◆Undertow Rampage [Skin]
◆Undertow Grux [Skin]

Undertow VFX Bundle

◆Undertow Recall [VFX]
◆Undertow Jump Pad [VFX]

Undertow MEGA Bundle

◆Riktor [Hero]
◆Feng Mao [Hero]
◆Gideon [Hero
◆Zarus [Hero]
◆Rampage [Hero]
◆Grux [Hero]
◆Undertow Riktor [Skin]
◆Undertow Feng Mao [Skin]
◆Undertow Gideon [Skin
◆Undertow Zarus [Skin]
◆Undertow Rampage [Skin]
◆Undertow Grux [Skin]
◆Undertow Riktor [Banner] (Exclusive)
◆Undertow Feng Mao [Banner] (Exclusive)
◆Undertow Gideon [Banner] (Exclusive)
◆Undertow Riktor [Profile Icon] (Exclusive)
◆Undertow Feng Mao [Profile Icon] (Exclusive)
◆Undertow Gideon [Profile Icon] (Exclusive)
◆Undertow Riktor 1 [Spray] (Exclusive)
◆Undertow Feng Mao 1 [Spray] (Exclusive)
◆Undertow Gideon 1 [Spray] (Exclusive)
◆Undertow Zarus 1 [Spray] (Exclusive)
◆Undertow Rampage 1 [Spray] (Exclusive)
◆Undertow Grux 1 [Spray] (Exclusive)
◆Undertow Recall [VFX]
◆Undertow Jump Pad [VFX]

Summer Spray Bundle*
Spooky undead pirates and aquatic predators not your thing? Why not check out our ad-orb-able new Summer Spray bundle!



Bundle Contents:

◆Summer Floatie [Spray] (Exclusive)
◆Sunglasses [Spray] (Exclusive)
◆Sunbathing [Spray] (Exclusive)
◆Life Guard [Spray] (Exclusive)
◆Ice Cream [Spray] (Exclusive)

Bundles marked with a * can be purchased with either Platinum or Amber.


[h2]Exclusive Skins[/h2]

That’s right, 1.0 brings even more skins than we've already mentioned!

These skins won't be available in the store however; each will be made available in unique and exclusive ways!

[h3]Ace Mechanic Gadget [Skin][/h3]

The original tinkerer returns!



This skin will be exclusively available as a FREE reward for connecting an email address to your Predecessor account! For more information scroll down to the Account Linking section.

[h3]Lumin Undertow Rampage [Skin][/h3]

Light the depths with deadly and dazzling luminescence!



This skin will be made available as part of a platform collaboration. Keep an eye on our socials for more information!

Ranked Mode


[h2]Availability[/h2]

With 1.0 arriving we're expanding the availability of Ranked Mode. The following will be the new hours for Ranked Mode as of August 20.

EU:
Weekends 10 UTC – 00 UTC (14 hours total)
+1hr before and +1hr after

Weekdays 13 UTC – 00 UTC (11 hours total)
+1hr before and +2hr after

NA
Weekends 15 UTC – 06 UTC (15 hours total)
+1hr before and +2hr after

Weekdays 18 UTC – 06 UTC (12 hours total)
+1hr before and +3hr after

[h3]Improvements[/h3]

Following our recent hotfix, we're still working on ironing out some small bugs in the Ranked game mode.

1.0 will address another of these issue, this time rebalancing VP values at certain ranks, to remove cases where players losses a lot more VP then they gained.

Account Linking


Our first implementation of Account Linking is finally here!

Shortly after our 1.0 update you'll notice a new button on the Predecessor website; "My Account".

Clicking this button will take you to the Predecessor Social Portal, our first iteration of your player account portal. As time goes by and we add more features we'll also work on polishing it up a bit.

For now all you'll be able to do is add an email address to your account, and connect it to Discord and Twitch.

Doing so will unlock exclusive rewards:
  • Connecting to Discord will grant you the highly anticipated Early Access Support role if you purchased an Early Access Bundle.
  • Connecting to Twitch will let you earn Twitch rewards, granting you exclusive sprays, icons, skins and more just for watching your favourite creators.
  • Connecting your email will sign you up to the Predecessor mailing list, and grant you access to the exclusive original Gadget skin, Ace Mechanic.


The team are still hard at work adding the option to link game accounts between Xbox, Steam, Epic and PlayStation. We weren't able to deliver this in time for 1.0 but we hope to update the Account Linking portal with this extra functionality soon.

Role Select Improvements


The first decision many of us make in Predecessor is which role we want to play. It’s crucial therefore that players feel informed at this early stage of gameplay, especially for new players who might need a little more information.

We’ve overhauled the Role Select process, making the whole thing much more visual and informative. You’ll now be told which side of the map you’ll be playing for, and be presented with an interactive map overview showing which lane each role is associated with and some of the more important objectives and buffs you should be considering.

Additionally we’ve added handy tips to make it easier to understand each role’s play styles, and when playing against AI newer players will be prompted to first ‘unlock’ (at no cost) the Jungle and Fill roles to make it clearer that these roles are more complicated than others.



Draft Improvements


New MOBAs can be tricky to wrap your head around, especially if you’re new to the genre. We’ve used this opportunity to make a number of improvements to the Hero selection process, such as:

◆Recommended Heroes
◆Clearer class categories (Mage, Tank etc)
◆Better Hero sorting
◆Tabs to replace filters
◆New icons for Heroes on free rotation
◆Simplified information about Hero Abilities
◆Added controller support for easier navigation
◆Added flavour text for each Hero



New Pre-Match Loading Screens
We do our best to ensure Predecessor loads nice and quickly, but inevitably there’s going to be times when you’re faced with a, gulp.. loading screen!

We want these screens to be helpful for new players and existing players alike, giving you the information you need alongside handy tips and an estimate of how long until you’ll get into the match.

Here’s some of what we’ve done:

◆Added tips specific to the role you’re playing
◆Added a loading bar and text to explain what’s going on behind the scenes
◆Added the map, so you can see which lane you need to focus and relevant objectives
◆Added which side you’ll be playing on
◆Added the map name and game mode
◆Added which role each player is playing in and who they’re up against
◆Added new loading backgrounds that change based on the game mode you’re playing



Map Improvements


When you spend as much time on a game map as we do you know it’s important to feel immersed in it.

All game maps now have official, canon names.

Classic 5v5 = Sanctuary
Brawl = Canyon
Practice = Sirio

We’ve also been busy making some improvements to the Sanctuary map!

◆We’ve removed many invisible boundaries that previously blocked traversal above many of the internal walls. Characters with high mobility can enjoy more freedom and verticality than ever!

◆We’ve overhauled the foliage across the map! The Jungles now feel more vibrant and densely vegetated, with specific prominent flowers to help differentiate each one. Not a fan? You can toggle this feature off too!

◆We’ve added a new tree in the rivers to provide a little more protection and vision blocking from those pesky Middle to Side-lanes!

◆There’s been some minor adjustments to the map in a few places to help with traversal and gameplay flow.

◆We’ve improved some of the textures and lighting to really let the map shine like never before!

There's various other improvements to reflections, textures and more, so head in game and check it out!



Improved Gameplay Automation Systems


As previously mentioned, MOBAs like Predecessor can pose quite the learning curve for new players. We’re excited to release new gameplay automations that’ll take the edge off of that learning experience, letting new players instead focus on learning the map, their character and the overall controls and gameplay of Predecessor.

◆Added new gameplay automations
◆Automatic Hero Levelling
◆Automatic Crest Selection

That’s not all though, we’ve made these automations much more visual than ever before. Now you’ll now get notified in game with fancy little pop ups every time the game takes an action on your behalf. Respawned and noticed your Gold count just went down? You’ll now be told exactly what has been bought and for how much!

Added new pop ups to communicate the gameplay automations



These new automations are on by default for new players and can be toggled individually in the settings menu.

Assist Indicator


We think it’s important that everyone gets fairly credited for their contributions in a fight, even if all Muriel did was poke at the enemy and then run for the hills after.

1.0 adds little indicators after a kill to show you who helped secure the takedown, giving you not only more opportunities to celebrate your own teamwork, but handy game knowledge if you’re keeping tabs on who in the enemy team left their lane to help kill one of your own…



Communication Wheel Improvements


It’s great to play with friends, but sometimes you can find yourself hurtling into the fight with someone you’ve never met before, with no time to type in chat.

Enter the ping wheel!

Many of you already make good use of this feature, so we’ve taken the opportunity to give it a little more oomph, adding complete voice over support for each of the messages you can select, as well as adding a few new ones too for communicating key information like Blink availability!

Worried about hearing GOOD JOB spammed passive aggressively over and over? Fret not! There’s cooldowns on the voiceover to reduce spam and you can turn it off altogether in the settings.



In-game System Chat Messages


Knowing what’s going on is crucial to making informed decisions in the heat of the moment. With this in mind, we’ve added a bunch of helpful new chat messages that pop up each time a player does something noteworthy that we think you might need to know about.

Slayed another Hero? That’s going in chat, along with how much Bounty you earned doing it.

Enemy taken one of your towers? That’s going in chat too, specifically detailing which one too.

Fangtooth spawned? You’d best believe that’s also going in chat. Never lose track of when Objectives spawn in, or what they do thanks to handy new messages.

Obviously there’s a great deal more to be found so we encourage you to keep an eye on the chat logs in your next match to see how much handy information you can find there now.



Post-Match Improvements


The post match sequence is also getting some love in 1.0, with a clearer breakdown of who you played with and what roles they played.



That’s not all however, you can also now select a player in this screen and report them as you would normally do in game!



There's more visual improvements to be found in these screens, with polish and upgrades across the board to the players and stats screens you encounter after each game. Take a look and let us know what you think!

Twitch Drops


We’ve added Twitch Drops functionality to Predecessor!

Now you can unlock in game rewards just for supporting your favourite content creators on Twitch!

Our first collection of Twitch Drops will become available on August 20 alongside the game update, and will feature the highly anticipated Blueberry Punk Countess Skin Variant featured in a previous key art but never released until now!

This skin, alongside a spray and profile icon, will be exclusive to Twitch Drops, so be sure to tune in if you want to get your hands on these freebies before they’re gone!



We’ll be making a dedicated webpage on predecessorgame.com with more information on how to participate in Twitch Drops, so watch our socials for more and go follow some of our awesome Predecessor streamers over on Twitch!

Additional Features


[h2]The Tutorial now has additional Voice Over and Narration.[/h2]

We hope this will help make the tutorial more accessible, memorable and more easily understood by new players joining us for 1.0.

This is just the start of our improvements to our tutorials, so keep an eye out for more improvements in the coming months!

[h2]Attack Range Text Improvements[/h2]

Attack Range “Out of Range” Text now dynamically scales and changes to “Move Closer” with subsequent misses.

[h2]Minimap Size Options[/h2]

The Minimap may now be scaled larger or smaller in the Settings menu.

[h2]Targeting Visual Improvements[/h2]

Target outline boldness has been increased, and can now be scaled in the Settings menu.

[h2]Code Redemption[/h2]

We’ve added a new menu to the Store where you can put special codes in to get free goodies! Follow our socials, play community tournaments and become a positive influence in the Predecessor community to earn codes!

[h2]Performance & Connection Stability Improvements[/h2]

We've been hard at work under the hood to make Predecessor more stable and performative than ever before!

Balance/Bug Fixes


Check out our website for the full list of changes!



Phew, not a bad haul for 1.0 right?

As we’ve discussed before, we do not see Predecessor as finished, and look forward to continuing to bring you more and more features, improvements and bug fixes for a long time to come.

Please be vocal with your feedback and let us know what you’re most looking forward to in our 1.0 update!

Lastly we wanted to take the time to thank each and every one of you for your love and support over the years. Predecessor wouldn't be here today if it weren't for your enthusiasm and passion. We're proud to be celebrating our 1.0 milestone with the most incredible community we could have hoped for, and we're even more excited to continue developing Predecessor alongside you long into the future!

Until next time!