đ Happy Birthday Skater XL - A Year in Review

(scroll down for a sneak peak at more buttery new animations)
What is up guys! Today marks the 1 year anniversary of the Early Access launch of Skater XL and weâd like to take a moment to look back and appreciate whatâs happened in the world of skateboarding games over the last 12 months.
In one short year the outlook for the skating game genre has flipped a complete 180, from dwindling hope for a sequel to the beloved Skate franchise and an otherwise empty playing field to a flurry of activity.
Skater XL burst out from closed development on core gameplay into public Early Access, and over the duration of 2019 was followed by a renewed energy in the genre and announcements across PC, consoles and even mobile.
In our Steam Early Access we introduced a new level of control, board feel and satisfaction to skateboarding game mechanics which have not only rebooted realistic skateboarding gameplay, but taken it a giant leap forwards, further than even that of big-publisher franchises of the past.
The community and culture around skateboarding games has been revived, with an incredible 40k players joining the community owned and operated SXL modding Discord. The positive and creative culture that has grown around the game is truly unique and we are grateful to have been able to play a part in unlocking and contributing to this passion that is shared by so many skate game fans around the world.
The seemingly impossible has happened and the genre is truly on track not only to revival, but with the explosion of community, modding and content creation in the last 12 months, is set to become something bigger and better than it ever was.
Given that no big publishers have been involved and this is a movement driven entirely by independent development and a passionate community, this is truly amazing and cause to celebrate for anyone who is a fan.
Year in Review:
Hereâs whatâs happened since Skater XL launched on 19th Dec 2018
- Reached #1 upcoming game out of 2,207 on Steam pre-launch in under two weeks
- Amassed more than 2,700 Steam reviews with an avg. rating of Very Positive and recent rating of Overwhelmingly Positive (thank you!)
- Community made and operated modding Discord reached an incredible 40k members and growing
- Rise of numerous fakeskate teams, streamers and the revival of YZ Magazine (shout-outs at bottom of post), thousands of community videos and edits posted to IG and Youtube
- Growing base of users with a staggering 200+hr played, and several with 1k+
- Easy Day Studios development team more than doubled in size including welcoming modders Kiwi and Theo
- The core Easy Day team relocated from different parts of the US and World to Long Beach CA to be at the centre of the skate culture and industry
In regards to the gameâs development itself, this year has seen the beta implementation of a new map, new character avatar, replay editor system, character customization and new gear options, grabs, a teleporting system, map selector, transition skating improvements and numerous bug and gameplay fixes. This might not seem like the biggest volume of content on paper but please trust that we have been working both hard and smart to build the best possible starting point for 1.0 and lay good foundations for the future of Skater XL.
A View Towards 1.0
At Easy Day we are looking at the road ahead and planning how we can best develop the product and work together with the SXL community and creators. As we move towards 1.0 we see this as including:
1 - Core
- Continue to polish the core of the game mechanic and animation system and unlock the sense of control, freedom and connection to the board that characterizes Skater XL through a wider range of tricks
- Improve animation assets and system to the point where every well executed movement in the game looks and feels smooth and authentic
Weâve always taken the approach that to unlock the true fun and rewarding feeling of physics based skateboarding, the initial and primary focus should be given to the core mechanics of gameplay. Itâs this approach that has given Skater XL the unmistakable control and fluidity of gameplay that the community has come to know and love. Weâve made a ton of progress on both the gameplay and animation sides and content is moving through the stages of development to 1.0.
2 - Content
- Create amazing content to complete the game towards 1.0 and deliver value in ways that best complement or differ from content being made by the modding community
Our belief from the start has been that gameplay should be polished to a certain level first before moving focus to level design and content which fit perfectly with that gameplay. With that in mind, since early 2019 we felt the core mechanic of the game was shaping up enough that we could start focus on content and level design. It's been an interesting journey, we're super excited with what's been in development and look forward to sharing more soon.
3 - Community
- Enable and empower the community and content creators
- Increase ease of access and consumption of community and mod content
In addition to the official content and features that weâve been grinding on, weâve heard the community feedback about your desire to create and implement modded content in an easy and logical way. Though weâve made improvements in the accessibility of modded maps in the latest beta update, we are taking steps to make it easier to access modded gear in future updates.
In an effort to keep you guys updated on some of the things weâve been working on, weâve dropped some gifs below of a few new animations that resulted from our motion capture with Walker Ryan, as well as subsequent mocap sessions. As you can see, the new animations really breathe life into the character and replicate real life body movements in a much more accurate way. Overhauling the original animations has been a time consuming process, but we hope you agree that the time spent is well worth it.
Old Hardflip

New Hardflip

Old Frontside Crooked Grind

New Frontside Crooked Grind

Old 360 Flip

New 360 Flip

Old Frontside Flip:

New Frontside Flip:

Old Frontside Noseslide

New Frontside Noseslide

Old Kickflip Nose Manual Nollie Tre

New Kickflip Nose Manual Nollie Tre

As our birthday arrives itâs another day in the office for us here. We have our heads down in development and weâre excited at the progress development is making every day. We've said it before and we'll say it again - we canât wait to show you what weâve been working on, and likewise we canât wait to see what the community continues to build and create.
We can't help but wonder - if this is the response to skateboarding coming to Early Access on Steam, then what kind of madness will be unlocked when the full power of the game and community is unlocked in full release for PC and Consoles...
And while it would be impossible to thank everyone that has made an impact on the Skater XL community, we wanted to highlight a few notable contributors. Note that those highlighted are clickable links, for those new to Skater XL we highly recommend taking some time to have a look through some of the awesome content from these members:
Content Creators Hoodlum Family
Demzilla
Mathias Rabat
Snail
Uncle Chippah Rob White LowLife Crew
Timekeeper Precision Wheels Beans Brand
Big Daddy Beans
Binary Shoes
Fleep
Gnubzi
ThumbSquad RoccityRoller Eon Skateboards
Bizznacker Jboondock JJMartianLive Fizzle McCoy Nightspeeds
Something Rad BodieFPS 5uds
Olay 902Rider Jboogie
Battlegroundinho 33AnnA3rd Derry_k BobGnarly Dubaazz
Berylz OneYear Brand Provosert BlackDave Minimus
Mod maker and Community Contributors - All mods can be found in the modding Discord HERE
Pactole
Luke
Hondune
Yaky
GHFear
Figzyy
Matsix
untz
iStreamOnline
Silentbaws
Enox
Jean-Olive
Fermenter
medium_burnt
Kiwi
Theo
Brian Wilde
Desmond McFalls
SquegeeDinoToy
PRIME
Babbo Elu
Ulimon
Pinco
Le Kaiju
BoolmasterJay
Goof
Letsplayalittlegame
Have a happy Skater XL birthday everyone. Letâs keep this thing rolling and see how far just how far we can take it in 2020.
đ The Easy Day team