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Update V0.19 - Terra, Summer Sales, Balance Adjustments & More!

Introduction


Greetings Champions!

V0.19 is here and with it comes our latest defensive powerhouse of a Hero, Terra!

Terra excels at sticking around, shrugging off damage and crowd control effects like it's nothing, before hitting back seriously hard.

It's not just Terra in the spotlight this week though, as our stores are jam-packed full of savings thanks to our Summer Skin Sale (which handily coincides with Steam's own Summer Sale). On top of this our gameplay team have been ridiculously busy addressing a number of balance changes and tweaks following on from our previous major balance updates.

There's no major new features in this update, but Ranked Mode continues as ever each week with the current opening times being Thursday, Saturday and Sunday. This availability is being expanded each week, but keep an eye out for a separate blog discussing this topic and more later next week.

Right, let's bring it back to the here and now and Highland Hurl ourselves into this week's patch notes!

New Hero: Terra - The Steadfast Bulwark


[h2]Cursebreaker Terra charges into battle! [/h2]

Built like a bastion and hitting like a freight train, Terra finally makes her highly anticipated Predecessor debut!

[previewyoutube][/previewyoutube]

An indomitable force of pure power, Terra effortlessly charges through hordes of enemies while delivering powerful blows with her ancestral axe. Her impeccable defences allow her to brush off even the most devastating of enemy attacks before hitting back with enough force to make you think twice about crossing her lane!

[h2]Abilities: [/h2]

[h3]Hersir [Passive]:[/h3]
Effect: Terra gains stacks of Hersir when damaging Enemies with her Basic Attacks and Abilities, up to a maximum of 5.

At maximum stacks, Terra's next Basic Ability is empowered and gains additional effects.

Entering the Base grants Terra maximum Hersir stacks instantly.

[h3]Carve [Basic Attack]:[/h3]
BAT: 1.15
Effect: Terra’s basic Melee attack, dealing 61 (+80% Bonus Physical Power) physical damage.

[h3]Ruthless Assault [Primary]:[/h3]
CD: 11/10.25/9.5/8.75/8
Cost: 55/50/45/40/35
Effect: Terra spins her axe, striking all enemies around her before slashing forwards a second time. Each strike deals 45/65/85/105/125 (+80% Bonus Physical Power) physical damage.

Hitting an Enemy Hero refunds 10% of the Cooldown per strike.

Empowered: Terra strikes an additional time (for a total of three strikes), with the third strike dealing 55/85/115/145/175 (+120% Bonus Physical Power) true damage to all enemies in front of her.

[h3]Highland Hurl [Secondary]:[/h3]
CD: 11/10.5/10/9.5/9
Cost: 50/55/60/65/70
Effect: Terra throws a spectral axe, dealing 100/135/170/205/240 (+90% Bonus Physical Power) magical damage and slowing targets hit by 20/28/36/44/52% for 1.25s.

Pierces Minions and Monsters.

Empowered: Roots Enemies hit instead for 1.25s.

[h3]Wild Rush [Alternate]:[/h3]
CD: 14/13/12/11/10
Cost: 70
Effect: Terra raises her shield, channeling for up to 4s before dashing forward and dealing 40/60/80/100/120 (+70% Bonus Physical Power) physical damage to all enemies in her path, knocking back and stunning them for 0.25s.

While channeling, for the first 1.25s her dash range and damage increases, dealing up to 120/180/240/300/360 (+210% Bonus Physical Power) physical damage.

If the Channel times out or is interrupted, this ability’s cooldown is refunded by 50%.

Empowered: On enemy hit, gain a 20/100/180/260/340 (+15% maximum health) shield for 4s.

[h3]Unstoppable Force [Ultimate]:[/h3]
CD: 130/100/70
Cost: 100
Effect: Terra’s helmet slams down, cleansing all debuffs affecting her and granting her maximum Hersir stacks instantly.

For the next 6/7/8s, Terra becomes Unstoppable (Immune to Crowd Control) and doubles the passive bonus armors gained from this ability (see below).

Passive: Gain 10/18/26 Physical Armor and Magical Armor.

Store News


[h2]New Skins[/h2]

[h3]Gryphon Knight Terra[/h3]
Don the mighty armor of the Gryphon Knights and charge into battle with near-mythical ferocity, with Terra’s ornate Gryphon Knight skin [Rare]!



[h3]Mecha Terror Iggy & Scorch[/h3]
There’s more than one terra/or on the battlefield and Iggy and Scorch are here to prove it with their latest Mecha Terror skin [Epic], hot out the blast furnace!



[h3]Ruby Scarab Serath[/h3]
A fiery redhead with a temper? It can only be Serath, in her striking new Ruby Scarab skin [Common]!



[h2]New Bundles[/h2]

[h3]Gryphon Knight Terra Bundle[/h3]


Bundle Contents:
◆ Terra [Hero]
◆ Terra [Hero Premium Affinity]
◆ Gryphon Knight Terra [Skin]
◆ Gryphon Knight Terra [Spray] (Exclusive)
◆ Gryphon Knight Terra [Banner] (Exclusive)
◆ Gryphon Knight Terra [Profile Icon] (Exclusive)

[h3]Mecha Terror Iggy & Scorch Bundle[/h3]


Bundle Contents:
◆ Iggy & Scorch [Hero]
◆ Mecha Terror Iggy & Scorch [Skin]
◆ Mecha Terror Iggy & Scorch [Spray] (Exclusive)
◆ Mecha Terror Iggy & Scorch [Banner] (Exclusive)
◆ Mecha Terror Iggy & Scorch [Profile Icon] (Exclusive)

[h3]Occult Kira Variant Bundle[/h3]


Bundle Contents:
◆ Kira [Hero]
◆ Occult Kira [Skin]
◆ Ice Occult Kira [Skin Variant]
◆ Sakura Occult Kira [Skin Variant]

[h3]Ruby Scarab Serath Bundle[/h3]


Bundle Contents:
◆ Serath [Hero]
◆ Ruby Scarab Serath [Skin]
◆ Ruby Scarab Serath [Spray]

[h3]Ruby Scarab Grux Variant Bundle[/h3]


Bundle Contents:
◆ Grux [Hero]
◆ Ruby Scarab Grux [Skin]
◆ Hypernova Ruby Scarab Grux [Skin Variant]
◆ Onyx Ruby Scarab Grux [Skin Variant]

[h3]Ruby Scarab Bundle[/h3]


Bundle Contents:
◆ Serath [Hero]
◆ Grux [Hero]
◆ Ruby Scarab Serath [Skin]
◆ Ruby Scarab Grux [Skin]
◆ Ruby Scarab Serath [Spray]

Summer Sales


The sun is out and the drinks are on ice, so what better way to celebrate Summer than with some hot discounts!

[h2]Skin Sales[/h2]
Over the next couple weeks we’re slashing prices on skins across the in-game store, with up to 50% off some fan favorites!

Sales are on a weekly rotation, so don’t miss your chance to pick up popular skins like Obsidian Rampage and Royal Gideon and ensure you win your next match in style!

[h3]Week 1 (June 27th - July 4th)[/h3]


[h3]Week 2 (July 4th - July 11th)[/h3]


[h2]Steam Summer Sale[/h2]
For those of you on PC, we’re excited to share that Predecessor is once again on offer as part of the Steam Summer Sale!

While we are completely free to play, this is a great chance to pick up the Rare, Epic and Legendary game bundles which are 50% off, 10% off and 10% off respectively, letting you top up on Heroes, skins and Platinum this Summer!

Head to the store page to grab your discount!

Gameplay Balance Changes


[h2]Overview:[/h2]
◆ Jungle XP increased in the Mid-game.
◆ Jungle Objectives gain additional Physical Armor.
◆ Critical Strike Damage increased from 150% to 155%.
◆ All Heroes gain additional Physical Armor Growth.
◆ Outlier Hero Adjustments, including Grim.exe, Muriel, Gideon, and more.
◆ Further On-Hit Item adjustments.
◆ A general reduction in damage for various Item effects.
◆ Frontline Support Item stat increases.
◆ And more…!

[h3]General[/h3]
Critical Strike Damage is seeing an increase due to its relatively low efficiency and efficacy.

◆ Critical Strike Damage increased from 150% to 155%.

[h3]Minions:[/h3]
Minion AI improvements are planned for the future which will help resolve many of the frustrating interactions that can occur when interacting with them. In the meantime, balance tuning of Minion vs. Minion damage is ongoing with the goal of further improving a wave’s ability to bounce back and forth as naturally and intuitively as possible.

Melee
◆ Minion Damage Modifier increased from 90% to 100%.

Ranged:
◆ Minion Damage Modifier decreased from 115% to 110%.

[h3]Jungle:[/h3]

Objectives Objectives such as Fangtooth and Orb Prime can be slain too quickly, resulting in a reduction of the amount of fights that can naturally occur around these objectives, often rewarding the team with initial positioning too heavily as they melt through the objective. As a result, they are seeing increases to their Physical Armor, ensuring they stay alive for a few extra seconds, giving more time for the opposing team to counter-engage and attempt a steal.

Fangtooth:
◆ Physical Armor increased from 25 (+2 per level to 25 (+3 per Level)

Primal Fangtooth:
◆ Physical Armor increased from 60(+1 per Level) to 70 (+2 per Level)

Orb Prime:
◆ Orb Armor increased from 90 (+3 per Level) to 100 (+3 per Level)
◆ Blight Debuff increased from 40% to 50%.

[h3]Buffs[/h3]

Red Buff Both Red and Blue Buff’s Health Pool has proven too high since the v18 changes, with the time investment required to kill them being too high and feeling like a bit of a chore for some Heroes. As a result we’re reducing their Health Growths further, better allowing Jungler’s uptime on the map, while also fixing a nasty bug that was affecting Red Buff’s XP, with it now scaling correctly throughout a match.

◆ Health decreased from 2500/3000 (+200 per Level) to 2450/2800 (+150 per Level)
◆ [Bugfix] Now correctly scales its XP across the game instead of being stuck at Level 1.

Blue Buff
◆ Health decreased from 2500/3000 (+200 per Level) to 2450/2800 (+150 per Level)

Gold Buff Both Gold Buff and Cyan buff tend to be slain too quickly after their first few capture. Some additional Health Growth is being granted to them to increase the window of interaction available when either team attempts to kill them.

◆ Health increased from 1100 (+80 per Level) to 1100 (+100 per Level)

Cyan Buff Alongside the Health increases mentioned in the previous section, Cyan Buff is also receiving a decrease in XP offered, further reducing the ability for a one-sided snowball to occur when an Offlaner captures the majority of them uncontested.

◆ Health increased from 1150 (+80 per Level) to 1150 (+100 per Level)
◆ XP decreased from 70 (+12 per Level) to 65 (+10 per Level).

[h3]Camps[/h3]
All Common Camps have received XP increases, starting from approximately 7m onwards. This is to better allow Junglers to keep up in experience during the mid-game when farming their Camps efficiently as Junglers have a tendency to fall too far behind in experience and be overly reliant on successful ganks to not fall behind.

Black Camp (2)
◆ Large XP increased from 150/152/160/174/174/220/252/290 to 150/152/165/190/210/235/260/290.
◆ Medium XP increased from 80/81/85/92/100/110/121/133 to 80/82/87/97/107/117/127/137

Grey Camp (3)
◆ Large XP changed from 75/77/84/96/113/135/162/194 to 75/77/85/105/125/145/165/185.
◆ Small XP changed from 45/46/50/57/68/83/120/125 to 45/46/51/65/79/79/93/107/107/120.

White Camp (4)
◆ Large XP increased from 92/94/102/116/136/162/194/232 to 92/95/105/128/151/179/207/235
◆ Medium XP changed from 54/55/60/68/79/93/110/130 to 54/55/65/77/89/101/113/125.
◆ Small XP changed from 30/31/33/37/43/51/61/73 to 30/31/35/43/49/57/65/73.

Brown Camp (5)
◆ Medium XP increased from 65/67/72/80/91/105/124/147 to 65/67/75/90/105/120/135/150.
◆ Small XP increased from 25/26/28/32/37/43/50/50/58 to 25/26/29/35/41/47/53/59.

Plus lots of Hero & Item balance adjustments and bug fixes! Check out the full patch notes for all the details.



That's everything for now Champions, what do you think?

Until next time!
Kari
Lead Community Manager @ Omeda Studios

Balance Patch v0.18.3 - Ranked Mode, New Skins, Hero/Item Balance & More!



Introduction


Greetings Champions!

As the dust begins to settle on v0.18, our biggest update of the year, you might be expecting a little Balance Patch for v0.18.3.

Nope! Update v0.18.3 has one of the most highly anticipated features among the Predecessor community: Ranked Mode. That's right, players will be able to truly test their mettle against the best of the best in the most competitive experience Predecessor has to offer. The question is, do you have what it takes to #BecomeParagon?

Of course, that's not all we've had cooking in this patch. You can expect a whole slew of balance adjustments since the 6 item shake up of v0.18, alongside a range of incredible new skins and bundles heading into the store.

So what are we waiting for? Kick your feet back and let's dive in!

Store News


[h2]New Skins[/h2]

[h3]Summer Fun Twinblast[/h3]
Summer’s finally arrived! So grab your board and catch some waves with Twinblast’s Summer Fun [Legendary] skin.



[h3]Lotus Knight Greystone[/h3]
Lord Greystone gets a suave new look with his Lotus Knight [Epic] skin.



[h3]Holy Grux Pelt Khaimera[/h3]
Prove once and for all who the most ferocious warrior of all is with Khaimera’s new Holy Grux Pelt [Uncommon] skin.



[h2]Bundles[/h2]

[h3]Summer Fun Twinblast Bundles[/h3]
The only thing better than catching some rays on the beach, is catching them in style! The Summer Fun Twinblast Bundle has you covered with TWO separate bundles:



Summer Fun Bundle:
◆ Twinblast (Hero)
◆ Summer Fun Twinblast skin
◆ Summer Fun Twinblast Profile Icon
◆ Summer Fun Twinblast Profile Banner
◆ Summer Fun Twinblast Spray



Summer Fun Variant Bundle:
◆Twinblast (Hero)
◆Summer Fun Twinblast skin
◆Gunmetal Summer Fun Twinblast Variant (Timed Exclusive)
◆Pastel Summer Fun Twinblast Variant (Timed Exclusive)

[h3]Lotus Knight Greystone Bundle[/h3]
We couldn’t give Greystone a strapping new look without an equally strapping new bundle!



Bundle Contents:
◆ Greystone (Hero)
◆ Lotus Knight Greystone Skin
◆ Lotus Knight Greystone Spray
◆ Lotus Knight Greystone Banner
◆ Lotus Knight Greystone Icon

[h3]Holy Grux Pelt Variant Bundle[/h3]
Khaimera’s been giving Grux a hard time lately, with not one, not two, but THREE variants in the Holy Grux Pelt Variant Bundle. #SaveGrux



Bundle Contents:
◆ Khaimera (Hero)
◆ Holy Grux Pelt Khaimera Skin
◆ Amethyst Holy Grux Pelt Khaimera Variant (Timed Exclusive)
◆ Malachite Holy Grux Pelt Khaimera Variant (Timed Exclusive)
◆ Topaz Holy Grux Pelt Khaimera Variant (Timed Exclusive)

[h3]Dreadlord Argus Variant Bundle[/h3]
It’s not just the new skins getting variants either! Argus, Mad Mage of the Soulstorm, is getting two new variants to his iconic Dreadlord skin, in the Dreadlord Argus Bundle.



Bundle Contents:
◆ Argus (Hero)
◆ Dreadlord Argus Skin
◆ Hornet Dreadlord Argus Variant (Timed Exclusive)
◆ Blood Ivory Dreadlord Argus Variant (Timed Exclusive)

Ranked Mode


Do you have what it takes to #BecomeParagon? Get ready to prove it in the most competitive Predecessor experience so far: Ranked Mode.



In Ranked Mode, you’ll go solo or team up with a duo partner and face-off against other players within a similar skill level to gain Victory Points (VP) and climb the ranks from Bronze to Paragon.

[h2]When & Where[/h2]
Starting weekly from the 15th of June, players who are above level 30 and own at least 20 Heroes will be able to select Ranked Mode in the game mode selector and queue up during designated 8 hour time slots for both EU and NAE servers.

During this initial rollout of Ranked Mode availability will be limited to these 8-hour timeslots in order for us to iterate and improve on the experience following the live data, with the intention of rapidly increasing availability over subsequent weekends.

More info can be found on our dedicated Ranked Mode page

[h2]Draft Phase[/h2]
When a match is found and you enter Hero draft, things work a little differently to our regular game mode.

The first screen you'll be met with is the Hero ban screen, where each team selects a single Hero to ban for the match. You and your teammates will all vote for one Hero you don't want to go up against, and the Hero with the most votes will be taken out of the subsequent selection screen. If two or more Heroes are tied on votes, the system will randomly pick one of them to ban.

The draft will then proceed as normal with one key difference: mirror picks are disabled. Once a player locks in a Hero they become the only player in the match that can play that specific Hero.

Once everyone has picked their Hero, the match begins!

[h2]Ranked Tiers[/h2]
As mentioned before, winning matches will earn you VP (Victory Points), but losing matches will lose you VP too.

To be promoted into the next tier, you'll need to earn 100+ VP to enter into a promotion state.

If you win your next game while in a promotion state you'll be promoted to the next tier, carrying over any additional VP beyond the 100 you needed to level up.

If you lose this game, you'll of course lose some VP. If that loss takes you under 100 VP, you'll need to earn some more before getting a chance at a promotion again.

Example:
RGSACE is Rank Silver 1 with 110 VP and is now in a promotion state.

If he wins his next game, he'll be promoted into Gold 3 and carry over 10 VP plus the VP he earns during the promotion match.

If he loses, his VP will instead drop. Let's say he now only has 99 VP, meaning he'll need to play another match and win in order to get another chance at a Rank promotion.

[h2]Leaderboard & Prizes[/h2]
Players who have over 100 VP in the Diamond 1 rank will #BecomeParagon and earn their rightful place on the Leaderboard (coming soon to our website).

Rewards will be distributed at the end of the season based on your highest rank achieved as well as your current rank at the time the season ends.

[h2]Ranked | Pre-Season 1[/h2]
Ranked Mode is launching in Pre-Season 1, our first iteration of this new competitive game mode.

We have plans to add much more to the mode through the coming months as we progress towards the first official, full Season 1, such as an intent phase, Hero & Role swaps in Draft, and more!

As this is the first roll-out for Ranked Mode, your feedback is essential in helping us shape this competitive experience into the best mode possible for all players wanting to take on the challenge to #BecomeParagon. Please share your thoughts on our social platforms after you've played a few matches and let us know what you think Ranked Mode still needs over the next few months!

For more details, check out our dedicated Predecessor Ranked Mode page.

Note
◆ Everyone will start at the same Rank of Bronze 3 and work their way through the various ranks up to Paragon.

◆ Ranked Mode uses a different MMR to regular matchmaking. Everyone will start Ranked Mode at Bronze 3, the lowest Rank, and their matchmaking (based on their rank) will change from there.

Additional Changes

◆ Hero Gold Bounties now appear on the Scoreboard.
◆ Various Heroes have had their Recommended Items Updated.

Gameplay Balance Changes


[h2]Overview[/h2]
◆ Tower Damage increased, Core Damage decreased.
◆ Inner Tower and Inhibitor Health decreased.
◆ Monster Health Scaling decreased.
◆ Outlier Hero adjustments.
◆ Marksman Crestline increased Attack Speed and Lifesteal.
◆ Several anti-Tank effects reduced in strength.
◆ On-hit Items effectiveness reduced.
◆ General buffs for several Tank items.
◆ Other Ability Haste redistributions for various items to allow for better build combinations.

All of this, plus loads of Hero & Item balance adjustments, Brawl balance changes and bug fixes! Check out the full patch notes right here to see all of the detailed changes!



That's everything for now Champions, what do you think?

Let us know your feedback over on our Discord server or the Predecessor Subreddit.

Until next time!
Steggs
Senior Community Manager @ Omeda Studios

Reborn MOBA launches "unquestionably the biggest update ever"

As someone who's sunk plenty of time into League of Legends, Dota 2, and Heroes of the Storm alike, I'm always curious what other games can bring to the table. Smite 2 is showing promise after the original's long-running success, and now Predecessor, the multiplayer game reborn from the ashes of Epic Games MOBA Paragon, has just launched what developer Omeda Studios calls "unquestionably the biggest game update Predecessor has ever seen."


Read the rest of the story...


RELATED LINKS:

Predecessor isn't just "Paragon 2," CEO says

The best remake of Epic's forgotten MOBA is a free game this week

Update V0.18 Release Notes - Aurora, Brawl Mode, 6th Item Slot & MUCH MORE!



Introduction


Greetings Champions!

V0.18 is finally upon us, unquestionably the biggest game update Predecessor has ever seen.

We’ve got an entirely new gamemode, a beloved new Hero, improvements and overhauls to our audio system, oodles of brand new items, a complete overhaul of nearly every other existing item, Hero and stat in the entire game as well as some completely original new skins for some of your favourite Heroes.

So grab your best biscuits and settle in, it’s time to overhaul Predecessor!

A New Hero Appears


[h3]Put your enemies on ice, with Aurora! [/h3]

The undisputed crystalline queen of the cold, Aurora, is making her icy Predecessor debut!
[previewyoutube][/previewyoutube]

Aurora is a cool-headed crowd-control master, able to skate around her enemies and sail through the air thanks to her unrivalled arctic agility. Capable of freezing the battlefield and encasing her foes in deadly, bone-chilling ice, you’ll want to wrap up warm if you find yourself facing her down in offlane!

[h2]Abilities: [/h2]

[h3]Frozen Simulacrum [Passive]:[/h3]
Effect: Damaging an Enemy Hero or Monster 4 times will summon a Frost Storm around Aurora for 3s, refreshing on additional damage dealt. The Storm deals 5 (+30% Magical Power) + 1% (+0.06% per level) Enemy Max Health magical damage per second.

Additionally if Aurora jumps whilst already airborne she will leap in the direction she is moving, leaving behind a frozen replica of herself!

This replica has (+20% Maximum Health)(+150% Magical Power) Health, draws aggression from enemy towers, and lasts for 8s.

[h3]Frozen Sword [Basic Attack]:[/h3]
BAT: 1.1
Effect: Melee basic attack dealing 62 (+80% Bonus Physical Power) physical damage.

[h3]Glacial Charge [Primary]:[/h3]
CD: 26/24/22/20/18
Cost: 80
Effect: Aurora dashes forward, leaving behind a trail of ice that other Heroes can walk on for the next 5s.

Allied Heroes gain 20/25/30/35/40% increased movement speed when walking on the ice.

[h3]Hoarfrost [Secondary]:[/h3]
CD: 14/13/12/11/10
Cost: 50
Effect: Aurora creates a ring of frost on the ground around her. Enemies that touch the ring take 100/125/150/175/200 (+70% Magical Power) magical damage and are Rooted for 1.25s.

The ring remains in the world for 2.5s.

[h3]Boreal Sweep [Alternate]:[/h3]
CD: 12/11/10/9/8
Cost: 40/45/50/55/60
Effect: Aurora summons a wave of frost in a cone dealing 45/60/75/90/105 (+25% Magical Power) magical damage and Slowing enemy targets hit by 35% for 1s.

After 1s the wave erupts, dealing an additional 75/110/145/180/215 (+60% Magical Power) magical damage and reapplying the Slow.

[h3]Cryoseism [Ultimate]:[/h3]
CD: 120/110/100
Cost: 100
Effect: Aurora freezes an area, applying a 50% Slow to all enemies for 1.5s. After 1.5s, the ice freezes, Stunning the target for 1s. After the Stun the target explodes, dealing 130/250/370 (+50% Magical Power) magical damage to them and all nearby enemies.

Enemies damaged by Cryoseism will be Slowed by 50% for 0.5s before exploding, dealing 65/125/185 (+25% Magical Power) magical damage to them and nearby enemies. Targets can only be slowed this way once per Cryoseism.

Store News


[h2]New Skins[/h2]

[h3]Quantum Lt. Belica[/h3]

Take your tech to the top with the all-new [Legendary] Quantum Lt. Belica skin!



[h3]Odyssey Howitzer[/h3]

One small step for man is actually many small steps for Howitzer when he’s out of his mech. Explore the stars with his all-new [Epic] Odyssey skin!



[h3]Ascended Zarus[/h3]

Carry the blessings of the God of the Senezani and fulfil your divine potential at long last with the ruthless [Common] Ascended Zarus skin!



[h2]New Bundles[/h2]

[h3]Quantum Lt. Belica Bundle[/h3]

Make a quantum leap with the Quantum Lt. Belica bundle, including multiple variants of her new legendary skin as well as brand-new recall and jump pad visual effects!



Bundle Contents:

◆Lt. Belica [Hero]
◆Quantum Lt. Belica [Skin]
◆Nebula Quantum Lt. Belica [Skin Variant] (Timed Exclusive)
◆Nova Quantum Lt. Belica [Skin Variant] (Timed Exclusive)
◆Quantum Lt. Belica [Spray] (Exclusive)
◆Quantum Lt. Belica [Banner] (Exclusive)
◆Quantum Lt. Belica [Profile Icon] (Exclusive)
◆Quantum Jump Pad [VFX]
◆Quantum Recall [VFX]

[h2]Quantum VFX Bundle[/h2]

Power up all of your Heroes and dazzle your foes with the Quantum VFX Bundle, letting you put these unique effects on any of your Heroes!



Bundle Contents:

◆Quantum Jump Pad [VFX]
◆Quantum Recall [VFX]

[h3]Odyssey Howitzer Bundle[/h3]
Pick up Howitzer, his new Odyssey skin and a bunch of astral goodies in the Odyssey Howitzer Bundle!



Bundle Contents:

◆Howitzer [Hero]
◆Odyssey Howitzer [Skin]
◆Odyssey Howitzer [Spray] (Exclusive)
◆Odyssey Howitzer [Banner] (Exclusive)
◆Odyssey Howitzer [Profile Icon] (Exclusive)
◆Odyssey Recall [VFX] (Timed Exclusive)

[h3]Ascension Bundle[/h3]

With enough ascended Heroes to fill a small pantheon, this bundle is ideal for anyone who wasn’t able to play during the Road To Ascension season last year!

This is the only way to get the Ascended skins for The Fey, Sparrow and Narbash right now, so pick up this bundle while you can!



Bundle Contents:

◆Zarus [Hero]
◆Narbash [Hero]
◆The Fey [Hero]
◆Sparrow [Hero]
◆Ascended Zarus [Skin]
◆Ascended Narbash [Skin]
◆Ascended The Fey [Skin]
◆Ascended Sparrow [Skin]
◆Ascension Recall [VFX]
◆Ascension Jump Pad [VFX]

[h3]Glacial Empress Aurora Bundle[/h3]

Subvert your foes with sleek and sublime sub-zero sleet, snow and storms in Aurora’s very own Glacial Empress bundle, complete with a collection of cool cosmetics and bundled with her premium Affinity Pass unlocked and ready to take on!



Bundle Contents:

◆Aurora [Hero]
◆Glacial Empress Aurora [Skin]
◆Glacial Empress Aurora [Spray] (Exclusive)
◆Glacial Empress Aurora [Banner] (Exclusive)
◆Glacial Empress Aurora [Profile Icon] (Exclusive)
◆Premium Affinity Pass

Brawl Mode


Predecessor’s first new game mode, Brawl, is finally here!

It’s casual, it’s crazy, and it’s sure to stir things up. You can check out everything you need to know about it in the video below, or keep reading for the full breakdown of how it works!

[previewyoutube][/previewyoutube]

[h2]Overview[/h2]

Brawl Mode is a brand-new, quickfire game mode coming to Predecessor on May 21st, where two teams of 5 battle it out in an action-packed skirmish featuring faster gold and more XP, all on a brand new, single lane map.

The aim of the game is simple, take all of your enemies points by any means necessary, before they take yours.

[h3]Points[/h3]

Each team starts the game with 400 points. Killing enemy minions and taking down opposing Heroes takes points from the other team. Each minion killed is worth one point, each Hero slain is worth five points. But securing takedowns is just one way to build your lead.

At each end of the map, both teams have a portal to defend from enemy minions and… other monsters… Your portal is located just in front of your spawn point. If an enemy minion reaches it, your team will lose one point. So if a whole wave of minions comes crashing down your lane, consider playing defensively and intercept them before you start losing too many points.

Now about those other monsters…

Once your team has killed five enemy Heroes you’ll gain the aid of a mighty Fangtooth! This destructive dinosaur will rampage down the lane on your behalf, devastating minions and Heroes alike as it charges towards the enemy portal! Escort your Fangtooth successfully to the enemy portal, and they’ll lose a massive 15 points.

The best part? There’s no limit to the number of Fangteeth you or your opponents can spawn during a game. Successfully escorted a Fangtooth? Simply wrack up another five kills and watch the slaughter start all over again!

Takedowns, defense and wave management are the keys to success in Brawl Mode!

[h3]Objectives[/h3]

While the central lane will see most of the action, flanking your enemies and exploring the sides of the map will reveal a number of monsters that will grant you various buffs. Here you’ll find the Orange buff for more damage and increased jump height, the purple buff providing extra health and tenacity, and the River buffs, all spawning on a timer throughout the match to provide a range of effects for players to take advantage of. Killing these monsters won’t reduce your enemy’s points, but it could give you the boost you need to turn the battle in your favor.

Likewise, you may notice health packs dotted around the map too. When collected these heal you and any allies within a short radius. You can use them to instantly recover your health during a fight, or maybe you’ll be grabbing them to deny heals for your opponents!

Later on in the match Orb Prime will spawn in the middle of the map for either team to try and take advantage of. This is a huge objective that neither team will want to give up easily, as it grants the team who secures the takedown a buff to their minions as well as health and mana regen, while also deducting a huge 50 points from the enemy team.

[h3]Victory[/h3]

The game ends when one team is reduced to zero points, leaving the other side victorious and the losers as food for Fangtooth!

Find Brawl Mode in the Game Modes menu and strap in for more carnage than ever before!

Audio Improvements


V0.18 also sees a complete redesign of Predecessor’s sound system!

Perhaps the first thing you’ll notice when booting the game up is a brand new announcer! This new voice of Predecessor is primed and ready to commentate your battles, highlighting every epic multikill with clearer audio and a richer presence.

As the battle begins you’ll also be able to pick up on more audible details than ever before. We’ve flooded the game with brand-new sound effects for the UI, game interactions and ambient moments. Enjoy walking down midlane to the sounds of distant explosions, or the sounds of minions clinking as they spawn and march to their inevitable demise.

As the match heats up and you let loose your epic abilities don’t be surprised to hear many new voice lines coming from your favorite Heroes! We’ve upped the chattiness of every character in the game, so expect to hear your Hero react more dynamically to the match around them with more personality than ever before!

Beyond these new additions we’ve overhauled the entire audio system, rebalancing everything you hear in game and rebuilding our audio implementation from the ground up. Predecessor should feel fresh, exciting and alive, and we’re excited to hear your thoughts on these improvements.

Performance Improvements


Not only will Predecessor sound better than ever, but it’ll now run more smoothly than ever before too!

We’ve identified and fixed a number of memory leaks and performance issues, such as the leading cause of performance troughs and spikes during gameplay and in the main menus. Median FPS remains roughly the same, but if you experienced random slow downs before this update you should now find that they’re mostly fixed or improved.

On top of this we’ve also reduced Predecessor’s overall memory consumption, improving performance on lower-end machines and making it easier for everyone to run the game while other intensive programs run in the background.

We’ve identified more potential improvements too, so look out for more fixes and optimisations in future patches.

Matchmaking


We've identified an edge case with our Matchmaking Rating (MMR) calculations affecting players frequently partying up with friends that are naturally a much higher or lower MMR. Our system previously did not account well for players in matches with an average rating well above or below their own MMR, improperly boosting up the rating of lower-MMR players and dragging down the rating for high-MMR players frequently playing in mixed-skill parties. While these effects were relatively minor for the vast majority of the player base, players who played many games in parties with very widely-ranging skill saw their ratings skewed by dozens or even hundreds of MMR rating points from other players with a similar career win/loss ratio, and meant that their solo-queued games often placed them in lobbies that otherwise wouldn't be a good fit.

We'll be rolling out a fix for these wonky party adjustments alongside 0.18, and to facilitate this change we'll also be condensing everyone's MMR proportionally closer to the internal average of 1000, and temporarily increasing the amount of MMR gained or lost for each match. This "squeeze" towards the middle and increased rating volatility might result in some more variable matchmaking for a short while so please bear with us as the system rebalances, but we expect players to settle back towards their natural skill point relatively quickly while "resetting" those outlier players affected by the mixed-party issue.

Thanks as always to everyone for providing feedback!

Gameplay Balance Changes


Without further ado, let’s finally get into the bulk of the V0.18 update.

[h2]Six Items[/h2]

As requested by many in the Community we’re pleased to finally introduce the highly-anticipated 6th Item Slot, allowing for more creativity and unique builds than ever before!

To account for this game-changing new addition and the need for more Gold in order to complete a full build, we’ve carried out a substantial balance pass on almost every aspect of the game.

While the overall goal with the addition of 6 Items may have been for the match-to-match experience to remain recognisable as the Predecessor we all know and love, the introduction of any new system or re-balance of this scale will naturally lead to emergent balance issues. While there is a risk of it being a bumpy road, with the help of community feedback we will continue to address pain points as they come up in follow-up balance patches now that we are able to put the baseline through its paces in a live environment.

Additionally, due to the sheer volume of balance changes that have occurred in this update, we’ve decided to provide you here with a brief overview of the changes to keep things digestible.

Editor’s note: Seriously, the full list of notes is absurdly long and in depth. Game Design gave us over 90 pages of changes all in bullet points. If you’re having a particularly boring day and want to go through it all feel free, but just know that we tried to warn you. Link to the full changelog HERE.

So, what’s changed?

[h2]Sixth Item Slot[/h2]

As of the V0.18 Predecessor will feature an exciting new sixth item slot, allowing players to further customize their builds and experiment with previously impossible combinations!

[h2]Mass Game Re-Balance[/h2]

The addition of the sixth item slot brings with it several balance requirements to ensure that things run smoothly and gameplay continues to work as intended, with damage output and Hero durability all remaining relative to the new baseline we’ve created.

While things should feel largely the same, everything from the amount of Gold and Experience you earn in a match, to Heroes, Items, Minions and Monsters have all received comprehensive balance adjustments to ensure that the overall pace and feel of Predecessor remains intact.

Summary of overall balance changes:

◆Gold pacing increased by approximately 15%.
◆Total XP required for Level 18 decreased by approximately 10%.
◆Kill XP and Kill Comeback XP modifiers adjusted.
◆Hero Stat Growths on Level-up normalized to 80-120%.
◆Hero Base Stats adjusted.
◆Hero Base Ability Damage and/or Scalings adjusted.
◆Minions, Monsters, Gold, XP, Durability and Damage adjusted across the board.
◆Stacking items such as Azure Core now gain additional Stacks when killing Monster Camp Leaders.
◆Structure Durability and Damage adjusted.
◆Almost all items have been completely re-balanced and/or adjusted.
◆Carry T3 Items Critical Strike Chance decreased from 25% to 20%,
◆Base Critical Strike Damage decreased from 160% to 150%.
◆50~ existing items heavily adjusted (Statlines, Recipes, or Passives).

9 items removed:

◆Fenix [Crest]
◆Abyssal Bracers [T2]
◆Hallowed Braid [T2]
◆Breach [Carry]
◆Viper [Carry]
◆Boneseeker [Fighter]
◆Tectonic Mallet [Fighter]
◆Wellspring [Support]
◆Requiem [Support]

22 new items added:

◆1 new Warrior Crest Evolution .
◆1 new T1.
◆5 new T2s.
◆15 new T3s.

[h2]Faster Gold Gain[/h2]

More Item Slots means a more expensive full build!

Rather than aggressively compressing Stats and Gold Costs, we’ve opted to increase the passive Gold Drip and the Gold gained from Minions & Monsters. As a result we have re-balanced all Heroes and items with this new Gold Pacing in mind. As mentioned, Gold gain is now roughly 15% faster across the board.

[h2]Faster XP[/h2]

Along with these Gold changes the amount of XP required to level up has been decreased, and XP values from their respective sources have been changed.

While the Early game Pacing is largely unaffected, achieving Level 18 now requires roughly 1500 less total XP, meaning the endgame can now be approached a few minutes faster.

The reason for this? With Gold pacing increasing and Hero Stat Growths becoming normalized, Time To Kill would become quicker in isolation due to items being acquired faster. To combat this, experience pacing must be faster to ensure important Hero Base Stats such as Health and Armor keeps up while general durability remains relative.

[h2]Hero Rebalance[/h2]

All Heroes have had their Base Stats adjusted.

The goal here is to provide a new Hero Stat Baseline that can keep pace with and work within a six item economy. This can be seen through Hero Stats such as Health increasing and allowing them to match up to the quicker Stat gain offered by items, while simultaneously allowing us to keep our general item statline ceilings roughly the same.

Granted, there was the easier option of aggressively reducing all item strengths and costs across the board now that we have introduced a sixth item slot, but by opting for a full re-balance it allows Predecessor to retain its balance levers moving forward and provides us with a healthier item stat baseline to work with in the long-term - after all, bigger numbers are easier to differentiate and work with!

Though individual Heroes received Balance Adjustments on a case-by-case basis, a general summary of what’s changed is as follows.

General Rebalance Changes:

◆Recommended items have been updated.
◆S Factor Growth Ratios have been normalized.
◆All Heroes now Scale at the same Growth rate of 80%-120%, over Levels 1-18.
◆The following notable stats have been changed for all Heroes (on average):
◆Health is 25% higher.
◆Physical Armor is 15-20% lower to offset some Effective Health gains.
◆Magical Armor is 15-20% lower to offset some Effective Health gains.
◆Base Health Regeneration is 50% higher.
◆Base Physical Power is 15-20% higher.
◆Attack Speed Growths are 20% lower.
◆Damage on Rank 1 Abilities is 15-20% higher.
◆Ability Scalings have been selectively adjusted in places due to increased stat gain pacing.
◆Mana Costs and Mana Regen values are largely unchanged.

[h2]Item Rebalance[/h2]
Under the new pacing and stat baseline, practically all items have received a complete re-balance, be that stat changes such as Critical Strike Chance Tier 3’s now offering the stat at a 20% rate instead, or more generally buffs and nerfs.

While the majority of items will be recognisable from their previous forms and continue to function as you might expect, roughly 50 items have had their statlines and/or passive effects completely adjusted or revised in more extreme ways with the goal of improving the gameplay they offer.

For example, Fire Blossom now ramps up its Burn Damage over time rather than when a target is Immobilized; Mutilator no longer steals Health from your opponent; and Mindrazor’s Mana stacking passive has moved over to Resolution.

As mentioned, the full list of changes can be found in the Supporting Blog here

New Items + Bug Fixes


Head over to our website for a full list of all the new items and the massive amount of bug fixes coming with this update too!



Phew, talk about an involved update! What do you think?

Let us know your feedback over on our Discord server or the Predecessor Subreddit.

Until next time!

Kari & Rei

Community Lead and Game Designer @ Omeda Studios

Update v0.17.3 is LIVE!



Greetings Champions!

As we forge our path further into our Open Beta we’re excited to share that V0.18 is shaping up to be perhaps our biggest patch of all time. 

You’ll have to wait a little longer to learn more about that behemoth of an update however, as today is all about patch V0.17.3!

With such a big patch on the horizon, this update is admittedly a smidge smaller than we’d have liked. Still, we’re pleased to be sharing a number of highly anticipated skins including an all-new original Shinbi skin, as well as a collection of balance changes.

So without further ado, let’s jump right in!

Store News

[h2]Skin Variants[/h2] 
As we build up a bigger and more extensive collection of skins for each Hero we’re excited to share that this update brings with it a new feature for skins - variants!



Skin variants are exactly what they sound like - alternative versions of a skin with some subtle changes, such as colour tweaks or light-texture changes.

Not all skins will be getting variants and to start with we’re only releasing them in this update’s bundles just while we get things set up and rolling. But rest assured we’re excited to expand this concept as time goes on.

So how do you know if a bundle contains a fancy new skin variant? Simple look for the rainbow circle in the top right corner of the bundle image! The icon represents that the bundle contains a variant skin, and if you see a number inside the circle that means the bundle contains multiple variant skins!

For the time being any skin variant sold in a bundle is timed exclusive, meaning it won’t be available separately until a later date. So make sure to grab them while you can! 

Psst! Already own items contained in a new bundle? Our bundles are priced dynamically, meaning you'll get a discount based on the content you own!

[h2]New Skins[/h2]
[h3]Rogue Kallari[/h3]
Plunge your shadow-dipped blades deep behind enemy lines with Kallari’s sinister new [Epic] Rogue skin!



[h3]Rogue Sparrow[/h3]
Shoot from the shadows with Sparrow’s heroic new Rogue [Epic] skin. Your enemies won’t know what hit them.



[h3]Cyber Operative Shinbi[/h3]
Command authority among fans and foes alike with Shinbi’s new Cyber Operative [Rare] skin!



[h2]Bundles[/h2]
[h3]Rogue Kallari Bundle[/h3]
Slinking through the shadows with a cool new Rogue skin is great, but having a timed exclusive variant of the skin alongside an exclusive new spray is even better!



Bundle Contents:
- Kallari (Hero)
- Rogue Kallari Skin
- Alabaster Rouge Kallari Variant (Timed Exclusive)
- Rogue Kallari Spray (Exclusive)

[h3]Rogue Sparrow Bundle[/h3]
Kallari’s not the only one getting a variant this week! Pick up the Rogue Sparrow Bundle to nab her new Rogue skin as well as an Onyx variant and her exclusive new spray.



Bundle Contents:
- Sparrow (Hero)
- Rogue Sparrow Skin
- Onyx Rouge Sparrow Variant (Timed Exclusive)
- Rogue Sparrow Spray (Exclusive)

[h3]Rogue MEGA Bundle[/h3]
Want all the Rogues? There’s a bundle for that! 

Save some Platinum by picking up the Rogue MEGA Bundle, which includes the two Heroes, their new skins and variant, rogue-themed sprays and additionally exclusive banners, all at a great price!



Bundle Contents:
- Kallari (Hero)
- Rogue Kallari Skin
- Alabaster Rouge Kallari Variant (Timed Exclusive)
- Rogue Kallari Spray (Exclusive)
- Rogue Kallari Banner (Exclusive)
- Rogue Kallari Profile Icon (Exclusive)
- Sparrow (Hero)
- Rogue Sparrow Skin
- Onyx Rouge Sparrow Variant (Timed Exclusive)
- Rogue Sparrow Spray (Exclusive)
- Rogue Sparrow Banner (Exclusive)
- Rogue Sparrow Profile Icon (Exclusive)

[h3]Shogun Wraith Bundle[/h3]
It’s not only the Rogues getting attention in this update, Shogun Wraith is also getting some love!

We’ve updated the existing Shogun Wraith Bundle with a brand new Cobalt variant of the beloved Shogun skin! 

Don't forget that if you've already purchased the Shogun Wraith Bundle in the past, this new version of the bundle including the new Cobalt variant skin will be available to you at a significantly discounted rate!



Bundle Contents:
- Wraith (Hero)
- Shogun Wraith Skin
- Cobalt Shogun Wraith Variant (Timed Exclusive)
- Shogun Wraith Spray (Exclusive)

[h2]New Featured Tab[/h2]
Looking for the best deals? Don't want to miss out on the latest timed exclusive skin variant?
Introducing the new Featured Tab!



This new tab is the best place to grab a bargain. We'll be using in to showcase bundles and items up for grabs that we think you'll really enjoy, as well as some of the latest and greatest offers we've got running in the store.
Head to the Store to check it out!

Plus more gameplay, Hero and item balance changes! Check out the full notes on our website.