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Predecessor News

Predecessor isn't just "Paragon 2," CEO says

It's no secret that the MOBA ecosystem is dominated by two games: League of Legends, and Dota 2. It's one of the hardest nuts to crack, with games like Blizzard's Heroes of the Storm and Epic Games' Paragon failing to challenge Riot and Valve's respective behemoths. Omeda Studios, however, is hoping to make its mark by breathing new life into Epic's aforementioned MOBA with Predecessor, Paragon's spiritual successor. While certain elements may feel familiar, however, Omeda CEO Robbie Singh tells me that Predecessor learns from its forefather, and innovates in a way that makes it a worthy competitor to LoL and Dota.


Read the rest of the story...


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The best remake of Epic's forgotten MOBA is a free game this week

Update v0.17 is LIVE - Grim.exe + More!

Introduction

Greetings Champions!

As the dust settles on our momentous Open Beta launch, we thought it'd be Grim to go much longer without another game update!

We're excited to get back into regular game updates and deliver on those big content releases we teased earlier this year in Robbie's PRED Talk. With that said however, V0.17 is a smidge smaller than some of our other updates.

This is because V0.18 will include the highly anticipated 6th item slot as well as a bunch of all-new items and a drastic rebalance of the entire game, to say nothing of all the other significant features it'll release with.

That said however V0.17 does break the binary by bringing not just 0, not just 1, but 2 new targets to shoot at in the form of Grim and his trusty killing machine, .EXE!

Grim.exe isn’t all however! We’ve added the ability to set per-Hero casting options in the game’s settings and have your choices persist between matches, some fantastic new oriental-inspired skins for Countess and Wraith, as well as a sweep of balance improvements and bug fixes.

That's enough loading, let’s boot up and log-in!

A New Hero Appears


[h2]Engage kill mode, with Grim.exe! [/h2]
The grizzled gremlin and his personal Sentry Combat Robot, EXE are ready to engage!



Grim.exe is a utility caster whose ranged flexibility lends itself to offensive plays and defensive plays alike. Whether you like tearing up the battlefield with powerful precision, or controlling combat with strategic slows and disruptive displacement, Grim.exe has a mode for the job!

[h2]Hero Overview[/h2]
Get up to speed with Grim.exe in our latest Hero Overview video!

[previewyoutube][/previewyoutube]

[h3]Abilities: [/h3]

Pulsefire [Passive]:
Effect: Grim.exe’s basic attacks are modified to deal Magical Damage.

Grim.exe’s basic attacks and abilities apply Pulsefire to Enemy targets hit for 4s. The next basic attack or ability will burst the Pulsefire and deal 10 (+20% Total Physical Power)(+20% Magical Power) bonus true damage on-hit.

Pulse Cannon [Basic Attack]:
BAT: 1.15
Effect: Ranged basic attack dealing 52 (+90% Bonus Physical Power) physical damage.

Displacement Blast [Primary]:
CD: 12/11/10/9/8
Cost: 60/70/80/90/100
Effect: Fire an empowered shot forward that deals 90/130/170/210/250 (+70% Bonus Physical Power)(+75% Magical Power) magical damage.

In Assault Mode, the shot is Lobbed and displaces Enemies away from the centre of the explosion.

Sentry Mode/Assault Mode [Secondary]:
CD: 0.25
Cost: 0
Effect:
Sentry Mode: Basic Attacks restore 6/7/8/9/10 mana.

Assault Mode: Pulse Cannon shots cost 12/14/16/18/20 mana, deal (+15% Total Physical Power)(+20% Magical Power) bonus magical damage on-hit and apply a 10/12.5/15/17.5/20% decaying slow for 0.8s.

Energy Shield [Alternate]:
CD: 26/23/20/17/14
Cost: 0
Effect: Grim.exe activates a shield for 1s that blocks the next incoming enemy ability.

If the shield successfully blocks an enemy ability, Grim.exe restores 20/25/30/35/40% of his missing mana.

G.T.F.O [Ultimate]:
CD: 90/75/60
Cost: 100
Effect: Grim.exe slows himself by 60% and locks onto an enemy hero. After a short channel, a G.T.F.O. (Gyro Targeted Force Orb) is launched. The orb will pass through the world and non-Hero units but can be blocked by enemy heroes.

The orb deals 250/450/650 (+120% Bonus Physical Power)(+90% Magical Power) magical damage.

Store News


[h2]New Skins[/h2]

[h3]Shogun Wraith[/h3]
Show your combat prowess with the all new Shogun skin [UNCOMMON] for Wraith!



[h3]Shogun Countess[/h3]
Soak your katanas in the blood of the fallen, with the new Shogun Countess skin [RARE]!



[h3]Silver Ghost Kwang[/h3]
Strike like a ghost in the night, with the new Silver Ghost Kwang skin [COMMON]!



[h3]Hot Rod Grim.exe[/h3]
Do the flame decals on the new Hot Rod Grim.exe [COMMON] skin make him run faster? No. Do they make him do more damage? Also no.

But do they make him look significantly more awesome? Absolutely.



[h2]New Bundles[/h2]

[h3]Shogun Wraith Bundle[/h3]
What good is it to topple a dynasty so stylishly if you don’t have a cool new spray to disrespect your opponents with afterwards?

Bundle Contents:
◆Wraith (Hero)
◆Shogun Wraith Skin
◆Shogun Wraith Spray (Exclusive)



[h3]Shogun Countess Bundle[/h3]
Break more than just the spirit of your foes. Break their hearts too.

Bundle Contents:
◆Countess (Hero)
◆Shogun Countess Skin
◆Shogun Countess Spray (Exclusive)



[h3]Hot Rod Grim.exe Bundle[/h3]
You can’t put flame stickers on a robot you don’t have. Pick up the new Grim.exe Hero alongside the new Hot Rod skin in this mini-bundle!

Bundle Contents:
◆Grim.exe (Hero)
◆Hot Rod Grim.exe Skin



Per Hero Cast Options

We’re pleased to share new customisation settings for each Hero, meaning you can now set unique Cast Options between Default/Normal/Quick/Instant on a per-Hero basis in the Gameplay Settings menu.

These settings are persistent, remembered by the game between matches, but can only currently be changed while you're playing that Hero.

Controller Cast Option Changes

We’ve changed the default setting for casting on controllers from “Quick” to a new variant of the "Normal” setting.

But what exactly is normal in today’s society, and what are the other options available in the in-game settings? Let’s break it down.

Default = Same as Normal, but with a few tweaks that match the default options used by keyboard and mouse players on PC.

Normal = Press to show Targeting Indicators, click to confirm.

Quick = Hold to Show Targeting Indicators; release to confirm.

Instant = Skips targeting Indicators and immediately confirms on press.

You can change these settings at any time in the settings menu.



Plus more gameplay, Hero and item balance changes! Check out the full notes on our website.

Update v0.16 is LIVE!



Introduction


Greetings Champions!

This week’s update is a little different as you already know. There’s no new Hero, and we’re releasing it on a Thursday outside of our usual game update cadence. Instead we’re celebrating, because V0.16 comes with a very different milestone…

OPEN BETA!

That’s right! After this update Predecessor will be free to everyone, on all platforms. And we mean all, because we’re also welcoming Xbox players to the battle for the first time too!
This milestone isn’t all however! V0.16 also ships with all-new lighting, visual changes that will drastically improve the graphical fidelity of our map ahead of further maps and level reworks in the future.

We’re still not done however! We’ve added a bunch of new languages for PC players (soon to be available to console players too) as well as a myriad of bug fixes and balance changes we managed to slip in as well!

We’re burning daylight here, so let’s jump to it!

[hr][/hr]

Open Beta

We’re taking our next leap in Early Access development!

V0.16 marks our milestone release into Open Beta, marking a transition to free-to-play for all players, on all platforms, everywhere!

We’re excited to continue developing Predecessor alongside our rapidly growing community, and we cannot wait to get the game in front of more and more people because of this shift.

Localisation

We've added our first wave of newly supported languages to Predecessor!

Starting on Thursday, PC players will be able to select the following languages in the settings menu:
  • French
  • German
  • Spanish
  • Portuguese
  • Italian
  • Simplified Chinese


Console players will get the same localisation options soon, and we look forward to delivering even more languages throughout the year!

Please note: we're aware that in this first rollout of localisation options there may be a handful of instances of text strings that are overflowing or cropping unexpectedly in places. Similarly there may be a few missing translations here or there too. We'll be fixing these bugs soon!

Xbox Series S/X

As of V0.16 we’re thrilled to be welcoming a whole new audience to Predecessor - Xbox players!



That’s right, we’re rolling out globally on Xbox Series S/X consoles, delivering on our promise to ensure that Predecessor is as accessible as possible to as many players as possible.

Xbox players, good luck out there! Everyone else? Go easy on the newcomers and be sure to give them a warm Predecessor welcome! 😉

Store News

[h2]New Skins[/h2]

[h3]Ruby Scarab Grux[/h3]
Clad in crimson carapace-like armour, this Ruby Scarab Grux skin [Epic] is sure to stand out in the Jungle!



[h3]Snakebite Murdock[/h3]
Let’s hope he comes with anti-venom! It’s Murdock’s new Snakebite skin [Uncommon]!



[h2]New Bundles[/h2]
[h3]Ruby Scarab Grux Bundle[/h3]
Can’t get enough of that new Ruby Scarab Grux skin? Complete the look with a matching icon, banner and spray - available in store now!

Bundle Contents:
Grux (Hero)
Ruby Scarab Grux Skin
Ruby Scarab Grux Icon (Exclusive)
Ruby Scarab Grux Banner (Exclusive)
Ruby Scarab Grux Spray (Exclusive)

[h3]Frost King Revenant Bundle[/h3]
With Xbox players joining us for the first time ever, we wanted to bring back one of the most popular skins of 2023 for a limited time to ensure that anyone who wants the skin has a chance to grab it (along with a matching set of cool profile decorations to boot)! Spring may have sprung for most of us but you can never rule out a cold snap!

Bundle Contents:
Revenant (Hero)
Frost King Revenant Skin
Frost King Revenant Icon (Exclusive)
Frost King Revenant Banner (Exclusive)
Frost King Revenant Spray (Exclusive)

[h2]Quick Start Bundles[/h2]
With the move to Open Beta and the doors open for Xbox players, we wanted to make it as easy as possible for new players to quickly flesh out their collection of playable Heroes and selectable skins, right out the gate.

With that in mind, we’re pleased to share a series of new in-game Quick Start bundles that new players can use to unlock sets of Heroes, not too dissimilar from the Early Access bundles that PC players have had access to.

Each bundle contains a collection of Heroes available at a discounted price, with a smattering of skins and a role-themed spray included for good measure. 

Better yet, we’re putting them up for sale at a special, discounted, introductory price! We’ll run this discount for a short while, but grab the bundles at this great price while you can!

Quick Start Support Bundle


Quick Start Carry Bundle


Quick Start Jungle Bundle


Quick Start Midlane Bundle


Quick Start Offlane Bundle


[h2]Skin Price Reduction[/h2]
In response to your feedback and delivering on our previous commitments to make changes, we’re excited to share a substantial shift to the in-game skin economy.
We’re moving away from our previous approach where each skin was uniquely priced, to a system of clearly defined prices based on rarity. We’re also adding an additional rarity, Uncommon, to better support this. 

Note, some Legendary skins may receive bespoke prices in the future if they release including more content than traditional legendary skins. 

With these pricing changes some existing skins are also now changing in price. Already owned a skin that’s going down in price? You’ll be refunded the difference in Platinum!

Find the full list of price changes over on our website. Link is at the bottom of this page!

[h2]Additional Skin Refunds[/h2]
With the new Quick Start role bundles added in this update containing a handful of skins that were released within the last 3 months, we wanted to offer further refunds for those of you who may have already purchased said skins.

We don’t intend to put skins on discount so quickly, so we’re refunding the difference in Platinum to players that may have already bought the following skins that have since been added to these new bundles.

Diesel Riktor (375 Platinum refund)
Hardcase Howitzer (750 Platinum refund)
Alien Invader Drongo (750 Platinum refund)
First Guardian Feng Mao (750 Platinum refund)

[h2]Platinum Bundle Planned Changes[/h2]
With the changes to skin prices we would also like to rework our Platinum bundles to better align with our new skin pricing. 

Unfortunately we weren’t able to get those changes done in time for this update due to platform certification, so we will be changing them in a future patch.

[h2]Visual Improvements[/h2]
The Predecessor map has had a visual overhaul, thanks to the first of many exciting graphical changes coming this year.

Lighting improvements have swept the battlefield, making shadows much deeper, colours more vivid and the overall warmth and hue of the game feel much crisper and refreshing.

[previewyoutube][/previewyoutube]

Skin price changes, Balance Changes and more!


All of this, plus LOTS more! Check out the full notes over our website.

[hr][/hr]

That's everything this time Champions, what do you think?
Let us know your feedback over on our Discord server or the Predecessor Subreddit.
Until next time!
Kari
Community @ Omeda Studios

Predecessor is going free to play!



After an extremely successful Closed Beta period on PlayStation and over 15 months of Early Access development here on Steam, we're extremely excited to announce that next week we'll be making the leap to Open Beta!

On March 28th 2024, Predecessor will be transitioning to Open Beta, becoming free to play for everyone.

This is a critical phase for our development: we’re going free to play for Open Beta because we need as many players as possible playing the game. Lots of players in lots of regions means we can track performance, make data-focused changes, and learn what we need as we move toward the finish line.

We're not sure just yet how long Open Beta will run, but the more people that play, the faster we’ll be able to iterate and improve. So please jump back in, bring a friend or two, stream your play sessions, post on socials, and, most of all, have a blast!

Thank you for your ongoing support!

- The Omeda Studios Team

Update v0.15 is LIVE!

Introduction


Welcome to the final patch of Early Access Season 3 Champions!

The mad mage Argus emerges from the depths, harnessing the full force of the Soul Storm and ready to wreak havoc on the battlefield with his devastating blend of magic and machinery!

Argus isn’t all we have for you this week however! V0.15 is sending out Season 3 with a bang, literally!

New Explosive Flowers have sprouted up across the map, which combined with some major improvements to Jungle AI and pathfinding means the battlefield is more dangerous than ever before!

This patch also sees the introduction of Amber, a brand new currency that’s replacing our previous method of Hero Acquisition, and the implementation of an entirely rebuilt backend alongside initial improvements to matchmaking.

That’s still not all! Alongside the usual sweep of balance changes, we’ve also overhauled item descriptions to make them easier than ever to understand, along with a few more changes that we hope you’ll enjoy!

V0.15 is no small patch and we’ve got a lot to get through, so let’s jump to it!

A New Hero Appears!


[h2]Harness the Soul Storm, with Argus! [/h2]

The mad mage of Rowark is ready to show his might!

[previewyoutube][/previewyoutube]

An arcane engineer hell-bent on technological progress by mechanising magic, Argus is a deadly Midlaner who dominates the battlefield with slaughterous spells.

[h2]Abilities: [/h2]

[h3]Disintegrate [Passive]:[/h3]
Effect: Argus’s abilities apply a stack of Disintegration for 3s, causing subsequent instances of ability damage to deal 2 (+1.5% Magical Power) bonus magical damage.

Each stack of Disintegration deals 40% more damage, stacking infinitely (capped at 12 against Jungle Minions).

[h3]Flux Bolt [Basic Attack]:[/h3]
BAT: 1.4
Effect: Ranged basic attack dealing 54 (+60% Bonus Physical Power) physical damage.

[h3]Dread Nova [Primary]:[/h3]
CD: 16/15/14/13/12
Cost: 60/65/70/75/80
Effect: Argus lobs an unstable orb of arcane energy.

Upon landing it explodes, dealing 85/110/135/160/185 (+60% Magical Power) magical damage to all targets hit and stunning them for 1.25s.

[h3]Ether Crystal [Secondary]:[/h3]
CD: 14
Cost: 60/65/70/75/80
Effect: Argus summons an Ether Crystal at the target location for 2s.

The Crystal will produce a storm that deals 20/30/40/50/60 (+18% Magical Power) magical damage every 0.5s to nearby Enemies and Slow them by 40% for 0.5s. After the duration the Crystal will implode, pulling all nearby Enemies within to the centre.

[h3]Particle Shredder [Alternate]:[/h3]
CD: 6/5/4/3/2
Cost: 8/11/14/17/20
Effect: Argus fires projectiles from his Abyssal Staff for up to 3.5s. Each projectile consumes mana and deals 18/26/34/42/50 (+10% Magical Power) per blast.

At maximum rank, Particle Shredder may be fired indefinitely (provided you have the mana to spare).

[h3]Synaptic Obliterator [Ultimate]:[/h3]
CD: 120/100/80
Cost: 100
Effect: After a short delay, Argus channels energy for up to 8s as he deploys his ultimate weapon and fires up to 3 powerful terrain-piercing energy beams that can travel up to 5000 units of distance.

Each beam deals 90/130/170 (+30% Magical Power) magical damage (increased by up to 2.25x based on the Target's missing health) and Slows Enemies hit by 60% for 0.5s.

New Soft Currency - Amber

Last week we announced a brand new currency coming to Predecessor.

Amber is an earnable soft currency that replaces our existing Hero Acquisition process. You can earn Amber as season rewards, by levelling up or by completing PVP matches, and at the time of release it will only be usable for unlocking new Heroes.

[h3]Unlocking Argus[/h3]
If you unlocked Argus before the V0.15 update using the old XP system you'll have him fully unlocked and ready to play once the update is live.

If you were part-way through unlocking him your progress will be converted into Amber along with other part-unlocked Heroes. This converted Amber will be added to your account as soon as V0.15 is live, and you can then use this currency to purchase new Heroes as you see fit!

Learn more about this important new addition and the conversion process in our recent soft currency blog post.

Store Update


[h2]Dreadlord Argus Bundle[/h2]

To celebrate Argus’s eruptive entrance into Predecessor we’ve put together a very special limited-time bundle!



Purchasing the mighty Dreadlord Argus Bundle instantly unlocks the new Hero ready to play, as well as his new Dreadlord skin and a collection of sinister decorations for you to show off your might!

Bundle Contents:
  • New Hero: Argus
  • Dreadlord Argus Skin
  • Dreadlord Icon
  • Dreadlord Banner
  • Dreadlord Spray


[h3]Argus | Dreadlord[/h3]
Show those airsick cloud sniffers the true meaning of power with the mighty Argus Dreadlord skin [Rare]!



[h3]Crunch | Corporate Enforcer[/h3]
Call rank with glistering authority, with Crunch’s new Corporate Enforcer skin [Common]!



[h3]TwinBlast | Double Agent[/h3]
No one suspects the double cross! Keep your enemies guessing with TwinBlast’s new Double Agent skin [Rare]!



Explosive Flowers

“The Fey has been hard at work furthering the goals of the Amyyrn, spreading a new form of Explosive Flower across the realm. This dangerous and resilient flora has taken root and infested the lands, able to regrow even after being destroyed!”

Explosive Flowers have been added to the map.

These new environmental hazards explode shortly after being damaged by a basic attack. They don’t deal any direct damage to Heroes, but anyone caught in the blast radius will be catapulted back or up into the air.

This new mechanic brings even more verticality to Predecessor, providing new and unique opportunities for Heroes to navigate their way around the map, surprising their foes in creative new ways!

  • Initial Spawn time: 4m.
  • Respawn Time: 2m 30s.
  • Spawn Locations:
  • Both Red Jungles (2).
  • Both Blue Jungles (2).
  • Duo-lane Alcove (1).
  • Solo-lane Alcove (1).


Jungle AI Improvements

We're excited to share some significant improvements we've made to the AI in the Jungle!

Our team has been hard at work on a number of improvements, designed to make your jungling experience smoother, more strategic, and ultimately, more rewarding!

[h3]Clearer aggro, fewer frustrations[/h3]
One of the biggest frustrations for Junglers, especially newer ones, was the unforgiving nature of minion aggro. Previously, minions would instantly de-aggro the moment they left their camp radius. This often led to situations where you felt punished for trying to maximise the speed of your clear times by luring them to the edge of their camp.

No more! We've implemented a new "Aggression Bar" displayed beneath the health bar of Jungle minions. This bar depletes as the minion moves further away from its camp, giving you a clear visual indicator of how much leash you have before it loses aggro. This allows for more strategic minion manipulation, opening up new possibilities for optimising your Jungle clears.

[h3]Smarter pathfinding, more outplays[/h3]
We've spruced up the pathfinding of our Jungle minions. They're now better at tracking Champions and navigating the varied terrain of the Jungle, getting snagged on ledges and structures much less frequently. Better still, they can now even drop down ledges to pursue their prey, adding yet another layer of strategic depth!

[h3]Knowing when to strike[/h3]
To further empower your Jungling prowess, we've added a handy QoL indicator in the Jungle Minion health bars. This indicator will let you know when your Jungle Item Active (Hunt) is strong enough to finish off a Jungle minion. Less guesswork, more strategic decision-making!

[h3]Raising the skill Cap, lowering the barrier to entry[/h3]
These changes are designed to achieve a two-fold goal:

1. To increase the skill cap of the Jungle role by introducing new strategic possibilities.
2. To make the Jungle more accessible to new players by providing clearer information and reducing the punishment for minor mistakes.

We believe these improvements will make Jungling not only more enjoyable but also more rewarding for players of all skill levels. As with all things we’ll be iterating on these changes based on your feedback, so hop in game, explore the new changes, and unleash your inner Jungle master!

Item Description Improvements

Item descriptions have received an overhaul!

In keeping with our previous improvements to Hero Ability Description, item descriptions now sport a much more digestible bullet-point format.

Not only does this make our item descriptions easier than ever to read and understand at a glance,but these changes have also improved our own automations, making the likelihood of mismatched and inaccurate description values from our side much, much lower!

Matchmaking and Backend Improvements

V0.15 also comes with the unveiling of our brand new, fully custom-built backend!

Ever since Predecessor was first released into Early Access, we’ve been working with a backend provider to handle all of our game services, server scaling, and of course, matchmaking. While this was absolutely crucial for getting Predecessor out to players around the world initially, we ultimately found ourselves repeatedly running into limitations when trying to match our own specific development goals to the provider’s more generalised offerings.

In the pursuit of independence and autonomy, and with an eye towards future sustainability and development, our team has been hard at work for many months now rebuilding the entire backend of Predecessor from the ground up, giving us complete ownership and control over all of our services and backend codebase.

This was a monumental task undertaken by our engineering team, but the value it brings cannot be overstated. This change fully unlocks the flexibility to make backend changes and improvements without reliance on the approval and development pace of a third-party provider. This means faster backend development for new features, a more consistent and reliable service, and better visibility into opportunities to continuously raise our own standards for the Predecessor experience.

Most significantly for many players however, is that this also means it’s finally time for a brand new matchmaker.

The first iteration of our custom matchmaker rolls out alongside the new backend in V0.15, and it should make for a moderate step up in speed and quality when compared to the old system. Most importantly however, we'll be able to optimise and adjust what we want, when we want.

We expect the new matchmaker to be an upgrade across the board, but we also know there may be some teething issues as we transition to this new codebase. Please reach out to us with any questions, quirks, or issues you might have encountered and we’ll work with your feedback to further improve what we hope represents a big step forwards for Predecessor.

Additionally we’ll aim to release a deeper dive into this new backend in an upcoming blog, so stay tuned!



Seasonal Rewards, Controller Updates, Balance Changes and more!


All of this, plus LOTS more! Check out the full notes over our website.