Update: the buildings on the game map are now destructable
[h2]What's happening to the game lately[/h2]
The last time I posted here, I laid out a near-term roadmap for the game.
In the nearest future, there was supposed to be 3 major developments:
1. Buildings should become destructable and vulnerable to explosions and CAS.
2. Units should be able to garrison in the buildings.
3. Add the game saves.
I've just completed and released the first step of these - the buildings on the map are now destructable, and you can flatten them with badly placed CAS. Be warned, though - doing so will devastate your relations with the locals. Neither any surviors of the damaged house, nor their neighbors are ever likely to work with you again.
If you happen to destroy a building, you can order it's reconstruction, though. The mechanic for it is identical to opening the social projects - you order some of you units to work on the project, and need to provide the construction materials from your HQ.
[h2]Other news[/h2]
The newest build of the game features automatic (and anonymous) bug reporting. It's capable of notifying me of the crashes and fatal errors in the game (exceptions). It will not notify my about any content issues, like flying cars or stupid AI, so I still do appreciate those reports, but it definitely will let me catch those worst cases easier. You can opt out from the reporter in the game settings, if you really want to. The reporter's been up since yesterday, and it already caught 1,500 instances of (mostely the same, repeated) errors.
I've already started patching them and will release a hotfix in a couple of days.
[h2]What's next[/h2]
The garrisoning. It's gonna be a big update, affecting the gameplay in many different ways. No longer will the AI always lay out in the open. They'll be trying to setup new forms of traps, using the cover of buildings.
I'm also considering adding ammo limit and enemy weapon stockpiles in the same update, but will need to flesh the idea out if I do.

The last time I posted here, I laid out a near-term roadmap for the game.
In the nearest future, there was supposed to be 3 major developments:
1. Buildings should become destructable and vulnerable to explosions and CAS.
2. Units should be able to garrison in the buildings.
3. Add the game saves.
I've just completed and released the first step of these - the buildings on the map are now destructable, and you can flatten them with badly placed CAS. Be warned, though - doing so will devastate your relations with the locals. Neither any surviors of the damaged house, nor their neighbors are ever likely to work with you again.
If you happen to destroy a building, you can order it's reconstruction, though. The mechanic for it is identical to opening the social projects - you order some of you units to work on the project, and need to provide the construction materials from your HQ.
[h2]Other news[/h2]
The newest build of the game features automatic (and anonymous) bug reporting. It's capable of notifying me of the crashes and fatal errors in the game (exceptions). It will not notify my about any content issues, like flying cars or stupid AI, so I still do appreciate those reports, but it definitely will let me catch those worst cases easier. You can opt out from the reporter in the game settings, if you really want to. The reporter's been up since yesterday, and it already caught 1,500 instances of (mostely the same, repeated) errors.
I've already started patching them and will release a hotfix in a couple of days.
[h2]What's next[/h2]
The garrisoning. It's gonna be a big update, affecting the gameplay in many different ways. No longer will the AI always lay out in the open. They'll be trying to setup new forms of traps, using the cover of buildings.
I'm also considering adding ammo limit and enemy weapon stockpiles in the same update, but will need to flesh the idea out if I do.
