The invasion begins on February 26th
Invasion Machine is almost here. There's been delays, but every on of them meant more time for the crunch (yay) and more fixes.
[previewyoutube][/previewyoutube]
The first build to be publicly available will feature a single game mode - the sandbox/freeplay, where you don't try to complete a specific mission, but rather keep your AO in check.
You can expect some major limitations at first, though:
In general, if you feel that an early access game isn't for you - that's fine. You can let it mature a bit before you get invested, just maybe wishlist if you haven't already. I'm not your usual gamedev studio - I've been here a while, and I'm not going anywhere. The project will be progressing.
What you can expect of me - is a lot of attention to realism, dillemas of a modern conflict and depth of the simulation, and I don't mean it as in marketing-talk. This isn't your usual RTS, will never be, and will look into areas probably no other game in the genre ever does.
[previewyoutube][/previewyoutube]
The first build to be publicly available will feature a single game mode - the sandbox/freeplay, where you don't try to complete a specific mission, but rather keep your AO in check.
You can expect some major limitations at first, though:
- saving/ loading will be disabled
- the UI lacks many quality of life features, but I'm adding them one by one
- the AI is sometimes dumb, but also is getting improved with every patch
- the general roughness of interaction
In general, if you feel that an early access game isn't for you - that's fine. You can let it mature a bit before you get invested, just maybe wishlist if you haven't already. I'm not your usual gamedev studio - I've been here a while, and I'm not going anywhere. The project will be progressing.
What you can expect of me - is a lot of attention to realism, dillemas of a modern conflict and depth of the simulation, and I don't mean it as in marketing-talk. This isn't your usual RTS, will never be, and will look into areas probably no other game in the genre ever does.
tl;dr; I haven't been updating this page lately, mostly because I've been keeping busy with the development. But the big news is here - the game launches into early access on February 26th.
tl;dr; Early access means in this case the same thing it usually means - the game will start out as an incomplete product, with big (and sometimes much needed) updates planned for the next few months.



